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AdolescentNCT05567146

The Effect of Tele-Nursing Gamification Technique

A study testing Experimental group in people with Adolescent, run by Aksaray University at 1 site in Turkey (Türkiye).

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Adolescent health, safety and well-being cause it to be considered as an important and priority problem in terms of public health, as it affects many parts of the society. In this study, it was aimed to determine the effect of the gamification technique performed with tele-nursing on the nutritional behavior and… Read more about this study

Who is it for?
Ages 14 to 19 yearsHealthy volunteers can take part
Conditions the study is for
Adolescent
What is being tested?
Experimental group
Could I receive a placebo?
No, everyone receives an active treatment
How many people
80 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Aug 2022to 30 Oct 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 14 to 19 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • To be studying in high schools determined by lot in Aksaray city center
  • Volunteering to participate in research
  • Signing the pediatric voluntary consent form
  • Permission of the student to participate in the research by the parent
  • Having a smartphone and an active WhatsApp account

Who cannot join

  • Implementing a regular exercise program
  • To apply any diet program (diabetic, vegan, vegetarian, alkaline, ketogenic diet etc.)
  • Having a chronic illness
  • Using regular medication

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site, 1 recruiting
  • Aksaray University

    Aksaray, Centre, 68100

    sevim uğur, 05524137819, sevim.ugur1414@gmail.com

    Özlem Örsal

    Recruiting

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Tele-Nursing Gamification Technique on Nutritional Behavior and Physical Activity Level of Adolescents

Adolescent health, safety and well-being cause it to be considered as an important and priority problem in terms of public health, as it affects many parts of the society. In this study, it was aimed to determine the effect of the gamification technique performed with tele-nursing on the nutritional behavior and physical activity level of adolescents.

Read the detailed description

In recent years, with the advancement and widespread use of technology, the decrease in physical activity and the fact that the energy taken is more than the energy spent has brought the risks of many non-communicable diseases (such as obesity, cardiovascular diseases, certain types of cancer and diabetes).

It has been determined that one out of every four adults in the world does not meet the internationally recommended physical activity levels and more than 80% of the adolescent population is not physically active enough.

According to researches, there are unhealthy eating attitudes and behaviors in children and adolescents. Especially weight gain due to unhealthy diet makes individuals more susceptible to chronic diseases that increase the risk of disease and death. The most basic principle accepted for protection from these diseases and for a healthy life is to change the lifestyle and eating habits at an early age. In this context, schools that are in constant contact with students have been the most popular settings to promote healthy eating and adequate physical activity.

Considering our society's need for health services; In addition to the advantages of tele-nursing such as being accessible and cheap, providing long-term follow-up and counseling with ease of application, providing quick solutions in the detection of early-term symptoms, reducing emergency service applications, increasing patient satisfaction, and saving in cost-effectiveness and health expenditures, especially in our recent experience. It is seen that tele-nursing applications should be used in school health services, with the least number of people in contact with and providing cost-effective service in the upcoming pandemic processes. In addition, it is emphasized that the use of gamification techniques is more promising to increase telehealth-based physical activity interventions and to provide permanent behavior change.

Gamification is the use of game design elements such as scores and levels. It has been found that the applications made with the gamification technique motivate individuals to change their behaviors, increase participation and have a lasting effect on healthy behavior change.

With this study, it is thought that various applications that can be made within the scope of tele-nursing can provide continuity in the provision of school health services, as well as guide health personnel and school administrators in future health service planning in gaining permanent health behaviors. In addition, the importance of using digital approaches to optimize public health practices during the Covid-19 pandemic has been understood more and more and will contribute to the literature for various applications that can be made with tele-nursing in reducing and controlling health problems in possible pandemic situations.

Objective: In this study, to determine the effect of tele-nursing gamification technique on the nutritional behavior and physical activity level of adolescents.

Methodology: This is an experimental study with randomized pretest-posttest control group. The sample consisted of 80 students (40 in the experimental group, 40 in the control group) studying at Somuncubaba Anatolian High School, Uluırmak Vocational and Technical High School and Abdülhamit Han Science High School located in the city center of Aksaray. The gamification technique was applied via tele-nursing. Data were collected using Descriptive Characteristics Form, Adolescents Physical Activity Scale (AFAI), Step Count Tracking Chart, Water Drinking Tracking Chart, Beverage Consumption Form, Fruit and Vegetable Consumption Change Process Scale (MSTSS), Nutritional Behavior Scale, Health Status Perception Scale. Interviews were conducted using the form-filling technique. The gamification technique will be performed for a total of 7 weeks.

Conditions
Adolescent
Being tested
Experimental group
Keywords
Nutrition, Adolescent, Gamification, Tele-Nursing, Physical Activity
Medical subject headings
Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Experimental groupBehavioural

    Also called gamification technique with tele-nursing

    It is planned to use the social media platform WhatsApp application to carry out the study. technique of gamification will have content in the form of points, ranking, penalties and rewards, which are the basic principles of gamification.

