Risk of FallsNCT07024004
Active Exergames Program in Older Adults at Risk of Falls
A study testing Exergame-Based Exercise + Conventional Physical Therapy and Conventional Physical Therapy in people with Risk of Falls, run by Universidad Catolica Silva Henriquez at 1 site in Chile.
Trial summary
The goal of this randomized clinical trial is to analyze the effectiveness of a physical exercise program based on exergames combined with conventional physical therapy, compared to a conventional physical exercise program alone, in improving lower limb strength, muscle quality, and physical capacity in older adults… Read more about this study
- Who is it for?
- Ages 60 years and older
- Conditions the study is for
- Risk of Falls
- What is being tested?
- Exergame-Based Exercise + Conventional Physical Therapy and Conventional Physical Therapy
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 52 participants
- Where
- 1 siteChile
- Study dates
- 1 Apr 2025to 1 Oct 2025
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 60 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- Adults aged 60 years or older
- Both sexes eligible
- Attendees of SENAMA day centers (senior care centers) in the Metropolitan Region of Santiago, Chile.
- Mini-Mental State Examination (MMSE) score > 14
- Barthel Index score > 60 (indicating moderate to good functional independence)
- No self-reported medical contraindications for physical exercise
- Ability to walk independently (with or without assistive devices)
- Provided written informed consent
Who cannot join
- Recent bone fractures or acute myocardial infarction
- Severe cardiovascular or respiratory conditions
- Uncontrolled hypertension or diabetes mellitus
- Cognitive or sensory impairments that limit instruction comprehension
- Participation in other exercise programs during the study period
- Inability to attend at least 80% of the intervention sessions
Trial locations and contacts
1 site in 1 country.
Chile1 site
Universidad Católica Silva Henríquez
Santiago, Santiago Metropolitan
About this study
Official title: Effects of Active Exergames Program on Muscle Strength, Lower Limb Muscle Mass and Physical Fitness in Older Adults at Risk of Falls
The goal of this randomized clinical trial is to analyze the effectiveness of a physical exercise program based on exergames combined with conventional physical therapy, compared to a conventional physical exercise program alone, in improving lower limb strength, muscle quality, and physical capacity in older adults at risk of falling. The main questions it aims to answer are:
Does a combined exergame and conventional exercise program improve functional capacity in older adults at risk of falling more than traditional exercise alone? Does the intervention improve lower limb strength and muscle quality more effectively than conventional exercise alone?
Read more
Researchers will compare a group receiving exergame-based exercise combined with conventional therapy to a group receiving conventional physical exercise only to see if the addition of exergames enhances functional outcomes and muscle performance.
Participants will:
- Undergo baseline and post-intervention assessments of lower limb strength, muscle quality, and physical capacity.
- Participate in a structured physical exercise program.
- In the intervention group, perform exergame-based exercises using virtual reality gaming systems such as Nintendo Switch (Ring Fit Adventure).
- Engage in sessions for several weeks, with consistent frequency and intensity depending on the group allocation.
Read the detailed description
Falls in older adults have been associated with a decrease in physical activity, the level of functionality and an increase in dependency. Furthermore, falls and their consequences are one of the main causes of mortality among older people. Falls are more frequent in women, in people over 75 years of age and with sensory deficits.
Currently, there are promising and novel solutions to prevent and/or avoid the repetition of falls; Among them, the use of active exergames stands out. Active exergames can be developed in health, community, sports centers or in a homeroom individually or in groups using a screen through video games that involve the movement of the whole body, like the real world with or without the use of a controller that allows you to execute movements in a small space and interact with the game scenario. They have been shown to be useful for improving balance and physical condition in people of different ages and health conditions, but there is little evidence of studies that analyze the effects of this therapeutic strategy in older adults at risk of falling.
Active exergames are a novel, simple, motivating, and easy-to-implement treatment option to promote healthy aging and prevent the risk of falls in older people. Therefore, it has the potential to become, in the short term, a therapeutic strategy for mass use, with high adherence and low cost in health centers.
