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Internet Addiction DisorderNCT07002515

The Effect of Health Education on Digital Game Addiction and Health Promotion Behavior in Adolescents

A study testing Health Education Program in people with Internet Addiction Disorder and Health Promotion, run by Saglik Bilimleri Universitesi Gulhane Tip Fakultesi at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study aimed to evaluate the effectiveness of a school nurse-led health education program in reducing digital game addiction and improving health-promoting behaviors among adolescents. Read more about this study

Who is it for?
Ages 10 to 14 yearsHealthy volunteers can take part
What is being tested?
Health Education Program
Could I receive a placebo?
No, everyone receives an active treatment
How many people
160 participants
Where
1 siteTurkey (Türkiye)
Study dates
2 Feb 2025to 30 May 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 14 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Enrolled as a student at the study school
  • Played digital games
  • Had access to at least one digital device (smartphone, tablet, computer, or game console)
  • Written informed consent provided by a parent or legal guardian
  • Verbal assent provided by the participant
  • Signed parental consent form returned within two weeks

Who cannot join

  • Diagnosis of attention-deficit/hyperactivity disorder (ADHD)
  • Language or speech difficulties
  • Psychiatric or educational problems that could interfere with participation
  • Difficulty understanding written or spoken Turkish

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Saglik Bilimleri Universitesi Gulhane Hemsirelik Fakultesi

    Ankara, Etlik, 06010

Other trials in Turkey (Türkiye)

About this study

This study aimed to evaluate the effectiveness of a school nurse-led health education program in reducing digital game addiction and improving health-promoting behaviors among adolescents. Using a Solomon four-group randomized controlled trial design, the study examined whether the health education intervention affected digital game addiction and health-promoting behaviors and whether pretest measurement influenced the intervention outcomes.

Read the detailed description

This study was conducted using a Solomon four-group randomized controlled trial design in a public secondary school in Ankara, Türkiye. Participants were allocated to four study groups (Intervention I, Control I, Intervention II, and Control II) using stratified block randomization by grade level.

The intervention consisted of a four-week school nurse-led health education program delivered in four weekly 40-minute sessions. The educational program addressed digital game addiction and health-promoting behaviors, including healthy digital technology use, physical activity, balanced nutrition, sleep hygiene, stress management, interpersonal relationships, and health responsibility. The intervention was supported by standardized educational presentations and printed materials.

In accordance with the Solomon four-group design, Intervention I and Control I completed baseline assessments before the intervention, whereas Intervention II and Control II did not receive a pretest. Participants in both intervention groups received the same health education program, while the control groups continued their usual school curriculum. Post-intervention assessments were conducted at the three-month follow-up.

Being tested
Health Education Program
Keywords
Digital Technology, Health Promotion, Internet Addiction Disorder, Health Education, Adolescent, School Nursing
Medical subject headings
Internet Addiction Disorder, Health Education

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Health Education ProgramBehavioural

    The intervention consisted of a four-week health education program delivered through four weekly 40-minute sessions. The program addressed digital game addiction and health-promoting behaviors, including healthy digital technology use, physical activity, balanced nutrition, sleep hygiene, stress management, interpersonal relationships, and health responsibility. The sessions were delivered using standardized PowerPoint presentations and supported by printed educational brochures.

Study groups in NCT07002515
Study groupRoleWhat they receive
Pretested Health Education InterventionExperimentalParticipants completed the pretest, received the 4-week school nurse-led health education intervention consisting of four weekly 40-minute sessions, and completed the posttest at the 3-month follow-up.
Receives: Behavioral: Health Education Program
Non-Pretested Health Education InterventionExperimentalParticipants did not complete a pretest. They received the same 4-week school nurse-led health education intervention consisting of four weekly 40-minute sessions and completed the posttest at the 3-month follow-up.
Receives: Behavioral: Health Education Program
Pretested ControlNo interventionParticipants completed the pretest and received no study-specific health education intervention during the study period. They continued their standard school curriculum and completed the posttest at the 3-month follow-up.
Non-Pretested ControlNo interventionParticipants did not complete a pretest and received no study-specific health education intervention during the study period. They continued their standard school curriculum and completed the posttest at the 3-month follow-up.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Digital Game Addiction Scale for Children (DGAS-C)

