Clinical trials: Immersive Virtual Reality
Chronic Pain, Cancer
Immersive Multimedia as an Adjunctive Measure for Pain Control in Cancer Patients
This study seeks to explore the efficacy of immersive multimedia experiences as a practical adjunctive therapeutic intervention in the self-management of the chronic pain associated with cancer patients.
- Trial name
- NCT02995434
- Testing
- Virtual Reality Headset, 2D PC
- Where
- 3 sites in Canada
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- University of British Columbia
Appendix Rupture, Pain
Virtual Reality for Appendectomy Pain
To determine the impact of VR-Biofeedback and VR-Distraction on pain and medication utilization in children and adolescents undergoing surgery for ruptured appendix.
- Conditions
- Appendix Rupture, Pain, Pain, Postoperative
- Trial name
- NCT04357132
- Testing
- VR-Biofeedback, VR-Distraction
- Where
- United States
- Volunteers
- 15 people
- Sponsor
- Children's Hospital Medical Center, Cincinnati
Physical Therapy, Education
Bobath Instruction in Physiotherapy: Virtual Reality Versus Traditional Methods
This randomized controlled trial evaluated the effectiveness of immersive virtual reality (VR)-based instruction compared with traditional face-to-face teaching for delivering the Bobath concept in physiotherapy education.
- Conditions
- Physical Therapy, Education, Virtual Reality, Neurorehabilitation
- Trial name
- BOBATH-PT (NCT07270107)
- Testing
- Immersive VR headset instruction, Traditional instruction
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Kocaeli Sağlık ve Teknoloji Üniversitesi
Cerebral Palsy, Brain Diseases
Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy (RV-REEDUC)
This study aims to evaluate the effect of a virtual reality rehabilitation protocol on visuo-motor coordination and upper limb functional abilities in children with unilateral or bilateral cerebral palsy.
- Trial name
- RV-REEDUC (NCT05368922)
- Testing
- Virtual reality rehabilitation
- Where
- 3 sites in France
- Volunteers
- 20 people
- Sponsor
- Slb Pharma
Procedural Pain
Non-immersive Virtual Reality for Pediatric Pain Management
This is a multicenter, randomized, clinical trial comparing treatment as usual to distraction with video projection or virtual reality in the management of pediatric (3-6 years) pain associated with venipuncture, intramuscular…
- Trial name
- NCT03985930
- Testing
- Distraction with virtual reality, Treatment as Usual
- Where
- Colombia
- Volunteers
- 122 people, healthy volunteers welcome
- Sponsor
- Claudia Aristizábal
Physical Health
Immersive Technology to Improve Physical Therapy Engagement
This is an experimental study to evaluate the efficacy of a Virtual Reality aid Physical Therapy (VRPT) in increasing the physical activity levels and quality of life of children.
- Trial name
- iMOVE-G (NCT06140121)
- Testing
- Virtual Reality Physical Therapy, Traditional Physical Therapy
- Where
- United States
- Volunteers
- 60 people
- Sponsor
- Stanford University
Physical Health
iMOVE: Virtual Reality PT Versus Traditional PT
This pragmatic, crossover, randomized controlled study evaluates the efficacy of virtual reality assisted physical therapy (VRPT) for improving the physical activity of hospitalized children as compared to traditional physical…
- Trial name
- iMOVE (NCT05876156)
- Testing
- Virtual Reality Physical Therapy, Traditional Physical Therapy
- Where
- United States
- Volunteers
- 40 people
- Sponsor
- Stanford University
Specific Phobia, Specific Phobia, Situational
Using Immersive Virtual Reality to Treat Pediatric Anxiety
Anxiety is a common and impairing problem for children. The principle treatment for pediatric anxiety involves facing a child's fears in a stepwise approach through a therapeutic exercise called exposures.
- Conditions
- Specific Phobia, Specific Phobia, Situational, Specific Phobia, Animal, Specific Phobia, Natural Environment
- Trial name
- NCT04504773
- Testing
- Virtual Reality Exposure Therapy
- Where
- United States
- Volunteers
- 3 people
- Sponsor
- Johns Hopkins University
Educational Problems, Acute Pain
Remote Immersive Virtual Reality Teaching:
Patients in rural Canada face serious anesthesia care deficiencies relative to their counterparts in urban centers. Despite 18% of Canadians living in rural settings only 3.1% of medical specialists practice in rural areas.
- Trial name
- RIVR (NCT05755724)
- Testing
- 3-D Teaching, 2-D Teaching
- Where
- Canada
- Volunteers
- 24 people, healthy volunteers welcome
- Sponsor
- Sunnybrook Health Sciences Centre
Surgical Training
Virtual Reality vs Technical Video in Surgical Training
The use of instructional technical surgical videos is common in orthopaedic education. Many residents have used instructional technical surgical training videos prior to medical school, as well as during their residency program…
- Trial name
- NCT04404010
- Testing
- Immersive Virtual Reality, Surgical Technical Instructional Video
- Where
- Canada
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Ottawa Hospital Research Institute
Migraine, Headache Disorders, Primary
A Feasibility Trial of Virtual Reality Neurofeedback for Adolescents With Migraine
The goal of this clinical trial is to learn whether a home-based virtual reality (VR) neurofeedback program is feasible and acceptable for adolescents with migraine.
