AzTrials
AzTrials

MigraineINSeRTNCT07454798

A Feasibility Trial of Virtual Reality Neurofeedback for Adolescents With Migraine

A study testing Immersive Neurofeedback Self-Regulation Training (INSeRT) and Virtual Reality Imagery (No Neurofeedback) in people with Migraine and Headache Disorders, Primary, run by Children's Mercy Hospital Kansas City at 1 site in United States.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
Search all trials

Trial summary

The goal of this clinical trial is to learn whether a home-based virtual reality (VR) neurofeedback program is feasible and acceptable for adolescents with migraine. The study will also explore whether the program may improve headache-related outcomes. Read more about this study

Who is it for?
Ages 10 to 16 years
Conditions the study is for
Migraine, Headache Disorders, Primary
What is being tested?
Immersive Neurofeedback Self-Regulation Training (INSeRT) and Virtual Reality Imagery (No Neurofeedback)
Could I receive a placebo?
No, everyone receives an active treatment
How many people
38 participants
Where
1 siteUnited States
Study dates
13 May 2026to 31 May 2028
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 16 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Age 10-16 years (inclusive)
  • Diagnosis of migraine (with or without aura, or chronic migraine) by a qualified headache specialist
  • At least 4 migraine headaches per month
  • Presence of headache-free periods between migraine episodes

Who cannot join

  • Significant physical, psychiatric, or developmental conditions that would limit ability to participate in study procedures
  • Clinically elevated Pediatric Vestibular Symptoms Questionnaire (PVSQ) score (>0.68) or new/worsening vestibular symptoms prior to randomization
  • Initiation of a new migraine preventive medication within 4 weeks prior to randomization
  • Current participation in behavioral treatment for migraine (e.g., cognitive behavioral therapy or biofeedback)
  • History of epilepsy or photosensitive seizures

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Mark A Connelly, PhD contact

816-234-3193

mconnelly1@cmh.edu

United States1 site, 1 recruiting
  • Children's Mercy

    Kansas City, Missouri, 64108

    Priscilla Connell, PhD, 816-816-6979, pconnell@cmh.edu

    Mark Connelly, PhD, 816-234-3193, mconnelly1@cmh.edu

    Recruiting

Other trials in United States

About this study

Official title: Feasibility of Home-based Immersive Neurofeedback Self-regulation Training (INSeRT) for Youth With Migraine

The goal of this clinical trial is to learn whether a home-based virtual reality (VR) neurofeedback program is feasible and acceptable for adolescents with migraine. The study will also explore whether the program may improve headache-related outcomes.

The main questions it aims to answer are:

Read more

Is it feasible to enroll, randomize, and retain adolescents with migraine in this study?

Do participants complete the VR sessions and study procedures as intended?

Are there preliminary signals that the VR neurofeedback program may improve headache-related disability and symptoms?

Researchers will compare Immersive Neurofeedback Self-Regulation Training (INSeRT), which uses brain activity recorded from a wearable electroencephalogram (EEG) headband to guide the VR experience, to a comparison VR program that presents immersive imagery without neurofeedback or guided relaxation training.

Participants will:

Complete a 4-week baseline period that includes headache logs, questionnaires, and a laboratory EEG assessment

Be randomly assigned to one of two VR programs

Complete VR sessions at home three times per week for 4 weeks

Complete questionnaires at the end of treatment and again approximately 3 months later

Repeat the laboratory EEG assessment at the end of treatment

Read the detailed description

Migraine is a prevalent neurological disorder in children and adolescents and is associated with increasing disability, school impairment, and healthcare utilization during development. Altered cortical excitability has been hypothesized to contribute to migraine vulnerability in youth. Neurofeedback interventions are designed to facilitate self-regulation of neural activity; however, traditional neurofeedback approaches are often clinic-based, difficult for families to access consistently, and have limited pediatric-specific outcome data.

This study evaluates the feasibility of Immersive Neurofeedback Self-Regulation Training (INSeRT) in adolescents aged 10-16 years diagnosed with migraine. INSeRT is a home-based intervention that integrates real-time electroencephalogram (EEG) signals from a wearable headband into an immersive virtual reality (VR) environment. The intervention is designed to provide feedback related to neural activity patterns associated with cortical reactivity and to support developmentally appropriate self-regulation skills.

The trial uses a randomized, parallel-group design. Following a baseline/run-in phase that includes characterization of headache patterns and laboratory-based EEG assessment of cortical reactivity, participants are randomized to either:

Immersive Neurofeedback Self-Regulation Training (EEG-guided VR), or

A comparison immersive VR imagery condition without neurofeedback or guided relaxation training.

Both groups complete structured VR sessions at home according to a standardized schedule. Laboratory-based EEG assessment of cortical reactivity is repeated post-treatment to evaluate mechanistic signals related to neural modulation in pediatric migraine.

The primary objectives of this feasibility trial are to evaluate recruitment procedures, randomization processes, intervention adherence, retention, tolerability, and completeness of outcome data collection in adolescents with migraine. These data will inform refinement of study procedures and intervention parameters in preparation for a future fully powered pediatric efficacy trial.

