Medical EducationTEACH-UPNCT07788183
Gamification in Asynchronous Faculty Development
A study testing Gamified Asynchronous Faculty Development Course and Standard Asynchronous Faculty Development Course in people with Medical Education and Faculty Development, run by University of Pecs at 1 site in Hungary.
Trial summary
TEACH_UP is a parallel-group randomized trial that evaluated whether adding a gamified design layer to a content-equivalent asynchronous faculty development course improved teaching self-efficacy, teaching orientation, engagement, course participation, and early teaching performance among medical educators at the… Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Medical Education, Faculty Development
- What is being tested?
- Gamified Asynchronous Faculty Development Course and Standard Asynchronous Faculty Development Course
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 73 participants
- Where
- 1 siteHungary
- Study dates
- 1 Sep 2025to 23 Feb 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Adults affiliated with the University of Pécs Medical School who were involved in undergraduate or postgraduate teaching, had institutional Moodle access, and provided electronic informed consent.
Who cannot join
- Previous completion of the same faculty development course. Do not add unused protocol exclusions unless the enrollment log confirms they were applied.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: TEACH-UP - Teaching Engagement and Competency Enhancement Through Asynchronous, User-Centered Pedagogy: A Quality Improvement Initiative in Medical Faculty Development
TEACH_UP is a parallel-group randomized trial that evaluated whether adding a gamified design layer to a content-equivalent asynchronous faculty development course improved teaching self-efficacy, teaching orientation, engagement, course participation, and early teaching performance among medical educators at the University of Pécs Medical School. Participants were allocated to a gamified Moodle course or a standard Moodle course containing the same modules, learning objectives, assessments, and feedback. The gamified version added map-based progression, conditional release, experience points, badges, progress visibility, and a leaderboard. Outcomes included pre-post teaching self-efficacy and teaching orientation, post-course engagement, Moodle analytics, course performance, microteaching ratings, and a protocol-specified three-month follow-up survey.
Read the detailed description
The TEACH-UP study was a single-center, parallel-group randomized controlled trial conducted within an existing asynchronous faculty development program at the University of Pécs Medical School. The study examined the incremental effect of adding a gamified instructional-design layer to a content-equivalent online course. The institutional program supports medical educators with teaching responsibilities and has professional relevance for academic progression. Although participation in the study was voluntary, the course was delivered in an authentic, workload-constrained faculty development setting.
The study was based on the premise that gamification may influence learning indirectly by making progress visible, providing immediate feedback, structuring challenge, and supporting perceived competence and autonomy. These mechanisms were expected to affect pacing, persistence, and behavioral investment in course activities. The purpose of the trial was therefore to determine whether gamification added measurable educational value beyond that provided by a well-structured standard online course.
Both study groups completed the same 10-module asynchronous program in the institutional Moodle learning management system. The two course versions had the same learning objectives, instructional content, module sequence, interactive activities, discussion opportunities, videos, formative quizzes, final assessment, and automated feedback. The standard version presented these components through a conventional Moodle interface. The gamified version added a map-based progression pathway, sequential and conditional activity release, experience points, badges, progress indicators, and leaderboard functionality. Selected supplementary materials were released conditionally according to quiz performance. The intervention was therefore designed to isolate the incremental contribution of the gamified layer while keeping the substantive educational content and assessment requirements consistent between groups.
Before trial launch, the study instruments were adapted for use in Hungarian through forward-back translation and interdisciplinary expert review. Cognitive interviews with a convenience sample of educators were used to assess clarity and contextual suitability. The two Moodle environments, survey implementation, activity tracking, and data-export procedures were also tested end to end, with minor linguistic and technical refinements made before participant enrollment.
