Escape Room SimulationNCT07712250
Escape Room-Based Learning in a Neurological Rehabilitation Course: Academic Achievement, Performance, and Student Experience
A study testing Escape Room-Based Learning in people with Escape Room Simulation and Neurological Rehabilitation, run by Lokman Hekim University at 1 site in Turkey (Türkiye).
Trial summary
This study will evaluate the effects of an escape room-based learning activity in an undergraduate neurological rehabilitation course for physiotherapy and rehabilitation students. Read more about this study
- Who is it for?
- Any ageHealthy volunteers can take part
- Conditions the study is for
- Escape Room Simulation, Neurological Rehabilitation
- What is being tested?
- Escape Room-Based Learning
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 60 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 1 Aug 2026to 20 Dec 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages Any age
- All sexes
- Healthy volunteers accepted
- Child, Adult, Older adult
Who may be able to join
- Enrolled as a third-year undergraduate student in the Physiotherapy and Rehabilitation Department at Lokman Hekim University.
- Registered for the Neurological Rehabilitation course during the study period.
- Willing to participate voluntarily and able to provide informed consent.
- Available to attend the scheduled escape room activity.
Who cannot join
- Declines participation or withdraws consent at any stage of the study.
- Does not attend the scheduled escape room activity.
- Leaves the escape room activity before completion.
- Does not complete the required research assessments.
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Turkey (Türkiye)1 site
Lokman Hekim University, Ankara, Ankara
Ankara, 06370
Demet Öztürk, 05068394288, demett.ozturkk@gmail.com
About this study
Official title: Escape Room Learning in Neurological Rehabilitation
This study will evaluate the effects of an escape room-based learning activity in an undergraduate neurological rehabilitation course for physiotherapy and rehabilitation students.
Third-year students enrolled in the Neurological Rehabilitation course will participate in a team-based educational escape room consisting of six stations. The stations will require students to apply knowledge and clinical reasoning skills related to neurological conditions, sensory assessment, the ASIA Impairment Scale, walking aids, neurological evaluation methods, and rehabilitation decision-making.
Read more
The study will assess academic achievement, escape room performance, student satisfaction, and student experiences. Academic outcomes may be compared with course results from the previous academic year. Escape room performance measures will include completion time, completed stations, solved puzzles, hints received, errors made, and rubric-based performance scores. Students will also complete a satisfaction questionnaire, and a subgroup of volunteer students will participate in individual interviews.
Participation will be voluntary and will not affect course grades. The activity may involve temporary video recording solely for same-day debriefing; recordings will not be used as research data and will be permanently deleted immediately after debriefing. No medical intervention or biological sample collection will be performed.
Read the detailed description
This single-group quasi-experimental mixed-methods educational study will evaluate the effects of an escape room-based learning activity implemented within the Neurological Rehabilitation course for third-year undergraduate physiotherapy and rehabilitation students at Lokman Hekim University.
The study aims to investigate the effects of escape room-based learning on academic achievement, practical performance, clinical problem-solving, clinical decision-making, teamwork, communication, time management, student satisfaction, and learning experiences. The qualitative component will explore students' perceptions, evaluations, and recommendations regarding the escape room learning experience through semi-structured individual interviews.
Students who voluntarily agree to participate will be assigned to teams of approximately seven students. Each team will participate in a structured educational escape room activity consisting of three phases: prebriefing, gameplay, and debriefing.
During the prebriefing phase, students will receive information about the purpose of the activity, rules, time limit, team roles, safety procedures, and their right to withdraw from the activity at any time. The gameplay phase will consist of six neurological rehabilitation stations. Students will work collaboratively to solve puzzles and complete practical tasks involving identification of neurological conditions, interpretation of clinical findings, use of the ASIA Impairment Scale, sensory assessment, selection and use of walking aids, matching disease-specific assessment methods, and clinical decision-making.
The escape room activity will be conducted in a university laboratory arranged to provide a standardized educational environment for each group. Students will have a limited time to complete the stations. Performance indicators will include completion time, number of completed stations, number of solved puzzles, hints received, errors made, and station-specific rubric scores.