Exergames have an affordable cost, with a wide variety of games and are easy to use, therefore it is increasingly accepted by different types of patients as a therapeutic strategy.
The evidence indicates that, both programs are expected to improve the primary and secondary outcomes proposed in this project. Additionally, older adults who execute an active exergame program are expected to have better performance compared to a conventional physiotherapy program in the main outcome and the secondary outcomes analyzed. It is expected to promote the use of active exergames by rehabilitation professionals in primary health care centers to prevent falls in older adults.
- Conditions
- Risk of Falls
- Being tested
- Exergame-Based Exercise + Conventional Physical Therapy, Conventional Physical Therapy
- Keywords
- Exergames, Virtual Reality Exercise, Older Adults, Fall Prevention
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Exergame-Based Exercise + Conventional Physical TherapyBehavioural
Participants in this group will engage in a combined intervention consisting of:
Multicomponent physical exercise (aerobic, strength, balance, and flexibility), delivered twice per week for 12 weeks.
Exergames training using the Nintendo Switch console and Ring Fit Adventure game. Sessions include warm-up, gameplay involving full-body movements (e.g., squats, running, balance tasks), and cooldown.
Sessions are adapted to individual physical capacities and supervised by a trained kinesiologist.
The intensity is monitored using the Borg Scale, following ACSM guidelines.
Conventional Physical TherapyBehavioural
Participants in this group will receive a standard multicomponent physical exercise program consisting of:
Exercises for aerobic capacity, strength, balance, and flexibility.
Delivered in-person twice per week for 12 weeks at senior care centers.
Sessions include warm-up (5-10 min), main activity (30-40 min), and cooldown (5-10 min).
Intensity is controlled using the Borg Scale and monitored by a supervising kinesiologist.
| Study group | Role | What they receive |
|---|---|---|
| Exergame-Based Exercise + Conventional Physical Therapy group | Experimental | Participants in this group will receive a combined intervention that includes multicomponent physical exercise and training using exergames (specifically Ring Fit Adventure on the Nintendo Switch). The sessions target strength, balance, and aerobic capacity and will be delivered twice a week for 12 weeks in senior care centers. Receives: Behavioral: Exergame-Based Exercise + Conventional Physical Therapy |
| Conventional Physical Therapy Group | Active comparator | Participants in this group will receive a standard multicomponent physical exercise program including aerobic, strength, balance, and flexibility exercises, delivered twice a week for 12 weeks in senior care centers. No exergames or virtual reality components will be included in this intervention. Receives: Behavioral: Conventional Physical Therapy |
What is being measured
The primary outcome is the main question the study is designed to answer.
Risk of fall
Fall risk will be evaluated using the Downton Fall Risk Index (DFRI), a 5-item composite score based on prior falls, medication, sensory deficits, mental state, and mobility. A total score >3 indicates high fall risk.
Measured: Baseline and 12 weeks post-intervention
Functional Independence
Functional independence will be measured with FIM scale, it consists of 18 items that assess both motor and cognitive skills, and is scored on a 7-level scale, where 1 indicates total dependence and 7 complete independence.
Measured: Baseline and 12 weeks post-intervention
Center of Pressure (COP)
Posturography, which records center of pressure displacement while standing on a stable platform.
Measured: Baseline and 12 weeks post-intervention
Dynamic balance
Dynamic balance is measured with the Timed Up and Go (TUG) test, which evaluates the time in seconds that a participant takes to rise from a chair, walk 3 meters, turn, return, and sit down again.
Measured: Baseline and 12 weeks post-intervention
Static balance
Single-Leg Stance Test (Unipedal Stance Test), where participants must maintain balance on one leg for at least 5 seconds.
Measured: Baseline and 12 weeks post-intervention
Aerobic capacity
Aerobic capacity is assessed by the 2-Minute Walk Test, which measures the total distance (in meters) covered at a self-selected walking pace within 2 minutes on a flat surface.