    Studies have shown that these contents are effective techniques to increase the interest, encouragement, motivation and purpose of the participants.

Study groups in NCT05567146
Study groupRoleWhat they receive
Experimental groupExperimentalAdolescents going to high school, Gamification technique is applied to the Intervention group for seven weeks. Intervention:gamification technique with tele-nursing
Receives: Behavioral: Experimental group
Control groupNo interventionAdolescents going to high school

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Descriptive Characteristics Information Form

    It consists of a total of 10 questions, including three open-ended and seven multiple-choice questions.

    Measured: week 0

  2. Physical Activity Scale for Adolescents

    On the scale, 5 points indicate the highest level of physical activity and 1 point indicates the lowest level of physical activity. While the minimum score to be obtained from the scale is 8, the highest score is 40. It is considered low when the physical activity level approaches 8 and high when it approaches 40.

    Measured: week 0

  3. Beverage Consumption Form

    daily drink types and quantities are recorded

    Measured: week 0

  4. Fruit and Vegetable Consumption Change Process Scale

    The scale is in a 5-point Likert type and each item is scored from 1 to 5. "Reflecting on the last month, indicate how much you agree with the following statements?" the question is; It is answered by marking one of the answer options such as 1"I do not agree at all", 2 "I do not agree", 3 "I am undecided", 4 "I partially agree", 5 "I completely agree". The highest score that can be obtained from the scale is 95, the lowest score is 19. Higher scores indicate a higher chance of succeeding in change.

    Measured: week 0

  5. Feeding Behavior Scale

    It measures children's heart health-promoting (low-fat and low-salt) food consumption habits. Children are shown comparable foods and asked which of the two foods they ate the most (frequently). A high total score from the scale indicates healthy eating habits. Scale items are -1 for unhealthy food and +1 for healthy food, the total score is between -14 and +14.

    Measured: week 0

  6. Health Status Perception Scale

    . The scale consists of a single item and the participants are asked to rate the question "How do you interpret your health at the moment". A score of 1 is given for the "very good" answer, 2 for the "good" answer, 3 for the "bad" answer, and 4 for the "very bad" answer. lowest score to be taken from the scale is 4 and the highest score is 1.

    Measured: week 0

Secondary outcomes (5)
  1. Physical Activity Scale for Adolescents

    On the scale, 5 points indicate the highest level of physical activity and 1 point indicates the lowest level of physical activity. While the minimum score to be obtained from the scale is 8, the highest score is 40. It is considered low when the physical activity level approaches 8 and high when it approaches 40.

    Measured: 7 weeks

  2. Beverage Consumption Form

    daily drink types and quantities are recorded

    Measured: 7 weeks

  3. Fruit and Vegetable Consumption Change Process Scale

    The scale is in a 5-point Likert type and each item is scored from 1 to 5. "Reflecting on the last month, indicate how much you agree with the following statements?" the question is; It is answered by marking one of the answer options such as 1"I do not agree at all", 2 "I do not agree", 3 "I am undecided", 4 "I partially agree", 5 "I completely agree". The highest score that can be obtained from the scale is 95, the lowest score is 19. Higher scores indicate a higher chance of succeeding in change.

    Measured: 7 weeks

  4. Feeding Behavior Scale

    It measures children's heart health-promoting (low-fat and low-salt) food consumption habits. Children are shown comparable foods and asked which of the two foods they ate the most (frequently). A high total score from the scale indicates healthy eating habits. Scale items are -1 for unhealthy food and +1 for healthy food, the total score is between -14 and +14.

    Measured: 7 weeks

  5. Health Status Perception Scale

    The scale consists of a single item and the participants are asked to rate the question "How do you interpret your health at the moment". A score of 1 is given for the "very good" answer, 2 for the "good" answer, 3 for the "bad" answer, and 4 for the "very bad" answer. lowest score to be taken from the scale is 4 and the highest score is 1.

    Measured: 7 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 Oct 2022
  2. Study start1 Aug 2022
  3. Primary completion30 Sep 2022 (estimated)
  4. Study completion30 Oct 2022 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Model description
It is an experimental study with randomized pretest-posttest control group.
Masking
None (open label)
Enrolment
80 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05567146
Sponsor's protocol ID
Aksaray Universıty
Status last verified
Oct 2022
First submitted
18 Aug 2022
Last updated
5 Oct 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Experimental group in people with Adolescent, run by Aksaray University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 5 Oct 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact sevim uğur (05524137819, sevim.ugur1414@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Descriptive Characteristics Information Form (time frame: week 0). The study lists 6 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Oct 2022.

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