Creative DramaCreative DramaNCT07039851
CreativeDrama and GamificationBased
A study testing Experimental in people with Creative Drama and Gamification, run by Saglik Bilimleri Universitesi at 1 site in Turkey (Türkiye).
Trial summary
The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. Read more about this study
- Who is it for?
- Ages 10 to 12 yearsHealthy volunteers can take part
- Conditions the study is for
- Creative Drama, Gamification
- What is being tested?
- Experimental
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 50 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 1 Oct 2025to 1 Oct 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 10 to 12 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- Male and female students aged 10 to 12 years.
- Enrolled in 5th or 6th grade at middle schools affiliated with the Istanbul Provincial Directorate of National Education.
- Voluntary participation with parental consent.
- Able to attend all sessions and actively participate in the educational activities.
Who cannot join
- -
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Merve KOLCU, PhD contact
Turkey (Türkiye)1 site, 1 recruiting
- Recruiting
University of Health Sciences
Istanbul
Nur Bahar KURU AKTÜRK, nurbaharkuru@arel.edu.tr
Merve KOLCU, PhD, merve.kolcu@sbu.edu.tr
About this study
Official title: Creative Drama and Gamification-Based Educational Experience: Its Effect on Children's Nature Connectedness and Recycling Behaviors
The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. With the increasing environmental problems today, instilling environmental awareness in children at an early age and helping them establish a bond with nature is of great importance for a sustainable future. In this context, creative drama stands out as an effective method in shaping environmental attitudes, as it supports children's emotional development and enhances their ability to empathize. Gamification, on the other hand, is a pedagogical strategy that increases children's active participation in learning processes and boosts their motivation.
In the study, an experimental design will be used, and a group of students will participate in an educational program themed around nature and recycling, incorporating creative drama and gamification activities. At the end of the program, children's nature connectedness and recycling behaviors will be measured, and pre-test-post-test comparisons will be made. Nature connectedness is defined as an individual's perception of nature as a whole and seeing themselves as a part of that whole, and it is strongly associated with environmentally friendly behaviors. Recycling behaviors include individuals' voluntary efforts to separate and repurpose waste.
This study aims to reveal how creative and interactive learning methods influence children's environmental awareness and behaviors, and it seeks to contribute to the development of environmental education programs.
Read the detailed description
Research Design This study will be conducted using a quantitative research method within a randomized controlled experimental design, employing a pre-test and post-test approach.
Population and Sample The study population consists of students enrolled in the 5th and 6th grades of middle schools affiliated with the Istanbul Provincial Directorate of National Education. The experimental group will receive an educational program based on creative drama and gamification, while the control group will not receive any intervention during this period.
- Conditions
- Creative Drama, Gamification
- Being tested
- Experimental
- Keywords
- Creative drama, Gamification, Nature connectedness, Recycling behaviors, Environmental education
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
ExperimentalOther
Each session in the experimental group includes four phases:
- Warm-up (10 min): Students engage in ice-breakers and movement activities to relax and prepare mentally and physically.
- Games \& Activities (30 min): Drama and game-based tasks related to nature and recycling promote experiential learning and teamwork.
- Improvisation (30 min): Students take part in role-plays and skits (e.g., acting as a tree or a recycled item) to build empathy and deepen their connection to environmental themes.
- Evaluation (20 min): Students reflect on their learning, share feelings, and receive feedback. Facilitators summarize key points and reinforce the session's goals.
| Study group | Role | What they receive |
|---|---|---|
| Experimental | Experimental | Creative drama and gamification sessions will be conducted under the guidance of a creative drama facilitator and will consist of four stages:
Warm-up phase (10 minutes)
Games and activities phase (30 minutes)
Improvisation and creative participation phase (30 minutes)
Evaluation and feedback phase (20 minutes)
In each session, students will be divided into different groups of equal size to promote cooperation and interaction.
The experimental group will receive training based on creative drama and gamification, while the control group will be taught using traditional instructional methods. Both groups will participate in two sessions, held once a week.