After completing the escape room, each group will participate in a debriefing session. The debriefing will allow students to reflect on their decisions, communication, teamwork, errors, successful strategies, and learning outcomes. Temporary video recordings may be used only during the same-day debriefing session to facilitate reflection and discussion. These recordings will not be used as research data, shared, archived, or retained; they will be permanently deleted immediately after the debriefing session.
Quantitative assessments will include course academic performance, escape room performance measures, and satisfaction with the activity. Academic achievement, including midterm grades, final grades, and overall course grades, may be compared with data from students who completed the same course in the previous academic year, when the same instructor, course content, sequence, and assessment approach were used. Student satisfaction will be evaluated using an eight-item Likert-type questionnaire and two open-ended questions.
For the qualitative component, approximately 8 to 12 volunteer students representing different levels of academic achievement and different teams will participate in semi-structured individual interviews. Interviews will explore overall learning experience, emotional responses during the activity, teamwork, time pressure, perceived contribution to clinical reasoning, challenges, and suggestions for improving the intervention. Interviews will be audio-recorded, transcribed, and analyzed using thematic or content analysis.
Participation in the study will be voluntary and will not affect academic grades or course evaluation. Students who do not wish to participate in the research will not be disadvantaged. All research data will be anonymized, stored securely, and used only for scientific purposes. No medical intervention, physical examination, biological sample collection, or clinical treatment will be involved.
- Being tested
- Escape Room-Based Learning
- Keywords
- Escape Room, Gamified Learning, Physiotherapy Education, Neurological Rehabilitation
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Escape Room-Based LearningOther
The intervention will be delivered as a structured educational escape room activity within the Neurological Rehabilitation course. Participating students will be assigned to teams of approximately seven students and will complete the activity in a university laboratory arranged as an escape room.
The intervention will include three phases:
Prebriefing, Gameplay, Debriefing
| Study group | Role | What they receive |
|---|---|---|
| Escape Room-Based Learning | Experimental | Participants will receive a structured escape room-based learning intervention within the Neurological Rehabilitation course. Students will work in teams of approximately seven and complete six educational stations involving neurological diagnosis, ASIA Impairment Scale interpretation, sensory assessment, walking aid selection and use, neurological evaluation methods, and clinical rehabilitation decision-making. The activity will include prebriefing, gameplay, and debriefing sessions. Receives: Other: Escape Room-Based Learning |
What is being measured
The primary outcome is the main question the study is designed to answer.
Academic Achievement: Midterm Examination Score
Academic achievement will be assessed using the midterm examination score in the Neurological Rehabilitation course. Scores will be reported as points obtained from the course examination. Higher scores indicate greater academic achievement.
Measured: 8 weeks
Academic Achievement: Final Examination Score
Academic achievement will be assessed using the final examination score in the Neurological Rehabilitation course. Scores will be reported as points obtained from the course examination. Higher scores indicate greater academic achievement.
Measured: 16 weeks
Academic Achievement: Overall Course Grade
Overall academic achievement will be assessed using the final course grade calculated according to the standard course evaluation system. Higher scores indicate greater overall academic achievement.
Measured: 16 weeks later
Escape Room Completion Time
Escape room performance will be assessed by recording the total time required for each team to complete the escape room activity. Completion time will be reported in minutes. Shorter completion time indicates better task completion performance.
Measured: Day 1
Secondary outcomes (2)
Student Satisfaction with Escape Room-Based Learning
Student satisfaction will be assessed using an investigator-developed questionnaire containing eight items rated on a 5-point Likert scale from 1 = strongly disagree to 5 = strongly agree. Total satisfaction score will be calculated by summing the item scores. Higher total scores indicate greater satisfaction with the escape room-based learning activity.
Measured: Immediately after the escape room activity
Qualitative Student Learning Experience
Semi-structured individual interviews will be conducted with approximately 8-12 volunteer students. Interviews will explore students' overall experience, emotional responses, teamwork, time pressure, perceived effects on clinical reasoning and decision-making, challenges, and recommendations. Audio-recorded interviews will be transcribed and analyzed using thematic or content analysis.
Measured: 16 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted17 Jul 2026
- Study start1 Aug 2026 (estimated)
- Primary completion1 Oct 2026 (estimated)
- Study completion20 Dec 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Escape Room SimulationStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Not applicable
- Intervention model
- Single group
- Model description
- This is a single-group, quasi-experimental, mixed-methods educational study. All participating third-year physiotherapy and rehabilitation students enrolled in the Neurological Rehabilitation course will receive the same escape room-based learning intervention.
