DepressionACTingMindsRCTNCT07272096
ACTing Minds: An ACT-based Videogame for Mental Health
A study testing ACTing Minds (ACT videogame) in people with Depression and Anxiety, run by Swansea University at 1 site in United Kingdom.
Trial summary
The goal of this clinical trial is to test whether a single-session Acceptance and Commitment Therapy (ACT) videogame (ACTing Minds) improves psychological flexibility and mental health in adults who report mild to moderate depression, anxiety or stress. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Depression, Anxiety, Stress (Psychology)
- What is being tested?
- ACTing Minds (ACT videogame)
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 302 participants
- Where
- 1 siteUnited Kingdom
- Study dates
- 26 Nov 2025to 9 Dec 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Aged 18 years or older
- Able to read and understand English
- Self-reported mild to moderate symptoms of depression, anxiety, or stress
- Provides written informed consent
- Willing and able to attend one ~60-minute laboratory session and complete online follow-up questionnaires 10-13 days later
- Agrees to ECG recording (seated ~5 minutes at each timepoint)
- Willing to play either study videogame on a study-supplied Samsung Galaxy S9+ (Android)
Who cannot join
- Current or past severe mental illness (e.g., psychotic disorder, bipolar disorder)
- Current psychotropic medication use (e.g., antidepressants, anxiolytics, antipsychotics, mood stabilisers, stimulants)
- Concurrent psychological therapy (any modality)
- Pregnancy
- Cardiovascular conditions or clinically significant arrhythmias that could affect ECG or HRV measurement or be exacerbated by study procedures
- Implanted cardiac devices (e.g., pacemaker or ICD)
Show all 9Show fewer
- Any neurological condition, medical condition, or skin condition that would preclude safe ECG electrode placement or comfortable seated recording
- Insufficient English proficiency to provide informed consent or complete study measures
- Any other factor that, in the judgement of the investigators, would compromise safety, data quality, or protocol compliance
Trial locations and contacts
1 site in 1 country.
United Kingdom1 site
Swansea University, School of Psychology (Singleton Park)
Swansea, Wales, SA2 8PP
About this study
Official title: Randomised Controlled Trial for a Novel ACT-based Videogame 'ACTing Minds' to Support Mental Health
The goal of this clinical trial is to test whether a single-session Acceptance and Commitment Therapy (ACT) videogame (ACTing Minds) improves psychological flexibility and mental health in adults who report mild to moderate depression, anxiety or stress. The main questions are whether ACTing Minds increases psychological flexibility (CompACT Total) more than a time- and engagement-matched neutral commercial game at the end of the session and again at short-term follow-up (10-13 days), and whether it produces favourable changes in symptoms, wellbeing, social connectedness, health-related quality of life, and short seated heart-rate variability recordings. Researchers will compare ACTing Minds with the neutral game to determine whether the ACT-based experience leads to greater improvements. Participants attend one laboratory visit of about 60 minutes, complete brief questionnaires at baseline, immediately after the session and at short-term follow-up, and provide a short seated ECG at each timepoint for heart-rate variability analysis. The study uses a single-blind, two-arm, randomised, parallel-group design at Swansea University (UK).
Read the detailed description
This trial evaluates a brief, scalable approach to supporting common mental health difficulties by embedding Acceptance and Commitment Therapy (ACT) processes in an engaging interactive experience. ACT targets psychological flexibility, the capacity to make values-guided choices while openly contacting difficult thoughts and feelings. ACTing Minds integrates core ACT processes (openness and acceptance, cognitive defusion, present-moment awareness, values clarification and values-guided action) within a structured, single-session videogame.
