Advanced Cardiac Life SupportNCT06458452
Enhancing Immersion in Virtual Reality Based Advanced Life Support Training
A study testing Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support in people with Advanced Cardiac Life Support and Artificial Intelligence, run by Acibadem University at 1 site in Turkey (Türkiye).
Trial summary
Virtual Reality based training modulues have become a part of simulation based medical education and are nowadays used for undergraduate and postgraduate level training of healthcare professionals.In parallel to the advancements in Artificial Intelligence technology voice regotnition has the potential to be used as an… Read more about this study
- Who is it for?
- Ages 20 to 22 yearsHealthy volunteers can take part
- Conditions the study is for
- Advanced Cardiac Life Support, Artificial Intelligence
- What is being tested?
- Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 67 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 31 May 2024to 31 Jul 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 20 to 22 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- Volunteering for the study
- Aged between 20-22 years,
- Being a student in the fourth semester (Spring Semester 2023-2024) of Acibadem Mehmet Ali Aydinlar University Vocational School Anesthesiology Program
Who cannot join
- No prior Adavanced Cardiac Life Support training,
- History of Virtaul Reality induced motion sickness,
- Medical conditions such as vertigo attacks
- Using medications causing vertigo-like symptoms
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site, 1 recruiting
- Recruiting
Acibadem Mehmet Ali Aydinlar University CASE Simulation Center
Istanbul
Ilknur Yurdakul, RN, +905387011439, ilknur.yurdakul@acibadem.edu.tr
About this study
Official title: Enhancing Immersion in Virtual Reality Based Advanced Life Support Training Through Artificial Intelligence Driven Voice Control: A Randomized Controlled Trial
Virtual Reality based training modulues have become a part of simulation based medical education and are nowadays used for undergraduate and postgraduate level training of healthcare professionals.In parallel to the advancements in Artificial Intelligence technology voice regotnition has the potential to be used as an interfeace during game play .The aim of this study is whether game interface with Artificial Intelligence based voice regognition may elevate the level of immersion during the use of Virtual Reality based serious gaming for Advanced Cardiac Life Support Training.
Read the detailed description
Virtual Reality based training modules have become one of the training modalities for simulation based healthcare training and have an important role for the training of healthcare professionals VR based training modules have used hand-held controllers for navigation and interaction with the virtual environment so far. In parallel to the advancements in Artificial Intelligence (AI) and natural language processing (NLP) potential for voice command interfaces, offer an alternative method of control in Virtual Reality applications by providing more intuitive and accessible means of interaction for users.Voice commands, powered by NLP algorithms, enable users to navigate and manipulate virtual environments using natural language and have the potential to reduce the learning curve associated with Virtual Reality controller inputs. Voice interfaces have also the potential to offer accessibility benefits for users with physical disabilities, for whom conventional controllers may be difficult to use].
Despite the potential advantages, using voice command systems in Virtual Reality gaming has also its limitations like speech recognition accuracy, latency, the system's ability to understand context-specific commands, problems caused by environmental noise, user's accent or speech patterns.
There has been limited research comparing the user performance and user satisfaction of Artificial Intelligence supported voice command interfaces against traditional Virtual Reality controllers. This study aims to compare the two control methods using various metrics like task completion time, participants' exam scores and level of immersion.The hypothesis of this study is that Artificial Intelligence supported voice commands can offer a superior user experience in Virtual Reality gaming by providing a natural form of interaction.
- Being tested
- Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
- Keywords
- Virtual Reality, Advanced Cardiac Life Support, Artificial Intelligence, Voice Recognition, Serious Gaming
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Using Virtual Reality based serious gaming module for Advanced Cardiac Life SupportOther
Group VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control
| Study group | Role | What they receive |
|---|---|---|
| Game Interaction with Voice Recognition (Group VG) | Active comparator | Group VG participants will use AI driven Voice Recognition as game controller interface. Receives: Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support |
| Game Interaction with VR Controllers (Group CG) | Active comparator | Group CG participants will use hand held VR controllers as game controller interface. Receives: Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support |
What is being measured
The primary outcome is the main question the study is designed to answer.
Comparison of two groups' performance scores
The participants of two groups will complete a Virtual Reality based exam for performance scoring
Measured: Up to 4 weeks
Secondary outcomes (1)
Level of immersion during game play
The participants of two groups will answer a questionnaire about the level of immersion
Measured: Up to 4 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted13 Jun 2024
- Study start31 May 2024
- Primary completion17 Jul 2024 (estimated)
- Study completion31 Jul 2024 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Advanced Cardiac Life SupportStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 67 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Acibadem University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Dilek Kitapçıoğlu, Acibadem University
- Investigators
- Dilek Kitapcioglu, MD, Principal investigator, Acibadem University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06458452
- Sponsor's protocol ID
- Acibadem CASE
- Status last verified
- Jun 2024
- First submitted
- 3 Jun 2024
- Last updated
- 13 Jun 2024
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Kitapcioglu D, Aksoy ME, Ozkan AE, Usseli T, Cabuk Colak D, Torun T. Enhancing Immersion in Virtual Reality-Based Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games. 2025 Feb 14;13:e68272. doi: 10.2196/68272.
