Trauma InjuryCAST2NCT05628519
Captain Sonar Impact on Trauma Patient Management
A study testing Captain Sonar Exposition and Monopoly Exposition in people with Trauma Injury, run by Claude Bernard University at 1 site in France.
Trial summary
Trauma patient care requires collaboration and interaction with close relationship between many stakeholders from different professions (senior doctor, intern, nurse, nurse helpers, surgeons, etc). This is a stressful situation where decision and action need to be quick, decisive and coordinate. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Trauma Injury
- What is being tested?
- Captain Sonar Exposition and Monopoly Exposition
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- Yes, some participants may receive a placebo
- How many people
- 100 participants
- Where
- 1 siteFrance
- Study dates
- 1 Sep 2021to 1 Feb 2022
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Professional working at the Unit
Who cannot join
- None
Trial locations and contacts
1 site in 1 country.
France1 site
Anesthesiology and Intensive care medicine, H Building, Hopital Edouard Herriot, Hospices Civils de Lyon
Lyon, Rhone, 69008
About this study
Trauma patient care requires collaboration and interaction with close relationship between many stakeholders from different professions (senior doctor, intern, nurse, nurse helpers, surgeons, etc).
This is a stressful situation where decision and action need to be quick, decisive and coordinate.
Read more
In this situation, quality of care and patient safety depends on a good interprofessional communication.
The acquisition of advanced communication skills, team management and leadership, stress management are essentials elements in the practice of Intensive and trauma care. However, advanced structured training or assessment of theses skills is lacking in medical education or Healthcare professionals training. The study therefore, aimed to develop a global and attractive training to help healthcare professionals to improve their skills.
Captain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for shock management: stress, speed of action, central communication and teamwork of four protagonists (Team Leader-Captain, intern-Second, nurse-Mechanic, Nurse help-Detector). It may improve team building, team leadership, interprofessional work, communication, stress management. The study hypothesis is that this board game would have an impact on the performance of professionals when facing a multiple trauma simulated patient. (differences in terms of technical and non-technical performance. Different use of closed loop communication, Different stress management, different efficiency and interprofessional collaboration with potentially a reduction in the timing of treatment being delivered in trauma room)
Read the detailed description
All the teams of 4 participants and 1 medical Student previously trained will then benefit from a training session either exposed to captain sonar or into the control arm with monopoly.
High-fidelity and multiprofessional simulation session based on the incoming of a severe traumatized patient will be held. These sessions will take place on high-fidelity mannequins lent by the CLESS (Lyonnais Center for Health Simulation Education) in pavilion H of Édouard Herriot Hospital, within the Trauma Center (in situ).
The same scenario will be presented for all groups (exposed and controls) with the same objectives of realization and the same complexity. An audio-visual recording will take place during each session in order to allow the evaluation of the study criteria on technical and non technical skills between the participants a posteriori of the simulation session.
- Conditions
- Trauma Injury
- Being tested
- Captain Sonar Exposition, Monopoly Exposition
- Keywords
- Healthcare professionals, Technical Skills, Non Technical Skills, Crew ressource Management, Stress evaluation and management
- Medical subject headings
- Accidental Injuries
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Captain Sonar ExpositionBehavioural
Captain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for Trauma care: stress, speed of action, central communication and teamwork of four protagonists (Team Leader- Captain, intern-Second, nurse-Mechanic, Caregiver-Detector). This short video describes the rules and the Game progress: https://vimeo.com/173614346.
Monopoly ExpositionBehavioural
Participant will be invited to play to Monopoly during 60 min
| Study group | Role | What they receive |
|---|---|---|
| Captain Sonar | Experimental | Participants will receive a training by a game session at Captain SonarTM of 60 min (including 15 min of presentation and prize in hand of the game) against a standardized investigator team Receives: Behavioral: Captain Sonar Exposition |
| Placebo Monopoly | Placebo comparator | The control group participants will benefit from a 60 min session to play a "Placebo" game: monopoly Receives: Behavioral: Monopoly Exposition |
What is being measured
The primary outcome is the main question the study is designed to answer.
