AzTrials
AzTrials

Depressive SymptomsNCT06018974

Digital Gaming Intervention for Older People in Long-term Care

A study testing Yetitablet gaming in people with Depressive Symptoms and Aging, run by University of Oulu at 1 site in Finland.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
Search all trials

Trial summary

Older people in long-term care (LTC) are often less physically active than their community-dwelling peers. Low physical activity level is associated with more symptoms of anxiety and depression as well as with lower physical performance. This weakens coping with daily activities and increases the care costs. Read more about this study

Who is it for?
Ages 60 years and older
Conditions the study is for
Depressive Symptoms, Aging, Loneliness
What is being tested?
Yetitablet gaming
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
49 participants
Where
1 siteFinland
Study dates
13 Sep 2023to 11 Mar 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 60 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • lives in a long-term care facility for older people participating in the study
  • has sufficient cognitive ability to understand the purpose of the study
  • is able to walk (with or without walking aid) the distance required by physical functioning tests (10m)
  • no illness restricting light exercise
  • no serious, acute illness
  • sufficient cognitive skills to understand game instructions
  • sufficient functionality of the upper limbs to use the touch screen

Who cannot join

  • unable to move independently even with walking aid
  • severe memory disorder or other acute illness
  • unable to understand game instructions, or able to concentrate on playing games for the required time
  • too weak vision to play games
  • unable to use upper limbs to play
  • simultaneously receiving some other treatment that differs from usual treatment

Trial locations and contacts

1 site in 1 country.

Finland1 site
  • University of Oulu

    Oulu, 90220

Other trials in Finland

About this study

Official title: Effectiveness of Digital Gaming Intervention With Yetitablet for Older Peoples' Functioning and Activity in Long-term Care Environment - Quasi-experimental Study

Older people in long-term care (LTC) are often less physically active than their community-dwelling peers. Low physical activity level is associated with more symptoms of anxiety and depression as well as with lower physical performance. This weakens coping with daily activities and increases the care costs. Earlier research have found that playing digital games that require physical activity affects positively functioning of older people. Playing can increase physical activity, improve balance and walking speed, lift the mood and create opportunities for social interaction. The effects of digital gaming, especially on objectively measured physical activity and social functioning, are still unclear.

The aim of this study is to evaluate effectiveness of digital gaming intervention with Yetitablet to physical, psychological and social functioning and activity of older people in long-term care environment.

This study investigates the effectiveness of the Yetitablet in improving the functioning of older people. Yetitablet is an assistive technology device developed for special groups. Yetitablet is a large interactive touchscreen tablet with 55" screen and with Android operating system and it includes numerous applications. Yetitablet has mobile stand on wheels, which allows the screen to be raised and lowered, as well as tilted as needed, all the way to a desk position. Applications can be downloaded to the device from the Google Play Store, and it also has its own game applications, such as darts, table hockey and memory game. These games can be played individually or in group. There is no previous scientific research on the effectiveness of the Yetitablet on the functioning and activity of older people in long-term care settings.

Read the detailed description

Sample size calculation was completed based on an effect size of 0.3 (power = 0.80; α= 0.05). Assuming a 25% attrition rate, a total of 70 residents will be recruited (35 people in a control group and 35 people in the intervention group). Participants will be recruited from LTC facilities for older people in the region of Oulu in northern Finland. Facilities will be selected by purposeful sampling. Participants will be selected by personnel of the facilities purposefully based on the inclusion criteria.

After being informed about the study all suitable residents willing to participate in this study will undergo baseline functional testing on week 0. Same functional measurements will be conducted after three month intervention period. Baseline physical activity will be measured by activity tracker during one week before intervention and during the intervention (3 months). In addition, approximately 10-15 LTC facility personnel will be recruited for semi-structured group interviews to understand more of the effects of Yetitablet to psychological and social functioning as well as social activity of LTC residents. The interviews will also clarify the staff's experiences of using the Yetitablet and its suitability for the everyday life of the facility.

