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AzTrials

StressVR-ICU Nurse SNCT07097519

Effects of Virtual Reality on Anxiety, Stress, and Work Performance in ICU Nurses

A study testing Immersive Virtual Reality (IVR) in people with Stress and Performance, run by Istanbul University - Cerrahpasa at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Intensive care unit (ICU) nurses often experience high levels of stress and anxiety due to the emotional demands of caring for critically ill patients. These psychological burdens can negatively affect their job performance and the quality of care they provide. Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
Conditions the study is for
Stress, Performance, Immersive Virtual Reality
What is being tested?
Immersive Virtual Reality (IVR)
Could I receive a placebo?
No, everyone receives an active treatment
How many people
13 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Mar 2025to 31 May 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • Willing to voluntarily participate in the study
  • Currently employed as a nurse in the Anesthesia and Reanimation Intensive Care Unit
  • Has been working in the unit for at least 3 months
  • Able and available to use the virtual reality (VR) application for a minimum of 10 minutes per day
  • Willing to use the VR application on 8 to 16 clinical workdays during the 8-week intervention period

Who cannot join

  • Any condition that prevents communication, completing questionnaires, or participating in measurements
  • Physical limitations that prevent movement (e.g., amputation, joint restriction)
  • Health problems that interfere with VR use, including chronic pain, hearing or vision loss, migraine, vertigo, nausea, epilepsy, claustrophobia, head injuries, or psychiatric treatment

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Oncology Hospital

    Ankara, Yenimahalle

Other trials in Turkey (Türkiye)

About this study

Official title: Effects on Anxiety, Stress, and Work Performance of Intensive Care Nurses Using an Immersive Virtual Reality Application

Intensive care unit (ICU) nurses often experience high levels of stress and anxiety due to the emotional demands of caring for critically ill patients. These psychological burdens can negatively affect their job performance and the quality of care they provide. Recent studies suggest that immersive virtual reality (IVR) technology may help reduce stress and improve professional performance among healthcare workers. However, no study to date has specifically evaluated the effects of IVR on ICU nurses' anxiety, stress, and job performance.

This study aims to evaluate whether an IVR application can reduce anxiety and stress levels while enhancing the job performance of ICU nurses. By introducing a clinical intervention based on virtual reality, the research seeks to explore its potential as a practical tool in improving nurses' well-being and work effectiveness in high-pressure environments. The findings will contribute to understanding the clinical applicability of IVR as a stress-reduction and performance-enhancement method in intensive care settings.

Read the detailed description

This study investigates the impact of an immersive virtual reality (IVR) intervention on the anxiety, stress, and professional performance of registered nurses working in intensive care units (ICUs). ICU nurses frequently face emotionally demanding situations, including end-of-life care, which can lead to elevated stress and anxiety levels. These psychological challenges have been associated with decreased job performance and compromised quality of patient care.

Technological innovations, particularly in virtual reality, offer promising solutions for mental health support and professional development in healthcare. IVR has been used successfully in various healthcare settings to reduce stress, improve coping strategies, and enhance performance. Despite this, no study has yet specifically examined its effect on ICU nurses.

In this randomized controlled trial, participants will be assigned to either an intervention group using the IVR application or a control group receiving standard care. The IVR experience is designed to promote relaxation, reduce psychological strain, and reinforce professional competencies through immersive scenarios. Outcome measures will include validated scales for anxiety, stress, and job performance, collected before and after the intervention.

The ultimate goal of this study is to assess the clinical applicability of IVR technology in supporting ICU nurses' mental well-being and work performance, offering a novel approach to workforce resilience in critical care settings.

Being tested
Immersive Virtual Reality (IVR)
Keywords
Job Performance, Immersive Virtual Reality, Intensive Care Nursing

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive Virtual Reality (IVR)Other

    This intervention involves the use of a high-end immersive virtual reality (IVR) application through the Oculus Quest 2 headset. Nurses participate in a rhythm-based exergame, Beat Saber, for at least 10 minutes per session, during 8-16 clinical shifts over an 8-week period. The game engages users in physical movement to music, requiring whole-body coordination and providing visual, auditory, and haptic feedback. The intervention aims to reduce stress and anxiety and enhance job performance among ICU nurses by providing an immersive, engaging, and therapeutic experience within the clinical environment.

