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Cerebral PalsyPlay2BEAPINCT06774456

Validation of a 3D Instrumented Serious Game to Evaluate Upper Limb Impairments in Children With Neuromotor Disorders

A study testing instrumented 3D serious game (BE API 3.0) in people with Cerebral Palsy and Brain Injury, run by University Hospital, Geneva at 1 site in Switzerland.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to validate an instrumented 3D serious game to assess upper limb impairments in children with neuromotor disorders. The main questions are: Does an instrumented 3D serious game can provide a set of validated upper limb movement features with good reliability, validity and… Read more about this study

Who is it for?
Ages 5 to 13 yearsHealthy volunteers can take part
What is being tested?
instrumented 3D serious game (BE API 3.0)
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
40 participants
Where
1 siteSwitzerland
Study dates
Feb 2025to Jan 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 5 to 13 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children with NMD
  • Informed Consent signed by the subject
  • Aged from 5 to 13 years,
  • Non-progressive neurological lesions (cerebral palsy, stroke, traumatic brain injury, etc.),
  • With sufficient grasp ability to perform the 3D protocol tasks (MACS level I to III),
  • TD children
  • Informed Consent signed by the subject
  • Aged from 5 to 13 years,

Who cannot join

  • Children with neuromotor disorders
  • inability to follow the procedures of the investigation because of severe cognitive or visual disturbances,
  • upper limb (UL) disorders that may affect movement (fractures less than 6 months prior to participation, pain (visual analogic score (VAS) score > 0), etc.).
  • previous UL surgery, and botulinum toxin injections less than three months prior to participation,
  • TD children
  • Inability to follow the procedures of the investigation because of severe visual disturbances,
  • UL disorders that may affect movement (fractures less than 6 months prior to participation, pain (VAS score > 0), etc.).

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Marine Cacioppo, MD, PhD contact

+41 79 553 84 67

marine.cacioppo@hug.ch

Switzerland1 site
  • Geneva University Hospital

    Geneva, 1205

    Elodie Von Dach, PhD, +41223729827, Elodie.vonDach@hug.ch

Other trials in Switzerland

About this study

Official title: Validation of a 3D Motion Analysis Protocol With an Instrumented Game to Evaluate Upper Limb Impairments in Children With Neuromotor Disorders

The goal of this clinical trial is to validate an instrumented 3D serious game to assess upper limb impairments in children with neuromotor disorders. The main questions are:

  • Does an instrumented 3D serious game can provide a set of validated upper limb movement features with good reliability, validity and responsiveness ?
  • Does the instrumented 3D serious game could provide better immersion, adhesion, usability and satisfaction than a "classic" 3D protocol, thanks to the developped environment ?
Read more

Researchers will compare children with neuromotor disorders and typically developing children to assess discriminant validity of the new assessement.

Children with neuromotor disorders will have 2 visits to the hospital :

  • Visit 1 : children will perform a validated 3D protocol and the instrumented 3D serious game
  • Visit 2 : children will have a clinical examination and will perform the instrumented 3D serious game

Typically developing children will have one visit to the hospital. They will perform the instrumented 3D serious game.

Read the detailed description

The instrumented 3D serious game (BE API 3.0) will be performed during a 3D motion analysis session. It is composed of:

  • One screen (35 pouces)
  • Game set up (2-handed joystick, turbo, shifter, dashboard, box, coins and buzzer) instrumented with sensors to link the game and measure grasp strength.
  • Software: Unity software (version 2022.3.21f1, Unity Technologies, San Francisco, California, USA)

The game is composed of bimanual tasks integrated into a game scenario. The child is first equipped with markers on the UL and trunk, and he/she can then play the game. There are several tasks ('piloting missions') to evaluate specific UL movements. The UL movements are recorded when the child is playing. The instruments of the set-up (wheel, turbo, etc.) are connected to the game to play and can also be used as measurements (grip strength, etc.). The markers are then removed. The total duration of the game is about 30-45 minutes, including placing/removing markers and the game.

