Nursing StudentsDigitalGameNCT06714968
The Effect of Digital Game on Assessing Nursing Students' Blood Pressure Measurement Skills
A study testing Digital in people with Nursing Students, run by Hanife DURGUN at 1 site in Turkey (Türkiye).
Trial summary
In recent years, in order for students to develop their skills related to the nursing profession, to cope with new and unpredictable clinical situations and to increase efficiency in nursing education, application contents such as simulation, video and mobile applications, in which students are active one-to-one and… Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Nursing Students
- What is being tested?
- Digital
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 96 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 15 Feb 2024to 20 Mar 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Who agreed to participate in the research,
- Smartphone user,
- First year nursing student.
- Taking the Nursing Principles Course for the first time.
Who cannot join
- Graduated from health vocational high school,
- Previous knowledge of blood pressure measurement skills,
- Vertical transfer student,
- Wishing to leave the study at any stage of the study.
Trial locations and contacts
1 site in 1 country.
About this study
In recent years, in order for students to develop their skills related to the nursing profession, to cope with new and unpredictable clinical situations and to increase efficiency in nursing education, application contents such as simulation, video and mobile applications, in which students are active one-to-one and should take responsibility, rather than laboratory applications in which instructors are active, are developed to provide students with the opportunity to perform clinical nursing practices. Mobile applications, which are becoming increasingly popular in health education programmes and are also called e-health applications, are widely used and it is stated that they positively affect students' motivation and increase academic success. Although the use of games in nursing education dates back to the 1980s, the use of digital games in education is not very old, but it is an increasingly used teaching method in nursing practices that continue to develop. In addition, it is very important to use innovative learning strategies for new nurse candidates who are called Generation Z and who will soon become nursing professionals. Because, Generation Z is a generation born into the technology environment and actively uses this technology.
For this reason, in order to train nurses who are suitable and predisposed to the advancing technology, the nursing curriculum will ensure the support of the classroom and clinical environment, which will positively affect the quality and safety of patient care, and the organisation of a forward-looking, innovative and technology-oriented teaching curriculum will ensure the development of an easy and useful teaching method in teaching nursing practices.
Method: This study will be conducted in the form of an experimental design for first year nursing students in the period of February-March 2023.
Read the detailed description
When the literature is examined, this study is a study that we want to pioneer a system that will contribute to the creation of an education curriculum that will help students who are generation Z and who will be the next professional nurses to learn more easily and effectively by using methods such as digital games before going to the clinical field by integrating the advancing technology and nursing practices into technology. Although the use of technology is currently used less or not at all in the education of individuals carrying out the nursing profession in clinics, the easier adaptation and use of new generation students to technology facilitates its use in nursing education. Therefore, the study was planned in the form of a digital game that students can adopt and apply more easily and quickly and at the same time to prevent errors in blood pressure application. As a result of this study, in addition to the teaching techniques in the nursing curriculum, a new curriculum that is more innovative and suitable for advancing technology will be adopted and will make a significant contribution to the implementation of nursing practices.
- Conditions
- Nursing Students
- Being tested
- Digital
- Keywords
- Digital game, Nursing education,Blood pressure
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
DigitalOther
After the pre-test application is completed, the students in the experimental group will be allowed to install the designed game application on their phones. After the installation process, students will be allowed to play the game for 2 weeks. After 2 weeks from the date of downloading the game, access to the game will be automatically blocked. After completing the application steps, when the student thinks that he/she is ready to apply the post-test, he/she will be able to perform the post-test application. In the post-test application, there will be no repeated return of the student to the questions or multiple answer submission. Two weeks after the application is completed, the knowledge test will be applied to the students again in order to objectively evaluate the learning. In this process, students will be prevented from accessing the application.
