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Video GameNCT07916506

Mobile Video Game Training, Visual Reaction Time, and Basketball Free-Throw Performance

A study testing Mobile Video Game Training in people with Video Game and Basketball Shooting Performance, run by Çanakkale Onsekiz Mart University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study was designed to examine the effects of a three-week mobile video game intervention on visual reaction time and basketball free-throw performance in healthy young adults. Fifty participants were assigned to either an experimental group or a control group. Read more about this study

Who is it for?
Ages 18 to 25 yearsHealthy volunteers can take part
What is being tested?
Mobile Video Game Training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
50 participants
Where
1 siteTurkey (Türkiye)
Study dates
15 Mar 2026to 31 Mar 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 25 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Age between 18 and 25 years.
  • No licensed basketball participation during the previous six months.
  • Daily video game use of less than 1 hour.
  • No self-reported neurological disorder.
  • No self-reported visual disorder.
  • Willingness to participate voluntarily in the study.

Who cannot join

  • Age below 18 or above 25 years.
  • Licensed basketball participation within the previous six months.
  • Daily video game use of 1 hour or more.
  • Self-reported neurological or visual disorder.

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Çanakkale Onsekiz Mart University, Bayramiç Vocational School

    Çanakkale

Other trials in Turkey (Türkiye)

About this study

Official title: Changes in Visual Reaction Time and Basketball Free-Throw Performance Following a Mobile Video Game Intervention: A Non-randomized Controlled Pretest-Posttest Study of Near and Far Motor Transfer

This study was designed to examine the effects of a three-week mobile video game intervention on visual reaction time and basketball free-throw performance in healthy young adults. Fifty participants were assigned to either an experimental group or a control group.

Participants in the experimental group completed a mobile video game intervention using Basketball Stars and PUBG Mobile for three weeks, three days per week, with a total of 30 minutes of gaming on each intervention day. Participants in the control group continued their usual daily activities during the study period.

Visual reaction time was designated as the primary outcome and basketball free-throw performance as the secondary outcome. Both outcomes were assessed at baseline and after the three-week intervention period. The study was conducted using a non-randomized controlled pretest-posttest design.

Being tested
Mobile Video Game Training
Keywords
mobile video games, visual reaction time, motor transfer, basketball, free throw, motor learning

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mobile Video Game TrainingBehavioural

    Participants completed a three-week mobile video game training intervention using Basketball Stars and PUBG Mobile. The intervention was performed three days per week (Monday, Wednesday, and Friday) for a total of nine intervention days. On each intervention day, participants played each game for 15 minutes, resulting in a total daily gaming duration of 30 minutes. One game was played in the morning and the other in the evening, with the order determined by participant preference. PUBG Mobile was used only in training mode. Participants used their own mobile devices.

Study groups in NCT07916506
Study groupRoleWhat they receive
Experimental GroupExperimentalParticipants completed a three-week mobile video game intervention using Basketball Stars and PUBG Mobile. The intervention was conducted three days per week (Monday, Wednesday, and Friday) for a total of nine intervention days. On each intervention day, participants played each game for 15 minutes, resulting in a total daily gaming duration of 30 minutes. One game was played in the morning and the other in the evening, with the order determined by participant preference. PUBG Mobile was used only in training mode. Participants used their own mobile devices. Intervention adherence was monitored using app-specific daily screen-time records. Participants were also asked not to undertake additional planned basketball training during the study period.
Receives: Behavioral: Mobile Video Game Training
Control GroupNo interventionParticipants continued their usual daily activities during the three-week study period and did not receive the mobile video game intervention. They were asked not to undertake any additional planned basketball training during the study period. Pretest and posttest assessments of visual reaction time and basketball free-throw performance were conducted using the same procedures as in the experimental group.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Visual Reaction Time

    Visual reaction time was assessed in milliseconds using the iOS-based "Reaction Time Test - How fast?" application. After three familiarization trials, five consecutive recorded trials were completed and the arithmetic mean was used as the participant's score. Lower values indicate faster reaction time.

    Measured: Baseline and Week 3 (immediately after completion of the intervention)

Secondary outcomes (1)
  1. Basketball Free-Throw Performance

    Basketball free-throw performance was assessed as the number of successful shots out of 20 attempts. After a 10-minute warm-up and three familiarization shots, participants completed 20 free throws. Male participants used a size-7 basketball and female participants used a size-6 basketball. Higher scores indicate better performance.

    Measured: Baseline and Week 3 (immediately after completion of the intervention)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted4 Nov 2026
  2. Study start15 Mar 2026
  3. Primary completion31 Mar 2026
  4. Study completion31 Mar 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Non-randomised
Intervention model
Parallel groups
Model description
Participants were assigned to one of two parallel groups: an experimental group that completed a three-week mobile video game intervention and a control group that continued their usual daily activities. Both groups underwent pretest and posttest assessments of visual reaction time and basketball free-throw performance.
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
50 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07916506
Sponsor's protocol ID
2026-YÖNP-0271
Status last verified
Oct 2026
First submitted
27 Oct 2026
Last updated
4 Nov 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified individual participant data underlying the results reported in the published article will be shared, including group assignment, age, sex, pretest and posttest visual reaction time, pretest and posttest basketball free-throw performance, and derived change scores. No directly identifying information will be shared.

Questions about this trial

What is this clinical trial studying?

A study testing Mobile Video Game Training in people with Video Game and Basketball Shooting Performance, run by Çanakkale Onsekiz Mart University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 4 Nov 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Visual Reaction Time (time frame: Baseline and Week 3 (immediately after completion of the intervention)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 4 Nov 2026.

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