Being tested
instrumented 3D serious game (BE API 3.0)
Keywords
Children, upper limb, motion analysis, serious game, neuromotor disorders, bimanual function, electromyography
Medical subject headings
Cerebral Palsy, Brain Injuries, Neurologic Manifestations

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • instrumented 3D serious game (BE API 3.0)Device

    Also called Clinical and functional tests, Validated 3D protocol (old version), Questionnaires

    It is composed of bimanual tasks integrated into a game scenario. The child is first equipped with markers on the upper limb (UL) and trunk (3D motion analysis and electromyography), and he/she can then play the game. There are several tasks ('piloting missions') to evaluate specific UL movements. The UL movements are recorded when the child is playing. The instruments of the set-up (wheel, turbo, etc.) are connected to the game to play and can also be used as measurements (grip strength, etc.). The markers are then removed. The total duration of the game is about 30-45 minutes, including placing/removing markers and the game.

Study groups in NCT06774456
Study groupRoleWhat they receive
Children with neuromotor disordersOtherDuring Visit 1, children will perform both a validated 3D protocol and the instrumented 3D serious game (developed version). After each session, questionnaires will be distributed to participants to assess the added value of the immersive environment. During Visit 2, children will have a clinical examination (goniometry, muscle strength, spasticity, motor selectivity) and functional assessments by experienced therapists at hospital and will perform the instrumented 3D serious game.
Receives: Device: instrumented 3D serious game (BE API 3.0)
Typically developing childrenOtherChildren will have one visit to the hospital (Visit 1). They will perform the instrumented serious game, in order to assess the discriminant validity of the upper limb movement features between children with neuromotor disorders and typically developing children.
Receives: Device: instrumented 3D serious game (BE API 3.0)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Arm Profile Score

    A kinematic index (upper limb movement feature) which reflects the severity of the deviations of the subject's movement compared with a group of typically developing children. The measure ranges from 0° to infinity. The measure is expressed in degrees. The higher the measure, the more abnormal the deviation is.

    Measured: Baseline and 2 weeks after

Secondary outcomes (15)
  1. Kinematics

    Joint angular values, in degrees

    Measured: Baseline and 2 weeks after

  2. Movement quality - smoothness

    A movement features obtained with 3D motion analysis (spectral arc length). No unit

    Measured: Baseline and 2 weeks after

  3. Movement quality - trajectory

    A movement features obtained with 3D motion analysis (index of curvature), in degrees

    Measured: Baseline and 2 weeks after

  4. Spatiotemporal - velocity

    A movement features obtained with 3D motion analysis. Velocity, in meter/seconds

    Measured: Baseline and 2 weeks after

  5. Spatiotemporal - duration

    A movement features obtained with 3D motion analysis. Duration in seconds

    Measured: Baseline and 2 weeks after

  6. Electromyography

    muscle activity in microVolt

    Measured: Baseline and 2 weeks after

  7. Muscle strength

    Muscle strength will be evaluated using the Medical Research Council scale (Paternostro-Sluga et al., 2008), a six-point ordinal scale from 0 to 5 in which 0 indicates no muscle contraction and 5 indicates normal strength. A composite strength score will be defined as the sum of the muscle weakness scores (total score: 0-80).

    Measured: 1 day

  8. Muscle spasticity

    Muscle spasticity will be evaluated with the Modified Ashworth Scale (MAS) (Mutlu et al., 2008), a six-point ordinal scale, rating from 0 to 4 (possible scores: 0,1,1+,2,3,4). A score of 0 represents normal muscle tone, whereas a score of 4 corresponds to no possible movement due to rigidity. A composite spasticity score, rated from 0 to 5, will be defined as the sum of MAS scores for each child (total score: 0-80 [16 muscles × 5 levels]).

    Measured: 1 day

  9. Muscle selectivity

    Muscle selectivity was evaluated using selective motor control (SMC) (Masson, n.d.), a five-point ordinal scale from 0 to 2, in increments of 0.5, in which a score of 2 corresponded to normal selectivity. A composite selectivity score was defined as the sum of the muscle selectivity scores (total score: 0-32).

    Measured: 1 day

  10. Melbourne Assessment Test

    It is a valid and reliable criterion-referenced test of impaired upper limb movement quality. The final score is reported as 4 separate sub-scores, 1 for each item of movement quality, reported on a scale from 0-100%, where 100% corresponds to full functional capacity.