- Masking
- None (open label)
- Enrolment
- 60 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Lokman Hekim University
- Sponsor type
- Other government
- Responsible party
- Principal investigator, Demet Öztürk, Lokman Hekim University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07712250
- Sponsor's protocol ID
- 2026-XXK
- Status last verified
- Jul 2026
- First submitted
- 1 Jul 2026
- Last updated
- 17 Jul 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Study at a glance
From the registry record, last updated by the sponsor on 17 Jul 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Escape Room Learning in Neurological Rehabilitation
- ClinicalTrials.gov ID
- NCT07712250
- Acronym / sponsor ID
- 2026-XXK
- Keywords
- Escape Room, Gamified Learning, Physiotherapy Education, Neurological Rehabilitation
- Study type
- Interventional
- Recruitment status
- Not yet recruiting
- Enrolment
- 60 participants (estimated)
- Lead sponsor
- Lokman Hekim UniversityOther government
- Study start
- 1 Aug 2026 (estimated)
- Primary completion
- 1 Oct 2026 (estimated)
- Study completion
- 20 Dec 2026 (estimated)
- First posted
- 17 Jul 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study will evaluate the effects of an escape room-based learning activity in an undergraduate neurological rehabilitation course for physiotherapy and rehabilitation students.
Third-year students enrolled in the Neurological Rehabilitation course will participate in a team-based educational escape room consisting of six stations. The stations will require students to apply knowledge and clinical reasoning skills related to neurological conditions, sensory assessment, the ASIA Impairment Scale, walking aids, neurological evaluation methods, and rehabilitation decision-making.
The study will assess academic achievement, escape room performance, student satisfaction, and student experiences. Academic outcomes may be compared with course results from the previous academic year. Escape room performance measures will include completion time, completed stations, solved puzzles, hints received, errors made, and rubric-based performance scores. Students will also complete a satisfaction questionnaire, and a subgroup of volunteer students will participate in individual interviews.
Participation will be voluntary and will not affect course grades. The activity may involve temporary video recording solely for same-day debriefing; recordings will not be used as research data and will be permanently deleted immediately after debriefing. No medical intervention or biological sample collection will be performed.
Detailed description
This single-group quasi-experimental mixed-methods educational study will evaluate the effects of an escape room-based learning activity implemented within the Neurological Rehabilitation course for third-year undergraduate physiotherapy and rehabilitation students at Lokman Hekim University.
The study aims to investigate the effects of escape room-based learning on academic achievement, practical performance, clinical problem-solving, clinical decision-making, teamwork, communication, time management, student satisfaction, and learning experiences. The qualitative component will explore students' perceptions, evaluations, and recommendations regarding the escape room learning experience through semi-structured individual interviews.
Students who voluntarily agree to participate will be assigned to teams of approximately seven students. Each team will participate in a structured educational escape room activity consisting of three phases: prebriefing, gameplay, and debriefing.
During the prebriefing phase, students will receive information about the purpose of the activity, rules, time limit, team roles, safety procedures, and their right to withdraw from the activity at any time. The gameplay phase will consist of six neurological rehabilitation stations. Students will work collaboratively to solve puzzles and complete practical tasks involving identification of neurological conditions, interpretation of clinical findings, use of the ASIA Impairment Scale, sensory assessment, selection and use of walking aids, matching disease-specific assessment methods, and clinical decision-making.
The escape room activity will be conducted in a university laboratory arranged to provide a standardized educational environment for each group. Students will have a limited time to complete the stations. Performance indicators will include completion time, number of completed stations, number of solved puzzles, hints received, errors made, and station-specific rubric scores.
After completing the escape room, each group will participate in a debriefing session. The debriefing will allow students to reflect on their decisions, communication, teamwork, errors, successful strategies, and learning outcomes. Temporary video recordings may be used only during the same-day debriefing session to facilitate reflection and discussion. These recordings will not be used as research data, shared, archived, or retained; they will be permanently deleted immediately after the debriefing session.
