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HealthyNCT05836038

VR, Visio-tactile Stimulation and Embodiment

A study testing Visio-Tactile Stimulation in people with Healthy, run by Tufts University.

Withdrawn

Withdrawn. The study stopped before anyone enrolled.

Official record
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Trial summary

Investigators will evaluate the feasibility of "puppeting" a virtual hand with the opposite hand in increasing complex movements and the effect of visio-tactile stimuli on embodiment to determine if it is a necessary part of the process. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Healthy
What is being tested?
Visio-Tactile Stimulation
Could I receive a placebo?
No, everyone receives an active treatment
How many people
0 participants
Where
No sites listed yet
Study dates
1 Oct 2024to 31 Oct 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • • 30 adult participants (18+)
  • Right Handed

Who cannot join

  • Seizure, loss of awareness, or other symptom linked to an epileptic condition in the last 5 years
  • Blind;
  • Unable to use hands to reach and grasp items
  • Implanted medical device such as a pacemaker, defibrillator, or hearing aid.
  • Contagious disorder on the face (such as pink eye) that could be transmitted via the VR head set or has open areas on the face or head that would come in contact with the headset;
  • Unable to understand and respond to English

About this study

Official title: Creating Embodiment in Virtual Reality: A Pilot Study Evaluating Visio-tactile Stimulation and Feasibility

Investigators will evaluate the feasibility of "puppeting" a virtual hand with the opposite hand in increasing complex movements and the effect of visio-tactile stimuli on embodiment to determine if it is a necessary part of the process.

Read the detailed description

Embodiment refers to a subjective experience where a person views a simulated body and its properties are experienced as if they were the person's own biological body (1). Embodiment is notably seen in the rubber hand illusion (2): a rubber hand is made to substitute for the real hand using visio-tactile stimulation to connect the rubber hand to the participant. In visio-tactile stimulation, the real hand is hidden from view and the rubber hand is positioned where the real hand should be. Both hands are simultaneously stroked while the participant views the rubber hand. Within a short time, the rubber hand "feels" touch and pain, independent of the real hand.

In this study investigators will evaluate the ability to enable embodiment in a virtual reality environment. After providing background information, participants will then complete the "Real Hand Session" of the Study Protocol (See below) using their real hand to move the same side virtual hand (e.g. left real hand movements will move left virtual hand). Participants will complete Usability and Embodiment /Presence surveys After the Actual Protocol, participants in the VTS group will receive visio-tactile stimuli. They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern. Participants in the NoVTS will spend the same amount of time looking at their virtual hand without the touching (~1 minute).

For the "Puppet Session" participants will complete the same tasks as the "Real Hand Session"(See Below) but movement of the real hand will "puppet" the opposite virtual hand (right real hand movements will move left virtual hand). After completing the session participants will complete Usability and Embodiment /Presence surveys

Study Protocol Sessions.(20 to 30 minutes). All take place in the virtual environment Hand Movement- Press a 36-button sequence 4x Bilateral Task - "Catch" 36 "fireflies" with both hands 4x. Unilateral Task - "Catch 36 "fireflies" with one hand 4x. Avoidance Task - Press a 36-button sequence. A "dangerous" virtual obstacle (e.g., sawblade) will be placed in the path of the virtual hand during some of the trajectories. Investigators will see how far from the most efficient trajectory participants moves to avoid the object

Hypotheses H1: Participants will demonstrate a greater sense of embodiment with visio-tactile stimuli (VTS) than without visio-tactile stimuli (NoVTS) H1a: Participants in the VTS group will report higher levels of embodiment than those in the NoVTS group.

H1b: Participants will demonstrate significantly better motor performance in the VTS group than the NoVTS group.

H1c: Participants in the VTS group will demonstrate greater avoidance of "dangerous items" than those in the NoVTS group H1d: Participants in the VTS group will report better usability of the embodied virtual hand than those in the NoVTS group.

H2: Motor Performance of the "Puppeted" virtual hand will be similar to the "Actual" virtual hand.

Conditions
Healthy
Being tested
Visio-Tactile Stimulation
Keywords
Virtual Reality, Visio-tactile stimulation, Feasibility, Embodiment

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Visio-Tactile StimulationBehavioural

    They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern.

Study groups in NCT05836038
Study groupRoleWhat they receive
Visio-tactile stimulation (VTS) during Virtual RealityExperimentalParticipants in this group will receive visio-tactile stimulation prior to engaging with the VR program. They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern.
Receives: Behavioral: Visio-Tactile Stimulation
No Visio-Tactile Stimulation (NoVTS) during Virtual RealityNo interventionParticipants in this group will not receive visio-tactile stimulation prior to engaging with the VR program. They will be asked to look at their virtual hands for approximately the same amount of time as the VST group receive their stimulation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Motor Performance - Speed

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate speed

    Measured: Through study completion, 1 day

  2. Motor Performance - Velocity

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate velocity

    Measured: Through study completion, 1 day

  3. Motor Performance - Precision

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Precision

    Measured: Through study completion, 1 day

  4. Motor Performance - Trajectory

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate trajectory

    Measured: Through study completion, 1 day

  5. Motor Performance - Path Length

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate path length

    Measured: Through study completion, 1 day

  6. Motor Performance - Time to Target

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Time to target

    Measured: Through study completion, 1 day

  7. Motor Performance - Error rate

    We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate error rate

    Measured: Through study completion, 1 day

  8. Embodiment

    Participants perception of immersion during VR experience: Using Peck's Embodiment Scale (16 items scored on a 7 point likert scale with a final score between 1 and 7 with a higher score indicating greater emobidment) and the IPQ Presence questionnaire (14 items on a 7 point likert scale with a higher score indicating greater embodiment)

    Measured: Through study completion, 1 day

  9. Presence

    Participants perception of immersion during VR experience: IPQ Presence questionnaire (14 items on a 7 point likert scale with a score between 7 and 98 and a higher score indicating greater presence)

    Measured: Through study completion, 1 day

  10. Usability - Engagement

    Participants perception of the ease of use of the VR system using the User Engagement Scale (a 12 item 1-5 pt likert scale with scores between 12 and 60 and a higher score indicating greater usability)

    Measured: Through study completion, 1 day

  11. Usability - Task Demands

    Participants perception of the ease of use of the VR system using the NASA Task Index (6-item scored on 10 point VAS. Items are weighted by subject perception of what is important part of task. Higher score indicates greater task demand)

    Measured: Through study completion, 1 day

  12. Usability - ease of use

    Participants perception of the ease of use of the VR system using the System Usability Scale (10 item scored on 1-5 likert, scores are converted to a 100 scale with a higher score indicating greater ease of use)

    Measured: Through study completion, 1 day

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted1 May 2023
  2. Study start1 Oct 2024 (estimated)
  3. Primary completion30 Apr 2025 (estimated)
  4. Study completion31 Oct 2025 (estimated)

Why it stopped: Investigator moved to new area and no longer had resources to complete study

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
0 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05836038
Sponsor's protocol ID
HM&E123
Status last verified
Mar 2025
First submitted
8 Mar 2023
Last updated
6 Mar 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Visio-Tactile Stimulation in people with Healthy, run by Tufts University.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: withdrawn, as of the sponsor's last update on 6 Mar 2026. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was withdrawn before enrolling participants, so there are no results.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Motor Performance - Speed (time frame: Through study completion, 1 day). The study lists 12 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Mar 2026.

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