    Measured: 1 day

  11. Assisting Hand Assessment (AHA)

    It is video recorded and rated using video-based scoring. It involves the evaluation of 22 bimanual activities. The total score ranges from 0 to 100 AHA-units; 100 AHA-units indicates normal spontaneous use of the impaired hand.

    Measured: 1 day

  12. Abilhand-Kids

    It is a questionnaire of bimanual daily life activities addressed to parents. Parents are asked to rate their child's difficulty on a 3-level scale (range from 0 to 2) for 21 items. The manual ability scale is calibrated in logits (i.e., log-odds units).

    Measured: 1 day

  13. Short Feedback Questionnaire

    It is a short post-immersive and presence questionnaire containing only six questions. Each item is rated from 0 to 5 (1 = not at all ; 5 = very much)

    Measured: 1 day

  14. User Satisfaction Evaluation Questionnaire

    It is a questionnaire developed in order to evaluate user satisfaction with rehabilitation systems. It comprises six questions that can be rated on a Likert scale ranging from 1 (not at all) to 5 (very much).

    Measured: 1 day

  15. System Usability Scale

    It is a questionnaire of usability. It is composed of 10 items. Only for the purpose of this study, the word "interface" in the items has been used interchangeably with the word "game". Each item's score ranged from 0 to 4. For items 1, 3, 5, 7 and 9 (odd-numbered items) the score contribution was the scale position minus 1. For items 2, 4, 6, 8 and 10 (even-numbered items) the score contribution was 5 minus the scale position. Next, we multiplied the sum of scores by 2.5 to obtain the overall System Usability value. SUS scores range from 0 to 100.

    Measured: 1 day

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted14 Jan 2025
  2. Study startFeb 2025 (estimated)
  3. Primary completionSep 2026 (estimated)
  4. Study completionJan 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
40 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06774456
Sponsor's protocol ID
2024-02423
Acronym
Play2BEAPI
Status last verified
Jan 2025
First submitted
2 Jan 2025
Last updated
14 Jan 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Publications

  • Cacioppo M, Loos A, Lempereur M, Brochard S. Bimanual movements in children with cerebral palsy: a systematic review of instrumented assessments. J Neuroeng Rehabil. 2023 Feb 27;20(1):26. doi: 10.1186/s12984-023-01150-7.

    PubMed 36849971
  • Gaillard F, Cacioppo M, Bouvier B, Bouzille G, Newman CJ, Pasquet T, Cretual A, Rauscent H, Bonan I. Assessment of bimanual performance in 3-D movement analysis: Validation of a new clinical protocol in children with unilateral cerebral palsy. Ann Phys Rehabil Med. 2020 Oct;63(5):408-415. doi: 10.1016/j.rehab.2019.06.008. Epub 2019 Jul 10.

    PubMed 31301386
  • Cacioppo M, Lempereur M, Houx L, Bouvier S, Bailly R, Brochard S. Detecting Movement Changes in Children with Hemiparesis after Upper Limb Therapies: A Responsiveness Analysis of a 3D Bimanual Protocol. Sensors (Basel). 2023 Apr 24;23(9):4235. doi: 10.3390/s23094235.

    PubMed 37177439
  • Cacioppo M, Marin A, Rauscent H, Le Pabic E, Gaillard F, Brochard S, Garlantezec R, Cretual A, Bonan I. A new child-friendly 3D bimanual protocol to assess upper limb movement in children with unilateral cerebral palsy: Development and validation. J Electromyogr Kinesiol. 2020 Dec;55:102481. doi: 10.1016/j.jelekin.2020.102481. Epub 2020 Oct 10.

    PubMed 33091791

Questions about this trial

What is this clinical trial studying?

A study testing instrumented 3D serious game (BE API 3.0) in people with Cerebral Palsy and Brain Injury, run by University Hospital, Geneva at 1 site in Switzerland.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 14 Jan 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Switzerland. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Marine Cacioppo, MD, PhD (+41 79 553 84 67, marine.cacioppo@hug.ch), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Arm Profile Score (time frame: Baseline and 2 weeks after). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06774456, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 14 Jan 2025.

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