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Partial Supraspinatus TearNCT07478835

VR-Assisted Rehabilitation in Partial Supraspinatus Tears

A study testing VR-assisted rehabilitation program and Conventional shoulder exercise program in people with Partial Supraspinatus Tear and Shoulder Pain, run by Hitit University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This randomized controlled trial investigated the effects of virtual reality-assisted rehabilitation in patients with partial supraspinatus tendon tears. Partial supraspinatus tears are a common cause of shoulder pain, functional limitation, restricted range of motion, and fear of movement. Read more about this study

Who is it for?
Ages 18 to 65 years
Conditions the study is for
Partial Supraspinatus Tear, Shoulder Pain
What is being tested?
VR-assisted rehabilitation program and Conventional shoulder exercise program
Could I receive a placebo?
No, everyone receives an active treatment
How many people
52 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Jan 2025to 20 Dec 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 65 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Aged 18 to 65 years
  • Shoulder pain persisting for more than four weeks
  • Partial supraspinatus tendon tear confirmed by shoulder magnetic resonance imaging

Who cannot join

  • Physiotherapy treatment within the previous six months
  • Shoulder injection within the previous six months
  • History of tendon repair surgery
  • Communication or cognitive impairment
  • Vertigo, vestibular disorder, or another condition causing balance instability
  • History of epilepsy or seizures
Show all 11Show fewer
  • Photosensitivity
  • Diagnosed psychiatric condition, including an anxiety disorder or claustrophobia
  • Additional orthopedic condition affecting the same shoulder
  • Neurological, vascular, or cardiac disorder restricting functional capacity
  • Pregnancy or breastfeeding

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Hitit University Erol Olçok Research Hospital Physical Medicine and Rehabilitation Clinic

    Çorum, Çorum, 19000

Other trials in Turkey (Türkiye)

About this study

Official title: Effects of Virtual Reality-Assisted Rehabilitation on Pain, Kinesiophobia, Quality of Life, and Supraspinatus Tendon Thickness in Patients With Partial Supraspinatus Tears: A Randomized Controlled Trial

This randomized controlled trial investigated the effects of virtual reality-assisted rehabilitation in patients with partial supraspinatus tendon tears. Partial supraspinatus tears are a common cause of shoulder pain, functional limitation, restricted range of motion, and fear of movement. Conservative rehabilitation is commonly used as first-line treatment, while evidence regarding immersive virtual reality rehabilitation in this patient population remains limited.

Participants were randomly allocated to either a virtual reality-assisted rehabilitation group or a conventional rehabilitation group. Both groups received the same physical therapy modalities, including hot pack, therapeutic ultrasound, and transcutaneous electrical nerve stimulation. The control group subsequently performed conventional therapeutic shoulder exercises, whereas the virtual reality group performed approximately equal-duration immersive VR-based exercises instead of the conventional exercise component. Outcomes included pain, shoulder range of motion, disability, kinesiophobia, health-related quality of life, and supraspinatus tendon thickness.

Read the detailed description

This randomized controlled trial investigated the effects of immersive virtual reality-assisted rehabilitation in patients with partial supraspinatus tendon tears.

Partial supraspinatus tendon tears are a common cause of shoulder pain and functional impairment and may be associated with restricted shoulder range of motion, reduced quality of life, and increased fear of movement. Conservative rehabilitation is commonly used as first-line treatment and typically includes physical therapy modalities together with exercises aimed at restoring shoulder mobility, rotator cuff function, and scapular control.

Virtual reality allows patients to perform repetitive, task-oriented upper-extremity movements within an interactive environment. Such systems may support active participation and provide visual feedback during movement; however, evidence regarding immersive virtual reality rehabilitation specifically in patients with partial supraspinatus tendon tears remains limited.

Participants with MRI-confirmed partial supraspinatus tendon tears were randomly allocated to either a virtual reality-assisted rehabilitation group or a conventional rehabilitation group. Both groups received a standardized physical therapy program consisting of hot pack, therapeutic ultrasound, and transcutaneous electrical nerve stimulation.

Following these physical therapy modalities, participants in the control group performed approximately 30 minutes of supervised conventional therapeutic exercises targeting shoulder mobility, stretching, strengthening, and scapular stabilization. Participants in the virtual reality group instead performed approximately 30 minutes of immersive virtual reality-based upper-extremity exercise. Thus, the virtual reality intervention replaced the conventional therapeutic exercise component rather than being added as an additional treatment, and the scheduled exercise duration was approximately equivalent between groups.

The intervention was delivered over 15 sessions during three weeks, with five sessions per week. Evaluations were performed at baseline and after completion of treatment.

The study evaluated pain intensity, passive shoulder range of motion, shoulder pain and disability, kinesiophobia, health-related quality of life, and supraspinatus tendon thickness measured by ultrasonography. The aim was to compare immersive virtual reality-based exercise with conventional therapeutic exercise when delivered within an otherwise similar rehabilitation program.

