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Internet Gaming DisorderNCT06165549

Light Therapy for Internet Gaming Disorder

A study testing Light therapy and Emotion Bias Modification Training in people with Internet Gaming Disorder and Light Therapy, run by Jinan University Guangzhou at 2 sites in China.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy Read more about this study

Who is it for?
Ages 18 to 28 years
Conditions the study is for
Internet Gaming Disorder, Light Therapy
What is being tested?
Light therapy and Emotion Bias Modification Training
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
104 participants
Where
2 sitesChina
Study dates
16 Dec 2023to 15 Jun 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 28 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder;
  • the scores of the Young-Internet addiction Test ≥ 50;
  • playing internet games ≥15 h/week for ≥1 year

Who cannot join

  • current or history of psychiatric or neurological illness;
  • current or history of use of illegal substances and other addictions;
  • current use of psychotropic medications ;
  • any history of head trauma, presence of metal in the body or other contraindication to functional MRI scanning;
  • photosensitivity disorders, such as systemic lupus erythematosus and chronic actinic dermatitis.

Trial locations and contacts

2 sites in 1 country.

China2 sites
  • Jinan University

    Guangdong, Guangzhou, 510000

  • South China Normal University

    Guangzhou, Guangdong, 510000

Other trials in China

About this study

Official title: A Randomized Controlled Double-Blind Trial of Light Therapy for Internet Gaming Disorder

This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy

Being tested
Light therapy, Light placebo therapy, Emotion Bias Modification Training
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Light therapyOther

    The light therapy will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at 5000 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14 days.

  • Light placebo therapyOther

    The light placebo intervention will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at less than 200 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14 days.

  • Emotion Bias Modification TrainingOther

    The training aims at associating gaming pictures with negative words and pictures of healthy activities with positive words. Gaming pictures are always presented with a pair of negative words. Pictures of healthy activities are always presented with a pair of positive words. Each picture is presented with a fixed pair of words. Participants will be instructed to select one word to get the most monetary reward. Specifically, selecting a fixed word of the word-pair will be associated with a high probability (eighty percent) of getting a monetary reward and a low probability (twenty percent) of no reward, and probabilities will be reversed for the other word. Each training run will comprise 100 gaming picture trials and 100 healthy-activity picture trials, presented in a pseudo-randomized order. Participants will receive two training runs every day. The whole training includes 14 days.

Study groups in NCT06165549
Study groupRoleWhat they receive
Light therapyExperimentalabout 30 individuals with internet gaming disorder will be randomly assigned to the light therapy group
Receives: Other: Light therapy
Light placeboPlacebo comparatorabout 30 individuals with internet gaming disorder will be randomly assigned to the light placebo group
Receives: Other: Light placebo therapy
EABM training groupOtherabout 30 individuals with internet gaming disorder will be randomly assigned to the EABM training group
Receives: Other: Emotion Bias Modification Training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. changes in IGD severity

    The scores of IGD severity will be assessed with the internet addiction test for internet gaming disorder.

    Measured: baseline , within one day after intervention, and 4-week after intervention

  2. changes in weekly gaming time

    weekly gaming time will be recorded by Software.

    Measured: baseline and within 1 day after intervention

  3. changes in withdrawal symptoms

    The scores of withdrawal symptoms will be assessed with the mood and physical symptoms scale.

    Measured: baseline and within 1 day after intervention

  4. change of BOLD signals

    Task-based fMRI and resting state fMRI.

    Measured: baseline and within 1 day after intervention

  5. changes in craving

    Craving will be assessed using a Visual Analog Scale during a cue-reactivity task.

    Measured: baseline and within 1 day after intervention

Secondary outcomes (6)
  1. changes in gaming-related compulsive behaviors

    The scores of gaming-related compulsive behaviors will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder.

    Measured: baseline and within 1 day after intervention

  2. changes in gaming-related compulsive thoughts

    The scores of gaming-related compulsive thoughts will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder.

    Measured: baseline and within 1 day after intervention

  3. changes in the quality and patterns of sleep

    The scores of the quality and patterns of sleep will be assessed with the Pittsburgh Sleep Quality Index (PSQI).

    Measured: baseline and within 1 day after intervention

  4. changes in the severity of depression

    The scores of the severity of depression will be assessed with the Beck Depression Inventory(BDI)

    Measured: baseline and within 1 day after intervention

  5. changes in the severity of anxiety

    The scores of the severity of anxiety will be assessed with the Beck Anxiety Inventory (BAI)

    Measured: baseline and within 1 day after intervention

  6. changes in the severity of two emotion regulation strategies, cognitive reappraisal and expressive suppression

    The scores of emotion regulation strategies will be assessed with the Emotion Regulation Questionnaire (ERQ)

    Measured: baseline and within 1 day after intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Dec 2023
  2. Study start16 Dec 2023
  3. Primary completion15 Jun 2024
  4. Study completion15 Jun 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
104 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06165549
Sponsor's protocol ID
Internet Gaming Disorder
Status last verified
Jul 2024
First submitted
27 Nov 2023
Last updated
24 Jul 2024
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Light therapy and Emotion Bias Modification Training in people with Internet Gaming Disorder and Light Therapy, run by Jinan University Guangzhou at 2 sites in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 24 Jul 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

changes in IGD severity (time frame: baseline , within one day after intervention, and 4-week after intervention). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 Jul 2024.

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