Measured: Baseline and 12 weeks post-intervention
Secondary outcomes (5)
body composition
Segmental muscle mass of the lower limbs will be assessed using a bioelectrical impedance analyzer (InBody 270). The participant stands barefoot and holds electrodes as the device estimates muscle mass.
Measured: Baseline and 12 weeks post-intervention
Handgrip strength
handgrip strength will be assessed bilaterally in a seated position using a handheld dynamometer with the elbow at 90° flexion. The highest value from three attempts will be recorded (in kilograms).
Measured: Baseline and 12 weeks post-intervention
Lower Limb Muscle Strength
Strength of the lower limbs will be evaluated using the Five Times Sit-to-Stand Test (FTSST). Participants are asked to sit and stand from a chair five times as quickly as possible, with arms crossed over the chest. The time taken (in seconds) will be recorded.
Measured: Baseline and 12 weeks post-intervention
Intramuscular Fat Infiltration
Muscle echogenicity will be measured via ultrasound (transversal view of the quadriceps). Images will be analyzed using ImageJ software to calculate grayscale intensity (0-255 arbitrary units), which reflects intramuscular fat content.
Measured: Baseline and 12 weeks post-intervention
Muscle Architecture
Muscle architecture (muscle thickness, pennation angle, fascicle length) of the quadriceps will be evaluated through ultrasound imaging. These anatomical variables will be analyzed using ImageJ software.
Measured: Baseline and 12 weeks post-intervention
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted17 Jun 2025
- Study start1 Apr 2025
- Primary completion1 Jul 2025 (estimated)
- Study completion1 Oct 2025 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (5)Papers the sponsor has linked to this study.
- Other trials for Risk of FallsStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Parallel Assignment: This study uses a parallel assignment model, where participants are randomly assigned to one of two groups: Group 1 receives a combined intervention of exergame-based exercise and conventional physical therapy. Group 2 receives conventional physical therapy alone. The interventions are conducted simultaneously over a 12-week period, 2 sessions per week of one hour each, and comparisons are made between and within groups to evaluate outcomes such as lower limb strength, muscle quality, and physical function.
- Masking
- Double blind
- Who is masked
- Investigator, Outcomes assessor
- Enrolment
- 52 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Universidad Catolica Silva Henriquez
- Sponsor type
- University, hospital or other
- Collaborators
- Agencia Nacional de Investigación y Desarrollo
- Responsible party
- Sponsor
- Investigators
- Paloma Lillo Urzúa, MSc, Principal investigator, Universidad Católica Silva Henríquez
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07024004
- Sponsor's protocol ID
- ANID-NAM N°NAM24I0019
- Status last verified
- Jun 2025
- First submitted
- 5 Apr 2025
- Last updated
- 17 Jun 2025
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: The informed consent signed by participants does not include authorization to share individual data publicly or with third parties.
Publications
Deng N, Soh KG, Abdullah BB, Tan H, Huang D. Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis. Front Public Health. 2024 Apr 17;12:1345244. doi: 10.3389/fpubh.2024.1345244. eCollection 2024.
PubMed 38694976Hernandez-Martinez J, Ramos-Espinoza F, Munoz-Vasquez C, Guzman-Munoz E, Herrera-Valenzuela T, Branco BHM, Castillo-Cerda M, Valdes-Badilla P. Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis. Front Public Health. 2024 Apr 9;12:1250299. doi: 10.3389/fpubh.2024.1250299. eCollection 2024.
PubMed 38655514Taylor LM, Kerse N, Frakking T, Maddison R. Active Video Games for Improving Physical Performance Measures in Older People: A Meta-analysis. J Geriatr Phys Ther. 2018 Apr/Jun;41(2):108-123. doi: 10.1519/JPT.0000000000000078.
