Cardiopulmonary Resuscitation (CPR)NCT07167303
Virtual Reality Application in Basic Life Support Practices
A study testing VR Training) and Traditional Training in people with Cardiopulmonary Resuscitation (CPR) and Nursing Education Research, run by Ege University at 1 site in Turkey (Türkiye).
Trial summary
Introduction: This study investigates the effect of virtual reality (VR)-based training methods on the acquisition of cardiopulmonary resuscitation (CPR) skills and user attitudes within the framework of Kolb's Experiential Learning Model. Read more about this study
- Who is it for?
- Ages 18 to 85 yearsHealthy volunteers can take part
- Conditions the study is for
- Cardiopulmonary Resuscitation (CPR), Nursing Education Research, Virtual Reality
- What is being tested?
- VR Training) and Traditional Training
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 60 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 11 Dec 2024to 11 Aug 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 85 years
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Ability to use virtual reality (VR) glasses Being an emergency room nurse or an intensive care nurse
Who cannot join
- Having difficulty in communication
Trial locations and contacts
1 site in 1 country.
About this study
Official title: The Effect of Scenario-Based Gamified Virtual Reality Application on Nurses' Knowledge Level in Basic Life Support Practices: A Randomized Controlled Trial
Introduction: This study investigates the effect of virtual reality (VR)-based training methods on the acquisition of cardiopulmonary resuscitation (CPR) skills and user attitudes within the framework of Kolb's Experiential Learning Model.
Methods: A randomized controlled trial was conducted between December 11, 2024, and August 11, 2025, with 60 nurses (30 in the experimental group and 30 in the control group) working in emergency and intensive care units. The experimental group practiced an interactive CPR scenario using VR headsets, while the control group received CPR training through traditional methods. Data were collected using a descriptive information form, a knowledge test, and the Virtual Reality Attitude Scale. The knowledge test, prepared in accordance with the American Heart Association (AHA) standards, was administered as a pre-test, post-test, and follow-up test two weeks later. Additionally, the VR Satisfaction Scale was applied to the experimental group.
- Conditions
- Cardiopulmonary Resuscitation (CPR), Nursing Education Research, Virtual Reality, Randomized Controlled Trial
- Being tested
- VR Training), Traditional Training
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
VR Training)Other
Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes)
Traditional TrainingOther
Nurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin
| Study group | Role | What they receive |
|---|---|---|
| Intervention Group (VR Training): | Experimental | Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes) Receives: Other: VR Training) |
| Control Group (Traditional Training) | Active comparator | Nurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin (approximately 30 minutes). Receives: Other: Traditional Training |
What is being measured
The primary outcome is the main question the study is designed to answer.
Primary Outcome Measure Change in knowledge scores on Basic Life Support - Description: Knowledge level will be assessed using a BLS knowledge test prepared in accordance with American Heart Association standards. Sub-dimensions include Airwa
The 18-question form assesses five different competency areas: Basic Life Support, Airway and Breathing, Chest Compressions, Automatic External Defibrillator Use, and Communication with Continuity of CPR. For each question, nurses selected either "True" or "False," with a correct answer receiving 1 point and an incorrect answer receiving 0 points. The highest score is 18, and the lowest is 0.A higher score indicates a higher level of knowledge.
Measured: Pre-test (baseline), Post-test (immediately after intervention), and Two-week follow-up.
Secondary outcomes (1)
Secondary Outcomes Virtual Reality Attitude Scale - Measurement of participants' attitudes toward VR-based training. - Correlation between VR attitude scores and knowledge test scores (e.g., post-test and pre-post difference scores).
- Virtual Reality Attitude Scale
- Measurement of participants' attitudes toward VR-based training.
- Correlation between Virtual Reality Attitude Scale attitude scores and knowledge test scores (e.g., post-test and pre-post difference scores).
Possible scores range from 9 to 45, and there are no reverse items. A higher score indicates a stronger attitude toward virtual reality.
Measured: At baseline (pre-intervention), immediately post-intervention, and at 2 weeks follow-up
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted11 Sep 2025
- Study start11 Dec 2024
- Primary completion12 May 2025
- Study completion11 Aug 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Cardiopulmonary Resuscitation (CPR)Studies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 60 participants (actual)
Sponsor and investigators
- Lead sponsor
- Ege University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Duygu Akbas Uysal, Ege University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07167303
- Sponsor's protocol ID
- 1919
- Status last verified
- Aug 2025
- First submitted
- 26 Aug 2025
- Last updated
- 11 Sep 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Akbas Uysal D, Senuzun Aykar F, Ozel Cakir F. Effectiveness of a scenario-based gamified virtual reality training on nurses' basic life support knowledge: a randomized controlled trial. BMC Nurs. 2026 Jul 6. doi: 10.1186/s12912-026-05008-w. Online ahead of print.