Following confirmation of eligibility and electronic informed consent, participants were assigned to the gamified or standard course. Randomization used a reproducible, computer-generated, stratified fixed-total procedure with a prespecified random seed. Stratification was based on academic setting, teaching seniority, and sex. Allocation was approximately balanced within each stratum while maintaining the intended overall allocation ratio. The sequence was generated centrally and was not accessible to personnel involved in enrollment. Participants were aware of the course format they received. Raters contributing to the synchronous microteaching assessment were not provided with participants' allocation, although the self-reported components of the study were unmasked.
Study information, electronic consent, surveys, course activities, embedded assessments, and learning-management-system analytics were collected through institutional digital platforms. A synchronous microteaching activity provided an additional structured assessment of teaching behavior. Participants were subsequently contacted for a planned three-month follow-up. The follow-up was completed as part of the study protocol but was not included in the thesis or the current manuscript because of the time available for thesis analysis and reporting.
Data from the different sources were linked through coded participant identifiers and exported in de-identified form for analysis. The identification key was stored separately on an access-restricted institutional system. Analyses followed randomized assignment and used the available data for each measure without imputation. Baseline-adjusted models were used for measures collected before and after the course, while post-course-only, count-based, bounded, and clustered measures were analyzed using methods appropriate to their distribution and measurement structure. No interim analyses or stopping rules were used.
The study involved an educational intervention only and did not include a drug, biological product, medical device, diagnostic procedure, or other medical treatment.
- Conditions
- Medical Education, Faculty Development
- Being tested
- Gamified Asynchronous Faculty Development Course, Standard Asynchronous Faculty Development Course
- Keywords
- Gamification, Faculty development, Medical education, Health Professions Education, Asnychronous online learning, Teaching self-efficacy, Teaching orientation
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Gamified Asynchronous Faculty Development CourseBehavioural
A 10-module, self-paced faculty development course delivered through the institutional Moodle platform. Each module included interactive H5P content, a discussion activity, a short formative quiz with automated feedback, and a module-related video. The course incorporated a map-based progression pathway, sequential and conditional activity release, experience points, badges, visible progress indicators, and leaderboard functionality. Selected supplementary materials were unlocked according to predefined quiz-performance criteria. The course concluded with a cumulative knowledge assessment and a synchronous microteaching activity. Its learning objectives, substantive content, assessments, and feedback were identical to those of the standard course.
Standard Asynchronous Faculty Development CourseBehavioural
A matched 10-module, self-paced faculty development course delivered through the institutional Moodle platform. It contained the same learning objectives, substantive content, H5P activities, discussions, videos, formative quizzes, automated feedback, cumulative knowledge assessment, and synchronous microteaching activity as the gamified course. The modules were presented through a conventional Moodle interface without map-based progression, experience points, badges, progress indicators, leaderboard functionality, or performance-dependent gamified unlocking. Supplementary materials became available after completion of the relevant quiz regardless of the participant's score.
| Study group | Role | What they receive |
|---|---|---|
| Gamified Moodle course | Experimental | Behavioral: Gamified Asynchronous Faculty Development Course Ten asynchronous faculty-development modules delivered through Moodle. Core content, learning objectives, assessments, automated quiz feedback, H5P activities, discussion forums, videos, and microteaching requirements matched the comparator. The gamified layer added a map-based pathway, sequential/conditional activity release, experience points, badges, visible progress, and leaderboard functionality. Selected supplementary materials were unlocked conditionally based on quiz performance. Receives: Behavioral: Gamified Asynchronous Faculty Development Course |
| Standard Moodle course | Active comparator | Behavioral: Standard Asynchronous Faculty Development Course The same ten modules, instructional content, learning objectives, H5P activities, discussions, videos, quizzes, assessments, and feedback were presented in a conventional Moodle format without the gamified layer. Supplementary materials became available after quiz completion rather than through performance-dependent game progression. Receives: Behavioral: Standard Asynchronous Faculty Development Course |
What is being measured
The primary outcome is the main question the study is designed to answer.