Technical skills
Total time of care in the trauma room, in seconds
Measured: Measured during simulation session. Within 20 minutes of the simulation
Non technical skills
use of closed loop communications:
- count of the number of closed loops/minute
Measured: Measured during simulation session. Within 20 minutes of the simulation
Stress profile and stress management
Visual Analog Scale of Stress, from 0 to 100 maximum
Measured: immediately after simulation
Secondary outcomes (15)
Demographic data
Demographic data (sex, age, previous experience as health care professional, experience in simulation, experience in gaming, experience in stress management)
Measured: At Baseline
Debriefing Evaluation
Debriefing Assessment in Simulation in Healthcare (DASH) evaluated by team leader, nurse and facilitator, from 6 to 42 maximum
Measured: immediately After Debriefing
Influence of exposure on Performance, communication and stress management
Visual analogic Scale, from 0 to 100 maximum
Measured: immediately After simulation
Technical skills grid
Technical performance score (Grid out of 100 points); from 0 to 100 maximum
Measured: Measured during simulation session. Within 20 minutes of the simulation.
Technical skills key tasks
Completion time for 5 key tasks (Hemocue result, blood pressure result, sample) in seconds Blood, realization of the FAST Ultrasound, Departure for OR/CT).
Measured: Measured during simulation session. Within 20 minutes of the simulation.
Technical skills self efficacy
Self Efficacy estimation on Several cases, from 0 to 100 maximum Visual analog scale of support performance felt after the simulation session;
Measured: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills crew ressource 1
Non technical skills score : from 0 to 54 maximum
Measured: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills crew ressource 2
Non technical skills Score 2: from 1 to 5 maximum
Measured: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills communication anticipation
Rate of anticipation of each participation (initiation of an act without prior request by the Team leader);
Measured: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills quality of team communication
Visual Analog Scale quality of team communication, from 0 to 100 maximum.
Measured: immediately after simulation
Non technical skills confidence for team leader
Visual Analog Scale of confidence in the team and the team leader , from 0 to 100 maximum.
Measured: immediately after simulation
Visual Analog Scale type of stress
Visual Analog Scale of stress
Measured: immediately after the simulation session
Anxiety profile
Stait Trait Anxiety Inventory Trait, from 20 to 80 maximum.
Measured: immediately after the simulation session;
Stress profiles and stress management physiological measurement heart rate variability
Physiological stress assessment of 2 of each team members will be performed throughout inclusion (during exposure and during simulation) and measured by non-invasive and continuous recording:
- Heart and respiratory rates and heart rate variability (Hexoskin® t-shirt)
Measured: During Simulation within the 20 minutes of simulation
Stress profiles and stress management electrodermal activity
Electrodermal activity, reflecting the stress and activation of individuals (Empatica E4 watch on the wrist non-dominant)
Measured: During Simulation within the 20 minutes of simulation
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted28 Nov 2022
- Study start1 Sep 2021
- Primary completion1 Jan 2022
- Study completion1 Feb 2022
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (3)Papers the sponsor has linked to this study.
- Other trials for Trauma InjuryStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Randomized control Trial, double blind
- Masking
- Double blind
- Who is masked
- Care provider, Outcomes assessor
- Enrolment
- 100 participants (actual)
Sponsor and investigators
- Lead sponsor
- Claude Bernard University
- Sponsor type
- University, hospital or other
- Collaborators
- Research on Healthcare Performance Lab U1290, Laboratoire Interuniversitaire de Biologie de la Motricité
- Responsible party
- Principal investigator, Lilot Marc, Claude Bernard University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT05628519
- Sponsor's protocol ID
- CAST2 N°20-119
- Acronym
- CAST2
- Status last verified
- Nov 2022
- First submitted
- 18 May 2022
- Last updated
- 28 Nov 2022
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Gawande AA, Zinner MJ, Studdert DM, Brennan TA. Analysis of errors reported by surgeons at three teaching hospitals. Surgery. 2003 Jun;133(6):614-21. doi: 10.1067/msy.2003.169.
