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Positive AffectVR-RTNCT05342077

Virtual Reality-Reward Training for Anhedonia

A study testing Virtual Reality-Reward Training (VR-RT) and Virtual Reality-Memory Training (VR-MT) in people with Positive Affect and Depression, run by University of California, Los Angeles at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is to compare the effects of Virtual Reality-Reward Training (VR-RT) with an active control condition, Virtual Reality-Memory Training (VR-MT), on positive affect and other clinical symptoms. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Positive Affect, Depression
What is being tested?
Virtual Reality-Reward Training (VR-RT) and Virtual Reality-Memory Training (VR-MT)
Could I receive a placebo?
No, everyone receives an active treatment
How many people
59 participants
Where
1 siteUnited States
Study dates
15 Sep 2022to 14 Mar 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • At least 18 years old
  • Fluent in written and spoken English
  • Meet all of the following dimensional score cutoffs:
  • Score on the DASS-21 depression subscale must be ≥ 11
  • Score on the PANAS-P of 24 or lower
  • Score on the SDS of ≥ 6
  • Willingness to refrain from initiating other psychosocial treatments throughout the duration of the study

Who cannot join

  • Lifetime history of bipolar disorder, psychosis, mental retardation, or organic brain damage
  • Substance use disorder in the past 6 months
  • Current use of psychotropic medications
  • Currently pregnant or planning to become pregnant
  • Self-reported frequent motion sickness
  • Self-reported seizures within the last year and/or a diagnosis of epilepsy

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of California, Los Angeles

    Los Angeles, California, 90095

Other trials in United States

About this study

The purpose of this study is to compare the effects of Virtual Reality-Reward Training (VR-RT) with an active control condition, Virtual Reality-Memory Training (VR-MT), on positive affect and other clinical symptoms. VR-Reward Training is a novel intervention aimed at enhancing savoring of positive experiences among individuals with depression and low positive affect through guided imaginal recounting following immersion in positive VR experiences.

Target enrollment is 80 male and female participants with low positive affect, depression, and impaired functioning, who are at least 18 years old, who will be randomly assigned to 7 weeks of either Virtual Reality-Reward Training (VR-RT) or Virtual Reality-Memory Training (VR-MT). Participants will complete in-person VR sessions, laboratory assessments, self-report questionnaires as part of the study. The total length of participation is around 3 months.

Read the detailed description

Anhedonia, or loss of interest and pleasure in usual activities, has been relatively resistant to pharmacological and psychological treatments in the context of anxiety and depression. Newer treatments that focus upon positivity or reward sensitivity have shown promising results.

The purpose of the current randomized controlled trial is to compare the effects of Virtual Reality-Reward Training (VR-RT) with an active control condition, Virtual Reality-Memory Training (VR-MT), on positive affect and other clinical symptoms. Virtual Reality-Reward Training is designed to augment reward sensitivity in individuals with depression and low positive affect. Targets include behavioral, cognitive, and self-report indices of reward anticipation and initial response to reward. Specificity of target engagement is assessed by comparison with Virtual Reality-Memory Training, designed to improve memory. Targets and clinical outcomes are assessed at baseline (Week 1) and either weekly or at mid-treatment (Week 3), post-treatment (Week 7), and followup (Week 12). Statistical models evaluate whether change in outcomes and change in target measures are greater as a result of Virtual Reality-Reward Training compared to Virtual-Reality-Memory Training and whether changes in target measures correlate with changes in outcome measures.

Target enrollment is 80 male and female participants with low positive affect, depression, and impaired functioning, who are at least 18 years old, who will be randomized to Virtual Reality-Reward Training or Virtual-Reality Memory Training, each comprising 7 individual virtual reality training sessions over the course of 7 weeks.

Participants will complete laboratory tests and self-report questionnaires as part of the study. Total length of participation is around 3 months.

Being tested
Virtual Reality-Reward Training (VR-RT), Virtual Reality-Memory Training (VR-MT)
Medical subject headings
Depression

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality-Reward Training (VR-RT)Behavioural

    Participants will complete verbal recounting (presenttense, field perspective, positive details) and guided imaginal recounting of positive details for rewarding VR experiences and positive autobiographical memories.