Being tested
Yetitablet gaming
Keywords
aging, digital games, long-term care, older people, physical functioning, psychological functioning, social functioning, physical activity
Medical subject headings
Depression, Sedentary Behavior, Social Isolation, Social Adjustment, Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Yetitablet gamingDevice

    Playing digital games like bowling, memory games, coordination games ect. with the Yetitablet.

Study groups in NCT06018974
Study groupRoleWhat they receive
Yetitablet groupExperimentalOlder adults in the experimental group will participate in a 12-week, 3 times per week, 30-60 minutes per session (recommendation) gaming session with Yetitablet in their home facility. Games will be played in group of 3-5 people with participants taking turns. Gaming sessions are supervised by research assistant or facility personnel.
Receives: Device: Yetitablet gaming
Control groupNo interventionParticipants in control group will continue their normal daily activities in their home facility. No intervention is provided to control group (passive control group).

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from baseline in the Timed Up and Go test (TUG) at week 12

    Change in mean scores on the Timed-up-and-Go test (Completion time in seconds, faster performance indicate better functioning).

    Measured: Baseline and week 12

Secondary outcomes (5)
  1. Change from baseline in the Revised Index for Social Engagement (RISE) at week 12

    Change in mean RISE points (range 0-6, higher points indicate more social engagement).

    Measured: Baseline and week 12

  2. Change from baseline in weekly time spent in light to vigorous physical activity

    Physical activity (weekly time spent in light to vigorous physical activity) measured with wrist-worn physical activity monitor continuously over the 3-month trial

    Measured: 13 weeks

  3. Change in mood before and after every gaming session

    Change in mean face scale scores (range 1-5, higher scores indicate better mood).

    Measured: Every gaming session during three month long intervention

  4. Change from baseline in hand grip strength at week 12

    Change in hand grip strength in both hands measured with dynamometer

    Measured: Baseline and week 12

  5. Change from baseline in the Short Physical Performance Battery (SPPB) at week 12

    Change in mean scores on the SPPB test (higher scores indicate better functioning).

    Measured: Baseline and week 12

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted31 Aug 2023
  2. Study start13 Sep 2023
  3. Primary completion11 Mar 2024
  4. Study completion11 Mar 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
49 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06018974
Sponsor's protocol ID
49/2021
Status last verified
Jun 2024
First submitted
9 Aug 2023
Last updated
18 Jun 2024
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Jantunen H, Wasenius N, Salonen MK, Perala MM, Osmond C, Kautiainen H, Simonen M, Pohjolainen P, Kajantie E, Rantanen T, von Bonsdorff MB, Eriksson JG. Objectively measured physical activity and physical performance in old age. Age Ageing. 2017 Mar 1;46(2):232-237. doi: 10.1093/ageing/afw194.

    PubMed 27810849
  • de Oliveira LDSSCB, Souza EC, Rodrigues RAS, Fett CA, Piva AB. The effects of physical activity on anxiety, depression, and quality of life in elderly people living in the community. Trends Psychiatry Psychother. 2019 Jan-Mar;41(1):36-42. doi: 10.1590/2237-6089-2017-0129. Epub 2019 Feb 4.

    PubMed 30994779
  • van Santen J, Droes RM, Holstege M, Henkemans OB, van Rijn A, de Vries R, van Straten A, Meiland F. Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review. J Alzheimers Dis. 2018;63(2):741-760. doi: 10.3233/JAD-170667.

    PubMed 29689716

Questions about this trial

What is this clinical trial studying?

A study testing Yetitablet gaming in people with Depressive Symptoms and Aging, run by University of Oulu at 1 site in Finland.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 18 Jun 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Finland. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from baseline in the Timed Up and Go test (TUG) at week 12 (time frame: Baseline and week 12). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06018974, which also lists 3 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Jun 2024.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in