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Upper Limb InjuryNCT05272436

Using Virtual Reality for Rehabilitation of Upper Limbs at Home Trial

A study testing Virtual Reality Upper Limb Motor Impairment Rehabilitation in people with Upper Limb Injury and Virtual Reality, run by Sheffield Hallam University at 1 site in United Kingdom.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The IVR games have been enhanced to include more levels. The new aspects to be tested in this study are new IVR exercises that would be made upper limb rehab designed for children for home use, as repeated sessions with progression through different levels could improve the prospect of good functional recovery. Read more about this study

Who is it for?
Ages 7 to 16 years
Conditions the study is for
Upper Limb Injury, Virtual Reality, Rehabilitation
What is being tested?
Virtual Reality Upper Limb Motor Impairment Rehabilitation
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
8 participants
Where
1 siteUnited Kingdom
Study dates
1 Jun 2020to 6 Jun 2021
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 7 to 16 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • aged 7-16
  • upper limb injuries, for which they are receiving rehabilitative care
  • able to speak and understand English.

Who cannot join

  • injuries to the face or head that could hinder the correct positioning of the headset or pose an infection risk;
  • A learning impairment that could hinder the understanding of the task;
  • A history of severe motion sickness;
  • Mental health problems;
  • Inability to speak and understand English.

Trial locations and contacts

1 site in 1 country.

United Kingdom1 site
  • Ivan Phelan

    Sheffield, South Yorkshire, S1 2NU

Other trials in United Kingdom

About this study

Official title: Home-based Immersive Virtual Reality Physical Rehabilitation in Paediatric Patients for Upper Limb Motor Impairment

The IVR games have been enhanced to include more levels. The new aspects to be tested in this study are new IVR exercises that would be made upper limb rehab designed for children for home use, as repeated sessions with progression through different levels could improve the prospect of good functional recovery. A new wireless headset has recently become available, which will enable the IVR to be run without the need for separate equipment, thereby making home use possible as no complicated set-up will be required.

This project aims to explore the feasibility, acceptability and perceived effectiveness of an improved suite of Immersive Virtual Reality (IVR) system suitable for Upper Limb Motor Impairment (ULMI) rehabilitation for children at home. A multidirectional perspective has been adopted, including patients, caregivers, and clinical staff.

Read more

The aims and objectives of the clinical feasibility trial are:

  • to investigate the potential of IVR for ULMI rehabilitation (range of motion recovery) at home compared to usual physical therapy in a small sample of paediatric patients.
  • to measure the impact of the interventions from a mixed methods (quantitative and qualitative) and a multidirectional perspective (patients, clinicians, family members).
Read the detailed description

This project builds upon a previous MRC 'Confidence in Concept' feasibility project which developed Virtual Reality (VR) games for participants at Sheffield Children's Hospital to do arm rehabilitation movements such that they become so engrossed in the IVR they become much less aware of any pain or discomfort linked to the exercises.

Patients (and carer where appropriate) would be involved in the design of the scenarios, the protocol, patient information sheets, and the project steering group. Research nurses will download anonymised usage data from the VR headset used at home and interview participants. All data will feed into an evaluation which will demonstrate the concept and acceptability of using IVR at home.

Procedure Patients usually have a 20-30 minutes appointment during which the OT/PT reviews their previously prescribed home exercise regime with them, measures ROM, and explains and discusses new home exercises. For the purpose of the trial, patients had their usual OT/PT appointments but were asked to use the IVR games to do the prescribed home exercises. Before consenting to participate, each patient was offered a 5-10 minute experience of the game to familiarise themselves with how it worked and to check for problems. Written and verbal consents were taken from parents and children.

The pre-trial PedsQL was administered in the initial OT/PT appointment. Children were then asked to use the IVR system for approximately 15 minutes twice a day. Trial participation lasted three weeks during the prescribed treatment weeks.

Following the at-home trial, patients and parents returned the equipment to the clinic in the final appointment and the SUS and the post-trial Peds QL were administrated by OT/PT in person. In addition, they participated in semi-structured interviews as described above.

At the end of the trial, an interview (10 minutes) with the OT was conducted by a research nurse.

Being tested
Virtual Reality Upper Limb Motor Impairment Rehabilitation
Medical subject headings
Arm Injuries

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Upper Limb Motor Impairment RehabilitationDevice

    Also called No intervention

    Patients wore a VR headset while undergoing their physical rehabilitation at home

Study groups in NCT05272436
Study groupRoleWhat they receive
Patients IVR for Upper Limb Motor Impairment Rehabilitation in children and at home trialExperimentalFor the purpose of the trial, patients had their usual OT/PT appointments but were asked to use the IVR games to do the prescribed home exercises. Before consenting to participate, each patient was offered a 5-10 minute experience of the game to familiarise themselves with how it worked and to check for problems. Written and verbal consents were taken from parents and children. The pre-trial PedsQL was administered in the initial OT/PT appointment. Children were then asked to use the IVR system for approximately 15 minutes twice a day. Trial participation lasted three weeks during the prescribed treatment weeks. Following the at-home trial, patients and parents returned the equipment to the clinic in the final appointment and the SUS and the post-trial Peds QL were administrated by OT/PT in person. In addition, they participated in semi-structured interviews as described above.
Receives: Device: Virtual Reality Upper Limb Motor Impairment Rehabilitation
Occupational Therapist perceptions of the effectiveness of the IVROtherShe recruited the patients, gave out devices, administered the outcome measures and provided us with feedback about their experience with the VR game. At the end of the trial, an interview (10 minutes) with the OT was conducted by a research nurse.
Receives: Device: Virtual Reality Upper Limb Motor Impairment Rehabilitation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Ratings of child participant's movement during physiotherapy sessions: Goniometer (Standard BASELINE® 12-inch)