The objective is to determine whether ACTing Minds yields greater improvement in psychological flexibility and psychological distress than a neutral, engagement-matched game, and whether those process-level changes are accompanied by improvements in wellbeing and related functioning. The trial specifies two co-primary outcomes: psychological flexibility, assessed with the CompACT total score, and general psychological distress, assessed with the DASS-21 total score. For each co-primary outcome, the prespecified primary estimand is the between-group difference in change from baseline to short-term (10-13 days) follow-up. Secondary estimands examine change in CompACT and DASS-21 subscales, subjective wellbeing, social connectedness, health-related quality of life, and autonomic regulation indexed by heart-rate variability derived from short seated ECG recordings.
The study uses a two-arm, parallel-group, randomised design with 1:1 allocation at a single university laboratory site. Randomisation is computer-generated with concealed allocation and implemented after baseline assessment to prevent foreknowledge of assignment. Participants are masked to condition, and blinding integrity is assessed at follow-up by asking participants to guess their allocation. Both arms follow identical procedures and time on task; the comparator is a neutral commercial game selected to match the ACT intervention for duration and engagement while avoiding therapeutic content.
Assessments occur at baseline, immediately after the single session, and 10-13 days post-intervention. Questionnaires are administered electronically with built-in range and completeness checks to minimise entry errors. ECG is recorded seated for about five minutes per timepoint (Lead II). Heart-rate variability processing follows standard steps: signal inspection, identification and correction of artefacts, R-peak verification, derivation of time- and frequency-domain indices, and natural-log transformation of skewed metrics prior to modelling. Mean heart rate (beats per minute) is retained to contextualise autonomic indices.
The statistical analysis plan is specified as follows. Primary and secondary outcomes will be analysed using linear mixed-effects models with fixed effects of Condition, Timepoint and their interaction, and a random intercept for participant to accommodate within-person correlation and incomplete follow-up under maximum likelihood. Residual covariance structures (for example, autoregressive versus unstructured) will be compared using information criteria, retaining the better-fitting specification for each outcome family. The primary contrasts estimate group differences in change from baseline to short-term follow-up on the two co-primary outcomes, CompACT Total and DASS-21 Total; post-session contrasts and 95% confidence intervals will also be reported. Heart-rate variability variables will be analysed on the natural-log scale. Two-sided tests with an alpha of .05 will be used, with attention to confidence intervals and effect sizes. Analyses follow an intention-to-treat principle using all available data; planned sensitivity checks will include alternative covariance structures and, if warranted, supplementary multiple-imputation analyses for outcomes with materially higher missingness.
Data quality procedures include scripted data pipelines with version control, reproducible derivation of analysis datasets from raw sources, and automated checks for ranges, outliers and internal consistency across timepoints. The research team maintains a study data dictionary that defines each variable, coding and scoring rules, and any transformations applied. Access to identifiable data is role-based and restricted to authorised personnel; de-identified analysis files are stored on secure university systems. Adverse events are monitored during the laboratory session and at follow-up, and any serious events are managed according to institutional policy. Given the single-session, minimal-risk behavioural design, an independent data monitoring committee is not required.
The target sample size is approximately 300 participants, providing precise estimates of group differences and allowing robust sensitivity analyses. On completion of the trial and after primary publication, de-identified individual participant data, a data dictionary and analysis code will be shared on a public repository, subject to ethical and legal safeguards. Findings will be disseminated through peer-reviewed publications, conference presentations and lay summaries suitable for non-specialist audiences.
- Conditions
- Depression, Anxiety, Stress (Psychology), Psychological Flexibility, Quality of Life, Social Connectedness
- Being tested
- ACTing Minds (ACT videogame), Monument Valley (mobile; neutral control)
- Keywords
- Acceptance and Commitment Therapy, ACT, Psychological flexibility, Digital mental health, Serious game, Videogame intervention, Single-session intervention, Randomised controlled trial, CompACT, DASS-21, Flourishing Scale, Social Connectedness Scale, EQ-5D, Heart rate variability, HRV, ECG
- Medical subject headings
- Depression, Anxiety Disorders
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
ACTing Minds (ACT videogame)Behavioural
Single-session (~60 min) ACT-based videogame integrating acceptance/openness, cognitive defusion, present-moment awareness, values and values-guided action via structured chapters. Delivered on a study-supplied Samsung Galaxy S9+ (Android) under standardised instructions; no therapist guidance during play.
