LiteracyNCT07209228
Haptics in Virtual Reality
A study testing Haptic-Integrated Interactive Virtual Reality Experience in people with Literacy and Literacy-language Intervention, run by University of Miami at 2 sites in United States.
Trial summary
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. Read more about this study
- Who is it for?
- Ages 6 years and olderHealthy volunteers can take part
- Conditions the study is for
- Literacy, Literacy-language Intervention, Haptics
- What is being tested?
- Haptic-Integrated Interactive Virtual Reality Experience
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 60 participants
- Where
- 2 sitesUnited States
- Study dates
- 1 Dec 2026to 28 Dec 2028
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 6 years and older
- All sexes
- Healthy volunteers accepted
- Child, Adult, Older adult
Who may be able to join
- Students from elementary to higher education;
- Students aged 6 years old and up.
Who cannot join
- Students with significant uncorrected vision;
- Students with significant hearing impairments;
- Students with severe cognitive conditions;
- Students with significant neurological conditions;
- Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.
Trial locations and contacts
2 sites in 1 country. Contact the study team or a site near you to ask about taking part.
United States2 sites, 2 recruiting
- Not yet recruiting
University of Miami
Coral Gables, Florida, 33146
Anna Queiroz, Ph.D., 305-284-3752, aqueiroz@miami.edu
Anna Queiroz, Ph.D.
- Recruiting
University of Miami
Coral Gables, Florida, 33146
Anna Queiroz, Ph.D., 305-284-3752, aqueiroz@miami.edu
About this study
Official title: Investigating the Role of Haptic Feedback in Virtual Reality Learning Environments for Literacy Acquisition
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
- Conditions
- Literacy, Literacy-language Intervention, Haptics
- Being tested
- Haptic-Integrated Interactive Virtual Reality Experience, Traditional Virtual Reality Experience (Hand Controllers)
- Keywords
- Virtual Reality, Literacy, Haptics, Education
- Medical subject headings
- Literacy
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Haptic-Integrated Interactive Virtual Reality ExperienceBehavioural
Participants will use haptic gloves to interact with the virtual reality experience
Traditional Virtual Reality Experience (Hand Controllers)Behavioural
Participants will use traditional hand controllers to interact with the virtual reality experience
| Study group | Role | What they receive |
|---|---|---|
| Haptics-integrated Interactive Virtual Reality | Experimental | Participants in this group will receive haptic feedback delivered through haptic gloves with integrated vibration monitors and finger tracking. Each session will last up to 10 minutes, and participants will go through up to 5 sessions Receives: Behavioral: Haptic-Integrated Interactive Virtual Reality Experience |
| Control Arm | Active comparator | Participants in this group will receive the Virtual Reality (VR) delivered through controllers with vibration-based feedback paired with visual and auditory cues, with hand movements. Each session will last up to 10 minutes, and participants will go through up to 5 sessions. Receives: Behavioral: Traditional Virtual Reality Experience (Hand Controllers) |
What is being measured
The primary outcome is the main question the study is designed to answer.
Literacy Task Performance
Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.
Measured: Immediately after the intervention session
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted6 Oct 2025
- Study start1 Dec 2026 (estimated)
- Primary completion23 Dec 2028 (estimated)
- Study completion28 Dec 2028 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for LiteracyStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Basic science
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 60 participants (estimated)
Sponsor and investigators
- Lead sponsor
- University of Miami
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Anna Queiroz, University of Miami
- Investigators
- Anna Queiroz, Ph.D., Principal investigator, University of Miami
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07209228
- Sponsor's protocol ID
- 20251020
- Status last verified
- Aug 2026
- First submitted
- 30 Sep 2025
- Last updated
- 17 Aug 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 17 Aug 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Investigating the Role of Haptic Feedback in Virtual Reality Learning Environments for Literacy Acquisition
- ClinicalTrials.gov ID
- NCT07209228
- Acronym / sponsor ID
- 20251020
- Conditions
- Literacy, Literacy-language Intervention, Haptics
- Keywords
- Virtual Reality, Literacy, Haptics, Education
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 60 participants (estimated)
- Lead sponsor
- University of MiamiUniversity, hospital or other
- Study start
- 1 Dec 2026 (estimated)
- Primary completion
- 23 Dec 2028 (estimated)
- Study completion
- 28 Dec 2028 (estimated)
- First posted
- 6 Oct 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
Study design
- Primary purpose
- Basic science
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Haptics-integrated Interactive Virtual Reality | Experimental | Behavioral: Haptic-Integrated Interactive Virtual Reality ExperienceParticipants in this group will receive haptic feedback delivered through haptic gloves with integrated vibration monitors and finger tracking. Each session will last up to 10 minutes, and participants will go through up to 5 sessions |
| Control Arm | Active comparator | Behavioral: Traditional Virtual Reality Experience (Hand Controllers)Participants in this group will receive the Virtual Reality (VR) delivered through controllers with vibration-based feedback paired with visual and auditory cues, with hand movements. Each session will last up to 10 minutes, and participants will go through up to 5 sessions. |
Who may qualify
- Ages
- 6 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult, Older adult
Key inclusion criteria (2 listed)
- Students from elementary to higher education;
- Students aged 6 years old and up.
Key exclusion criteria (5 listed)
- Students with significant uncorrected vision;
- Students with significant hearing impairments;
- Students with severe cognitive conditions;
- Students with significant neurological conditions;
- Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Haptic-Integrated Interactive Virtual Reality ExperienceParticipants will use haptic gloves to interact with the virtual reality experience | Behavioural | Haptics-integrated Interactive Virtual Reality |
| Traditional Virtual Reality Experience (Hand Controllers)Participants will use traditional hand controllers to interact with the virtual reality experience | Behavioural | Control Arm |
Primary outcome
Literacy Task Performance
Time frame: Immediately after the intervention session
Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 17 Aug 2026.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Anna Queiroz, Ph.D. principal investigator
University of Miami
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Haptic-Integrated Interactive Virtual Reality Experience in people with Literacy and Literacy-language Intervention, run by University of Miami at 2 sites in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 2 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 17 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Anna Queiroz, Ph.D. (305-284-3752, aqueiroz@miami.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Literacy Task Performance (time frame: Immediately after the intervention session). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Aug 2026.