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Wrist InjuriesNCT06978426

Hand-Held Dynamometer Assessment: E-Sports Grip-Asymmetry Index as a Predictor of Wrist Pain

An observational study of Wrist Injuries, run by Ahram Canadian University at 1 site in Egypt.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

This cross-sectional study investigates whether a simple Grip-Asymmetry Index (GAI) can predict self-reported wrist pain in professional e-sports athletes. Professional gamers (aged 18-30) who play at least 35 hours per week will be assessed using a Jamar dynamometer to measure maximal grip force in both hands. Read more about this study

Who is it for?
Ages 18 to 30 yearsHealthy volunteers can take part
Conditions the study is for
Wrist Injuries
What is being tested?
Pain Group and No-Pain Group
How many people
56 participants
Where
1 siteEgypt
Study dates
1 Jun 2025to 1 Dec 2025
Phase
Observational
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Study population: Professional e-sports athletes between 18-30 years old who compete in organized video gaming competitions and receive compensation for their gaming activities. Participants will be recruited from professional e-sports teams, gaming organizations, and competitive gaming events in the region. The study population will include individuals who play competitive video games for at least 35 hours per week using standard computer peripherals (mouse and keyboard). Both male and female athletes will be eligible, and efforts will be made to recruit a representative sample across different gaming genres (FPS, MOBA, RTS, etc.) and competitive levels.

Who may be able to join

  • Professional e-sports athletes (receiving compensation for gaming activities)
  • Age between 18 and 30 years
  • Gaming for at least 35 hours per week
  • For Pain Group: Reports wrist pain rated ≥3/10 on VAS during gaming activities
  • For No-Pain Group: Reports minimal to no wrist pain (<3/10 on VAS) during gaming activities

Who cannot join

  • History of neurologic disease
  • History of rheumatic disease
  • Previous wrist surgery
  • Recent wrist trauma (within 3 months)
  • Use of pain medication within 24 hours of assessment
  • Inability to perform grip strength testing

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Mohamed M ElMeligie, Ph.D contact

01159880001

mohamed.elmeligie@acu.edu.eg

Egypt1 site, 1 recruiting
  • Outpatient clinic of faculty of physical therapy, Ahram Canadian University

    Al Ḩayy Ath Thāmin, Giza Governorate, 3221405

    Mohamed M ElMeligie, Ph.d, 01064442032, mohamed.elmeligie@acu.edu.eg

    Recruiting

Other trials in Egypt

About this study

Official title: Evaluation of Grip Strength Asymmetry Index in Professional E-Sports Athletes as a Predictive Measure for Wrist Pain

This cross-sectional study investigates whether a simple Grip-Asymmetry Index (GAI) can predict self-reported wrist pain in professional e-sports athletes. Professional gamers (aged 18-30) who play at least 35 hours per week will be assessed using a Jamar dynamometer to measure maximal grip force in both hands. The study will compare GAI between two groups: those with wrist pain (≥3/10 on Visual Analog Scale during play) and those without pain. A GAI cutoff value for predicting wrist pain risk will be established through ROC analysis, with additional factors such as gaming hours, BMI, and sex incorporated into a multivariable logistic regression model.

Conditions
Wrist Injuries
Being tested
Pain Group, No-Pain Group
Medical subject headings
Wrist Injuries

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Pain GroupOther

    Professional e-sports athletes who report wrist pain rated at 3 or higher on a 10-point Visual Analog Scale during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.

  • No-Pain GroupOther

    Professional e-sports athletes who report minimal to no wrist pain (less than 3 on a 10-point Visual Analog Scale) during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.

Study groups in NCT06978426
Study groupRoleWhat they receive
Pain GroupProfessional e-sports athletes reporting wrist pain ≥3/10 on VAS during play
Receives: Other: Pain Group
No-Pain GroupProfessional e-sports athletes reporting minimal to no wrist pain (<3/10 on VAS during play)
Receives: Other: No-Pain Group

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Grip-Asymmetry Index (GAI)

    The Grip-Asymmetry Index is calculated as (Dominant hand grip strength - Non-dominant hand grip strength) / Dominant hand grip strength × 100%. Grip strength is measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols. Higher GAI values indicate greater asymmetry between dominant and non-dominant hands.

    Measured: Measured once at study enrollment

Secondary outcomes (4)
  1. Maximal grip force in dominant hand

    Maximum grip strength measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols

    Measured: Measured once at study enrollment

  2. Maximal grip force in non-dominant hand

    Maximum grip strength measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols

    Measured: Measured once at study enrollment

  3. Wrist pain intensity during gaming

    Self-reported wrist pain measured using a Visual Analog Scale (VAS) ranging from 0 (no pain) to 10 (worst pain imaginable) during typical gaming sessions

    Measured: Assessed at study enrollment, reflecting current pain experience during gaming activities

  4. Weekly gaming hours

    Self-reported average number of hours spent gaming per week

    Measured: Assessed at study enrollment, reflecting average from the past month

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 May 2025
  2. Study start1 Jun 2025 (estimated)
  3. Primary completion1 Dec 2025 (estimated)
  4. Study completion1 Dec 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Other
Time perspective
Cross-sectional
Enrolment
56 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06978426
Sponsor's protocol ID
AlHayah-1001
Status last verified
May 2025
First submitted
10 May 2025
Last updated
18 May 2025
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

An observational study of Wrist Injuries, run by Ahram Canadian University at 1 site in Egypt.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 18 May 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Mohamed M ElMeligie, Ph.D (01159880001, mohamed.elmeligie@acu.edu.eg), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Grip-Asymmetry Index (GAI) (time frame: Measured once at study enrollment). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 May 2025.

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