Teaching self-efficacy
Mean score from items 1-11 of the 16-item Physician Teaching Self-Efficacy Questionnaire (PTSQ), representing items applicable across clinical and preclinical teaching contexts. Each item is scored from 1 to 5. The score is calculated when at least 9 of the 11 items are completed. Possible scores range from 1 to 5, with higher scores indicating greater teaching self-efficacy. Primary analysis: post-course score adjusted for baseline.
Measured: At completion of the 10- to 12-week course
Secondary outcomes (4)
Student-focused teaching orientation
Mean score of the 11-item Conceptual Change/Student-Focused subscale of the 22-item Approaches to Teaching Inventory (ATI-CCSF). Items are scored from 1 to 5. The subscale score is calculated when at least 9 of 11 items are completed. Possible scores range from 1 to 5, with higher scores indicating a more student-focused, conceptual-change teaching orientation. Post-course comparison adjusted for baseline.
Measured: At completion of the 10- to 12-week course
Relative teaching orientation
Derived Approaches to Teaching Inventory orientation index calculated as the Conceptual Change/Student-Focused mean score minus the Information Transmission/Teacher-Focused mean score (CCSF minus ITTF). Each subscale ranges from 1 to 5; therefore, the index ranges from -4 to +4. Higher values indicate a relatively more student-focused rather than teacher-focused orientation.
Measured: At completion of the 10- to 12-week course
Microteaching performance
Presenter-level score calculated by first averaging nine teaching-behavior items, each rated from 1 to 5, and then averaging the resulting scores across peer raters. Possible scores range from 1 to 5, with higher scores indicating stronger observed teaching performance.
Measured: At the post-course microteaching session, approximately 10 to 12 weeks after enrollment
Online engagement
Mean of all 19 Online Student Engagement Scale (OSE) items, calculated when at least 16 items are completed. Possible range 1-5; higher scores indicate greater online engagement.
Measured: At completion of the 10- to 12-week course
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted26 Aug 2026
- Study start1 Sep 2025
- Primary completion28 Nov 2025
- Study completion23 Feb 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Medical EducationStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 73 participants (actual)
Sponsor and investigators
- Lead sponsor
- University of Pecs
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07788183
- Sponsor's protocol ID
- PTE/105435-1/2025
- Acronym
- TEACH-UP
- Status last verified
- Aug 2026
- First submitted
- 15 Aug 2026
- Last updated
- 26 Aug 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Individual participant data will not be shared with other researchers. The original study protocol and participant consent and confidentiality framework did not provide for external sharing of participant-level data. Furthermore, because this study involved a small, single-institution cohort, removal of direct identifiers would not eliminate the potential risk of participant re-identification. Aggregate findings will be reported in publications. Requests for analytic code may be considered separately by the corresponding author, subject to University of Pécs approval and applicable data-protection requirements.
Study at a glance
From the registry record, last updated by the sponsor on 26 Aug 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- TEACH-UP - Teaching Engagement and Competency Enhancement Through Asynchronous, User-Centered Pedagogy: A Quality Improvement Initiative in Medical Faculty Development
- ClinicalTrials.gov ID
- NCT07788183
- Acronym / sponsor ID
- TEACH-UP / PTE/105435-1/2025
- Conditions
- Medical Education, Faculty Development
- Keywords
- Gamification, Faculty development, Medical education, Health Professions Education, Asnychronous online learning, Teaching self-efficacy, Teaching orientation
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 73 participants (actual)
- Lead sponsor
- University of PecsUniversity, hospital or other
- Study start
- 1 Sep 2025 (actual)
- Primary completion
- 28 Nov 2025 (actual)
- Study completion
- 23 Feb 2026 (actual)
- First posted
- 26 Aug 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
TEACH_UP is a parallel-group randomized trial that evaluated whether adding a gamified design layer to a content-equivalent asynchronous faculty development course improved teaching self-efficacy, teaching orientation, engagement, course participation, and early teaching performance among medical educators at the University of Pécs Medical School. Participants were allocated to a gamified Moodle course or a standard Moodle course containing the same modules, learning objectives, assessments, and feedback. The gamified version added map-based progression, conditional release, experience points, badges, progress visibility, and a leaderboard. Outcomes included pre-post teaching self-efficacy and teaching orientation, post-course engagement, Moodle analytics, course performance, microteaching ratings, and a protocol-specified three-month follow-up survey.