    The Children's Digital Game Addiction Scale is a 24-item, 5-point Likert-type scale used to assess digital game addiction. The scale consists of four subscales: Excessive Focus and Conflict Related to Digital Gaming; Tolerance Development in Game Time and Value Assigned to the Game; Postponement of Individual and Social Tasks/Homework; and Psychological-Physiological Reflection of Withdrawal and Immersion in the Game. Total scores range from 24 to 120, with higher scores indicating higher levels of digital game addiction.

    Measured: 3 months after the intervention

  2. Adolescent Health Promotion Scale (AHPS)

    The Adolescent Health Promotion Scale (AHPS) is a 40-item, 5-point Likert-type scale used to assess health-promoting behaviors among adolescents. The scale includes six subscales: nutrition, interpersonal support, health responsibility, self-actualization, exercise, and stress management. The total score ranges from 40 to 200, with higher scores indicating a higher level of health-promoting behaviors.

    Measured: 3 months after the intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted3 Jun 2025
  2. Study start2 Feb 2025
  3. Primary completion30 May 2025
  4. Study completion30 May 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Sequential
Model description
A Solomon four-group randomized controlled trial design was used, consisting of two intervention groups and two control groups, with pretest assessments administered to one intervention and one control group.
Masking
None (open label)
Enrolment
160 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07002515
Sponsor's protocol ID
2025-29
Status last verified
Aug 2026
First submitted
25 May 2025
Last updated
25 Aug 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data are not planned to be publicly shared due to participant confidentiality and ethical considerations involving minors.

Publications

  • Chen MY, Wang EK, Yang RJ, Liou YM. Adolescent health promotion scale: development and psychometric testing. Public Health Nurs. 2003 Mar-Apr;20(2):104-10. doi: 10.1046/j.1525-1446.2003.20204.x.

    PubMed 12588427
  • Ortabag T, Ozdemir S, Bakir B, Tosun N. Health promotion and risk behaviors among adolescents in Turkey. J Sch Nurs. 2011 Aug;27(4):304-15. doi: 10.1177/1059840511408322. Epub 2011 May 6.

    PubMed 21551314
  • Hazar, Z., ve Hazar, M. (2017). Çocuklar İçin Dijital Oyun Bağımlılığı Ölçeği. Journal of Human Sciences, 14(1), 203-216. Doi:10.14687/jhs.v14i1.4387

  • Cohen J. A power primer. Psychol Bull. 1992 Jul;112(1):155-9. doi: 10.1037//0033-2909.112.1.155.

    PubMed 19565683
  • Bebiş, H., Akpunar, A., Özdemir, S. ve Kılıç, S.(2015). Bir Ortaöğretim Okulundaki Adölesanların Sağlığı Geliştirme Davranışlarının İncelenmesi. Gülhane Tıp Dergisi, 57, 129-135.

  • Li S, Ren P, Chiu MM, Wang C, Lei H. The Relationship Between Self-Control and Internet Addiction Among Students: A Meta-Analysis. Front Psychol. 2021 Nov 24;12:735755. doi: 10.3389/fpsyg.2021.735755. eCollection 2021.

    PubMed 34899477

Questions about this trial

What is this clinical trial studying?

A study testing Health Education Program in people with Internet Addiction Disorder and Health Promotion, run by Saglik Bilimleri Universitesi Gulhane Tip Fakultesi at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 25 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Digital Game Addiction Scale for Children (DGAS-C) (time frame: 3 months after the intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07002515, which also lists 6 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 25 Aug 2026.

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