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PainNCT05297838

Stationary Bike Use During Ice Bath and Virtual Reality

A study testing Stationary Bike, Virtual Reality (VR) Headset and Ice Bath in people with Pain, run by Stanford University at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is to evaluate the effectiveness of different technologies, in particular Virtual Reality, inclusive of passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water while utilizing a… Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Pain
What is being tested?
Stationary Bike, Virtual Reality (VR) Headset and Ice Bath
Could I receive a placebo?
No, everyone receives an active treatment
How many people
151 participants
Where
1 siteUnited States
Study dates
25 Jul 2022to 26 Jan 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Greater than 18 years of age
  • English speaking
  • Hearing intact

Who cannot join

  • Patients who do not consent
  • Are currently taking beta blockers or other chronotropic heart medication(s)
  • Have a history of severe motion sickness
  • Currently have nausea
  • Currently experiencing seizures
  • Are clinically unstable

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Lucile Packard Children's Hospital Stanford

    Palo Alto, California, 94304

Other trials in United States

About this study

Official title: The Utilization of a Stationary Bike During Ice Bath While Using Virtual Reality (VR) to Determine Overall Pain Reduction

The purpose of this study is to evaluate the effectiveness of different technologies, in particular Virtual Reality, inclusive of passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water while utilizing a stationary bike.

Conditions
Pain
Being tested
Stationary Bike, Virtual Reality (VR) Headset, Ice Bath
Keywords
Ice bath, Virtual Reality, Stationary Bike
Medical subject headings
Pain

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Stationary BikeOther

    Stationary Bike while hand is submerged in ice bath

  • Virtual Reality (VR) HeadsetOther

    VR headset containing gameplay

  • Ice BathOther

    Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting

Study groups in NCT05297838
Study groupRoleWhat they receive
Ice Bath then VR and Bike During Ice Bath (Ice Bath vs VR Bike)Active comparatorParticipants will immerse hand in ice bath and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. After a washout period of 5 minutes, patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.
Receives: Other: Stationary Bike; Other: Virtual Reality (VR) Headset; Other: Ice Bath
VR with Ice Bath then Bike with VR During Ice Bath (VR vs VR Bike)Active comparatorPatients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. After a washout period of 5 minutes, Participants will immerse hand in ice bath while utilizing stationary bike and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.
Receives: Other: Stationary Bike; Other: Virtual Reality (VR) Headset; Other: Ice Bath

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Self-Reported Pain Scores (Ice Bath vs VR Bike)

    Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable

    Measured: Duration of ice bath (approximately 0 - 4 minutes)

  2. Sympathetic Activation (VR vs VR Bike)

    Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand

    Measured: Duration of ice bath (approximately 0 - 4 minutes)

Secondary outcomes (4)
  1. Pain Tolerance (Ice Bath vs VR Bike)

    Defined by time of hand removal from the ice bath in seconds. 4 minute maximum.

    Measured: Duration of ice bath (approximately 0 - 4 minutes)

  2. Sympathetic Activation (Ice Bath vs VR Bike)

    Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand.

    Measured: Duration of ice bath (approximately 0 - 4 minutes)

  3. Self-Reported Pain Scores (VR vs VR Bike)

    Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable and immediately after participant removed their hand from ice bath.

    Measured: Duration of ice bath (approximately 0 - 4 minutes)

  4. Pain Tolerance (VR vs VR Bike)

    Defined by time of hand removal from the ice bath in seconds. 4 minute maximum. The same outcome measure were collected at identical timepoints during both conditions.

    Measured: Duration of ice bath (approximately 0 - 4 minutes)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 Mar 2022
  2. Study start25 Jul 2022
  3. Primary completion26 Jan 2023
  4. Study completion26 Jan 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
151 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05297838
Sponsor's protocol ID
64860
Status last verified
Aug 2023
First submitted
17 Mar 2022
Last updated
6 Dec 2023
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Rodriguez ST, Makarewicz N, Wang EY, Zuniga-Hernandez M, Titzler J, Jackson C, Suen MY, Rosales O, Caruso TJ. Virtual Reality Facilitated Exercise Increases Sympathetic Activity and Reduces Pain Perception: A Randomized Crossover Study. Am J Phys Med Rehabil. 2024 Jan 1;104(1):51-57. doi: 10.1097/PHM.0000000000002550. Epub 2024 Jun 6.

    PubMed 38842101

Questions about this trial

What is this clinical trial studying?

A study testing Stationary Bike, Virtual Reality (VR) Headset and Ice Bath in people with Pain, run by Stanford University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 6 Dec 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Self-Reported Pain Scores (Ice Bath vs VR Bike) (time frame: Duration of ice bath (approximately 0 - 4 minutes)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05297838, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Dec 2023.

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