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Procedural PainNCT06371599

The Effect of Watching Cartoons and Playing Games as Distraction Method During Peripheral Intravenous Cannula Placement on Pain and Fear in Children Aged 6-9 Years

A study testing Playing game and Watching cartoon in people with Procedural Pain and Fear of Pain, run by Mersin University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Active and passive distraction methods are frequently used in the nursing management of procedural pain in children. There are no studies comparing the effects of watching cartoon (passive) and playing game (active) as distraction methods on pain and fear associated with peripheral intravenous cannula placement in… Read more about this study

Who is it for?
Ages 6 to 9 years
Conditions the study is for
Procedural Pain, Fear of Pain
What is being tested?
Playing game and Watching cartoon
Could I receive a placebo?
No, everyone receives an active treatment
How many people
64 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 May 2024to 7 Jul 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 9 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Child aged 6-9 years
  • Child with need or plan for the peripheral intravenous cannula placement (antecubital fossa of arm, superficial dorsal venous of hand)

Who cannot join

  • Child with a neurodegenerative disease, mental retardation, vision and hearing problems, chronic, life-threatening (sepsis, shock, respiratory / cardiac arrest) or genetic disease
  • Child with use of opioids, narcotics, analgesics or sedatives in the last 24 hours before the procedure

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Mersin University

    Mersin, Yenişehir, 33343

Other trials in Turkey (Türkiye)

About this study

Official title: Comparison of the Effect of Watching Cartoons and Playing Games as Distraction Method During Peripheral Intravenous Cannula Placement on Pain and Fear in Children Aged 6-9 Years: A Randomized Experimental Study

Active and passive distraction methods are frequently used in the nursing management of procedural pain in children. There are no studies comparing the effects of watching cartoon (passive) and playing game (active) as distraction methods on pain and fear associated with peripheral intravenous cannula placement in children aged 6-9 years.

This study aimed to compare the effects of playing game (active distraction) and watching cartoon (passive distraction) techniques on pain and fear during peripheral intravenous cannula placement in children aged 6-9 years.

Read the detailed description

Research Hypotheses:

H1= There is a difference in the mean WB-FACES score during the procedure between the game group (GG) and the cartoon group (CG).

H2= There is a difference in the mean CFS score during the procedure between the GG and CG groups.

Design and Settings: This parallel-group randomized trial will be conducted at the invasive procedure room of the pediatrics department of a university hospital. For this experimental research, 64 children aged 6-9 years will be assigned to two groups (Game Group=GG; n = 32 and Cartoon Group=CG; n = 32) using block randomization.

Sample Size: The trial sample was calculated based on the study findings of "Ugucu, G., Uysal, D. A., Polat, O. G., Artuvan, Z., Kulcu, D. P., Aksu, D., ... \& Temel, G. O. (2022). Effects of cartoon watching and bubble-blowing during venipuncture on pain, fear, and anxiety in children aged 6-8 years: a randomized experimental study. Journal of Pediatric Nursing, 65, e107-e114.". A priori power analysis was performed based on the effect size (d = 0.885, large effect) of the difference in pain scores between the groups (during the procedure). Using G*Power 3.1.9.7, the minimum sample size was calculated as 56 children, with 28 children per group, for a two-tailed hypothesis, an effect size of d = 0.885, an allocation ratio of n1/n2=1, type I error of 0.05, and a power of 90%. Considering that there may be drop-outs during the process, the number of groups was increased by 20%. The sample size of this study was determined as 64 children (32 children in each intervention group).

Data Collection Tools: Socio-Demographic Data Collection and Procedure Follow-up Form wilkk be used. It includes "age, gender, previous experience of hospitalization, experience of procedural pain in last week, analgesic administration at least six hours before the procedure, size of peripheral IV needle, area of IV blood sample, parental presence during procedure, and baseline data of pain, anxiety and fear scores of children before procedure".

The Wong-Bakers FACES® Pain Rating Scale (WB-FACES): Developed by Wong and Baker in 1981 and revised in 1983, the instrument is used to assess physical pain in people who are communicative, responsive, and aged three years and older. The scale consists of faces ranging from "Face 0= no hurt" to "Face 10=hurts worst".

The Children's Fear Scale (CFS): The instrument assessed the pain-associated fear in children. Developed by McMurty et al. (2011), the Turkish validity-reliability study of this visual scale was conducted by Özalp-Gerçeker et al. (2018) and it is scored from 0 to 4. It ranges from a no fear (neutral) face (0) on the far left to a face showing extreme fear on the far right. Higher scores mean a worse outcome.

iPad mini: In the both group (for game and cartoon), an iPad mini will be used that had a (7.9 inch (diagonal) LED-backlit Multi-Touch display, 2048 x 1536 resolution with a density of 326 pixels per inch (ppi) with internet access.