PubMed 39951703
Study at a glance
From the registry record, last updated by the sponsor on 13 Jun 2024. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Enhancing Immersion in Virtual Reality Based Advanced Life Support Training Through Artificial Intelligence Driven Voice Control: A Randomized Controlled Trial
- ClinicalTrials.gov ID
- NCT06458452
- Acronym / sponsor ID
- Acibadem CASE
- Keywords
- Virtual Reality, Advanced Cardiac Life Support, Artificial Intelligence, Voice Recognition, Serious Gaming
- Study type
- Interventional
- Recruitment status
- Unknown status
- Enrolment
- 67 participants (estimated)
- Lead sponsor
- Acibadem UniversityUniversity, hospital or other
- Study start
- 31 May 2024 (actual)
- Primary completion
- 17 Jul 2024 (estimated)
- Study completion
- 31 Jul 2024 (estimated)
- First posted
- 13 Jun 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Virtual Reality based training modulues have become a part of simulation based medical education and are nowadays used for undergraduate and postgraduate level training of healthcare professionals.In parallel to the advancements in Artificial Intelligence technology voice regotnition has the potential to be used as an interfeace during game play .The aim of this study is whether game interface with Artificial Intelligence based voice regognition may elevate the level of immersion during the use of Virtual Reality based serious gaming for Advanced Cardiac Life Support Training.
Detailed description
Virtual Reality based training modules have become one of the training modalities for simulation based healthcare training and have an important role for the training of healthcare professionals VR based training modules have used hand-held controllers for navigation and interaction with the virtual environment so far. In parallel to the advancements in Artificial Intelligence (AI) and natural language processing (NLP) potential for voice command interfaces, offer an alternative method of control in Virtual Reality applications by providing more intuitive and accessible means of interaction for users.Voice commands, powered by NLP algorithms, enable users to navigate and manipulate virtual environments using natural language and have the potential to reduce the learning curve associated with Virtual Reality controller inputs. Voice interfaces have also the potential to offer accessibility benefits for users with physical disabilities, for whom conventional controllers may be difficult to use].
Despite the potential advantages, using voice command systems in Virtual Reality gaming has also its limitations like speech recognition accuracy, latency, the system's ability to understand context-specific commands, problems caused by environmental noise, user's accent or speech patterns.
There has been limited research comparing the user performance and user satisfaction of Artificial Intelligence supported voice command interfaces against traditional Virtual Reality controllers. This study aims to compare the two control methods using various metrics like task completion time, participants' exam scores and level of immersion.The hypothesis of this study is that Artificial Intelligence supported voice commands can offer a superior user experience in Virtual Reality gaming by providing a natural form of interaction.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Game Interaction with Voice Recognition (Group VG) | Active comparator | Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life SupportGroup VG participants will use AI driven Voice Recognition as game controller interface. |
| Game Interaction with VR Controllers (Group CG) | Active comparator | Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life SupportGroup CG participants will use hand held VR controllers as game controller interface. |
Who may qualify
- Ages
- 20 to 22 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (3 listed)
- Volunteering for the study
- Aged between 20-22 years,
- Being a student in the fourth semester (Spring Semester 2023-2024) of Acibadem Mehmet Ali Aydinlar University Vocational School Anesthesiology Program
Key exclusion criteria (4 listed)
- No prior Adavanced Cardiac Life Support training,
- History of Virtaul Reality induced motion sickness,
- Medical conditions such as vertigo attacks
- Using medications causing vertigo-like symptoms
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Using Virtual Reality based serious gaming module for Advanced Cardiac Life SupportGroup VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control | Other | Game Interaction with VR Controllers (Group CG), Game Interaction with Voice Recognition (Group VG) |
Primary outcome
Comparison of two groups' performance scores
Time frame: Up to 4 weeks
The participants of two groups will complete a Virtual Reality based exam for performance scoring
1 secondary outcome
Level of immersion during game play
Time frame: Up to 4 weeks
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 13 Jun 2024.
- Derived from this study: PubMed 39951703Kitapcioglu D, Aksoy ME, Ozkan AE, Usseli T, Cabuk Colak D, Torun T. Enhancing Immersion in Virtual Reality-Based Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games. 2025 Feb 14;13:e68272. doi: 10.2196/68272.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Dilek Kitapcioglu, MD principal investigator
Acibadem University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support in people with Advanced Cardiac Life Support and Artificial Intelligence, run by Acibadem University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 13 Jun 2024. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
Contact Ayca Mazlumoglu (+902165004460, ayca.mazlumoglu@acibadem.edu.tr), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Comparison of two groups' performance scores (time frame: Up to 4 weeks). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT06458452, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 13 Jun 2024.