| Study group | Role | What they receive |
|---|---|---|
| Control 1 | No intervention | No intervention was applied to the students in the control group, and 2 weeks after the pre-test application, the post-test interface was activated for the students in this group and the students were enabled to perform the post-test application. |
| control 2 | No intervention | No intervention was applied to the students in the control group, and 2 weeks after the pre-test application, the post-test interface was activated for the students in this group and the students were enabled to perform the post-test application. |
| Digital game | Experimental | After the pre-test application is completed, the students in the experimental group will be allowed to install the designed game application on their phones. After the installation process, students will be allowed to play the game for 2 weeks. After 2 weeks from the date of downloading the game, access to the game will be automatically blocked. After completing the application steps, when the student thinks that he/she is ready to apply the post-test, he/she will be able to perform the post-test application. In the post-test application, there will be no repeated return of the student to the questions or multiple answer submission. Two weeks after the application is completed, the knowledge test will be applied to the students again in order to objectively evaluate the learning. In this process, students will be prevented from accessing the application. Receives: Other: Digital |
What is being measured
The primary outcome is the main question the study is designed to answer.
Arterial Blood Pressure Academic Achievement Test
The test prepared by Ziyai and Dikmen (2022) to test the level of knowledge about measuring arterial blood pressure consists of a total of 20 questions with five options. The questions in the test were prepared according to the level of the students and the suitability of the curriculum. The success score of the students was evaluated out of 100. In the study conducted by Ziyai and Dikmen, the internal consistency coefficient of the test was found to be 0.75.
Measured: Immediately after randomisation (first measurement) 15 days later (2nd measurement) 1 month after randomisation (3rd measurement)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted4 Dec 2024
- Study start15 Feb 2024
- Primary completion3 Mar 2024
- Study completion20 Mar 2024
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Nursing StudentsStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- This study was a randomized, single-blind, parallel group-controlled trial.
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 96 participants (actual)
Sponsor and investigators
- Lead sponsor
- Hanife DURGUN
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor-investigator, Hanife DURGUN, Ordu University
- Investigators
- Hanife Durgun, Principal investigator, Ordu University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06714968
- Sponsor's protocol ID
- TABBO
- Other IDs
- Ordu University, B-2417
- Acronym
- DigitalGame
- Status last verified
- Nov 2024
- First submitted
- 28 Nov 2024
- Last updated
- 4 Dec 2024
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 4 Dec 2024. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Digital Game on Assessing Nursing Students' Blood Pressure Measurement Skills
- ClinicalTrials.gov ID
- NCT06714968
- Acronym / sponsor ID
- DigitalGame / TABBO
- Conditions
- Nursing Students
- Keywords
- Digital game, Nursing education,Blood pressure
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 96 participants (actual)
- Lead sponsor
- Hanife DURGUNUniversity, hospital or other
- Study start
- 15 Feb 2024 (actual)
- Primary completion
- 3 Mar 2024 (actual)
- Study completion
- 20 Mar 2024 (actual)
- First posted
- 4 Dec 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
In recent years, in order for students to develop their skills related to the nursing profession, to cope with new and unpredictable clinical situations and to increase efficiency in nursing education, application contents such as simulation, video and mobile applications, in which students are active one-to-one and should take responsibility, rather than laboratory applications in which instructors are active, are developed to provide students with the opportunity to perform clinical nursing practices. Mobile applications, which are becoming increasingly popular in health education programmes and are also called e-health applications, are widely used and it is stated that they positively affect students' motivation and increase academic success. Although the use of games in nursing education dates back to the 1980s, the use of digital games in education is not very old, but it is an increasingly used teaching method in nursing practices that continue to develop. In addition, it is very important to use innovative learning strategies for new nurse candidates who are called Generation Z and who will soon become nursing professionals. Because, Generation Z is a generation born into the technology environment and actively uses this technology.
For this reason, in order to train nurses who are suitable and predisposed to the advancing technology, the nursing curriculum will ensure the support of the classroom and clinical environment, which will positively affect the quality and safety of patient care, and the organisation of a forward-looking, innovative and technology-oriented teaching curriculum will ensure the development of an easy and useful teaching method in teaching nursing practices.