Interventions: The invasive procedure room in the clinic which decorated with cartoon characters and ornaments on the walls will be used. The intervention can be administered to only one child at a time in the room. In routine practice, the parental presence is supported during all invasive procedures performed on children. However, the nurses' uniforms have a print/pattern of cartoon characters in the routine practice. The room will have the same characteristics for all children and their parents in terms of environmental conditions such as light, temperature, noise, and seat. Before the procedure, children's pain, and fear will be assessed after providing developmentally appropriate information. The parents will be also informed about how to support their children. The same researchers will be performed the peripheral intravenous cannula placement (R1) and observational pain and fear assessments (R2) in all children. R1 and R2 are nurses with more than five years of experience in pediatrics and degrees in scientific fields (MScN, PhD).

Cartoon Group: In the cartoon group, the cartoons that the children liked to watch will be learned from the parents before the procedure. First, the physical comfort of the children will be ensured in the invasive procedure room. The children will be asked which cartoon they want to watch before the procedure. They will start to watch the cartoon 3 minutes before the procedure. The children will be supported by their parents in holding the tablet. The procedure and the cartoon watching intervention will be terminated simultaneously.

Game Group: In the game group, the games that the children liked to play will be learned from the parents before the procedure. First, the physical comfort of the children will be ensured in the invasive procedure room. The children will be asked which game they want to play before the procedure. They will start to play the game 3 minutes before the procedure. The children will be supported by their parents in holding the tablet. The procedure and the game playing intervention will be terminated simultaneously.

Ethical Considerations: The study was granted approval by the clinical research ethics committee and written institutional permission by the hospital. Parents will be informed about the procedure and that they could withdraw from the study at any time without explanation. Written consent of parents and verbal consent of children before the study will be obtained.

Statistical Methods: The study data will be analyzed using the statistical program.

Being tested
Playing game, Watching cartoon
Keywords
pain, fear, children
Medical subject headings
Pain, Procedural, Pain

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Playing gameBehavioural

    Active Distraction Methods

  • Watching cartoonBehavioural

    Passive Distraction Methods

Study groups in NCT06371599
Study groupRoleWhat they receive
Playing gameExperimentalThe children will be asked which game they want to play before the procedure. They will start to play the game 3 minutes before the procedure.
Receives: Behavioral: Playing game
Watching cartoonActive comparatorThe children will be asked which cartoon they want to watch before the procedure. They will start to watch the cartoon 3 minutes before the procedure.
Receives: Behavioral: Watching cartoon

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Pain assesed by Wong-Baker FACES

    The Wong-Baker FACES (WB-FACES) Pain Rating Scale used. This scale uses in children aged 3 and older to rate pain severity. This numeric rating scale ranges from 0 to 10. Faces show emotions from smiling (0 = very happy/ no pain) to crying (10 = hurts worst).

    Measured: during the the peripheral intravenous cannula placement

  2. Fear by Children's Fear Scale

    The Child Fear Scale was used.This one-item scale measures procedure-related fear in children, consists of five sex-neutral faces, ranges from 0 (no fear) to 4 (extreme fear). Higher scores mean a worse outcome.

    Measured: during the the peripheral intravenous cannula placement

Secondary outcomes (2)
  1. Pain assesed by Wong-Baker FACES

    The Wong-Baker FACES (WB-FACES) Pain Rating Scale used. This scale uses in children aged 3 and older to rate pain severity. This numeric rating scale ranges from 0 to 10. Faces show emotions from smiling (0 = very happy/ no pain) to crying (10 = hurts worst).

    Measured: at 3rd minutes after the the peripheral intravenous cannula placement

  2. Fear by Children's Fear Scale

    The Child Fear Scale was used.This one-item scale measures procedure-related fear in children, consists of five sex-neutral faces, ranges from 0 (no fear) to 4 (extreme fear). Higher scores mean a worse outcome.

    Measured: at 3rd minutes after the the peripheral intravenous cannula placement

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted17 Apr 2024
  2. Study start1 May 2024
  3. Primary completion7 Jul 2024
  4. Study completion7 Jul 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Outcomes assessor
Enrolment
64 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06371599
Sponsor's protocol ID
MersinU*GUGUCU_003
Status last verified
Feb 2026
First submitted
14 Apr 2024
Last updated
10 Feb 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: There is not a plan to make IPD available.

Publications

  • Uysal DA, Polat OG, Ugucu G, Karakul A, Olcay AZ, Tuzun O, Yigit R. A comparison of watching cartoons versus playing games as a distraction method on pain and fear of pain during peripheral intravenous cannula placement in children aged 6-9 years: A randomized experimental study. J Pediatr Nurs. 2025 Jan-Feb;80:161-166. doi: 10.1016/j.pedn.2024.11.023. Epub 2024 Nov 30.

    PubMed 39616818

Questions about this trial

What is this clinical trial studying?

A study testing Playing game and Watching cartoon in people with Procedural Pain and Fear of Pain, run by Mersin University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 10 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Pain assesed by Wong-Baker FACES (time frame: during the the peripheral intravenous cannula placement). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06371599, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Feb 2026.

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