The content of the training will be structured around the themes of nature connectedness and recycling behaviors, with each session lasting approximately 90 minutes. Receives: Other: Experimental |
| No Intervention | No intervention | The control group will be taught the same topics using a traditional instructional method, without the use of creative drama or gamification elements. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Nature Connectedness Scale
In this study, the Nature Connectedness Scale developed by Cheng and Monroe (2012) and adapted into Turkish by Alkış Küçükaydın (2024) will be used to measure children's emotional and cognitive levels of connectedness to nature. The scale consists of 16 items designed to assess children's relationships with nature across emotional, empathic, and responsibility dimensions.
The instrument uses a five-point Likert scale: "Strongly Disagree", "Disagree", "Neutral", "Agree", and "Strongly Agree."
Measured: 5 minutes
The Recycling Scale for Middle School Students
The Recycling Scale for Middle School Students consists of a structure with 15 items grouped under three factors. However, one item was removed from the scale due to its standardized regression weight falling below 0.5, and Confirmatory Factor Analysis (CFA) was conducted again. As a result, the final version of the scale was confirmed to include 14 items under three dimensions: awareness, behavior, and attitude. The reliability of the scale was determined using Cronbach's Alpha, yielding a value of 0.856, indicating high internal consistency.
Measured: 5 minutes
Demographic Information Form
The Demographic Information Form developed by the researcher will be used to collect participants' demographic characteristics and basic information regarding their environmental attitudes. This form consists of 14 questions in total. In addition to demographic data such as participants' gender, grade level, age, and parents' educational background, the form includes items about participation in school activities related to nature and the environment, use of recycling bins at home, attitudes toward spending time in nature, knowledge levels about environmental and recycling issues, types of materials separated for recycling at home, frequency of time spent in nature, emotions felt when recycling is not practiced, family recycling habits, and interest in acquiring information about nature and environmental topics.
The study data will be collected from selected middle schools affiliated with the Istanbul Directorate of National Education.
Measured: 5 minutes
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted26 Jun 2025
- Study start1 Oct 2025 (estimated)
- Primary completion1 Oct 2026 (estimated)
- Study completion1 Oct 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Creative DramaStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 50 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Saglik Bilimleri Universitesi
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Merve Kolcu, Saglik Bilimleri Universitesi
- Investigators
- Merve KOLCU, PhD, Principal investigator, merve.kolcu@sbu.edu.trAydan YILMAZ, Msc, Study chair, aydan.yilmaz@sbu.edu.tr
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07039851
- Sponsor's protocol ID
- 2025/06
- Acronym
- Creative Drama
- Status last verified
- Jun 2025
- First submitted
- 18 Jun 2025
- Last updated
- 26 Jun 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 26 Jun 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Creative Drama and Gamification-Based Educational Experience: Its Effect on Children's Nature Connectedness and Recycling Behaviors
- ClinicalTrials.gov ID
- NCT07039851
- Acronym / sponsor ID
- Creative Drama / 2025/06
- Conditions
- Creative Drama, Gamification
- Keywords
- Creative drama, Gamification, Nature connectedness, Recycling behaviors, Environmental education
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 50 participants (estimated)
- Lead sponsor
- Saglik Bilimleri UniversitesiUniversity, hospital or other
- Study start
- 1 Oct 2025 (estimated)
- Primary completion
- 1 Oct 2026 (estimated)
- Study completion
- 1 Oct 2026 (estimated)
- First posted
- 26 Jun 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. With the increasing environmental problems today, instilling environmental awareness in children at an early age and helping them establish a bond with nature is of great importance for a sustainable future. In this context, creative drama stands out as an effective method in shaping environmental attitudes, as it supports children's emotional development and enhances their ability to empathize. Gamification, on the other hand, is a pedagogical strategy that increases children's active participation in learning processes and boosts their motivation.
In the study, an experimental design will be used, and a group of students will participate in an educational program themed around nature and recycling, incorporating creative drama and gamification activities. At the end of the program, children's nature connectedness and recycling behaviors will be measured, and pre-test-post-test comparisons will be made. Nature connectedness is defined as an individual's perception of nature as a whole and seeing themselves as a part of that whole, and it is strongly associated with environmentally friendly behaviors. Recycling behaviors include individuals' voluntary efforts to separate and repurpose waste.
This study aims to reveal how creative and interactive learning methods influence children's environmental awareness and behaviors, and it seeks to contribute to the development of environmental education programs.
Detailed description
Research Design This study will be conducted using a quantitative research method within a randomized controlled experimental design, employing a pre-test and post-test approach.