Being tested
VR-assisted rehabilitation program, Conventional shoulder exercise program
Keywords
Virtual Reality, Kinesiophobia, Exercise Therapy, Rehabilitation, Rotator cuff
Medical subject headings
Shoulder Pain, Kinesiophobia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • VR-assisted rehabilitation programBehavioural

    Participants received physical therapy modalities consisting of hot pack, therapeutic ultrasound, and transcutaneous electrical nerve stimulation. They subsequently performed approximately 30 minutes of immersive virtual reality-based upper-extremity exercise using a Meta Quest Pro headset instead of the conventional therapeutic shoulder exercise component. The virtual reality activities involved repetitive, task-oriented shoulder and upper-extremity movements within an interactive three-dimensional environment. The intervention was delivered five days per week for three weeks, for a total of 15 sessions.

  • Conventional shoulder exercise programBehavioural

    After receiving physical therapy modalities consisting of hot pack, therapeutic ultrasound, and transcutaneous electrical nerve stimulation, participants performed approximately 30 minutes of supervised conventional therapeutic shoulder exercise. The program included scapular mobilization; stretching exercises for shoulder flexion, abduction, internal rotation, and external rotation; and strengthening exercises for the shoulder and scapular stabilizer muscles. Exercises were performed in three sets of 10 repetitions. The intervention was delivered five days per week for three weeks, for a total of 15 sessions.

Study groups in NCT07478835
Study groupRoleWhat they receive
virtual reality groupExperimentalParticipants received the same physical therapy modalities as the control group, consisting of hot pack, therapeutic ultrasound, and transcutaneous electrical nerve stimulation. They subsequently performed approximately 30 minutes of immersive virtual reality-based upper-extremity exercise using a Meta Quest Pro headset instead of the conventional therapeutic exercise component. The virtual reality exercise was therefore a replacement rather than an additional treatment.
Receives: Behavioral: VR-assisted rehabilitation program
Control GroupActive comparatorParticipants received physical therapy modalities consisting of hot pack, therapeutic ultrasound, and transcutaneous electrical nerve stimulation. They subsequently performed approximately 30 minutes of supervised conventional therapeutic shoulder exercises targeting shoulder mobility, stretching, strengthening, and scapular stabilization.
Receives: Behavioral: Conventional shoulder exercise program

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Pain intensity measured by the Numeric Rating Scale (NRS)

    Pain intensity at rest and during shoulder movement was assessed separately using an 11-point Numeric Rating Scale, ranging from 0 (no pain) to 10 (the worst pain imaginable). Higher scores indicated greater pain intensity.

    Measured: Baseline and after 3 weeks of treatment

Secondary outcomes (5)
  1. Passive range of motion (ROM) of the affected shoulder

    Passive range of motion of the affected shoulder, including flexion, extension, abduction, internal rotation, and external rotation, was measured in degrees using a Saehan goniometer. Higher values indicated greater range of motion.

    Measured: Baseline and after 3 weeks of treatment

  2. Shoulder pain and disability measured using the Shoulder Pain and Disability Index (SPADI)

    The Shoulder Pain and Disability Index is a 13-item questionnaire comprising a five-item pain subscale and an eight-item disability subscale. Pain, disability, and total scores are expressed on a scale from 0 to 100, with higher scores indicating greater pain and disability.

    Measured: Baseline and after 3 weeks of treatment

  3. Health-related quality of life measured using the Short Form-36 (SF-36)

    The Short Form-36 is a 36-item questionnaire comprising eight domains: physical functioning, role limitations due to physical health, bodily pain, general health, vitality, social functioning, role limitations due to emotional problems, and mental health. Each domain is scored from 0 to 100, with higher scores indicating better health status.

    Measured: Baseline and after 3 weeks of treatment

  4. Kinesiophobia measured using the Tampa Scale of Kinesiophobia

    The Tampa Scale of Kinesiophobia is a 17-item questionnaire scored using a four-point Likert scale. Total scores range from 17 to 68, with higher scores indicating greater fear of movement or reinjury.

    Measured: Baseline and after 3 weeks of treatment

  5. Supraspinatus tendon thickness measured using ultrasonography (USG)

    Supraspinatus tendon thickness was measured with the participant seated and the affected arm placed in the modified Crass position. Using a Logiq V2 portable ultrasound device, the transducer was positioned longitudinally over the supraspinatus tendon, and tendon thickness was measured at the point of maximal thickness and recorded in centimeters. The measurement procedure was based on the EURO-MUSCULUS shoulder scanning protocol.

    Measured: Baseline and after 3 weeks of treatment

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Mar 2026
  2. Study start1 Jan 2025
  3. Primary completion20 Dec 2025
  4. Study completion20 Dec 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants were randomly allocated in a 1:1 ratio to two parallel groups. Both groups received the same standard physical therapy modalities. The control group subsequently performed approximately 30 minutes of conventional therapeutic shoulder exercise, whereas the experimental group performed approximately 30 minutes of immersive virtual reality-based exercise instead of the conventional exercise component.
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
52 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07478835
Sponsor's protocol ID
2024-144
Status last verified
Sep 2026
First submitted
12 Mar 2026
Last updated
15 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data will not be shared due to institutional regulations and the absence of participant consent for public data sharing.

Questions about this trial

What is this clinical trial studying?

A study testing VR-assisted rehabilitation program and Conventional shoulder exercise program in people with Partial Supraspinatus Tear and Shoulder Pain, run by Hitit University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 11 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Pain intensity measured by the Numeric Rating Scale (NRS) (time frame: Baseline and after 3 weeks of treatment). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Sep 2026.

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