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Vestibulo-Ocular ReflexNCT07211191

Comparison of Vestibulo-Ocular Reflex and Cognitive Functions in E-Athletes and Non-Athletes

An observational study of Vestibulo-Ocular Reflex and Esports Participation, run by Yusa Basoglu at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study aims to compare cognitive functions and functional vestibulo-ocular reflex (VOR) between e-athletes and non-athletes. Participants aged 17-27 years will complete the Stroop Test, Corsi Block-Tapping Test, and Functional Head Impulse Test (F-HIT) during a single baseline session. Read more about this study

Who is it for?
Ages 17 to 27 yearsHealthy volunteers can take part
How many people
36 participants
Where
1 siteTurkey (Türkiye)
Study dates
27 May 2021to 23 Sep 2021
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 17 to 27 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Study population: Healthy young adults (17-27 years), including 18 esports athletes and 18 age-matched non-athlete controls, recruited from a university esports center and surrounding community.

Who may be able to join

  • Age between 17 and 27 years
  • Normal or corrected-to-normal vision
  • Montreal Cognitive Assessment (MoCA) score within normal limits
  • No neurological or psychiatric disorder
  • No neck movement restriction
  • Ability to adapt to cognitive and vestibular tests
  • For e-athlete group: ≥4 years of esports experience and ≥20 hours per week of training
  • For control group: No prior competitive esports or organized sports training

Who cannot join

  • Hearing loss or tinnitus affecting functional performance
  • History of dizziness within the last 3 months
  • Active or diagnosed migraine with vestibular involvement
  • Benign paroxysmal positional vertigo (BPPV)
  • History of head trauma
  • Systemic or neurological diseases affecting cognitive or vestibular function
  • Visual impairments not corrected with glasses or lenses

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Istanbul Medipol University

    Istanbul, BEYKOZ, 34810

Other trials in Turkey (Türkiye)

About this study

Official title: Comparison of Functional Vestibulo-Ocular Reflex and Cognitive Functions in E-Athletes and Non-Athletes: A Cross-Sectional Case-Control Study

This study aims to compare cognitive functions and functional vestibulo-ocular reflex (VOR) between e-athletes and non-athletes. Participants aged 17-27 years will complete the Stroop Test, Corsi Block-Tapping Test, and Functional Head Impulse Test (F-HIT) during a single baseline session. Cognitive measures will include attention, response inhibition, and visuospatial memory, while F-HIT will assess dynamic gaze stability. The study uses a cross-sectional design to explore potential differences between groups. Findings are expected to provide preliminary evidence on whether competitive gaming is associated with cognitive advantages or vestibular adaptations.

Read the detailed description

Esports requires rapid visuomotor coordination, attentional control, and working memory. While traditional sports have been extensively studied in relation to cognitive and vestibular performance, limited evidence exists regarding esports. Some studies suggest that video gaming may improve executive function, visuospatial memory, and processing speed, whereas others have reported impairments in response inhibition. In addition, the potential effects of esports on vestibulo-ocular reflex (VOR) function, which is essential for gaze stability during head movements, remain largely unexplored.

This cross-sectional study is designed to compare cognitive and vestibular performance between esports athletes and non-athlete controls. Participants include young adults with and without at least four years of competitive gaming experience. Cognitive abilities are assessed with the Stroop Test, which measures selective attention, inhibition, and processing speed, and the Corsi Block-Tapping Test, which evaluates visuospatial short-term and working memory. Vestibular performance is assessed with the Functional Head Impulse Test (F-HIT), which measures dynamic visual accuracy during passive head impulses in horizontal and vertical planes.

The primary outcome is Stroop Test Part V completion time under interference conditions. Secondary outcomes include Stroop errors and corrections, forward and backward Corsi spans, and F-HIT percent correct answers. By integrating cognitive and vestibular assessments, this study aims to provide preliminary evidence on whether intensive esports participation is associated with cognitive advantages, vestibular adaptations, or both. The findings may contribute to a better understanding of the health and performance characteristics of esports athletes and guide the development of evidence-based training strategies.