Exploratory analyses will examine preliminary patterns of change in headache-related disability and related clinical outcomes to estimate effect sizes and variability for future trial planning.

Being tested
Immersive Neurofeedback Self-Regulation Training (INSeRT), Virtual Reality Imagery (No Neurofeedback)
Keywords
Pediatric migraine, Adolescents, Neurofeedback, Virtual reality, Electroencephalogram, EEG, Cortical excitability, Self-regulation, Biofeedback, Mind-body therapy
Medical subject headings
Migraine Disorders, Headache Disorders, Primary, Self-Control

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive Neurofeedback Self-Regulation Training (INSeRT)Behavioural

    A home-based behavioral intervention that integrates real-time EEG signals from a wearable headband into a virtual reality environment to provide neurofeedback during brief self-regulation training sessions. Participants complete sessions three times per week for approximately 8 minutes per session over 4 weeks.

  • Virtual Reality Imagery (No Neurofeedback)Behavioural

    A home-based virtual reality imagery experience delivered without neurofeedback or guided relaxation training. Participants complete sessions three times per week for approximately 8 minutes per session over 4 weeks.

Study groups in NCT07454798
Study groupRoleWhat they receive
Immersive Neurofeedback Self-Regulation Training (INSeRT)ExperimentalParticipants receive a home-based immersive virtual reality intervention that integrates real-time EEG signals from a wearable headband to provide neurofeedback during virtual reality sessions. Sessions are completed three times per week for approximately 8 minutes per session over 4 weeks.
Receives: Behavioral: Immersive Neurofeedback Self-Regulation Training (INSeRT)
Virtual Reality Imagery (No Neurofeedback)Active comparatorParticipants receive a home-based immersive virtual reality imagery experience without neurofeedback and without guided relaxation training. Sessions are completed three times per week for approximately 8 minutes per session over 4 weeks.
Receives: Behavioral: Virtual Reality Imagery (No Neurofeedback)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Feasibility of Recruitment and Enrollment

    Recruitment feasibility will be assessed by the number of participants screened and enrolled per month and the proportion of eligible participants who consent to participate.

    Measured: From study initiation through completion of enrollment (approximately 24 months)

  2. Feasibility of Randomization and Treatment Initiation

    Proportion of enrolled participants who complete the baseline/run-in phase, are successfully randomized, and complete the initial intervention training call prior to starting treatment.

    Measured: From enrollment through completion of pre-treatment preparation phase (approximately 6 weeks after enrollment)

  3. Treatment Credibility (Child-Adapted Credibility/Expectancy Questionnaire - Credibility Subscale)

    Adapted 3-item Credibility scale derived from the Credibility/Expectancy Questionnaire (CEQ), modified for developmental appropriateness for youth ages 10-16. Items rated on a 5-point Likert scale; higher scores indicate greater perceived treatment credibility.

    Measured: Pre-treatment

  4. Percent of Prescribed Virtual Reality Sessions Completed

    Adherence to the virtual reality intervention measured as the percent of prescribed sessions completed during the 4-week intervention phase. Participants were prescribed 3 sessions per week for 4 weeks (12 total sessions). Percent adherence will be calculated as: (number of completed sessions ÷ 12) × 100, based on portal-derived usage analytics. Higher values indicate greater adherence.

    Measured: During the 4-week intervention phase

  5. Mean Duration of Virtual Reality Sessions

    Adherence to the virtual reality intervention measured as the average duration (in minutes) of completed VR sessions during the 4-week intervention phase, based on portal-derived usage analytics. Higher values indicate longer session engagement.

    Measured: During the 4-week intervention phase

  6. Cybersickness Symptoms Questionnaire (CSQ-VR) Mean Total Score

    Cybersickness symptoms will be assessed using a child-adapted version of the Cybersickness Symptoms Questionnaire in Virtual Reality (CSQ-VR). Participants rate the extent to which they experienced symptoms such as nausea, dizziness, visual discomfort, and imbalance during or after VR sessions on a 1 to 5 scale (1 = Not at all, 5 = A lot). Item scores will be averaged to create a mean total score, with higher scores indicating greater cybersickness symptoms. Spontaneously reported adverse events will also be recorded in the study adverse event log and summarized descriptively as an indicator of treatment tolerability.

    Measured: Post-treatment survey window (Day 72 through Day 86 after baseline)

  7. Child-Adapted System Usability Scale (SUS) Total Score

    A child-adapted version of the System Usability Scale (SUS) will be used to assess perceived usability of the virtual reality system. The SUS is a 10-item self-report questionnaire rated on a 5-point Likert scale (Strongly Disagree to Strongly Agree). Scores are calculated using standard SUS scoring procedures and transformed to a total score ranging from 0 to 100, with higher scores indicating greater perceived usability.

    Measured: Post-treatment survey window (Day 72 through Day 86 after baseline)

  8. Retention Through 3-Month Follow-Up

    Proportion of randomized participants who complete the 3-month follow-up questionnaires and diary collection period.

