Adolescent BehaviorS-FAMENCT07245862
Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use
A study testing Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services in people with Adolescent Behavior and Social Media Addiction, run by Region Skane at 1 site in Sweden.
Trial summary
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics. Read more about this study
- Who is it for?
- Ages 11 to 14 years
- Conditions the study is for
- Adolescent Behavior, Social Media Addiction, Gaming Disorder
- What is being tested?
- Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 170 participants
- Where
- 1 siteSweden
- Study dates
- 1 Jan 2026to 1 Jan 2028
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 11 to 14 years
- All sexes
- No healthy volunteers
- Child
Who may be able to join
- family conflicts related to screen use
- spaeks and udnerstand swedish
Who cannot join
- se above
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Sabina Kapetanovic, PhD contact
Sweden1 site, 1 recruiting
- Recruiting
Child and Adolescent Psychiatry Clinic
Lund
Emma Claesdotter-Knutsson, MD; PhD, 0046768871765, emma.claesdotter-knutsson@med.lu.se
About this study
Official title: Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use in a Child and Adolescent Population Within Social Services in Light of the New Social Services Law
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics.
Read the detailed description
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics. With digital media becoming one of the most prevalent leisure activities, excessive use has been linked to adverse outcomes, including depression, sleep disturbances, and family conflicts. Despite these concerns, there are no evaluated family-centered interventions in Sweden that address these issues comprehensively. This randomized controlled trial (RCT) aims to evaluate the effectiveness and feasibility of the S-FAME program, developed in collaboration with social services across two municipalities (Lund, Eslöv). The program integrates psychoeducation, cognitive restructuring, and social-emotional learning, focusing on both children and their families. It acknowledges that problematic screen use often develops within family contexts and aims to improve parenting practices and enhance parent-child relationships. The project aligns with the new Social Services Act, which will come into effect in July 2025, emphasizing easily accessible, preventive, and low-threshold interventions-so-called non-means-tested services. By targeting both individual and family needs, the intervention has the potential to reduce societal costs, enhance family well-being, and address health inequalities. With its innovative and scalable design, S-FAME provides a much-needed framework to tackle one of today's most pressing challenges in youth development- excessive screen use. We are a team of researchers with great experience in research as well as clinical work in the field of adolescence, social work and ANDTS (Alkohol, narkotika, droger, tobak och spel). The project is well established within the School of Social Sciences/Medical Faculty at Lund University, as well as within the innovation and development departments of two social services units. PI Emma Claesdotter-Knutsson (ECK), associate professor and senior consultant in child and adolescent psychiatry at Lund University/Region Skåne with major research areas of gaming, gambling and screens use. ECK has extensive clinical expertise and has played a key role at the Swedish Public Health Agency, contributing to the development of recommendations on child digital media use. PI ECK brings extensive experience and formal training in leading collaborative projects.
- Being tested
- Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services, Control
- Medical subject headings
- Adolescent Behavior, Internet Addiction Disorder
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social ServicesBehavioural
The critical components include psychoeducation, cognitive restructuring, and social and emotional learning.his would be the first intervention offering help for both children and their parents. Such an intervention could be beneficial not only to individual families, but also to society at large by reducing societal costs, enhancing family well-being, and addressing health inequalities . the intervention is agroup intervention in 4 sessions with parents in one group and children in one group. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. T
ControlBehavioural
This group will recieve TAU == treat ment as usual depending on the practice at the Social service they belong to
| Study group | Role | What they receive |
|---|---|---|
| Intervention | Active comparator | The critical components include psychoeducation, cognitive restructuring, and social and emotional learning. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. The intervention consist of 4 group mettings parents and children separate. Max 10 children per group Receives: Behavioral: Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services |
| Control | Active comparator | This group will recieve treatment as usual. After final follow up this group will be offered an online parental intervention of 3 sessions Receives: Behavioral: Control |
What is being measured
The primary outcome is the main question the study is designed to answer.
FCU
five items measure parent-child warmth, and three items measure parent-child conflicts
Measured: Baseline; Post treatment; 1 month post treatment
Secondary outcomes (2)
SCREENS-Q (adapted) time (19) • PARCA for assessing aspects of parent-child relationship and parenting practices (22) • FCU five items measure parent-child warmth, and three items measure parent-child conflicts (23)
screening form, for valuing children and adolescent´s screen time screening form, for valuing children and adolescent´s screen time screening form, for valuing children and adolescent´s screen time
Measured: Baseline; Post treatment; 1 month post treatment
PARCA
for assessing aspects of parent-child relationship and parenting practices
Measured: Baseline; Post treatment; 1 month post treatment
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted24 Nov 2025
- Study start1 Jan 2026
- Primary completion1 Jan 2027 (estimated)
- Study completion1 Jan 2028 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Adolescent BehaviorStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- This study is a 2-arm, parallel-group randomized controlled trial (RCT). Social services in three municipalities (Lund, Eslöv) have endorsed the project and provided each a letter of intent. Families seeking help for conflicts related to child digital media use will be invited to participate. Eligible families will be randomly assigned to either the intervention group, receiving the S-FAME program, or the control group, receiving standard care. These groups will be matched based on specific preexisting characteristics. Based on power analyses appx 176 participants will be required to detect a small effect size (d = .03), accounting for potential attrition.
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 170 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Region Skane
- Sponsor type
- University, hospital or other
- Collaborators
- Lund University
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07245862
- Sponsor's protocol ID
- 2025-05262-01
- Other IDs
- 2025
- Acronym
- S-FAME
- Status last verified
- Nov 2025
- First submitted
- 12 Sep 2025
- Last updated
- 30 Apr 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Publications
Kapetanovic S, Claesdotter-Knutsson E. S-FAME: a low-threshold municipal social services intervention for digital media-related family difficulties in children aged 10-14 years: protocol for a randomized controlled trial. BMC Psychol. 2026 Aug 12;14(1):1181. doi: 10.1186/s40359-026-05302-x.