Monument Valley (mobile; neutral control)Behavioural
Commercial mobile puzzle game used as an engagement- and time-matched control (~60 min) with no therapeutic content. Delivered on a study-supplied Samsung Galaxy S9+ (Android) in the lab. Title/version fixed for the trial; procedures and environment identical to the experimental arm. No data are collected within the app.
| Study group | Role | What they receive |
|---|---|---|
| ACTing Minds (ACT videogame) | Experimental | Single ~60-minute session on a study-supplied smartphone in the lab; assessments at baseline, post-session, and short-term follow-up (10-13 days post-intervention). Receives: Behavioral: ACTing Minds (ACT videogame) |
| Neutral commercial puzzle game (Monument Valley) | Active comparator | Engagement- and time-matched ~60-minute smartphone session in the lab; assessments at baseline, post-session, and short-term follow-up (10-13 days post-intervention). Receives: Behavioral: Monument Valley (mobile; neutral control) |
What is being measured
The primary outcome is the main question the study is designed to answer.
Psychological flexibility (CompACT Total)
CompACT total score; higher scores indicate greater psychological flexibility. Primary estimand is the between-group difference in change from baseline to short-term follow-up (10-13 days post-intervention); post-session estimates will also be reported.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); short-term follow-up (10-13 days post-intervention).
Mental-health symptoms (DASS-21 Total)
DASS-21 total score; higher scores indicate greater symptom severity.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Secondary outcomes (13)
Depressive symptoms (DASS-21 Depression)
DASS-21 Depression subscale; higher scores indicate greater depressive symptoms.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Anxiety symptoms (DASS-21 Anxiety)
DASS-21 Anxiety subscale; higher scores indicate greater anxiety symptoms.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Stress symptoms (DASS-21 Stress)
DASS-21 Stress subscale; higher scores indicate greater stress.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Wellbeing (Flourishing Scale)
Flourishing Scale total score; higher scores indicate greater psychological wellbeing.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Social connectedness (Social Connectedness Scale)
Social Connectedness Scale total score; higher scores indicate a stronger sense of connectedness/belonging.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Health-related quality of life (EQ-5D Index)
EQ-5D index score derived from health state profiles; higher values indicate better health status.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Self-rated health (EQ-5D Visual Analogue Scale)
EQ-5D VAS (0-100); higher values indicate better perceived health.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnRMSSD
Natural-log root mean square of successive differences from 5-minute seated ECG; higher values reflect greater short-term HRV.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnSDNN
Natural-log standard deviation of normal-to-normal intervals from 5-minute seated ECG.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnHF power
Natural-log high-frequency power (conventional HF band) from 5-minute seated ECG.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnLF power
Natural-log low-frequency power (conventional LF band) from 5-minute seated ECG.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - ln(LF/HF) ratio
Natural-log LF/HF ratio from 5-minute seated ECG.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Mean heart rate (beats per minute)
Mean heart rate recorded alongside ECG at each timepoint to contextualise HRV analyses.
Measured: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted9 Dec 2025
- Study start26 Nov 2025
- Primary completion9 Dec 2025
- Study completion9 Dec 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (2)Papers the sponsor has linked to this study.
- Other trials for DepressionStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Two-arm, 1:1 randomised, single-session, laboratory-based trial.
