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Procedural PainNCT07632625

Social Robot Interaction on Fear and Pain Levels in Children

A study testing Social Robot and Digital Game in people with Procedural Pain and Procedural Fear, run by Trakya University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of this clinical trial is to compare the effectiveness of social robot interaction and digital game-based distraction in reducing fear and pain during venous blood sampling in children aged 4-12 years with chronic diseases. Read more about this study

Who is it for?
Ages 4 to 12 yearsHealthy volunteers can take part
Conditions the study is for
Procedural Pain, Procedural Fear
What is being tested?
Social Robot and Digital Game
Type of treatment
Pill or oral medicine
Could I receive a placebo?
No, everyone receives an active treatment
How many people
90 participants
Where
1 siteTurkey (Türkiye)
Study dates
21 Dec 2025to 30 Apr 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 4 to 12 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children aged 4-12 years
  • Clinical indication for venous blood sampling
  • Ability to communicate in Turkish
  • No cognitive disabilities
  • No sensory disabilities
  • Parent or legal guardian provides informed consent
  • Child provides verbal assent

Who cannot join

  • Requirement for emergency medical intervention
  • Use of analgesic medication within 6 hours prior to the procedure
  • Diagnosis of developmental delay
  • Previous participation in a social robot-based intervention or study

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Koç University

    Istanbul, Istanbul, 34010

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Social Robot Interaction on Fear and Pain Levels in Children During Venous Blood Sampling: A Randomized Controlled Study

The goal of this clinical trial is to compare the effectiveness of social robot interaction and digital game-based distraction in reducing fear and pain during venous blood sampling in children aged 4-12 years with chronic diseases.

The main questions it aims to answer are:

Read more
  • Does social robot interaction reduce procedural fear and pain more effectively than standard care during venous blood sampling?
  • Does social robot interaction provide greater emotional recovery after the procedure compared with digital game-based distraction and standard care? Researchers will compare a social robot intervention group, a digital game-based distraction group, and a standard care group to determine their effects on children's fear and pain levels before, during, and after venous blood sampling.

Participants will:

  • Be randomly assigned to one of three groups: social robot, digital game, or standard care.
  • Complete fear and pain assessments 5 minutes before, during, and 5 minutes after the venous blood sampling procedure.
  • Interact with a social robot or play a digital game before and during the procedure if assigned to one of the intervention groups.
  • Receive routine clinical care if assigned to the standard care group. The study aims to provide evidence on the effectiveness of technology-based distraction methods for reducing procedural distress and improving the procedural experience of children undergoing venous blood sampling.
Being tested
Social Robot, Digital Game
Keywords
social robot, children, pain, anxiety, fear
Medical subject headings
Pain, Procedural, Pain, Anxiety Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Social RobotOther

    Children interacted with an interactive social robot for approximately 5 minutes before venous blood sampling and throughout the procedure. The robot provided age-appropriate storytelling, songs, verbal communication, movement-based interaction, and visual stimulation to distract children and reduce procedural fear and pain.

  • Digital GameOther

    Children received a digital game-based distraction intervention using the Bubble Rainbow application. Participants were allowed to familiarize themselves with the game for approximately 5 minutes before venous blood sampling. During the procedure, children continued playing the game on a tablet device while receiving support from their parents. The game included interactive activities such as bubble popping, color matching, and visual attention tasks designed to engage the child's attention and reduce procedural fear and pain.

Study groups in NCT07632625
Study groupRoleWhat they receive
Control GroupNo interventionNot described
social robotExperimentalNot described
Receives: Other: Social Robot
digital gameExperimentalNot described
Receives: Other: Digital Game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Wong-Baker Faces Pain Rating Scale

    Procedural pain was assessed using the Wong-Baker FACES Pain Rating Scale. The scale consists of six facial expressions scored from 0 (no pain) to 10 (worst pain), with higher scores indicating greater pain intensity

    Measured: Pain was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.

  2. Children Fear Scale

    Procedural fear was assessed using the Scary Scale, a self-report instrument designed for children aged 4-12 years. The scale consists of six facial expressions scored from 0 (no fear) to 10 (highest fear), with higher scores indicating greater fear levels.

    Measured: Fear was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 Jun 2026
  2. Study start21 Dec 2025
  3. Primary completion21 Dec 2025
  4. Study completion30 Apr 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
90 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07632625
Sponsor's protocol ID
1
Status last verified
Jun 2026
First submitted
2 Jun 2026
Last updated
10 Jun 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Lakatos G, Gacsi M, Konok V, Bruder I, Bereczky B, Korondi P, Miklosi A. Emotion attribution to a non-humanoid robot in different social situations. PLoS One. 2014 Dec 31;9(12):e114207. doi: 10.1371/journal.pone.0114207. eCollection 2014.

    PubMed 25551218
  • Fox J, Gambino A. Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction. Cyberpsychol Behav Soc Netw. 2021 May;24(5):294-299. doi: 10.1089/cyber.2020.0181. Epub 2021 Jan 11.

    PubMed 33434097

Questions about this trial

What is this clinical trial studying?

A study testing Social Robot and Digital Game in people with Procedural Pain and Procedural Fear, run by Trakya University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 10 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Wong-Baker Faces Pain Rating Scale (time frame: Pain was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07632625, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Jun 2026.

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