Clinical trials: Video Game
Video Game Addiction
The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults
The increasing use of computers and mobile devices due to advancing technology has brought with it some negative consequences such as video game addiction.
- Trial name
- NCT06079489
- Testing
- Brochure-Based Exercise Program, Telerehabilitation-Based Structured Exercise Program
- Where
- Turkey (Türkiye)
- Volunteers
- 44 people
- Sponsor
- Biruni University
Breast Cancer, Upper Extremity Dysfunction
KİNECT® - Video Games Based Physiotherapy Programme in Patients With Breast Cancer Surgery
The main objective of the study is to investigate the effects of Kinect® video based technology on pain, functionality, muscle strength, fatigue and quality of life in patients with breast cancer surgery and axillary node…
- Conditions
- Breast Cancer, Upper Extremity Dysfunction, Mastectomy
- Trial name
- NCT03618433
- Testing
- study group, Control group
- Where
- Turkey (Türkiye)
- Volunteers
- 34 people
- Sponsor
- Acibadem University
Asthma in Children
Video Game-Based and Conventional Breathing Exercises on Pulmonary and Extrapulmonary Features in Children with Asthma
Conventional breathing exercises are recommended as a support to drug therapy, which is the primary treatment modality for symptom management in asthma patients.
- Trial name
- NCT06546566
- Testing
- Video Game-Based Breathing Exercises, Conventional Breathing Exercises
- Where
- Turkey (Türkiye)
- Volunteers
- 34 people
- Sponsor
- Atlas University
Brain Functioning and Violent Video Game Play
Video Game-Brain Functioning Reversibility Study
1. Young adults who are exposed to 7-10 days of play of violent video games will show reduced activation in certain regions of the dorsolateral prefrontal cortex and anterior cingulate cortex. 2.
- Trial name
- NCT00700453
- Testing
- Control group with no video game play, control 2, VG1 group (2 weeks of violent video game play)
- Where
- 2 sites in United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Indiana University
Cerebral Palsy, Spastic
Individualized Virtual Reality in the Upper Extremity Rehabilitation of Hemiparetic Cerebral Palsy
This study aimed to investigate the effect of individualized virtual reality therapy on upper extremity functions of children with hemiparetic cerebral palsy.
- Trial name
- NCT04630678
- Testing
- Virtual Reality Therapy, Conventional Physiotherapy, Activity Training
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people
- Sponsor
- Hacettepe University
Geriatric, Kinesiophobia
The Effect of Exergame Games on Geriatric Individuals With Kinesiophobia
The study included 15 geriatric individuals over the age of 65 staying in Kızılay Zeynep Nedim Oyvar Nursing Home and Elderly Nursing Home.
- Trial name
- NCT05993624
- Testing
- virtual reality
- Where
- Turkey (Türkiye)
- Volunteers
- 15 people
- Sponsor
- Istanbul Medipol University Hospital
Gait Disorders, Neurologic, Gait Disorders in Old Age
ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study
Video game-based training programs, in the following referred to as "exergames" are an innovative digital training approach to simultaneously train physical and cognitive functions and increase training motivation for various…
- Conditions
- Gait Disorders, Neurologic, Gait Disorders in Old Age, Gait Disorder, Sensorimotor, Balance; Distorted
- Trial name
- ExerGetic (NCT05967078)
- Testing
- ExerG
- Where
- Switzerland
- Volunteers
- 20 people
- Sponsor
- Frank Behrendt
Autism Spectrum Disorder, Down Syndrome
Video Based Breathing Exercise Rehabilitation
The aim of the study was to investigate the effect of video game-based lung volume increasing training on respiratory mechanics in children with developmental delays.
- Trial name
- NCT06125990
- Testing
- Experimental: Study Group (SGr)
- Where
- Turkey (Türkiye)
- Volunteers
- 18 people
- Sponsor
- Saglik Bilimleri Universitesi
Anxiety Acute
Impact of a Breath-controlled Video Game App
The proposed research study will assess the impact of a newly developed, breath-controlled app and custom-designed tablet (equipped with a breathing sensor) on the patient and parent's preoperative anxiety and anesthesia…
- Trial name
- NCT04000646
- Testing
- standard care, breath-controlled app
- Where
- United States
- Volunteers
- 55 people
- Sponsor
- Children's Hospital Medical Center, Cincinnati
Childhood Obesity, Physical Activity
Active Videogames Against Obesity in Children
Active video games are presented as an exercise option for children with little interest in traditional sports. The main objectives of this study are: 1.