Quantitative assessments will include course academic performance, escape room performance measures, and satisfaction with the activity. Academic achievement, including midterm grades, final grades, and overall course grades, may be compared with data from students who completed the same course in the previous academic year, when the same instructor, course content, sequence, and assessment approach were used. Student satisfaction will be evaluated using an eight-item Likert-type questionnaire and two open-ended questions.
For the qualitative component, approximately 8 to 12 volunteer students representing different levels of academic achievement and different teams will participate in semi-structured individual interviews. Interviews will explore overall learning experience, emotional responses during the activity, teamwork, time pressure, perceived contribution to clinical reasoning, challenges, and suggestions for improving the intervention. Interviews will be audio-recorded, transcribed, and analyzed using thematic or content analysis.
Participation in the study will be voluntary and will not affect academic grades or course evaluation. Students who do not wish to participate in the research will not be disadvantaged. All research data will be anonymized, stored securely, and used only for scientific purposes. No medical intervention, physical examination, biological sample collection, or clinical treatment will be involved.
Study design
- Primary purpose
- Other
- Allocation
- Not applicable
- Intervention model
- Single group
- Masking
- None (open label)
- Number of arms
- 1
- Model description
- This is a single-group, quasi-experimental, mixed-methods educational study. All participating third-year physiotherapy and rehabilitation students enrolled in the Neurological Rehabilitation course will receive the same escape room-based learning intervention.
| Arm | Type | Receives |
|---|---|---|
| Escape Room-Based Learning | Experimental | Other: Escape Room-Based LearningParticipants will receive a structured escape room-based learning intervention within the Neurological Rehabilitation course. Students will work in teams of approximately seven and complete six educational stations involving neurological diagnosis, ASIA Impairment Scale interpretation, sensory assessment, walking aid selection and use, neurological evaluation methods, and clinical rehabilitation decision-making. The activity will include prebriefing, gameplay, and debriefing sessions. |
Who may qualify
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult, Older adult
Key inclusion criteria (4 listed)
- Enrolled as a third-year undergraduate student in the Physiotherapy and Rehabilitation Department at Lokman Hekim University.
- Registered for the Neurological Rehabilitation course during the study period.
- Willing to participate voluntarily and able to provide informed consent.
- Available to attend the scheduled escape room activity.
Key exclusion criteria (4 listed)
- Declines participation or withdraws consent at any stage of the study.
- Does not attend the scheduled escape room activity.
- Leaves the escape room activity before completion.
- Does not complete the required research assessments.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Escape Room-Based LearningThe intervention will be delivered as a structured educational escape room activity within the Neurological Rehabilitation course. Participating students will be assigned to teams of approximately seven students and will complete the activity in a university laboratory arranged as an escape room. The intervention will include three phases: Prebriefing, Gameplay, Debriefing | Other | Escape Room-Based Learning |
Primary outcome
Academic Achievement: Midterm Examination Score
Time frame: 8 weeks
Academic achievement will be assessed using the midterm examination score in the Neurological Rehabilitation course. Scores will be reported as points obtained from the course examination. Higher scores indicate greater academic achievement.
Academic Achievement: Final Examination Score
Time frame: 16 weeks
Academic achievement will be assessed using the final examination score in the Neurological Rehabilitation course. Scores will be reported as points obtained from the course examination. Higher scores indicate greater academic achievement.
Academic Achievement: Overall Course Grade
Time frame: 16 weeks later
Overall academic achievement will be assessed using the final course grade calculated according to the standard course evaluation system. Higher scores indicate greater overall academic achievement.
Escape Room Completion Time
Time frame: Day 1
Escape room performance will be assessed by recording the total time required for each team to complete the escape room activity. Completion time will be reported in minutes. Shorter completion time indicates better task completion performance.
2 secondary outcomes
Student Satisfaction with Escape Room-Based Learning
Time frame: Immediately after the escape room activity
Qualitative Student Learning Experience
Time frame: 16 weeks
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 17 Jul 2026.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Escape Room-Based Learning in people with Escape Room Simulation and Neurological Rehabilitation, run by Lokman Hekim University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 17 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Demet Öztürk, Phd (+905068394288, demett.ozturkk@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Academic Achievement: Midterm Examination Score (time frame: 8 weeks). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Jul 2026.