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 302 participants (actual)
Sponsor and investigators
- Lead sponsor
- Swansea University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Darren Edwards, Swansea University
- Investigators
- Darren J Edwards, PhD, Principal investigator, Swansea University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07272096
- Sponsor's protocol ID
- SU-PSY-ACTM-RCT-01
- Acronym
- ACTingMindsRCT
- Status last verified
- Feb 2026
- First submitted
- 14 Nov 2025
- Last updated
- 12 Feb 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Yes: We will share de-identified individual participant data (IPD) underlying the published results, including all questionnaire outcomes (CompACT total/subscales, DASS-21 total/subscales, Flourishing, Social Connectedness, EQ-5D index and VAS), heart-rate variability summary indices (lnRMSSD, lnSDNN, lnHF, lnLF, lnLF/HF) and mean heart rate at T1-T3, allocation group, age band and gender. A data dictionary, statistical analysis plan and analysis code will be provided. Raw ECG waveforms and any free-text fields will not be shared. Data will be deposited on the Open Science Framework and released at article acceptance/publication; access will be open (no application) under an appropriate licence.
Publications
Edwards DJ, Kemp AH. A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol. BMJ Open. 2020 Nov 16;10(11):e041667. doi: 10.1136/bmjopen-2020-041667.
PubMed 33199427Gordon TC, Kemp AH, Edwards DJ. Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health. BMJ Open. 2024 Mar 29;14(3):e080972. doi: 10.1136/bmjopen-2023-080972.
PubMed 38553053
Study at a glance
From the registry record, last updated by the sponsor on 12 Feb 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Randomised Controlled Trial for a Novel ACT-based Videogame 'ACTing Minds' to Support Mental Health
- ClinicalTrials.gov ID
- NCT07272096
- Acronym / sponsor ID
- ACTingMindsRCT / SU-PSY-ACTM-RCT-01
- Conditions
- Depression, Anxiety, Stress (Psychology), Psychological Flexibility, Quality of Life, Social Connectedness
- Keywords
- Acceptance and Commitment Therapy, ACT, Psychological flexibility, Digital mental health, Serious game, Videogame intervention, Single-session intervention, Randomised controlled trial
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 302 participants (actual)
- Lead sponsor
- Swansea UniversityUniversity, hospital or other
- Study start
- 26 Nov 2025 (actual)
- Primary completion
- 9 Dec 2025 (actual)
- Study completion
- 9 Dec 2025 (actual)
- First posted
- 9 Dec 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of this clinical trial is to test whether a single-session Acceptance and Commitment Therapy (ACT) videogame (ACTing Minds) improves psychological flexibility and mental health in adults who report mild to moderate depression, anxiety or stress. The main questions are whether ACTing Minds increases psychological flexibility (CompACT Total) more than a time- and engagement-matched neutral commercial game at the end of the session and again at short-term follow-up (10-13 days), and whether it produces favourable changes in symptoms, wellbeing, social connectedness, health-related quality of life, and short seated heart-rate variability recordings. Researchers will compare ACTing Minds with the neutral game to determine whether the ACT-based experience leads to greater improvements. Participants attend one laboratory visit of about 60 minutes, complete brief questionnaires at baseline, immediately after the session and at short-term follow-up, and provide a short seated ECG at each timepoint for heart-rate variability analysis. The study uses a single-blind, two-arm, randomised, parallel-group design at Swansea University (UK).
Detailed description
This trial evaluates a brief, scalable approach to supporting common mental health difficulties by embedding Acceptance and Commitment Therapy (ACT) processes in an engaging interactive experience. ACT targets psychological flexibility, the capacity to make values-guided choices while openly contacting difficult thoughts and feelings. ACTing Minds integrates core ACT processes (openness and acceptance, cognitive defusion, present-moment awareness, values clarification and values-guided action) within a structured, single-session videogame.
The objective is to determine whether ACTing Minds yields greater improvement in psychological flexibility and psychological distress than a neutral, engagement-matched game, and whether those process-level changes are accompanied by improvements in wellbeing and related functioning. The trial specifies two co-primary outcomes: psychological flexibility, assessed with the CompACT total score, and general psychological distress, assessed with the DASS-21 total score. For each co-primary outcome, the prespecified primary estimand is the between-group difference in change from baseline to short-term (10-13 days) follow-up. Secondary estimands examine change in CompACT and DASS-21 subscales, subjective wellbeing, social connectedness, health-related quality of life, and autonomic regulation indexed by heart-rate variability derived from short seated ECG recordings.