PubMed 42581379
Study at a glance
From the registry record, last updated by the sponsor on 30 Apr 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use in a Child and Adolescent Population Within Social Services in Light of the New Social Services Law
- ClinicalTrials.gov ID
- NCT07245862
- Acronym / sponsor ID
- S-FAME / 2025-05262-01
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 170 participants (estimated)
- Lead sponsor
- Region SkaneUniversity, hospital or other
- Collaborators
- Lund University
- Study start
- 1 Jan 2026 (actual)
- Primary completion
- 1 Jan 2027 (estimated)
- Study completion
- 1 Jan 2028 (estimated)
- First posted
- 24 Nov 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics.
Detailed description
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics. With digital media becoming one of the most prevalent leisure activities, excessive use has been linked to adverse outcomes, including depression, sleep disturbances, and family conflicts. Despite these concerns, there are no evaluated family-centered interventions in Sweden that address these issues comprehensively. This randomized controlled trial (RCT) aims to evaluate the effectiveness and feasibility of the S-FAME program, developed in collaboration with social services across two municipalities (Lund, Eslöv). The program integrates psychoeducation, cognitive restructuring, and social-emotional learning, focusing on both children and their families. It acknowledges that problematic screen use often develops within family contexts and aims to improve parenting practices and enhance parent-child relationships. The project aligns with the new Social Services Act, which will come into effect in July 2025, emphasizing easily accessible, preventive, and low-threshold interventions-so-called non-means-tested services. By targeting both individual and family needs, the intervention has the potential to reduce societal costs, enhance family well-being, and address health inequalities. With its innovative and scalable design, S-FAME provides a much-needed framework to tackle one of today's most pressing challenges in youth development- excessive screen use. We are a team of researchers with great experience in research as well as clinical work in the field of adolescence, social work and ANDTS (Alkohol, narkotika, droger, tobak och spel). The project is well established within the School of Social Sciences/Medical Faculty at Lund University, as well as within the innovation and development departments of two social services units. PI Emma Claesdotter-Knutsson (ECK), associate professor and senior consultant in child and adolescent psychiatry at Lund University/Region Skåne with major research areas of gaming, gambling and screens use. ECK has extensive clinical expertise and has played a key role at the Swedish Public Health Agency, contributing to the development of recommendations on child digital media use. PI ECK brings extensive experience and formal training in leading collaborative projects.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
- Model description
- This study is a 2-arm, parallel-group randomized controlled trial (RCT). Social services in three municipalities (Lund, Eslöv) have endorsed the project and provided each a letter of intent. Families seeking help for conflicts related to child digital media use will be invited to participate. Eligible families will be randomly assigned to either the intervention group, receiving the S-FAME program, or the control group, receiving standard care. These groups will be matched based on specific preexisting characteristics. Based on power analyses appx 176 participants will be required to detect a small effect size (d = .03), accounting for potential attrition.
| Arm | Type | Receives |
|---|---|---|
| Intervention | Active comparator | Behavioral: Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social ServicesThe critical components include psychoeducation, cognitive restructuring, and social and emotional learning. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. The intervention consist of 4 group mettings parents and children separate. Max 10 children per group |
| Control | Active comparator | Behavioral: ControlThis group will recieve treatment as usual. After final follow up this group will be offered an online parental intervention of 3 sessions |
Who may qualify
- Ages
- 11 to 14 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Child
Key inclusion criteria (2 listed)
- family conflicts related to screen use
- spaeks and udnerstand swedish
Key exclusion criteria (1 listed)
- se above
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social ServicesThe critical components include psychoeducation, cognitive restructuring, and social and emotional learning.his would be the first intervention offering help for both children and their parents. Such an intervention could be beneficial not only to individual families, but also to society at large by reducing societal costs, enhancing family well-being, and addressing health inequalities . the intervention is agroup intervention in 4 sessions with parents in one group and children in one group. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. T | Behavioural | Intervention |
| ControlThis group will recieve TAU == treat ment as usual depending on the practice at the Social service they belong to | Behavioural | Control |
Primary outcome
FCU
Time frame: Baseline; Post treatment; 1 month post treatment
five items measure parent-child warmth, and three items measure parent-child conflicts
2 secondary outcomes
SCREENS-Q (adapted) time (19) • PARCA for assessing aspects of parent-child relationship and parenting practices (22) • FCU five items measure parent-child warmth, and three items measure parent-child conflicts (23)
Time frame: Baseline; Post treatment; 1 month post treatment
PARCA
Time frame: Baseline; Post treatment; 1 month post treatment
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 30 Apr 2026.
- Derived from this study: PubMed 42581379Kapetanovic S, Claesdotter-Knutsson E. S-FAME: a low-threshold municipal social services intervention for digital media-related family difficulties in children aged 10-14 years: protocol for a randomized controlled trial. BMC Psychol. 2026 Aug 12;14(1):1181. doi: 10.1186/s40359-026-05302-x.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Sabina Kapetanovic, PhD contact
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services in people with Adolescent Behavior and Social Media Addiction, run by Region Skane at 1 site in Sweden.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 30 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Sweden. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Emma Claesdotter-Knutsson, PhD (+46768871765, emma.claesdotter-knutsson@skane.se), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
FCU (time frame: Baseline; Post treatment; 1 month post treatment). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07245862, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Apr 2026.