Cardiovascular DiseasesNCT07689422
The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation
A study testing web-based gamification application in people with Cardiovascular Diseases and Cardiopulmonary Arrest, run by Karadeniz Technical University at 1 site in Turkey (Türkiye).
Trial summary
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels. 1. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Cardiovascular Diseases, Cardiopulmonary Arrest, Web-based Gamification
- What is being tested?
- web-based gamification application
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 86 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 21 Mar 2023to 28 May 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Must be registered for the Surgical Nursing course for the first time,
- Must have internet access,
- Must have a computer, tablet, or mobile phone,
- Must be willing to participate in the research.
Who cannot join
- Not attending the theoretical course,
- Not having received any previous training in cardiopulmonary resuscitation.
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site
Karadeniz Technical University
Trabzon, Trabzon, 61080
About this study
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels.
- The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge.
- The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.
- Being tested
- web-based gamification application
- Keywords
- Cardiopulmonary resuscitation, Education, Gamification, Learning, Nursing, Student
- Medical subject headings
- Cardiovascular Diseases, Heart Arrest
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
web-based gamification applicationOther
This application consists of various question contents of different types. When the student enters the application, he/she sees the practice questions and the countdown timer for the specified time on the screen.
The student has the opportunity to track his/her total score and average ranking within the class after each exercise he/she solves on the leaderboard.
In this practice, questions were prepared based on the procedural steps in the skill assessment forms, enabling students to reinforce their psychomotor skills.
| Study group | Role | What they receive |
|---|---|---|
| web-based gamification application group | Experimental | Not described Receives: Other: web-based gamification application |
| Control group | No intervention | Not described |
What is being measured
The primary outcome is the main question the study is designed to answer.
Level of knowledge
To assess students' level of knowledge regarding cardiopulmonary resuscitation before and after the educational intervention.
Measured: At baseline and at 4 weeks
Secondary outcomes (1)
Skill level
To assess students' skills in cardiopulmonary resuscitation after the educational intervention.
Measured: At baseline and at 4 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted8 Jul 2026
- Study start21 Mar 2023
- Primary completion24 Apr 2024
- Study completion28 May 2024
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Cardiovascular DiseasesStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 86 participants (actual)
Sponsor and investigators
- Lead sponsor
- Karadeniz Technical University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Tuğba Özcan, Karadeniz Technical University
- Investigators
- Tuğba Özcan Kaya, Principal investigator, Karadeniz Technical University Faculty of Health Sciences Department of Nursing
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07689422
- Sponsor's protocol ID
- TOzcan
- Other IDs
- Scientific Research Project
- Status last verified
- Jul 2026
- First submitted
- 1 Jul 2026
- Last updated
- 8 Jul 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 8 Jul 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation
- ClinicalTrials.gov ID
- NCT07689422
- Acronym / sponsor ID
- TOzcan
- Keywords
- Cardiopulmonary resuscitation, Education, Gamification, Learning, Nursing, Student
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 86 participants (actual)
- Lead sponsor
- Karadeniz Technical UniversityUniversity, hospital or other
- Study start
- 21 Mar 2023 (actual)
- Primary completion
- 24 Apr 2024 (actual)
- Study completion
- 28 May 2024 (actual)
- First posted
- 8 Jul 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels.
- The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge.
- The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| web-based gamification application group | Experimental | Other: web-based gamification application |
| Control group | No intervention | – |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Must be registered for the Surgical Nursing course for the first time,
- Must have internet access,
- Must have a computer, tablet, or mobile phone,
- Must be willing to participate in the research.
Key exclusion criteria (2 listed)
- Not attending the theoretical course,
- Not having received any previous training in cardiopulmonary resuscitation.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| web-based gamification applicationThis application consists of various question contents of different types. When the student enters the application, he/she sees the practice questions and the countdown timer for the specified time on the screen. The student has the opportunity to track his/her total score and average ranking within the class after each exercise he/she solves on the leaderboard. In this practice, questions were prepared based on the procedural steps in the skill assessment forms, enabling students to reinforce their psychomotor skills. | Other | web-based gamification application group |
Primary outcome
Level of knowledge
Time frame: At baseline and at 4 weeks
To assess students' level of knowledge regarding cardiopulmonary resuscitation before and after the educational intervention.
1 secondary outcome
Skill level
Time frame: At baseline and at 4 weeks
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 8 Jul 2026.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Tuğba Özcan Kaya principal investigator
Karadeniz Technical University Faculty of Health Sciences Department of Nursing
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing web-based gamification application in people with Cardiovascular Diseases and Cardiopulmonary Arrest, run by Karadeniz Technical University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 8 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Level of knowledge (time frame: At baseline and at 4 weeks). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 8 Jul 2026.