Population and Sample The study population consists of students enrolled in the 5th and 6th grades of middle schools affiliated with the Istanbul Provincial Directorate of National Education. The experimental group will receive an educational program based on creative drama and gamification, while the control group will not receive any intervention during this period.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Experimental | Experimental | Other: ExperimentalCreative drama and gamification sessions will be conducted under the guidance of a creative drama facilitator and will consist of four stages: Warm-up phase (10 minutes) Games and activities phase (30 minutes) Improvisation and creative participation phase (30 minutes) Evaluation and feedback phase (20 minutes) In each session, students will be divided into different groups of equal size to promote cooperation and interaction. The experimental group will receive training based on creative drama and gamification, while the control group will be taught using traditional instructional methods. Both groups will participate in two sessions, held once a week. The content of the training will be structured around the themes of nature connectedness and recycling behaviors, with each session lasting approximately 90 minutes. |
| No Intervention | No intervention | –The control group will be taught the same topics using a traditional instructional method, without the use of creative drama or gamification elements. |
Who may qualify
- Ages
- 10 to 12 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (4 listed)
- Male and female students aged 10 to 12 years.
- Enrolled in 5th or 6th grade at middle schools affiliated with the Istanbul Provincial Directorate of National Education.
- Voluntary participation with parental consent.
- Able to attend all sessions and actively participate in the educational activities.
Key exclusion criteria (1 listed)
- -
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| ExperimentalEach session in the experimental group includes four phases: 1. Warm-up (10 min): Students engage in ice-breakers and movement activities to relax and prepare mentally and physically. 2. Games \& Activities (30 min): Drama and game-based tasks related to nature and recycling promote experiential learning and teamwork. 3. Improvisation (30 min): Students take part in role-plays and skits (e.g., acting as a tree or a recycled item) to build empathy and deepen their connection to environmental themes. 4. Evaluation (20 min): Students reflect on their learning, share feelings, and receive feedback. Facilitators summarize key points and reinforce the session's goals. | Other | Experimental |
Primary outcome
Nature Connectedness Scale
Time frame: 5 minutes
In this study, the Nature Connectedness Scale developed by Cheng and Monroe (2012) and adapted into Turkish by Alkış Küçükaydın (2024) will be used to measure children's emotional and cognitive levels of connectedness to nature. The scale consists of 16 items designed to assess children's relationships with nature across emotional, empathic, and responsibility dimensions. The instrument uses a five-point Likert scale: "Strongly Disagree", "Disagree", "Neutral", "Agree", and "Strongly Agree."
The Recycling Scale for Middle School Students
Time frame: 5 minutes
The Recycling Scale for Middle School Students consists of a structure with 15 items grouped under three factors. However, one item was removed from the scale due to its standardized regression weight falling below 0.5, and Confirmatory Factor Analysis (CFA) was conducted again. As a result, the final version of the scale was confirmed to include 14 items under three dimensions: awareness, behavior, and attitude. The reliability of the scale was determined using Cronbach's Alpha, yielding a value of 0.856, indicating high internal consistency.
Demographic Information Form
Time frame: 5 minutes
The Demographic Information Form developed by the researcher will be used to collect participants' demographic characteristics and basic information regarding their environmental attitudes. This form consists of 14 questions in total. In addition to demographic data such as participants' gender, grade level, age, and parents' educational background, the form includes items about participation in school activities related to nature and the environment, use of recycling bins at home, attitudes toward spending time in nature, knowledge levels about environmental and recycling issues, types of materials separated for recycling at home, frequency of time spent in nature, emotions felt when recycling is not practiced, family recycling habits, and interest in acquiring information about nature and environmental topics. The study data will be collected from selected middle schools affiliated with the Istanbul Directorate of National Education.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 26 Jun 2025.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Merve KOLCU, PhD contact
Merve KOLCU, PhD principal investigator
merve.kolcu@sbu.edu.tr
Aydan YILMAZ, Msc study chair
aydan.yilmaz@sbu.edu.tr
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Experimental in people with Creative Drama and Gamification, run by Saglik Bilimleri Universitesi at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 26 Jun 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Nur Bahar KURU AKTURK, Msc (05343266934, nurbaharkuru@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Nature Connectedness Scale (time frame: 5 minutes). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Jun 2025.