Study groups in NCT07097519
Study groupRoleWhat they receive
Immersive Virtual Reality Intervention for ICU NursesExperimentalParticipants in this arm are registered nurses working in an intensive care unit who receive an immersive virtual reality (IVR) intervention. The intervention involves the use of a VR exergame (Beat Saber) through Oculus Quest 2 headsets. Nurses engage in VR sessions for a minimum of 10 minutes per day across 8-16 clinical workdays over an 8-week period. The intervention is designed to reduce anxiety and stress levels and enhance job performance. Outcome measures include anxiety, stress, individual job performance, and satisfaction ratings collected pre- and post-intervention.
Receives: Other: Immersive Virtual Reality (IVR)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Job Performance Measured by the Individual Work Performance Scale

    Job performance will be assessed using the Turkish version of the Individual Work Performance Scale adapted by Köroğlu Kaba \& Öztürk (2021). The 14-item scale includes 3 subscales: Task Performance (5 items), Contextual Performance (6 items), and Counterproductive Work Behavior (3 items, reverse-coded). Items are rated on a 5-point Likert scale from 1 (Rarely) to 5 (Always). Higher scores indicate better performance. The internal consistency of the total scale is reported as 0.80.

    Measured: From enrollment to the end of treatment at 8 weeks

Secondary outcomes (2)
  1. Change in Anxiety Level

    Anxiety levels will be measured using the Spielberger State Anxiety Scale (STAI-State), a validated 20-item self-report questionnaire. The scale evaluates how participants feel at a specific moment, with scores ranging from 20 to 80. Higher scores indicate higher anxiety. The primary analysis will compare pre- and post-intervention scores to evaluate the effect of the immersive virtual reality (IVR) application on anxiety reduction among ICU nurses.

    Measured: Before and after each VR session, from enrollment to the end of treatment at 8 weeks

  2. Change in Anxiety Levels Measured by the Spielberger State Anxiety Scale

    Anxiety levels will be assessed using the Turkish version of the Spielberger State Anxiety Scale (STAI-State), a 20-item self-report scale that measures how the participant feels in a specific moment. Each item is scored from 1 (Not at all) to 4 (Very much so), with total scores ranging from 20 to 80. Higher scores indicate greater anxiety. The scale has high internal consistency (KR-20: 0.94-0.96). It will be administered on the first and last day of the intervention.

    Measured: From enrollment to the end of treatment at 8 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted31 Jul 2025
  2. Study start1 Mar 2025
  3. Primary completion31 May 2025
  4. Study completion31 May 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Not applicable
Intervention model
Single group
Model description
This study uses a single-group, prospective, interventional, pre-test-post-test design. All participants receive the same immersive virtual reality (IVR) intervention without a comparison or control group. The intervention consists of regular use of a commercially available VR exergame (Beat Saber) for a minimum of 10 minutes per session over an 8-week period. Measurements are taken at three time points (baseline, mid-intervention, and post-intervention) using validated scales for anxiety, stress, job performance, and satisfaction. This model allows assessment of within-subject changes over time in response to the VR-based stress management and performance-enhancement intervention.
Masking
None (open label)
Enrolment
13 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07097519
Sponsor's protocol ID
2025-292
Acronym
VR-ICU Nurse S
Status last verified
Jul 2025
First submitted
25 Jul 2025
Last updated
31 Jul 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data (IPD) will not be shared in order to maintain participant confidentiality and comply with institutional data protection policies. The data include sensitive psychological and professional information collected from ICU nurses, which could pose privacy risks if shared.

Questions about this trial

What is this clinical trial studying?

A study testing Immersive Virtual Reality (IVR) in people with Stress and Performance, run by Istanbul University - Cerrahpasa at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 31 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Job Performance Measured by the Individual Work Performance Scale (time frame: From enrollment to the end of treatment at 8 weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 31 Jul 2025.

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