PubMed 12796727Neily J, Mills PD, Young-Xu Y, Carney BT, West P, Berger DH, Mazzia LM, Paull DE, Bagian JP. Association between implementation of a medical team training program and surgical mortality. JAMA. 2010 Oct 20;304(15):1693-700. doi: 10.1001/jama.2010.1506.
PubMed 20959579El-Shafy IA, Delgado J, Akerman M, Bullaro F, Christopherson NAM, Prince JM. Closed-Loop Communication Improves Task Completion in Pediatric Trauma Resuscitation. J Surg Educ. 2018 Jan-Feb;75(1):58-64. doi: 10.1016/j.jsurg.2017.06.025. Epub 2017 Aug 2.
PubMed 28780315
Study at a glance
From the registry record, last updated by the sponsor on 28 Nov 2022. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Captain Sonar Impact on Trauma Patient Management
- ClinicalTrials.gov ID
- NCT05628519
- Acronym / sponsor ID
- CAST2 / CAST2 N°20-119
- Conditions
- Trauma Injury
- Keywords
- Healthcare professionals, Technical Skills, Non Technical Skills, Crew ressource Management, Stress evaluation and management
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 100 participants (actual)
- Lead sponsor
- Claude Bernard UniversityUniversity, hospital or other
- Collaborators
- Research on Healthcare Performance Lab U1290, Laboratoire Interuniversitaire de Biologie de la Motricité
- Study start
- 1 Sep 2021 (actual)
- Primary completion
- 1 Jan 2022 (actual)
- Study completion
- 1 Feb 2022 (actual)
- First posted
- 28 Nov 2022 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Trauma patient care requires collaboration and interaction with close relationship between many stakeholders from different professions (senior doctor, intern, nurse, nurse helpers, surgeons, etc).
This is a stressful situation where decision and action need to be quick, decisive and coordinate.
In this situation, quality of care and patient safety depends on a good interprofessional communication.
The acquisition of advanced communication skills, team management and leadership, stress management are essentials elements in the practice of Intensive and trauma care. However, advanced structured training or assessment of theses skills is lacking in medical education or Healthcare professionals training. The study therefore, aimed to develop a global and attractive training to help healthcare professionals to improve their skills.
Captain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for shock management: stress, speed of action, central communication and teamwork of four protagonists (Team Leader-Captain, intern-Second, nurse-Mechanic, Nurse help-Detector). It may improve team building, team leadership, interprofessional work, communication, stress management. The study hypothesis is that this board game would have an impact on the performance of professionals when facing a multiple trauma simulated patient. (differences in terms of technical and non-technical performance. Different use of closed loop communication, Different stress management, different efficiency and interprofessional collaboration with potentially a reduction in the timing of treatment being delivered in trauma room)
Detailed description
All the teams of 4 participants and 1 medical Student previously trained will then benefit from a training session either exposed to captain sonar or into the control arm with monopoly.
High-fidelity and multiprofessional simulation session based on the incoming of a severe traumatized patient will be held. These sessions will take place on high-fidelity mannequins lent by the CLESS (Lyonnais Center for Health Simulation Education) in pavilion H of Édouard Herriot Hospital, within the Trauma Center (in situ).
