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Cognitive PerformanceGRANDMASTERNCT07641335

Effects of Caffeine on Chess Performance and Cognitive Function in Professional Chess Players

A study testing Caffeinated Coffee in people with Cognitive Performance and Attention, run by St. Louis University at 1 site in United States.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

This study will examine whether caffeine improves cognitive and competitive performance in professional chess players during tournament-style games. In a randomized double-blind crossover design, participants will complete two experimental sessions in which they consume either caffeinated coffee or decaffeinated… Read more about this study

Who is it for?
Ages 18 to 50 yearsHealthy volunteers can take part
Conditions the study is for
Cognitive Performance, Attention, Reaction Time
What is being tested?
Caffeinated Coffee
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
12 participants
Where
1 siteUnited States
Study dates
25 Aug 2026to 30 Aug 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 50 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Male and female professional chess players aged 18-50 years
  • Current Fédération Internationale des Échecs (FIDE) standard rating between 2300 and 2600 Elo, or achievement of a standard FIDE rating within this range during the previous 12 months
  • Habitual caffeine consumers consuming ≤2 cups of coffee per day
  • Willingness to comply with all study procedures and study visits
  • Ability to provide written informed consent

Who cannot join

  • Non-caffeine users
  • Habitual caffeine intake exceeding 2 cups of coffee per day
  • Cardiovascular disorders
  • Metabolic disorders
  • Psychiatric disorders
  • Pregnancy or breastfeeding
Show all 12Show fewer
  • Current smoking
  • Shift workers
  • Use of psychoactive medications
  • Participation in another clinical trial within the previous 3 months
  • Known allergy or intolerance to milk proteins, dairy products, or soy
  • Known red-green color blindness or other color vision deficiencies that may interfere with Stroop Test performance

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Hossein Rafiei, PhD contact

13149778675

hossein.rafiei@health.slu.edu

United States1 site, 1 recruiting
  • Saint Louis University

    St Louis, Missouri, 63104

    Hossein Rafiei, PhD, 314-977-8675, hossein.rafiei@health.slu.edu

    Hossein Rafiei, PhD

    Recruiting

Other trials in United States

About this study

Official title: GRANDMASTER: Gauging the Role of Alertness and Neurostimulation With Dietary Caffeine in Master-Level Chess; A Double-Blind Randomized Crossover Trial

This study will examine whether caffeine improves cognitive and competitive performance in professional chess players during tournament-style games. In a randomized double-blind crossover design, participants will complete two experimental sessions in which they consume either caffeinated coffee or decaffeinated coffee before playing a standardized chess match. Cognitive performance will be assessed using attention and reaction-time tests, including the Stroop Test, Trail Making Test, and Puzzle Rush task. Chess performance outcomes such as move accuracy, time management, and error rates will also be evaluated. The study aims to determine whether moderate caffeine intake enhances focus, alertness, and decision-making during prolonged competitive chess play.

Read the detailed description

This randomized double-blind crossover trial will evaluate the effects of moderate caffeine intake on cognitive and competitive performance in professional chess players. Twelve FIDE-rated chess players will complete two experimental conditions in randomized order: caffeinated coffee and decaffeinated coffee placebo. During each visit, participants will complete standardized cognitive assessments and a tournament-style chess game under controlled laboratory conditions.

Primary outcomes will include objective chess performance metrics derived from chess engine analysis, including move accuracy, centipawn loss, error rates, and time management. Secondary outcomes will include cognitive test performance, tactical reaction time, and self-reported alertness and fatigue. Chess games will be analyzed using standardized software-based evaluation methods.

The crossover design allows each participant to serve as their own control, minimizing variability related to individual differences in skill level, caffeine tolerance, and playing style. The study aims to determine whether caffeine enhances sustained attention, decision-making, and competitive chess performance during prolonged gameplay. Findings may provide insight into nutritional strategies for cognitive performance optimization in mentally demanding competitive environments.

Being tested
Caffeinated Coffee, Decaffeinated Coffee Placebo
Keywords
Caffeine, Chess Performance, Cognitive Performance, Attention, Mental Fatigue, Professional Chess Players, Decision Making, Neurocognitive Performance, Randomized Crossover Trial, Coffee, Alertness, Executive Function, Cognitive Fatigue
Medical subject headings
Mental Fatigue

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Caffeinated CoffeeDietary supplement

    Black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine. The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay.