Detailed description
The TEACH-UP study was a single-center, parallel-group randomized controlled trial conducted within an existing asynchronous faculty development program at the University of Pécs Medical School. The study examined the incremental effect of adding a gamified instructional-design layer to a content-equivalent online course. The institutional program supports medical educators with teaching responsibilities and has professional relevance for academic progression. Although participation in the study was voluntary, the course was delivered in an authentic, workload-constrained faculty development setting.
The study was based on the premise that gamification may influence learning indirectly by making progress visible, providing immediate feedback, structuring challenge, and supporting perceived competence and autonomy. These mechanisms were expected to affect pacing, persistence, and behavioral investment in course activities. The purpose of the trial was therefore to determine whether gamification added measurable educational value beyond that provided by a well-structured standard online course.
Both study groups completed the same 10-module asynchronous program in the institutional Moodle learning management system. The two course versions had the same learning objectives, instructional content, module sequence, interactive activities, discussion opportunities, videos, formative quizzes, final assessment, and automated feedback. The standard version presented these components through a conventional Moodle interface. The gamified version added a map-based progression pathway, sequential and conditional activity release, experience points, badges, progress indicators, and leaderboard functionality. Selected supplementary materials were released conditionally according to quiz performance. The intervention was therefore designed to isolate the incremental contribution of the gamified layer while keeping the substantive educational content and assessment requirements consistent between groups.
Before trial launch, the study instruments were adapted for use in Hungarian through forward-back translation and interdisciplinary expert review. Cognitive interviews with a convenience sample of educators were used to assess clarity and contextual suitability. The two Moodle environments, survey implementation, activity tracking, and data-export procedures were also tested end to end, with minor linguistic and technical refinements made before participant enrollment.
Following confirmation of eligibility and electronic informed consent, participants were assigned to the gamified or standard course. Randomization used a reproducible, computer-generated, stratified fixed-total procedure with a prespecified random seed. Stratification was based on academic setting, teaching seniority, and sex. Allocation was approximately balanced within each stratum while maintaining the intended overall allocation ratio. The sequence was generated centrally and was not accessible to personnel involved in enrollment. Participants were aware of the course format they received. Raters contributing to the synchronous microteaching assessment were not provided with participants' allocation, although the self-reported components of the study were unmasked.
Study information, electronic consent, surveys, course activities, embedded assessments, and learning-management-system analytics were collected through institutional digital platforms. A synchronous microteaching activity provided an additional structured assessment of teaching behavior. Participants were subsequently contacted for a planned three-month follow-up. The follow-up was completed as part of the study protocol but was not included in the thesis or the current manuscript because of the time available for thesis analysis and reporting.
Data from the different sources were linked through coded participant identifiers and exported in de-identified form for analysis. The identification key was stored separately on an access-restricted institutional system. Analyses followed randomized assignment and used the available data for each measure without imputation. Baseline-adjusted models were used for measures collected before and after the course, while post-course-only, count-based, bounded, and clustered measures were analyzed using methods appropriate to their distribution and measurement structure. No interim analyses or stopping rules were used.
