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RelaxationVRrelaxBFNCT07064629

Training of Relaxation Breathing in Virtual Reality Using Biofeedback: Comparison Study

A study testing Relaxation in virtual reality with biofeedback. and Relaxation in virtual reality without biofeedback in people with Relaxation and Anxiety Disorders, run by National Institute of Mental Health, Czech Republic at 1 site in Czechia.

Enrolling by invitation

Enrolling by invitation. The study team selects and invites participants, usually from an existing group of patients.

Sites and contacts
Official record
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Trial summary

This study aims to evaluate the effectiveness of a VR-based relaxation breathing training with biofeedback compared to a non-biofeedback version in patients with anxiety disorders. Read more about this study

Who is it for?
Ages 18 to 65 years
What is being tested?
Relaxation in virtual reality with biofeedback. and Relaxation in virtual reality without biofeedback
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteCzechia
Study dates
21 Jan 2025to 30 Dec 2025
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 65 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • patients with Anxiety disorders

Who cannot join

  • severe neurological disease (e.g. epilepsia)
  • psychiatric disorders other then Anxiety disorder
  • serious somatic disease

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Czechia1 site
  • National Institute of Mental Health

    Klecany, Czech Republic, 250 67

Other trials in Czechia

About this study

Official title: DigiWell - Relaxation Breathing in Virtual Reality Using Biofeedback

This study aims to evaluate the effectiveness of a VR-based relaxation breathing training with biofeedback compared to a non-biofeedback version in patients with anxiety disorders. The randomized controlled trial will include at least 30 participants (15 per group) diagnosed with an anxiety disorder (DSM-5 or ICD-10 criteria). The intervention will use BreezeTerraVR, a custom-built virtual reality (VR) application developed by VR research center team members at NIMH. This app provides training in deep relaxation breathing technique with or without biofeedback (BF - visual elements reflecting real-time breathing patterns measured via breathing belt) in a virtual nature environment. This study compares two subgroups of anxiety patients, both completing four 20-minute intervention sessions, two sessions with BF and two without BF (in randomized order).

This study will assess the feasibility of the VR intervention, estimate effect sizes, and provide preliminary insights into its impact on relaxation training in individuals with anxiety disorders.

This study is funded by the European Union's co-financed project "Research of Excellence on Digital Technologies and Wellbeing CZ.02.01.01/00/22_008/0004583."

Read the detailed description

This study evaluates the efficacy of a virtual reality (VR)-based relaxation intervention incorporating real-time respiratory biofeedback, delivered via a standalone Meta Quest 2 headset. This study uses a randomized crossover design in which all participants undergo two sessions of virtual reality (VR) relaxation with biofeedback, followed by two sessions without biofeedback, or vice versa. The order of conditions is randomized to control for order effects. The randomization is done via an online randomization tool.

The intervention utilizes a custom-developed application-BreezeTerraVR-designed by the research team at the Center for Virtual Reality Research in Mental Health and Neuroscience, part of the National Institute of Mental Health (NIMH), Czech Republic. BreezeTerraVR is a structured and modifiable VR application specifically built to facilitate training in slow-paced, rhythmic breathing, allowing flexible adjustments to the inhalation, exhalation, and breath-hold phases according to research needs or participant abilities.

The virtual environment represents a calming natural meadow, surrounded by trees. Participants are immersed in this nature scene and guided to practice square (box) breathing, consisting of 4 seconds inhale, 4 seconds hold, 4 seconds exhale, and 4 seconds hold. The target breathing rhythm is visualized through a colored mist moving between two concentric mushroom-shaped circles in the visual field.

Two distinct biofeedback modalities are integrated into the VR experience for the intervention condition with BF:

  1. Real-time biofeedback is represented by an animated deer walking in front of the user. The deer's exhalation is visualized with visible steam from its nostrils, mirroring the participant's actual breathing rhythm as measured by a Go Direct® Respiration Belt (Vernier).
  2. Targeted biofeedback is represented by a tree located at the center of the mushroom circle. This tree dynamically grows or shrinks depending on how closely the participant's breathing matches the set rhythm. The feedback difficulty can be adjusted to four levels (0-3), the study protocol applied Level 2 (moderate): Accurate rhythm required for growth; the tree can shrink if the breathing is out of a given rhythm.

In the control condition (Intervention 2), participants engage with the same VR environment and breathing pattern but without biofeedback elements: the deer and the tree are not present. Visual and auditory guidance is still provided via the mist and voice instructions, but there is no adaptive feedback.

All recruited participants sign an Informed consent to participate in the study.

The study duration is three weeks with 4 relaxation sessions in total. The participants complete two VR relaxations per week (e.g.Tuesdays and Thursdays). After the first week of interventions, a one-week break is implemented. The third week the same protocol with two additional sessions is completed. This means the participants complete one of the interventions (conditions) in the first week and the other intervention in the third week.

Each study session takes no longer than 25 minutes per participant. Each of the 4 sessions includes a pre-intervention baseline assessment, a standardized VR breathing session (5 minutes duration) with 3 additional minutes before and 3 minutes after the relaxation spent in the VR environment to measure the pre/post respiratory rate, and a post-intervention assessment. The participants complete the given questionnaires on tablets or computers.

The primary outcomes measured before and after each session include:

  • Subjective change in anxiety
  • Self-reported relaxation state
  • Objective physiological change in respiratory rate (measured for 3 minutes before and after the relaxation).