PubMed 26974212Suleiman-Martos N, Garcia-Lara R, Albendin-Garcia L, Romero-Bejar JL, Canadas-De La Fuente GA, Monsalve-Reyes C, Gomez-Urquiza JL. Effects of active video games on physical function in independent community-dwelling older adults: A systematic review and meta-analysis. J Adv Nurs. 2022 May;78(5):1228-1244. doi: 10.1111/jan.15138. Epub 2021 Dec 21.
PubMed 34935178Lillo-Urzua P, Ugarte-Llanten J, Carreno-Zilmann G, Vidal-Seguel N, Guede-Rojas F, Cuenca-Garcia M, Cigarroa I. E-ACTIVE AGING study protocol: Evaluating an exergame-based and multicomponent exercise program for community-dwelling older adults at risk of falling. Front Physiol. 2025 Dec 3;16:1691454. doi: 10.3389/fphys.2025.1691454. eCollection 2025.
PubMed 41415308
Study at a glance
From the registry record, last updated by the sponsor on 17 Jun 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Effects of Active Exergames Program on Muscle Strength, Lower Limb Muscle Mass and Physical Fitness in Older Adults at Risk of Falls
- ClinicalTrials.gov ID
- NCT07024004
- Acronym / sponsor ID
- ANID-NAM N°NAM24I0019
- Conditions
- Risk of Falls
- Keywords
- Exergames, Virtual Reality Exercise, Older Adults, Fall Prevention
- Study type
- Interventional
- Recruitment status
- Active, not recruiting
- Enrolment
- 52 participants (estimated)
- Lead sponsor
- Universidad Catolica Silva HenriquezUniversity, hospital or other
- Collaborators
- Agencia Nacional de Investigación y Desarrollo
- Study start
- 1 Apr 2025 (actual)
- Primary completion
- 1 Jul 2025 (estimated)
- Study completion
- 1 Oct 2025 (estimated)
- First posted
- 17 Jun 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of this randomized clinical trial is to analyze the effectiveness of a physical exercise program based on exergames combined with conventional physical therapy, compared to a conventional physical exercise program alone, in improving lower limb strength, muscle quality, and physical capacity in older adults at risk of falling. The main questions it aims to answer are:
Does a combined exergame and conventional exercise program improve functional capacity in older adults at risk of falling more than traditional exercise alone? Does the intervention improve lower limb strength and muscle quality more effectively than conventional exercise alone?
Researchers will compare a group receiving exergame-based exercise combined with conventional therapy to a group receiving conventional physical exercise only to see if the addition of exergames enhances functional outcomes and muscle performance.
Participants will:
- Undergo baseline and post-intervention assessments of lower limb strength, muscle quality, and physical capacity.
- Participate in a structured physical exercise program.
- In the intervention group, perform exergame-based exercises using virtual reality gaming systems such as Nintendo Switch (Ring Fit Adventure).
- Engage in sessions for several weeks, with consistent frequency and intensity depending on the group allocation.
Detailed description
Falls in older adults have been associated with a decrease in physical activity, the level of functionality and an increase in dependency. Furthermore, falls and their consequences are one of the main causes of mortality among older people. Falls are more frequent in women, in people over 75 years of age and with sensory deficits.
Currently, there are promising and novel solutions to prevent and/or avoid the repetition of falls; Among them, the use of active exergames stands out. Active exergames can be developed in health, community, sports centers or in a homeroom individually or in groups using a screen through video games that involve the movement of the whole body, like the real world with or without the use of a controller that allows you to execute movements in a small space and interact with the game scenario. They have been shown to be useful for improving balance and physical condition in people of different ages and health conditions, but there is little evidence of studies that analyze the effects of this therapeutic strategy in older adults at risk of falling.
Active exergames are a novel, simple, motivating, and easy-to-implement treatment option to promote healthy aging and prevent the risk of falls in older people. Therefore, it has the potential to become, in the short term, a therapeutic strategy for mass use, with high adherence and low cost in health centers.
Exergames have an affordable cost, with a wide variety of games and are easy to use, therefore it is increasingly accepted by different types of patients as a therapeutic strategy.
