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Creative DramaCreative DramaNCT07039851

CreativeDrama and GamificationBased

A study testing Experimental in people with Creative Drama and Gamification, run by Saglik Bilimleri Universitesi at 1 site in Turkey (Türkiye).

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. Read more about this study

Who is it for?
Ages 10 to 12 yearsHealthy volunteers can take part
Conditions the study is for
Creative Drama, Gamification
What is being tested?
Experimental
Could I receive a placebo?
No, everyone receives an active treatment
How many people
50 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Oct 2025to 1 Oct 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 12 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Male and female students aged 10 to 12 years.
  • Enrolled in 5th or 6th grade at middle schools affiliated with the Istanbul Provincial Directorate of National Education.
  • Voluntary participation with parental consent.
  • Able to attend all sessions and actively participate in the educational activities.

Who cannot join

  • -

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Nur Bahar KURU AKTURK, Msc contact

05343266934

nurbaharkuru@gmail.com

Merve KOLCU, PhD contact

merve.kolcu@sbu.edu.tr

Turkey (Türkiye)1 site, 1 recruiting
  • University of Health Sciences

    Istanbul

    Nur Bahar KURU AKTÜRK, nurbaharkuru@arel.edu.tr

    Merve KOLCU, PhD, merve.kolcu@sbu.edu.tr

    Recruiting

Other trials in Turkey (Türkiye)

About this study

Official title: Creative Drama and Gamification-Based Educational Experience: Its Effect on Children's Nature Connectedness and Recycling Behaviors

The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. With the increasing environmental problems today, instilling environmental awareness in children at an early age and helping them establish a bond with nature is of great importance for a sustainable future. In this context, creative drama stands out as an effective method in shaping environmental attitudes, as it supports children's emotional development and enhances their ability to empathize. Gamification, on the other hand, is a pedagogical strategy that increases children's active participation in learning processes and boosts their motivation.

In the study, an experimental design will be used, and a group of students will participate in an educational program themed around nature and recycling, incorporating creative drama and gamification activities. At the end of the program, children's nature connectedness and recycling behaviors will be measured, and pre-test-post-test comparisons will be made. Nature connectedness is defined as an individual's perception of nature as a whole and seeing themselves as a part of that whole, and it is strongly associated with environmentally friendly behaviors. Recycling behaviors include individuals' voluntary efforts to separate and repurpose waste.

This study aims to reveal how creative and interactive learning methods influence children's environmental awareness and behaviors, and it seeks to contribute to the development of environmental education programs.

Read the detailed description

Research Design This study will be conducted using a quantitative research method within a randomized controlled experimental design, employing a pre-test and post-test approach.

Population and Sample The study population consists of students enrolled in the 5th and 6th grades of middle schools affiliated with the Istanbul Provincial Directorate of National Education. The experimental group will receive an educational program based on creative drama and gamification, while the control group will not receive any intervention during this period.

Being tested
Experimental
Keywords
Creative drama, Gamification, Nature connectedness, Recycling behaviors, Environmental education

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • ExperimentalOther

    Each session in the experimental group includes four phases:

    1. Warm-up (10 min): Students engage in ice-breakers and movement activities to relax and prepare mentally and physically.
    2. Games \& Activities (30 min): Drama and game-based tasks related to nature and recycling promote experiential learning and teamwork.
    3. Improvisation (30 min): Students take part in role-plays and skits (e.g., acting as a tree or a recycled item) to build empathy and deepen their connection to environmental themes.
    4. Evaluation (20 min): Students reflect on their learning, share feelings, and receive feedback. Facilitators summarize key points and reinforce the session's goals.
Study groups in NCT07039851
Study groupRoleWhat they receive
ExperimentalExperimentalCreative drama and gamification sessions will be conducted under the guidance of a creative drama facilitator and will consist of four stages: Warm-up phase (10 minutes) Games and activities phase (30 minutes) Improvisation and creative participation phase (30 minutes) Evaluation and feedback phase (20 minutes) In each session, students will be divided into different groups of equal size to promote cooperation and interaction. The experimental group will receive training based on creative drama and gamification, while the control group will be taught using traditional instructional methods. Both groups will participate in two sessions, held once a week. The content of the training will be structured around the themes of nature connectedness and recycling behaviors, with each session lasting approximately 90 minutes.
Receives: Other: Experimental
No InterventionNo interventionThe control group will be taught the same topics using a traditional instructional method, without the use of creative drama or gamification elements.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Nature Connectedness Scale

    In this study, the Nature Connectedness Scale developed by Cheng and Monroe (2012) and adapted into Turkish by Alkış Küçükaydın (2024) will be used to measure children's emotional and cognitive levels of connectedness to nature. The scale consists of 16 items designed to assess children's relationships with nature across emotional, empathic, and responsibility dimensions.

    The instrument uses a five-point Likert scale: "Strongly Disagree", "Disagree", "Neutral", "Agree", and "Strongly Agree."

    Measured: 5 minutes

  2. The Recycling Scale for Middle School Students

    The Recycling Scale for Middle School Students consists of a structure with 15 items grouped under three factors. However, one item was removed from the scale due to its standardized regression weight falling below 0.5, and Confirmatory Factor Analysis (CFA) was conducted again. As a result, the final version of the scale was confirmed to include 14 items under three dimensions: awareness, behavior, and attitude. The reliability of the scale was determined using Cronbach's Alpha, yielding a value of 0.856, indicating high internal consistency.

    Measured: 5 minutes

  3. Demographic Information Form

    The Demographic Information Form developed by the researcher will be used to collect participants' demographic characteristics and basic information regarding their environmental attitudes. This form consists of 14 questions in total. In addition to demographic data such as participants' gender, grade level, age, and parents' educational background, the form includes items about participation in school activities related to nature and the environment, use of recycling bins at home, attitudes toward spending time in nature, knowledge levels about environmental and recycling issues, types of materials separated for recycling at home, frequency of time spent in nature, emotions felt when recycling is not practiced, family recycling habits, and interest in acquiring information about nature and environmental topics.

    The study data will be collected from selected middle schools affiliated with the Istanbul Directorate of National Education.

    Measured: 5 minutes

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Jun 2025
  2. Study start1 Oct 2025 (estimated)
  3. Primary completion1 Oct 2026 (estimated)
  4. Study completion1 Oct 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
50 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07039851
Sponsor's protocol ID
2025/06
Acronym
Creative Drama
Status last verified
Jun 2025
First submitted
18 Jun 2025
Last updated
26 Jun 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Experimental in people with Creative Drama and Gamification, run by Saglik Bilimleri Universitesi at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 26 Jun 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Nur Bahar KURU AKTURK, Msc (05343266934, nurbaharkuru@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Nature Connectedness Scale (time frame: 5 minutes). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Jun 2025.

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