The study uses a two-arm, parallel-group, randomised design with 1:1 allocation at a single university laboratory site. Randomisation is computer-generated with concealed allocation and implemented after baseline assessment to prevent foreknowledge of assignment. Participants are masked to condition, and blinding integrity is assessed at follow-up by asking participants to guess their allocation. Both arms follow identical procedures and time on task; the comparator is a neutral commercial game selected to match the ACT intervention for duration and engagement while avoiding therapeutic content.
Assessments occur at baseline, immediately after the single session, and 10-13 days post-intervention. Questionnaires are administered electronically with built-in range and completeness checks to minimise entry errors. ECG is recorded seated for about five minutes per timepoint (Lead II). Heart-rate variability processing follows standard steps: signal inspection, identification and correction of artefacts, R-peak verification, derivation of time- and frequency-domain indices, and natural-log transformation of skewed metrics prior to modelling. Mean heart rate (beats per minute) is retained to contextualise autonomic indices.
The statistical analysis plan is specified as follows. Primary and secondary outcomes will be analysed using linear mixed-effects models with fixed effects of Condition, Timepoint and their interaction, and a random intercept for participant to accommodate within-person correlation and incomplete follow-up under maximum likelihood. Residual covariance structures (for example, autoregressive versus unstructured) will be compared using information criteria, retaining the better-fitting specification for each outcome family. The primary contrasts estimate group differences in change from baseline to short-term follow-up on the two co-primary outcomes, CompACT Total and DASS-21 Total; post-session contrasts and 95% confidence intervals will also be reported. Heart-rate variability variables will be analysed on the natural-log scale. Two-sided tests with an alpha of .05 will be used, with attention to confidence intervals and effect sizes. Analyses follow an intention-to-treat principle using all available data; planned sensitivity checks will include alternative covariance structures and, if warranted, supplementary multiple-imputation analyses for outcomes with materially higher missingness.
Data quality procedures include scripted data pipelines with version control, reproducible derivation of analysis datasets from raw sources, and automated checks for ranges, outliers and internal consistency across timepoints. The research team maintains a study data dictionary that defines each variable, coding and scoring rules, and any transformations applied. Access to identifiable data is role-based and restricted to authorised personnel; de-identified analysis files are stored on secure university systems. Adverse events are monitored during the laboratory session and at follow-up, and any serious events are managed according to institutional policy. Given the single-session, minimal-risk behavioural design, an independent data monitoring committee is not required.
The target sample size is approximately 300 participants, providing precise estimates of group differences and allowing robust sensitivity analyses. On completion of the trial and after primary publication, de-identified individual participant data, a data dictionary and analysis code will be shared on a public repository, subject to ethical and legal safeguards. Findings will be disseminated through peer-reviewed publications, conference presentations and lay summaries suitable for non-specialist audiences.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
- Model description
- Two-arm, 1:1 randomised, single-session, laboratory-based trial.