    Goniometer device (Standard BASELINE® 12-inch plastic goniometer, (Model 12-1000-Fabrication Enter- prises, Inc: White Plains, New York) was used by the clinical staff before and after the patient's rehabilitation to document the initial and subsequent range of motion, evaluate their progress and to determine the level of disability. We used the goniometer, to assess the physical therapy effectiveness of the VR rehabilitation and to personalize the system's range of motion for each patient. We examined the differences between a range of movements limb join (flexion, extension, abduction, and adduction) before and after the VR rehabilitation. The greater the range of movement the better.

    Measured: Three weeks

  2. Paediatric Quality of Life Inventory (PedsQL) (Version 4.0 - UK English) results

    PedsQL is a standardised assessment for children aged 5-18 and was completed by patients before and after the IVR rehabilitation at-home trial. The scale features twenty-three items representing five dimensions: Physical, Emotional, Social, and School Functioning (e.g., physical functioning (problems with...) walking 100 metres; emotional functioning (problems with...) feeling afraid or scared; social functioning (problems with...) getting along with other children; and school functioning (problems with...) paying attention in class). The instructions ask how much of a problem each item has been in the past month, and responses are on a five-point scale ranging from 0 (never a problem) to 4 (almost always a problem) (Upton et al., 2005).

    Measured: Three weeks

  3. System Usability Scale (SUS) results

    System Usability Scale SUS) is a quantitative scale to measure system usability was completed by patients after the IVR rehabilitation at-home trial. It consists of a 10 item with 5-point response options from Strongly agree to Strongly disagree (Brooke, 1996). The scale evaluates the perceived ease of use (a single dimension). However, recent research shows that items 4 and 10 could provide the learnability dimension. Score contribution of each item was coded from 0 to 4 (items with positive words 1, 3, 5, 7 and 9; items with negative words 2, 4, 6, 8 and 10), and the sum of the contributions of the item scores was multiplied by 2.5 to obtain the overall SUS score (0 to 100). Scores were analysed above or below the standard mean score of 68. A score close to 100 was considered good usability of the system.

    Measured: Three weeks

  4. Interview Qualitative Results, Perceptions, Usability and Effectiveness of IVR system in ULMI rehab in children at home

    Semi-structured interviews were conducted by the research nurse in person (Pt 1, 4, 6, 7) and by phone (Pt 2, 3, 8) with patients and parents after the IVR rehabilitation at-home trial. Open-ended questions provided qualitative data relating to difficulty, pain and enjoyability, and participant attitudes towards the IVR system and its future deployment. Another semi-structured interview was conducted with the OT by the research nurse in person at the end of the trial to explore her attitudes towards the IVR system and future VR deployment. Both interviews were recorded, transcribed and anonymised.

    Measured: Three weeks

  5. Interview Quantitative Results, Perceptions, Usability and Effectiveness of IVR system in ULMI rehab in children at home

    During the semi-structured interview four ad-hoc closed ten-point Likert questions were asked. These provided a quantitative measure of the perceived ease or difficulty of use, pain levels and enjoyability of the IVR system.

    Measured: Three weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted9 Mar 2022
  2. Study start1 Jun 2020
  3. Primary completion6 Jun 2021
  4. Study completion6 Jun 2021

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Non-randomised
Intervention model
Single group
Model description
This study aimed to explore: * patients, clinicians, family members perceptions of the effect of IVR on ULMI rehabilitation (range of movement (ROM) recovery) * patient perceptions of the usability, quality of live, acceptability, engagement with and enjoyment of IVR scenarios; * occupational therapies perceptions about the usability and implications of the IVR technology within a patient rehabilitation at home. Methods: This was a small-scale mixed methods (quantitative and qualitative) study. Patients: paediatric patients recruited from Sheffield Children's Foundation Hospital Trust in England, UK, their parents, and an occupational therapist (OT) from the Sheffield Children's Foundation Hospital Trust for Burns, Plastics, and Orthopaedics participated in the study
Masking
None (open label)
Enrolment
8 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05272436
Sponsor's protocol ID
AA14673868
Status last verified
Mar 2022
First submitted
25 Feb 2022
Last updated
9 Mar 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Phelan I, Carrion-Plaza A, Furness PJ, Dimitri P. Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study. Virtual Real. 2023;27(4):3505-3520. doi: 10.1007/s10055-023-00747-6. Epub 2023 Jan 14.

    PubMed 36686613

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Upper Limb Motor Impairment Rehabilitation in people with Upper Limb Injury and Virtual Reality, run by Sheffield Hallam University at 1 site in United Kingdom.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 9 Mar 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United Kingdom. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Ratings of child participant's movement during physiotherapy sessions: Goniometer (Standard BASELINE® 12-inch) (time frame: Three weeks). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05272436, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Mar 2022.

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