The evidence indicates that, both programs are expected to improve the primary and secondary outcomes proposed in this project. Additionally, older adults who execute an active exergame program are expected to have better performance compared to a conventional physiotherapy program in the main outcome and the secondary outcomes analyzed. It is expected to promote the use of active exergames by rehabilitation professionals in primary health care centers to prevent falls in older adults.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (investigator, outcomes assessor)
- Number of arms
- 2
- Model description
- Parallel Assignment: This study uses a parallel assignment model, where participants are randomly assigned to one of two groups: Group 1 receives a combined intervention of exergame-based exercise and conventional physical therapy. Group 2 receives conventional physical therapy alone. The interventions are conducted simultaneously over a 12-week period, 2 sessions per week of one hour each, and comparisons are made between and within groups to evaluate outcomes such as lower limb strength, muscle quality, and physical function.
| Arm | Type | Receives |
|---|---|---|
| Exergame-Based Exercise + Conventional Physical Therapy group | Experimental | Behavioral: Exergame-Based Exercise + Conventional Physical TherapyParticipants in this group will receive a combined intervention that includes multicomponent physical exercise and training using exergames (specifically Ring Fit Adventure on the Nintendo Switch). The sessions target strength, balance, and aerobic capacity and will be delivered twice a week for 12 weeks in senior care centers. |
| Conventional Physical Therapy Group | Active comparator | Behavioral: Conventional Physical TherapyParticipants in this group will receive a standard multicomponent physical exercise program including aerobic, strength, balance, and flexibility exercises, delivered twice a week for 12 weeks in senior care centers. No exergames or virtual reality components will be included in this intervention. |
Who may qualify
- Ages
- 60 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (8 listed)
- Adults aged 60 years or older
- Both sexes eligible
- Attendees of SENAMA day centers (senior care centers) in the Metropolitan Region of Santiago, Chile.
- Mini-Mental State Examination (MMSE) score > 14
- Barthel Index score > 60 (indicating moderate to good functional independence)
Key exclusion criteria (6 listed)
- Recent bone fractures or acute myocardial infarction
- Severe cardiovascular or respiratory conditions
- Uncontrolled hypertension or diabetes mellitus
- Cognitive or sensory impairments that limit instruction comprehension
- Participation in other exercise programs during the study period
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Exergame-Based Exercise + Conventional Physical TherapyParticipants in this group will engage in a combined intervention consisting of: Multicomponent physical exercise (aerobic, strength, balance, and flexibility), delivered twice per week for 12 weeks. Exergames training using the Nintendo Switch console and Ring Fit Adventure game. Sessions include warm-up, gameplay involving full-body movements (e.g., squats, running, balance tasks), and cooldown. Sessions are adapted to individual physical capacities and supervised by a trained kinesiologist. The intensity is monitored using the Borg Scale, following ACSM guidelines. | Behavioural | Exergame-Based Exercise + Conventional Physical Therapy group |
| Conventional Physical TherapyParticipants in this group will receive a standard multicomponent physical exercise program consisting of: Exercises for aerobic capacity, strength, balance, and flexibility. Delivered in-person twice per week for 12 weeks at senior care centers. Sessions include warm-up (5-10 min), main activity (30-40 min), and cooldown (5-10 min). Intensity is controlled using the Borg Scale and monitored by a supervising kinesiologist. | Behavioural | Conventional Physical Therapy Group |
Primary outcome
Risk of fall
Time frame: Baseline and 12 weeks post-intervention
Fall risk will be evaluated using the Downton Fall Risk Index (DFRI), a 5-item composite score based on prior falls, medication, sensory deficits, mental state, and mobility. A total score >3 indicates high fall risk.
Functional Independence
Time frame: Baseline and 12 weeks post-intervention
Functional independence will be measured with FIM scale, it consists of 18 items that assess both motor and cognitive skills, and is scored on a 7-level scale, where 1 indicates total dependence and 7 complete independence.