  • Decaffeinated Coffee PlaceboDietary supplement

    Black decaffeinated coffee prepared from the same batch of coffee beans and matched for taste and appearance to the caffeinated condition. The beverage will be consumed approximately 30 minutes before cognitive testing and tournament-style chess gameplay.

Study groups in NCT07641335
Study groupRoleWhat they receive
Caffeinated CoffeeActive comparatorParticipants will consume one serving of black caffeinated coffee prepared from 15 g of ground coffee brewed in 200 g of water, providing approximately 100 mg of caffeine. The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit.
Receives: Dietary Supplement: Caffeinated Coffee
Decaffeinated Coffee PlaceboPlacebo comparatorParticipants will consume one serving of black decaffeinated coffee prepared to match the caffeinated coffee in taste and appearance. The beverage will be consumed approximately 30 minutes before completion of cognitive testing and a standardized tournament-style chess game during the experimental visit.
Receives: Dietary Supplement: Decaffeinated Coffee Placebo

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Chess Performance Accuracy

    Chess performance accuracy will be assessed using engine-based analysis of tournament-style chess games. The primary reported metric will be average centipawn loss per move, with lower values indicating better chess performance accuracy.

    Measured: 30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit.

Secondary outcomes (7)
  1. Puzzle Rush Correct Responses

    Tactical accuracy will be assessed using the 3-minute Puzzle Rush task on Chess.com. The outcome will be the total number of correctly solved tactical puzzles, with higher scores indicating better tactical accuracy.

    Measured: Approximately 30 minutes after beverage consumption at each experimental visit.

  2. Puzzle Rush Response Speed

    Response speed will be assessed using the 3-minute Puzzle Rush task on Chess.com. The outcome will be average response time per puzzle, with lower values indicating faster response speed.

    Measured: Approximately 30 minutes after beverage consumption at each experimental visit.

  3. Stroop Test Performance

    Selective attention will be assessed using the Stroop Test. The outcome will be the change in Stroop Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance.

    Measured: Before gameplay and immediately after gameplay at each experimental visit.

  4. Trail Making Test Performance

    Cognitive flexibility and processing speed will be assessed using the Trail Making Test. The outcome will be the change in Trail Making Test completion time from before gameplay to immediately after gameplay, with lower completion time indicating better performance.

    Measured: Before gameplay and immediately after gameplay at each experimental visit.

  5. Self-Reported Alertness

    Self-reported alertness will be assessed using a study-specific visual analog questionnaire. Higher scores will indicate greater perceived alertness.

    Measured: Pre-game and immediately post-game at each experimental visit.

  6. Self-Reported Mental Fatigue

    Self-reported mental fatigue will be assessed using a study-specific visual analog questionnaire. Higher scores will indicate greater perceived mental fatigue.

    Measured: Pre-game and immediately post-game at each experimental visit.

  7. Average Time Per Move

    Chess time management will be assessed as the average time used per move during each tournament-style chess game. This value will be calculated from the total game time divided by the number of moves completed by the participant.

    Measured: From the start of the tournament-style chess game until game completion, assessed over approximately 3 to 4 hours at each experimental visit.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Jun 2026
  2. Study start25 Aug 2026
  3. Primary completion30 Jul 2027 (estimated)
  4. Study completion30 Aug 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Crossover
Model description
Participants will complete both intervention conditions in randomized order, including caffeinated coffee and decaffeinated coffee placebo. Each participant will serve as their own control in this double-blind crossover design. Experimental visits will be separated by a 3- to 7-day washout period to minimize potential carryover effects between conditions. During each visit, participants will complete standardized cognitive assessments and one tournament-style chess game under controlled laboratory conditions.
Masking
Triple blind
Who is masked
Participant, Investigator, Outcomes assessor
Enrolment
12 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07641335
Sponsor's protocol ID
SLU-CHESS-CAFF-2026
Acronym
GRANDMASTER
Status last verified
Jun 2026
First submitted
24 May 2026
Last updated
30 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data (IPD) will not be publicly shared because this is a small pilot study involving highly specialized professional chess players, and there is potential risk of participant identification despite de-identification procedures.

Questions about this trial

What is this clinical trial studying?

A study testing Caffeinated Coffee in people with Cognitive Performance and Attention, run by St. Louis University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 12 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 30 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Hossein Rafiei, PhD (13149778675, hossein.rafiei@health.slu.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Chess Performance Accuracy (time frame: 30 minutes after beverage consumption through completion of the tournament-style chess game at each experimental visit.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Sep 2026.

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