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Traumatic Brain InjuryNCT05443542

VIrtual Reality in Cognitive Rehabilitation of Processing Speed for Persons With ABI

A study testing Virtual Reality in people with Traumatic Brain Injury and Stroke, run by Sunnaas Rehabilitation Hospital at 1 site in Norway.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

One hundred participants with acquired brain injury (ABI) will be included in a randomized controlled trial, with one group playing a commercially available VR game and the control group doing activities in their everyday as cognitive training. Read more about this study

Who is it for?
Ages 18 to 65 years
What is being tested?
Virtual Reality
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
100 participants
Where
1 siteNorway
Study dates
15 Sep 2022to Dec 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 65 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Patients in stable phase after Acquired brain injury, minimum one year after injury
  • Physically able to operate VR-technology
  • Norwegian or English skills adequate to understand instructions, play the VR-games and to provide valid responses to assessment methods

Who cannot join

  • Severe aphasia affecting their understanding of instructions
  • Apraxia affecting their ability to use VR-equipment
  • Visual neglect
  • Severe mental illness, substance abuse or co-existing neurological disorders

Trial locations and contacts

1 site in 1 country.

Marianne Løvstad, PhD contact

+4793452003

marianne.lovstad@sunnaas.no

Sveinung Tornås, PhD contact

+4799159137

sveinung.tornas@sunnaas.no

Norway1 site, 1 recruiting
  • Sunnaas Rehabilitation Hospital

    Nesoddtangen, Akershus, 1453

    Anne Catrine Trægde Martinsen, PhD, anne.catrine.traegde.martinsen@sunnaas.no

    Recruiting

Other trials in Norway

About this study

Official title: Virtual Reality in Cognitive Rehabilitation of Processing Speed for Persons With Acquired Brain Injury

One hundred participants with acquired brain injury (ABI) will be included in a randomized controlled trial, with one group playing a commercially available VR game and the control group doing activities in their everyday as cognitive training. The trial aims to investigate how VR can affect processing speed in the ABI population, and if these effects can transfer into everyday activities. The training will be performed in the participants homes, with assistance provided by the project group via phone or video conference. The training period will last five weeks. Participant's cognitive functions will be measured with questionnaires and neuropsychological tests at the start of the training period, at the end of training and sixteen weeks after the start of the intervention. In depth experiences with VR as a training method will be gathered through performing focus group interviews with some of the participants from the VR group, in addition to self-reported questionnaires from all the participants.

Read the detailed description

A randomized controlled trial (RCT) will be conducted where the experimental intervention is playing a commercial VR game. The VR group will follow a training regime of a 30 min VR session five times per week for 5 weeks. The control group will carry on with treatment as usual, in addition, participants will receive an information booklet covering cognitive training in everyday life. Baseline and outcome measures in terms of neuropsychological assessment and questionnaires will be performed at baseline (T1), at the end of the intervention period (T2) and at the 16-week follow-up (T3).

The VR group will train with a rhythm VR game that is considered as a good candidate for basic training of the multifaceted aspects of attention including speed of information processing, selection, sustained attention, shifting/dividing of attention, and working memory.

The VR game is selected on the grounds of clinical experience with VR training of processing speed, attention and working memory, and is also suggested in research as suitable games for cognitive rehabilitation.

Being tested
Virtual Reality, Control intervention
Keywords
TBI, Traumatic brain injury, Stroke, Acquired brain injury, Virtual Reality, VR, Cognitive rehabilitation
Medical subject headings
Brain Injuries, Traumatic, Stroke, Brain Injuries, Brain Diseases

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual RealityDevice

    Also called Oculus Quest 2

    Game to be played is a commercially available VR game

  • Control interventionOther

    Sodoku, crossword puzzles

Study groups in NCT05443542
Study groupRoleWhat they receive
Virtual Reality GroupExperimentalGroup 1 will play a VR game using an Oculus Quest 2 in a home setting
Receives: Device: Virtual Reality
Active control groupActive comparatorThe control group will be given a pamphlet containing exercises affecting working memory, attention and processing speed to be performed in a home setting
Receives: Other: Control intervention

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in processing speed

    Connors Continous Performance test 3rd edition, Coefficient of Variation

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

Secondary outcomes (6)
  1. Change in patient reported executive functioning

    Behavior Rating Inventory of Executive function (BRIEF-A)

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

  2. Transfer effect to everyday activities

    Patient Competency Rating Scale

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

  3. Change in working memory

    Wechslers Adult Intelligence Scale IV, Backwards Digit Span

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

  4. Change in working memory

    Wechslers Adult Intelligence Scale IV, Digit sequencing test

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

  5. Change in informant reported executive functioning

    Behavior Rating Inventory of Executive function (BRIEF-A)

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

  6. Change in sustained attention

    Connors Continous Performance test 3rd edition, Performance variability over time

    Measured: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 Jul 2022
  2. Study start15 Sep 2022
  3. Primary completionDec 2023 (estimated)
  4. Study completionDec 2024 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Outcomes assessor
Enrolment
100 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05443542
Sponsor's protocol ID
VR i kogn rehab av tempo
Status last verified
Nov 2022
First submitted
19 May 2022
Last updated
8 Nov 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Data will be deidentified and will not be made publicly available due to data protection regulations

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality in people with Traumatic Brain Injury and Stroke, run by Sunnaas Rehabilitation Hospital at 1 site in Norway.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 8 Nov 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Norway. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Marianne Løvstad, PhD (+4793452003, marianne.lovstad@sunnaas.no), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in processing speed (time frame: Measured at baseline, after the intervention period (5 weeks) and at follow-up (16 weeks after baseline)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 8 Nov 2022.

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