| Arm | Type | Receives |
|---|---|---|
| ACTing Minds (ACT videogame) | Experimental | Behavioral: ACTing Minds (ACT videogame)Single ~60-minute session on a study-supplied smartphone in the lab; assessments at baseline, post-session, and short-term follow-up (10-13 days post-intervention). |
| Neutral commercial puzzle game (Monument Valley) | Active comparator | Behavioral: Monument Valley (mobile; neutral control)Engagement- and time-matched ~60-minute smartphone session in the lab; assessments at baseline, post-session, and short-term follow-up (10-13 days post-intervention). |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (7 listed)
- Aged 18 years or older
- Able to read and understand English
- Self-reported mild to moderate symptoms of depression, anxiety, or stress
- Provides written informed consent
- Willing and able to attend one ~60-minute laboratory session and complete online follow-up questionnaires 10-13 days later
Key exclusion criteria (9 listed)
- Current or past severe mental illness (e.g., psychotic disorder, bipolar disorder)
- Current psychotropic medication use (e.g., antidepressants, anxiolytics, antipsychotics, mood stabilisers, stimulants)
- Concurrent psychological therapy (any modality)
- Pregnancy
- Cardiovascular conditions or clinically significant arrhythmias that could affect ECG or HRV measurement or be exacerbated by study procedures
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| ACTing Minds (ACT videogame)Single-session (~60 min) ACT-based videogame integrating acceptance/openness, cognitive defusion, present-moment awareness, values and values-guided action via structured chapters. Delivered on a study-supplied Samsung Galaxy S9+ (Android) under standardised instructions; no therapist guidance during play. | Behavioural | ACTing Minds (ACT videogame) |
| Monument Valley (mobile; neutral control)Commercial mobile puzzle game used as an engagement- and time-matched control (~60 min) with no therapeutic content. Delivered on a study-supplied Samsung Galaxy S9+ (Android) in the lab. Title/version fixed for the trial; procedures and environment identical to the experimental arm. No data are collected within the app. | Behavioural | Neutral commercial puzzle game (Monument Valley) |
Primary outcome
Psychological flexibility (CompACT Total)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); short-term follow-up (10-13 days post-intervention).
CompACT total score; higher scores indicate greater psychological flexibility. Primary estimand is the between-group difference in change from baseline to short-term follow-up (10-13 days post-intervention); post-session estimates will also be reported.
Mental-health symptoms (DASS-21 Total)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
DASS-21 total score; higher scores indicate greater symptom severity.
13 secondary outcomes
Depressive symptoms (DASS-21 Depression)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Anxiety symptoms (DASS-21 Anxiety)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Stress symptoms (DASS-21 Stress)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Wellbeing (Flourishing Scale)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Social connectedness (Social Connectedness Scale)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Health-related quality of life (EQ-5D Index)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Self-rated health (EQ-5D Visual Analogue Scale)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnRMSSD
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnSDNN
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnHF power
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - lnLF power
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Heart-rate variability - ln(LF/HF) ratio
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Mean heart rate (beats per minute)
Time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); Short-term follow-up (10-13 days post-intervention).
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 12 Feb 2026.
- Background: PubMed 33199427Edwards DJ, Kemp AH. A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol. BMJ Open. 2020 Nov 16;10(11):e041667. doi: 10.1136/bmjopen-2020-041667.
- Background: PubMed 38553053Gordon TC, Kemp AH, Edwards DJ. Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health. BMJ Open. 2024 Mar 29;14(3):e080972. doi: 10.1136/bmjopen-2023-080972.
- Individual participant dataSharing planned: Yes. We will share de-identified individual participant data (IPD) underlying the published results, including all questionnaire outcomes (CompACT total/subscales, DASS-21 total/subscales, Flourishing, Social Connectedness, EQ-5D index and VAS), heart-rate variability summary indices (lnRMSSD, lnSDNN, lnHF, lnLF, lnLF/HF) and mean heart rate at T1-T3, allocation group, age band and gender. A data dictionary, statistical analysis plan and analysis code will be provided. Raw ECG waveforms and any free-text fields will not be shared. Data will be deposited on the Open Science Framework and released at article acceptance/publication; access will be open (no application) under an appropriate licence.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Darren J Edwards, PhD principal investigator
Swansea University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing ACTing Minds (ACT videogame) in people with Depression and Anxiety, run by Swansea University at 1 site in United Kingdom.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 7 inclusion and 9 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 12 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in United Kingdom. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Psychological flexibility (CompACT Total) (time frame: Baseline (Day 0); Immediately post-intervention (≈60 minutes after Baseline); short-term follow-up (10-13 days post-intervention).). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07272096, which also lists 2 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 12 Feb 2026.