The study involved an educational intervention only and did not include a drug, biological product, medical device, diagnostic procedure, or other medical treatment.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Gamified Moodle course | Experimental | Behavioral: Gamified Asynchronous Faculty Development CourseBehavioral: Gamified Asynchronous Faculty Development Course Ten asynchronous faculty-development modules delivered through Moodle. Core content, learning objectives, assessments, automated quiz feedback, H5P activities, discussion forums, videos, and microteaching requirements matched the comparator. The gamified layer added a map-based pathway, sequential/conditional activity release, experience points, badges, visible progress, and leaderboard functionality. Selected supplementary materials were unlocked conditionally based on quiz performance. |
| Standard Moodle course | Active comparator | Behavioral: Standard Asynchronous Faculty Development CourseBehavioral: Standard Asynchronous Faculty Development Course The same ten modules, instructional content, learning objectives, H5P activities, discussions, videos, quizzes, assessments, and feedback were presented in a conventional Moodle format without the gamified layer. Supplementary materials became available after quiz completion rather than through performance-dependent game progression. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (1 listed)
- Adults affiliated with the University of Pécs Medical School who were involved in undergraduate or postgraduate teaching, had institutional Moodle access, and provided electronic informed consent.
Key exclusion criteria (1 listed)
- Previous completion of the same faculty development course. Do not add unused protocol exclusions unless the enrollment log confirms they were applied.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Gamified Asynchronous Faculty Development CourseA 10-module, self-paced faculty development course delivered through the institutional Moodle platform. Each module included interactive H5P content, a discussion activity, a short formative quiz with automated feedback, and a module-related video. The course incorporated a map-based progression pathway, sequential and conditional activity release, experience points, badges, visible progress indicators, and leaderboard functionality. Selected supplementary materials were unlocked according to predefined quiz-performance criteria. The course concluded with a cumulative knowledge assessment and a synchronous microteaching activity. Its learning objectives, substantive content, assessments, and feedback were identical to those of the standard course. | Behavioural | Gamified Moodle course |
| Standard Asynchronous Faculty Development CourseA matched 10-module, self-paced faculty development course delivered through the institutional Moodle platform. It contained the same learning objectives, substantive content, H5P activities, discussions, videos, formative quizzes, automated feedback, cumulative knowledge assessment, and synchronous microteaching activity as the gamified course. The modules were presented through a conventional Moodle interface without map-based progression, experience points, badges, progress indicators, leaderboard functionality, or performance-dependent gamified unlocking. Supplementary materials became available after completion of the relevant quiz regardless of the participant's score. | Behavioural | Standard Moodle course |
Primary outcome
Teaching self-efficacy
Time frame: At completion of the 10- to 12-week course
Mean score from items 1-11 of the 16-item Physician Teaching Self-Efficacy Questionnaire (PTSQ), representing items applicable across clinical and preclinical teaching contexts. Each item is scored from 1 to 5. The score is calculated when at least 9 of the 11 items are completed. Possible scores range from 1 to 5, with higher scores indicating greater teaching self-efficacy. Primary analysis: post-course score adjusted for baseline.
4 secondary outcomes
Student-focused teaching orientation
Time frame: At completion of the 10- to 12-week course
Relative teaching orientation
Time frame: At completion of the 10- to 12-week course
Microteaching performance
Time frame: At the post-course microteaching session, approximately 10 to 12 weeks after enrollment
Online engagement
Time frame: At completion of the 10- to 12-week course
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 26 Aug 2026.
- Individual participant dataSharing planned: No. Individual participant data will not be shared with other researchers. The original study protocol and participant consent and confidentiality framework did not provide for external sharing of participant-level data. Furthermore, because this study involved a small, single-institution cohort, removal of direct identifiers would not eliminate the potential risk of participant re-identification. Aggregate findings will be reported in publications. Requests for analytic code may be considered separately by the corresponding author, subject to University of Pécs approval and applicable data-protection requirements.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Gamified Asynchronous Faculty Development Course and Standard Asynchronous Faculty Development Course in people with Medical Education and Faculty Development, run by University of Pecs at 1 site in Hungary.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 26 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Hungary. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Teaching self-efficacy (time frame: At completion of the 10- to 12-week course). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Aug 2026.