- Trial name
- INSeRT (NCT07454798)
- Testing
- Immersive Neurofeedback Self-Regulation Training (INSeRT), Virtual Reality Imagery (No Neurofeedback)
- Where
- United States
- Volunteers
- 38 people
- Sponsor
- Children's Mercy Hospital Kansas City
Pain, Burns
Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: Trial
Children with burn injuries experience severe pain intensity during medical procedures despite the increasing doses of analgesics.
- Conditions
- Pain, Burns, Child, Anxiety
- Trial name
- DREAM-T (NCT02947243)
- Testing
- VR distraction via Oculus Rift, Morphine
- Where
- Canada
- Sponsor
- St. Justine's Hospital
Anxiety
Evaluating Virtual Reality Use in Anxiety Management in Adolescents
This study examines the effectiveness of virtual reality (VR) protocols based on mindfulness as a nonpharmacological approach to reduce social anxiety among adolescents.
- Trial name
- NCT07681206
- Testing
- Virtual reality, Standard of care
- Volunteers
- 50 people
- Sponsor
- Mohammed Bin Rashid University of Medicine and Health Sciences
Speech Sound Disorder, Articulation Disorder
AI-Integrated Virtual Reality Speech Therapy in Children With Speech Sound Disorders
Speech sound disorders can affect intelligibility, learning, participation, and communication in children. This completed randomized controlled trial evaluated AI-Integrated Virtual Reality Speech Therapy (AI-IVR-ST) against…
- Conditions
- Speech Sound Disorder, Articulation Disorder, Phonological Disorder
- Trial name
- NCT07863778
- Testing
- AI-Integrated Virtual Reality Speech Therapy (AI-IVR-ST), Conventional Speech Therapy
- Where
- 2 sites in Pakistan
- Volunteers
- 64 people
- Sponsor
- Superior University
Cerebral Palsy (CP)
Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment
The goal of this study is to investigate the neural mechanisms that undergoes spatial navigation skills in children/adolescents aged between 8 and 17 years.
- Trial name
- NCT06710301
- Testing
- Preliminary assessment, Navigation task with EEG recording
- Where
- 2 sites in Italy
- Volunteers
- 70 people, healthy volunteers welcome
- Sponsor
- IRCCS Eugenio Medea
Virtual Reality, Immersive Virtual Reality
Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
The purpose of the present study was to declare the difference between using immersive virtual reality vs passive virtual reality on pain management and improvement of ROM post physiotherapy exercise and mobilization sessions in…
- Conditions
- Virtual Reality, Immersive Virtual Reality, Pediatric Burn, Passive Virtual Reality
- Trial name
- NCT06612892
- Testing
- Virtual reality games in immersive VR modality, Virtual reality show in passive VR modality:, traditional physiotherapy
- Where
- Egypt
- Volunteers
- 60 people
- Sponsor
- Cairo University
Cerebral Palsy
Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy
The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group.
- Trial name
- NCT05336227
- Testing
- Virtual Reality Exergaming
- Where
- United States
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- University of Alabama at Birmingham
Anxiety State, Satisfaction
Immersive Virtual Reality Exposure for Reducing Preoperative Anxiety in Children
Perioperative anxiety management for children undergoing surgery poses a major challenge to anaesthesiologists as high anxiety, reported in numerous studies, leads to detrimental effects physiologically, mentally and on pain…
- Conditions
- Anxiety State, Satisfaction, Compliance
- Trial name
- NCT07018999
- Testing
- Immersive virtual reality operating theatre tour
- Where
- Hong Kong
- Volunteers
- 114 people
- Sponsor
- Hong Kong Children's Hospital
Cerebral Palsy (CP)
Non-Immersive Virtual Reality for Gait and Balance Training in Children With Cerebral Palsy
The goal of this clinical trial is to evaluate the feasibility and user satisfaction of a non-immersive VR rehabilitation system, i.e.
- Trial name
- Rehametrics-CP (NCT07612332)
- Testing
- non inmersive VR System
- Where
- Peru
- Volunteers
- 10 people
- Sponsor
- Universidad Nacional de San Agustin de Arequipa
ADHD, Social Skills
Immersive Gamified Virtual Reality-Based Training for Children With Attention Deficit Hyperactivity Disorder
This study evaluates a gamified virtual reality (VR) training program designed to help children with ADHD. Participants will be randomly assigned to one of three groups: the VR training group, a traditional training group, or a…
- Trial name
- NCT07784933
- Testing
- Immersive gamified virtual reality-based training (iGameVRT), Traditional social skills training
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University