Method: This study will be conducted in the form of an experimental design for first year nursing students in the period of February-March 2023.
Detailed description
When the literature is examined, this study is a study that we want to pioneer a system that will contribute to the creation of an education curriculum that will help students who are generation Z and who will be the next professional nurses to learn more easily and effectively by using methods such as digital games before going to the clinical field by integrating the advancing technology and nursing practices into technology. Although the use of technology is currently used less or not at all in the education of individuals carrying out the nursing profession in clinics, the easier adaptation and use of new generation students to technology facilitates its use in nursing education. Therefore, the study was planned in the form of a digital game that students can adopt and apply more easily and quickly and at the same time to prevent errors in blood pressure application. As a result of this study, in addition to the teaching techniques in the nursing curriculum, a new curriculum that is more innovative and suitable for advancing technology will be adopted and will make a significant contribution to the implementation of nursing practices.
Study design
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 3
- Model description
- This study was a randomized, single-blind, parallel group-controlled trial.
| Arm | Type | Receives |
|---|---|---|
| Control 1 | No intervention | –No intervention was applied to the students in the control group, and 2 weeks after the pre-test application, the post-test interface was activated for the students in this group and the students were enabled to perform the post-test application. |
| control 2 | No intervention | –No intervention was applied to the students in the control group, and 2 weeks after the pre-test application, the post-test interface was activated for the students in this group and the students were enabled to perform the post-test application. |
| Digital game | Experimental | Other: DigitalAfter the pre-test application is completed, the students in the experimental group will be allowed to install the designed game application on their phones. After the installation process, students will be allowed to play the game for 2 weeks. After 2 weeks from the date of downloading the game, access to the game will be automatically blocked. After completing the application steps, when the student thinks that he/she is ready to apply the post-test, he/she will be able to perform the post-test application. In the post-test application, there will be no repeated return of the student to the questions or multiple answer submission. Two weeks after the application is completed, the knowledge test will be applied to the students again in order to objectively evaluate the learning. In this process, students will be prevented from accessing the application. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Who agreed to participate in the research,
- Smartphone user,
- First year nursing student.
- Taking the Nursing Principles Course for the first time.
Key exclusion criteria (4 listed)
- Graduated from health vocational high school,
- Previous knowledge of blood pressure measurement skills,
- Vertical transfer student,
- Wishing to leave the study at any stage of the study.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| DigitalAfter the pre-test application is completed, the students in the experimental group will be allowed to install the designed game application on their phones. After the installation process, students will be allowed to play the game for 2 weeks. After 2 weeks from the date of downloading the game, access to the game will be automatically blocked. After completing the application steps, when the student thinks that he/she is ready to apply the post-test, he/she will be able to perform the post-test application. In the post-test application, there will be no repeated return of the student to the questions or multiple answer submission. Two weeks after the application is completed, the knowledge test will be applied to the students again in order to objectively evaluate the learning. In this process, students will be prevented from accessing the application. | Other | Digital game |
Primary outcome
Arterial Blood Pressure Academic Achievement Test
Time frame: Immediately after randomisation (first measurement) 15 days later (2nd measurement) 1 month after randomisation (3rd measurement)
The test prepared by Ziyai and Dikmen (2022) to test the level of knowledge about measuring arterial blood pressure consists of a total of 20 questions with five options. The questions in the test were prepared according to the level of the students and the suitability of the curriculum. The success score of the students was evaluated out of 100. In the study conducted by Ziyai and Dikmen, the internal consistency coefficient of the test was found to be 0.75.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 4 Dec 2024.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Hanife Durgun principal investigator
Ordu University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Digital in people with Nursing Students, run by Hanife DURGUN at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 4 Dec 2024. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Arterial Blood Pressure Academic Achievement Test (time frame: Immediately after randomisation (first measurement) 15 days later (2nd measurement) 1 month after randomisation (3rd measurement)). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 4 Dec 2024.