PubMed 42410601
Study at a glance
From the registry record, last updated by the sponsor on 11 Sep 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Scenario-Based Gamified Virtual Reality Application on Nurses' Knowledge Level in Basic Life Support Practices: A Randomized Controlled Trial
- ClinicalTrials.gov ID
- NCT07167303
- Acronym / sponsor ID
- 1919
- Conditions
- Cardiopulmonary Resuscitation (CPR), Nursing Education Research, Virtual Reality, Randomized Controlled Trial
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 60 participants (actual)
- Lead sponsor
- Ege UniversityUniversity, hospital or other
- Study start
- 11 Dec 2024 (actual)
- Primary completion
- 12 May 2025 (actual)
- Study completion
- 11 Aug 2025 (actual)
- First posted
- 11 Sep 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Introduction: This study investigates the effect of virtual reality (VR)-based training methods on the acquisition of cardiopulmonary resuscitation (CPR) skills and user attitudes within the framework of Kolb's Experiential Learning Model.
Methods: A randomized controlled trial was conducted between December 11, 2024, and August 11, 2025, with 60 nurses (30 in the experimental group and 30 in the control group) working in emergency and intensive care units. The experimental group practiced an interactive CPR scenario using VR headsets, while the control group received CPR training through traditional methods. Data were collected using a descriptive information form, a knowledge test, and the Virtual Reality Attitude Scale. The knowledge test, prepared in accordance with the American Heart Association (AHA) standards, was administered as a pre-test, post-test, and follow-up test two weeks later. Additionally, the VR Satisfaction Scale was applied to the experimental group.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Intervention Group (VR Training): | Experimental | Other: VR Training)Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes) |
| Control Group (Traditional Training) | Active comparator | Other: Traditional TrainingNurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin (approximately 30 minutes). |
Who may qualify
- Ages
- 18 to 85 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (1 listed)
- Ability to use virtual reality (VR) glasses Being an emergency room nurse or an intensive care nurse
Key exclusion criteria (1 listed)
- Having difficulty in communication
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| VR Training)Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes) | Other | Intervention Group (VR Training): |
| Traditional TrainingNurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin | Other | Control Group (Traditional Training) |
Primary outcome
Primary Outcome Measure Change in knowledge scores on Basic Life Support - Description: Knowledge level will be assessed using a BLS knowledge test prepared in accordance with American Heart Association standards. Sub-dimensions include Airwa
Time frame: Pre-test (baseline), Post-test (immediately after intervention), and Two-week follow-up.
The 18-question form assesses five different competency areas: Basic Life Support, Airway and Breathing, Chest Compressions, Automatic External Defibrillator Use, and Communication with Continuity of CPR. For each question, nurses selected either "True" or "False," with a correct answer receiving 1 point and an incorrect answer receiving 0 points. The highest score is 18, and the lowest is 0.A higher score indicates a higher level of knowledge.
1 secondary outcome
Secondary Outcomes Virtual Reality Attitude Scale - Measurement of participants' attitudes toward VR-based training. - Correlation between VR attitude scores and knowledge test scores (e.g., post-test and pre-post difference scores).
Time frame: At baseline (pre-intervention), immediately post-intervention, and at 2 weeks follow-up
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 11 Sep 2025.
- Derived from this study: PubMed 42410601Akbas Uysal D, Senuzun Aykar F, Ozel Cakir F. Effectiveness of a scenario-based gamified virtual reality training on nurses' basic life support knowledge: a randomized controlled trial. BMC Nurs. 2026 Jul 6. doi: 10.1186/s12912-026-05008-w. Online ahead of print.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing VR Training) and Traditional Training in people with Cardiopulmonary Resuscitation (CPR) and Nursing Education Research, run by Ege University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 11 Sep 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Primary Outcome Measure Change in knowledge scores on Basic Life Support - Description: Knowledge level will be assessed using a BLS knowledge test prepared in accordance with American Heart Association standards. Sub-dimensions include Airwa (time frame: Pre-test (baseline), Post-test (immediately after intervention), and Two-week follow-up.). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07167303, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Sep 2025.