- Conditions
- Childhood Obesity, Physical Activity, Sedentary Lifestyle, Body Fat
- Trial name
- VIDEOACTIVO (NCT04418713)
- Testing
- active video-games
- Where
- Spain
- Volunteers
- 92 people, healthy volunteers welcome
- Sponsor
- Universidad de Zaragoza
Basic Life Support Training Course, Cardiopulmonary Resuscitation (CPR)
Serious Game vs Traditional BLS Training in Adolescents
This randomized controlled trial aimed to compare the effects of a serious video game and traditional training on adolescents' basic life support (BLS) knowledge and skills.
- Trial name
- NCT07286708
- Testing
- Lifesaver Video Game CPR Training, Traditional Instructor-Led CPR Training
- Where
- Turkey (Türkiye)
- Volunteers
- 117 people
- Sponsor
- Burcu SELVI CALSIKAN
Open Heart Surgery, Physical Fitness
The Effect of Video Game-Based Exercises After Open Heart Surgery
The aim of the study is to investigate the effects of video game-based exercises applied in addition to the cardiac rehabilitation program applied after open heart surgery, on pulmonary function and functional independence in the…
- Conditions
- Open Heart Surgery, Physical Fitness, Sleep Quality
- Trial name
- NCT06203184
- Testing
- video based exercises
- Where
- Turkey (Türkiye)
- Volunteers
- 28 people
- Sponsor
- Sanko University
Mental Health Issue, Development, Child
Development, Usability and Feasibility Pilot Study of a Videogame
Mental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social…
- Conditions
- Mental Health Issue, Development, Child, Cognitive Ability, General
- Trial name
- Japi-1 (NCT07048119)
- Testing
- Japi 1.0
- Where
- Chile
- Volunteers
- 317 people, healthy volunteers welcome
- Sponsor
- Universidad de los Andes, Chile
Rehabilitation, Physical Therapy
Leap Motion Based Exercises in Upper Extremity Rehabilitation of The Children
Juvenile Idiopathic Arthritis (JIA), Cerebral Palsy (CP), and Obstetric Brachial Plexus Injury (OBPI) are the most common disorders that cause upper extremity impairments in children.
- Trial name
- LMBE (NCT03078998)
- Testing
- Leap Motion Based Exercises
- Volunteers
- 60 people
- Sponsor
- Istanbul University
Anxiety, Anxiety Disorders and Symptoms
Video Game Play to Alleviate Adolescent Anxiety
Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions.
- Trial name
- NCT05923944
- Testing
- Eco-Rescue, Bejelewed 3
- Where
- 3 sites in United States, Israel and 1 more
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- School of Health Sciences Geneva
Depression, Subclinical Depressive Symptoms
Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth
The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms.
- Trial name
- NCT05697627
- Testing
- Computerized cognitive training (CCT) using EndeavorRx
- Where
- United States
- Volunteers
- 31 people
- Sponsor
- University of Michigan
Obesity
Mommio: Training in Vegetable Parenting
A 20 episode video game called Mommio simulates parent-child feeding interactions for parents of 3-5 year old children within a storyline addressing a problem commonly reported by parents (getting their 3-5 yo to taste a…
- Trial name
- NCT02215421
- Testing
- Mommio
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Archimage, Inc.
Cerebral Palsy, Video Game
Effect of Video-Based Games on Upper Extremity Function in Children With Hemiparetic Cerebral Palsy
Aim: The present study aimed to systematically evaluate the effects of video-based gaming on upper extremity motor function and activity participation in children with hemiparetic cerebral palsy (CP).
- Trial name
- NCT07421193
- Testing
- neurodevelopmental treatment (NDT), Video-Based Gaming Training Using Microsoft Xbox
- Where
- Turkey (Türkiye)
- Volunteers
- 24 people
- Sponsor
- Pamukkale University
Cognitive Change
Decision Making in Video Games
The purpose of this study is to determine whether anodal transcranial direct current stimulation (tDCS) applied to the left dorsolateral prefrontal cortex induces approach motivation, and whether anodal tDCS applied to the right…
- Trial name
- NCT03869489
- Testing
- Anodal left dorsolateral prefrontal cortex tDCS stimulation, Anodal right dorsolateral prefrontal cortex tDCS stimulation
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Tufts University
Pediatric-Onset Multiple Sclerosis (POMS), Exercise Training
Comparison of Structured Exercise and Exergaming in Pediatric-Onset Multiple Sclerosis
This study will examine how two different exercise programs affect children and young adults with pediatric-onset multiple sclerosis (POMS).
- Trial name
- NCT07257900
- Testing
- Structured Functional Exercise Program, Exergaming Rehabilitation
- Volunteers
- 30 people
- Sponsor
- Istanbul University - Cerrahpasa