    Measured: Up to approximately 162 days after baseline/enrollment

Secondary outcomes (7)
  1. Change in Pediatric Migraine Disability Assessment (PedMIDAS) Score (30-day)

    Migraine-related disability will be assessed using the Pediatric Migraine Disability Assessment (PedMIDAS). In this study, items assess number of days of disability during the past 30 days. The 30-day total score will be multiplied by 3 to generate a 90-day equivalent score for comparability with the original instrument. Total scores range from 0 to 240, with higher scores indicating greater migraine-related disability.

    Measured: Baseline through 3-month follow-up (approximately 90 days after completion of the 4-week treatment phase)

  2. Change in Headache Frequency

    Headache frequency will be measured using prospective electronic daily migraine diaries. A headache day is defined as any calendar day in which the participant reports a headache. The outcome will be the total number of headache days recorded during each 4-week monitoring period. Possible range: 0 to 28 days. Higher values indicate greater headache frequency.

    Measured: Baseline 4-week run-in period compared to 3-month follow-up diary period (approximately 90-118 days after completion of the 4-week treatment phase).

  3. Change in Patient-Reported Outcomes Measurement Information System (PROMIS) Pediatric Anxiety T-Score (8-Item Short Form)

    Anxiety symptoms will be assessed using the 8-item PROMIS Pediatric Anxiety short form. Items are rated on a 5-point scale (Never to Always). Raw scores will be converted to standardized PROMIS T-scores (mean = 50, SD = 10), with higher scores indicating greater anxiety symptoms.

    Measured: Baseline through 3-month follow-up (approximately 90 days after completion of the 4-week treatment phase)

  4. Change in Patient-Reported Outcomes Measurement Information System (PROMIS) Pediatric Depression T-Score (8-Item Short Form)

    Depressive symptoms will be assessed using the 8-item PROMIS Pediatric Depression short form. Items are rated on a 5-point scale (Never to Always). Raw scores will be converted to standardized PROMIS T-scores (mean = 50, SD = 10), with higher scores indicating greater depressive symptoms.

    Measured: Baseline through 3-month follow-up (approximately 90 days after completion of the 4-week treatment phase)

  5. Change in Perceived Stress Scale (PSS-10) Total Score

    Perceived stress will be assessed using the 10-item Perceived Stress Scale (PSS-10). Items are rated on a 5-point scale from 0 (Never) to 4 (Very Often). Four positively worded items will be reverse-scored, and item responses will be summed to generate a total score ranging from 0 to 40. Higher scores indicate greater perceived stress.

    Measured: Baseline through 3-month follow-up (approximately 90 days after completion of the 4-week treatment phase).

  6. Change in Pain Self-Efficacy Scale Total Score (7-Item Version)

    Pain-related self-efficacy will be assessed using a 7-item Pain Self-Efficacy Scale. Items are rated on a 5-point scale from 1 (Very unsure) to 5 (Very sure). Item responses will be summed to generate a total score ranging from 7 to 35, with higher scores indicating greater confidence in functioning despite pain.

    Measured: Baseline through 3-month follow-up (approximately 90 days after completion of the 4-week treatment phase)

  7. Change in Pain Catastrophizing Scale - Child (PCS-C) Total Score

    Pain catastrophizing will be assessed using the 13-item Pain Catastrophizing Scale - Child version (PCS-C). Items are rated on a 5-point scale from 0 (Not at all) to 4 (Extremely). Item responses will be summed to generate a total score ranging from 0 to 52. Higher scores indicate greater pain catastrophizing.

    Measured: Baseline through 3-month follow-up (approximately 90 days after completion of the 4-week treatment phase)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Mar 2026
  2. Study start13 May 2026
  3. Primary completion31 May 2028 (estimated)
  4. Study completion31 May 2028 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Triple blind
Who is masked
Care provider, Investigator, Outcomes assessor
Enrolment
38 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07454798
Sponsor's protocol ID
STUDY00002995
Other IDs
1R34AT013083-01A1
Acronym
INSeRT
Status last verified
Jun 2026
First submitted
18 Feb 2026
Last updated
3 Jun 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified individual participant data underlying published results will be shared. This includes summary-level questionnaire scores, clinical and demographic variables, intervention usage metrics, and processed EEG data suitable for spectral and event-related potential analyses. Associated data dictionaries, analytic code, and study documentation will also be made available. Raw EEG data will be available upon reasonable request to qualified investigators under appropriate data use agreements.

Publications

  • Connelly M, Boorigie M, McCabe K. Acceptability and Tolerability of Extended Reality Relaxation Training with and without Wearable Neurofeedback in Pediatric Migraine. Children (Basel). 2023 Feb 9;10(2):329. doi: 10.3390/children10020329.

    PubMed 36832458

Questions about this trial

What is this clinical trial studying?

A study testing Immersive Neurofeedback Self-Regulation Training (INSeRT) and Virtual Reality Imagery (No Neurofeedback) in people with Migraine and Headache Disorders, Primary, run by Children's Mercy Hospital Kansas City at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 3 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Mark A Connelly, PhD (816-234-3193, mconnelly1@cmh.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Feasibility of Recruitment and Enrollment (time frame: From study initiation through completion of enrollment (approximately 24 months)). The study lists 8 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07454798, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 3 Jun 2026.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in