The same scenario will be presented for all groups (exposed and controls) with the same objectives of realization and the same complexity. An audio-visual recording will take place during each session in order to allow the evaluation of the study criteria on technical and non technical skills between the participants a posteriori of the simulation session.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (care provider, outcomes assessor)
- Number of arms
- 2
- Model description
- Randomized control Trial, double blind
| Arm | Type | Receives |
|---|---|---|
| Captain Sonar | Experimental | Behavioral: Captain Sonar ExpositionParticipants will receive a training by a game session at Captain SonarTM of 60 min (including 15 min of presentation and prize in hand of the game) against a standardized investigator team |
| Placebo Monopoly | Placebo comparator | Behavioral: Monopoly ExpositionThe control group participants will benefit from a 60 min session to play a "Placebo" game: monopoly |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (1 listed)
- Professional working at the Unit
Key exclusion criteria (1 listed)
- None
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Captain Sonar ExpositionCaptain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for Trauma care: stress, speed of action, central communication and teamwork of four protagonists (Team Leader- Captain, intern-Second, nurse-Mechanic, Caregiver-Detector). This short video describes the rules and the Game progress: https://vimeo.com/173614346. | Behavioural | Captain Sonar |
| Monopoly ExpositionParticipant will be invited to play to Monopoly during 60 min | Behavioural | Placebo Monopoly |
Primary outcome
Technical skills
Time frame: Measured during simulation session. Within 20 minutes of the simulation
Total time of care in the trauma room, in seconds
Non technical skills
Time frame: Measured during simulation session. Within 20 minutes of the simulation
use of closed loop communications: - count of the number of closed loops/minute
Stress profile and stress management
Time frame: immediately after simulation
Visual Analog Scale of Stress, from 0 to 100 maximum
15 secondary outcomes
Demographic data
Time frame: At Baseline
Debriefing Evaluation
Time frame: immediately After Debriefing
Influence of exposure on Performance, communication and stress management
Time frame: immediately After simulation
Technical skills grid
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Technical skills key tasks
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Technical skills self efficacy
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills crew ressource 1
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills crew ressource 2
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills communication anticipation
Time frame: Measured during simulation session. Within 20 minutes of the simulation.
Non technical skills quality of team communication
Time frame: immediately after simulation
Non technical skills confidence for team leader
Time frame: immediately after simulation
Visual Analog Scale type of stress
Time frame: immediately after the simulation session
Anxiety profile
Time frame: immediately after the simulation session;
Stress profiles and stress management physiological measurement heart rate variability
Time frame: During Simulation within the 20 minutes of simulation
Stress profiles and stress management electrodermal activity
Time frame: During Simulation within the 20 minutes of simulation
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 28 Nov 2022.
- Background: PubMed 12796727Gawande AA, Zinner MJ, Studdert DM, Brennan TA. Analysis of errors reported by surgeons at three teaching hospitals. Surgery. 2003 Jun;133(6):614-21. doi: 10.1067/msy.2003.169.
- Background: PubMed 20959579Neily J, Mills PD, Young-Xu Y, Carney BT, West P, Berger DH, Mazzia LM, Paull DE, Bagian JP. Association between implementation of a medical team training program and surgical mortality. JAMA. 2010 Oct 20;304(15):1693-700. doi: 10.1001/jama.2010.1506.
- Background: PubMed 28780315El-Shafy IA, Delgado J, Akerman M, Bullaro F, Christopherson NAM, Prince JM. Closed-Loop Communication Improves Task Completion in Pediatric Trauma Resuscitation. J Surg Educ. 2018 Jan-Feb;75(1):58-64. doi: 10.1016/j.jsurg.2017.06.025. Epub 2017 Aug 2.
- Individual participant dataSharing planned: No
Related trials for Trauma Injury
RecruitingPhase 4
Effect of a Furosemide Stress Test-Guided Strategy on Liberation From Continuous Renal Replacement Therapy in Critically Ill Patients With Acute Kidney Injury
Acute Kidney Injury
Recruiting
Implant for Walking After Incomplete SCI
Spinal Cord Injury (SCI), Gait
Enrolling by invitationObservational study
Assessment of Traumatic Brain Injury Using Transcranial Magnetic Stimulated Evoked Potentials
Traumatic Brain Injury
Recruiting
Craniomaxillofacial and Upper Extremity Allotransplantation
Face Injuries, Hand Injuries
Active, not recruiting
Improving Student Mental Health Through a Universal Trauma-Informed Intervention
Anxiety Symptoms, Post-traumatic Stress Symptoms
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Captain Sonar Exposition and Monopoly Exposition in people with Trauma Injury, run by Claude Bernard University at 1 site in France.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 28 Nov 2022. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Technical skills (time frame: Measured during simulation session. Within 20 minutes of the simulation). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT05628519, which also lists 3 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 Nov 2022.