Center of Pressure (COP)
Time frame: Baseline and 12 weeks post-intervention
Posturography, which records center of pressure displacement while standing on a stable platform.
Dynamic balance
Time frame: Baseline and 12 weeks post-intervention
Dynamic balance is measured with the Timed Up and Go (TUG) test, which evaluates the time in seconds that a participant takes to rise from a chair, walk 3 meters, turn, return, and sit down again.
Static balance
Time frame: Baseline and 12 weeks post-intervention
Single-Leg Stance Test (Unipedal Stance Test), where participants must maintain balance on one leg for at least 5 seconds.
Aerobic capacity
Time frame: Baseline and 12 weeks post-intervention
Aerobic capacity is assessed by the 2-Minute Walk Test, which measures the total distance (in meters) covered at a self-selected walking pace within 2 minutes on a flat surface.
5 secondary outcomes
body composition
Time frame: Baseline and 12 weeks post-intervention
Handgrip strength
Time frame: Baseline and 12 weeks post-intervention
Lower Limb Muscle Strength
Time frame: Baseline and 12 weeks post-intervention
Intramuscular Fat Infiltration
Time frame: Baseline and 12 weeks post-intervention
Muscle Architecture
Time frame: Baseline and 12 weeks post-intervention
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 17 Jun 2025.
- Results publication: PubMed 38694976Deng N, Soh KG, Abdullah BB, Tan H, Huang D. Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis. Front Public Health. 2024 Apr 17;12:1345244. doi: 10.3389/fpubh.2024.1345244. eCollection 2024.
- Results publication: PubMed 38655514Hernandez-Martinez J, Ramos-Espinoza F, Munoz-Vasquez C, Guzman-Munoz E, Herrera-Valenzuela T, Branco BHM, Castillo-Cerda M, Valdes-Badilla P. Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis. Front Public Health. 2024 Apr 9;12:1250299. doi: 10.3389/fpubh.2024.1250299. eCollection 2024.
- Results publication: PubMed 26974212Taylor LM, Kerse N, Frakking T, Maddison R. Active Video Games for Improving Physical Performance Measures in Older People: A Meta-analysis. J Geriatr Phys Ther. 2018 Apr/Jun;41(2):108-123. doi: 10.1519/JPT.0000000000000078.
- Results publication: PubMed 34935178Suleiman-Martos N, Garcia-Lara R, Albendin-Garcia L, Romero-Bejar JL, Canadas-De La Fuente GA, Monsalve-Reyes C, Gomez-Urquiza JL. Effects of active video games on physical function in independent community-dwelling older adults: A systematic review and meta-analysis. J Adv Nurs. 2022 May;78(5):1228-1244. doi: 10.1111/jan.15138. Epub 2021 Dec 21.
- Derived from this study: PubMed 41415308Lillo-Urzua P, Ugarte-Llanten J, Carreno-Zilmann G, Vidal-Seguel N, Guede-Rojas F, Cuenca-Garcia M, Cigarroa I. E-ACTIVE AGING study protocol: Evaluating an exergame-based and multicomponent exercise program for community-dwelling older adults at risk of falling. Front Physiol. 2025 Dec 3;16:1691454. doi: 10.3389/fphys.2025.1691454. eCollection 2025.
- Individual participant dataSharing planned: No. The informed consent signed by participants does not include authorization to share individual data publicly or with third parties.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Paloma Lillo Urzúa, MSc principal investigator
Universidad Católica Silva Henríquez
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Exergame-Based Exercise + Conventional Physical Therapy and Conventional Physical Therapy in people with Risk of Falls, run by Universidad Catolica Silva Henriquez at 1 site in Chile.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 8 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: under way, not looking for participants, as of the sponsor's last update on 17 Jun 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Chile. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Risk of fall (time frame: Baseline and 12 weeks post-intervention). The study lists 6 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07024004, which also lists 5 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Jun 2025.