  • Virtual Reality-Memory Training (VR-MT)Behavioural

    Participants will complete verbal recounting (pasttense, observer perspective, objective details) and guided imaginal recounting of neutral details for neutral VR experiences and neutral autobiographical memories.

Study groups in NCT05342077
Study groupRoleWhat they receive
Virtual Reality-Reward Training (VR-RT)Experimental7 sessions of positive VR immersion and positive memory specificity training exercises designed to savor rewarding features of immersion followed by memory specificity training exercises to savor rewarding features of autobiographical memory.
Receives: Behavioral: Virtual Reality-Reward Training (VR-RT)
Virtual Reality-Memory Training (VR-MT)Active comparator7 sessions of neutral VR immersion and neutral memory specificity training exercises, designed to train memory of objective non-emotional stimuli followed by memory exercises to neutral autobiographical memories.
Receives: Behavioral: Virtual Reality-Memory Training (VR-MT)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Depression, Anxiety, and Stress Scales (DASS-21)

    Reported symptoms of depression (score range: 0-21), anxiety (score range: 0-21), and stress (score range: 0-21), higher scores indicate higher severity and frequency.

    Measured: Change from baseline to follow-up (Week 12)

  2. The Positive Affect and Negative Affect Schedule-Expanded Form (PANAS X) (General Dimensions Scales)

    Change in reported positive affect (general dimensions scale positive affect) and negative affect (general dimension scale negative affect) (score range for each scale: 10-50, higher scores represent higher levels of positive affect or negative affect).

    Measured: Change from baseline to follow-up (Week 12)

  3. MASQ-AD 14 Item

    Change in reported anhedonia (score range: 14-70), with higher scores indicating greater anhedonic symptom severity

    Measured: Change from baseline to follow-up (Week 12)

Secondary outcomes (6)
  1. Behavioral Activation Scale (BAS)

    Change in reported reward sensitivity (score range: 23-92), with higher scores indicating higher reward sensitivity

    Measured: Change from baseline to follow-up (Week 12)

  2. Work and Social Functioning Scale (WSAS)

    Change in impairment in the following life domains: work (score range: 0-8), home management (score range: 0-8), social leisure (score range: 0-8), private leisure (score range: 0-8) and personal or family relationships (score range: 0-8)

    Measured: Change from baseline to follow-up (Week 12)

  3. Positive and Negative Affective Schedule (PANAS)

    Change in reported positive affect and negative affect (score range for each scale: 10-50, higher scores indicate higher levels of positive affect or negative affect)

    Measured: Change from baseline to follow-up (Week 12)

  4. Temporal Experience of Pleasure Scale (TEPS)

    Change in reported anticipatory pleasure (score range: 10-60) and consummatory pleasure (score range: 8-48). Higher scores indicate higher reward responsiveness.

    Measured: Change from baseline to follow-up (Week 12)

  5. Effort Reward Trade-off Task

    Change in behavioral effort for reward (button presses for points) and experience of reward (happiness ratings). The Effort Reward Trade-off Task is a novel online behavioral task.

    Measured: Change from baseline to follow-up (Week 12)

  6. Positive Valence Systems Scale (PVSS-21)

    Change in reward anticipation, motivation, and consumption for rewards such as rewards such as food, physical touch, positive feedback, social interactions, hobbies and goals (score range: 21-105). Higher scores (e.g. 105) indicate higher reward responsiveness.

    Measured: Change from baseline to follow-up (Week 12)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Apr 2022
  2. Study start15 Sep 2022
  3. Primary completion14 Mar 2025
  4. Study completion14 Mar 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
59 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05342077
Sponsor's protocol ID
Virtual Reality Training Study
Acronym
VR-RT
Status last verified
Oct 2026
First submitted
16 Mar 2022
Last updated
26 Oct 2026
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality-Reward Training (VR-RT) and Virtual Reality-Memory Training (VR-MT) in people with Positive Affect and Depression, run by University of California, Los Angeles at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 26 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Depression, Anxiety, and Stress Scales (DASS-21) (time frame: Change from baseline to follow-up (Week 12)). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Oct 2026.

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