Secondary outcomes completed only once, immediately after the final Session 4, include the sense of presence and cybersickness measures.

Data will be analyzed using appropriate statistical methods based on sample size and distribution characteristics. Parametric or non-parametric tests (e.g., t-tests, ANOVA, LLM, Mann-Whitney U, or Wilcoxon signed-rank tests) will be used to evaluate within- and between-group differences in anxiety reduction, relaxation level, and physiological measures. Additional analyses may explore interactions between biofeedback accuracy, presence, and outcome effectiveness.

Being tested
Relaxation in virtual reality with biofeedback., Relaxation in virtual reality without biofeedback
Keywords
Virtual reality, relaxation, breathing techniques, anxiety disorders, biofeedback
Medical subject headings
Anxiety Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Relaxation in virtual reality with biofeedback.Behavioural

    Also called withBF

    In this intervention, biofeedback is provided based on the respiratory rate measured by a Vernier Go respiration belt. This belt sends signals (respiratory effort) to the application that calculates the level of synchronisation and gives the visual biofeedback in two forms: 1) a deer simultanously breathing with the participant (realtime biofeedback, present in the initial phase only), 2) a growing tree - if breathing is regulated following a given rhytm, a growing tree is giving the targeted biofeedback.

  • Relaxation in virtual reality without biofeedbackBehavioural

    Also called withoutBF

    In this control intervention, participants' respiratory rate is still being measured by the respiratory belt VernierGo; however, they are not receiving any visual biofeedback inside the virtual relaxation application (no deer is present, the tree is constantly growing regardless of the breathing pattern of the participant).

Study groups in NCT07064629
Study groupRoleWhat they receive
Virtual reality relaxation breathing with/without biofeedbackExperimentalIntervention group 1: use of VR application for relaxation breathing in the first two sessions with biofeedback, followed by two sessions without biofeedback.
Receives: Behavioral: Relaxation in virtual reality with biofeedback.; Behavioral: Relaxation in virtual reality without biofeedback
Virtual reality relaxation breathing without/with biofeedbackActive comparatorIntervention group 2: use of VR application for relaxation breathing in the first two sessions without biofeedback, followed by two sessions with biofeedback.
Receives: Behavioral: Relaxation in virtual reality with biofeedback.; Behavioral: Relaxation in virtual reality without biofeedback

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Respiratory rate

    Data from the breathing pattern (respiration effort and respiration rate) measured at the baseline before the beginning of the relaxation, during the relaxation, and a period after the relaxation. The measure is repeated in each session 1-4.

    Measured: - baseline/pre-intervention (for 3 minutes) - during the intervention (for 5 minutes) - immediately after the intervention (for 3 minutes)

  2. Acute symptoms of anxiety

    Using the short version of the State-Trait Anxiety Inventory (STAI-6) questionnaire, measures of acute anxiety symptoms before and after each relaxation session (sessions 1-4). Higher scores indicate higher anxiety. The lowest possible score is 6 (minimum anxiety), and the highest is 24 (maximum anxiety).

    Measured: - baseline/pre-intervention (before each session) - and immediately after the intervention (after each session)

  3. State of relaxation

    With the Relaxation State Questionnaire (RSQ), measured before and after each relaxation session (sessions 1-4). Higher scores imply higher subjective perception of being relaxed. The lowest possible score is 10 (the least relaxed), and the highest is 50 (maximum relaxation).

    Measured: - Baseline/pre-intervention (each session) - and immediately after the intervention (each session).

Secondary outcomes (2)
  1. Simulator sickness

    With the Simulation Sickness Questionnaire (SSQ), the potential cybersickness symptoms are measured. Higher scores indicate higher cybersickness. The total score is the sum of subscores from all 16 items and can range from 0 (no symptoms) to 48 (highest symptom intensity).

    Measured: Immediately after finishing the final intervention session (Session 4).

  2. Sense of presence

    With the iGroup Presence Questionnaire (IPQ), we measure the perceived ability to be immersed in the virtual environment. The total IPQ score is calculated by averaging the responses to all 14 items on the questionnaire. The lowest possible mean score is -3, while the highest mean score is 3. Higher scores indicate a higher sense of presence.

    Measured: Immediately after finishing the final intervention session (Session 4).

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Jul 2025
  2. Study start21 Jan 2025
  3. Primary completion30 Dec 2025 (estimated)
  4. Study completion30 Dec 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07064629
Sponsor's protocol ID
DigiWell_Relax_01
Other IDs
CZ.02.01.01/00/22_008/0004583
Acronym
VRrelaxBF
Status last verified
Jul 2025
First submitted
13 Jun 2025
Last updated
18 Jul 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: IPD (primary outcome measures) that underlie results in a publication.

Questions about this trial

What is this clinical trial studying?

A study testing Relaxation in virtual reality with biofeedback. and Relaxation in virtual reality without biofeedback in people with Relaxation and Anxiety Disorders, run by National Institute of Mental Health, Czech Republic at 1 site in Czechia.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: enrolling by invitation, as of the sponsor's last update on 18 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Czechia. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Respiratory rate (time frame: - baseline/pre-intervention (for 3 minutes) - during the intervention (for 5 minutes) - immediately after the intervention (for 3 minutes)). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Jul 2025.

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