Keywords
Esports, E-Athletes, Stroop Test, Corsi Block-Tapping Test, Functional Head Impulse Test (F-HIT), Dynamic Visual Acuity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

Study groups in NCT07211191
Study groupRoleWhat they receive
E-AthletesHealthy volunteers aged 17-27 years with at least 4 years of competitive esports experience and a minimum of 20 hours per week of training. All had normal or corrected-to-normal vision, normal Montreal Cognitive Assessment (MoCA) scores, and no neurological or psychiatric disorders or neck movement limitations. Participants were adaptable to cognitive and vestibular testing.
Non-Athlete ControlsHealthy volunteers aged 17-27 years with no prior competitive esports or organized sports training. All had normal or corrected-to-normal vision, normal Montreal Cognitive Assessment (MoCA) scores, and no neurological or psychiatric disorders or neck movement limitations. Participants were adaptable to cognitive and vestibular testing.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Stroop Test Part V Completion Time (seconds)

    Completion time on Stroop Part V and errors on Part IV/V, indexing selective attention and inhibition. Participants are shown color-word stimuli and must name ink colors as quickly and accurately as possible.

    Measured: Day 1 (Baseline, during a single test session)

Secondary outcomes (5)
  1. Stroop Test Part IV Errors (number of incorrect responses)

    Number of errors on Stroop Part IV, reflecting selective attention and inhibitory control. Participants are asked to state the ink color of incongruent color-word stimuli. Fewer errors indicate better performance.

    Measured: Day 1 (Baseline, during a single test session).

  2. Stroop Test Part IV Corrections (number of corrected errors)

    Description: Number of self-corrections in Stroop Part IV, reflecting cognitive control. Participants can correct verbal mistakes during the task; higher correction counts indicate reduced automatic inhibition.

    Measured: Day 1 (Baseline, during a single test session).

  3. Corsi Block-Tapping Test - Forward Span (maximum sequence length)

    Short-term visuospatial memory capacity. Participants are shown sequences of blocks tapped by the examiner and must reproduce the same order. Higher span indicates better memory.

    Measured: Day 1 (Baseline, during a single test session).

  4. Corsi Block-Tapping Test - Backward Span (maximum sequence length)

    Visuospatial working memory capacity. Participants are shown sequences of blocks tapped by the examiner and must reproduce them in reverse order. Higher span indicates better working memory.

    Measured: Day 1 (Baseline, during a single test session).

  5. Functional Head Impulse Test (F-HIT) Percent Correct Answers (%CA)

    Accuracy in identifying optotypes presented during rapid passive head impulses in horizontal, RALP, and LARP planes (3,000-6,000°/s²). Higher %CA indicates better functional vestibulo-ocular reflex.

    Measured: Day 1 (Baseline, during a single test session).

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted7 Oct 2025
  2. Study start27 May 2021
  3. Primary completion6 Jun 2021
  4. Study completion23 Sep 2021

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Case-control
Time perspective
Cross-sectional
Enrolment
36 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07211191
Sponsor's protocol ID
IMU-EC-855-2021
Other IDs
Istanbul Medipol University
Status last verified
Sep 2025
First submitted
22 Sep 2025
Last updated
7 Oct 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided: he datasets generated and analyzed during the current study are available from the corresponding author on reasonable request.

Publications

  • Olcek G, Basoglu Y, Basoglu I, Tomac S. Comparison of functional vestibulo-ocular reflex and cognitive functions in e-athletes and non-athletes. BMC Sports Sci Med Rehabil. 2026 Jan 27;18(1):98. doi: 10.1186/s13102-026-01546-7.

    PubMed 41593662

Questions about this trial

What is this clinical trial studying?

An observational study of Vestibulo-Ocular Reflex and Esports Participation, run by Yusa Basoglu at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 7 Oct 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Stroop Test Part V Completion Time (seconds) (time frame: Day 1 (Baseline, during a single test session)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07211191, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 7 Oct 2025.

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