Clinical trials: Mobile Game
Leukemia, Childhood, Solid Tumor, Childhood
Observational MyPal-Child Study on the ePRO-based Early Palliative Care Digital System in Paediatric Oncology Patients
The main aim of the study is the evaluation of the feasibility of comprehensive service which has been developed while considering patient-orientated needs.
- Trial name
- MyPal4Kids (NCT04381221)
- Where
- 3 sites in Czechia, Germany
- Volunteers
- 100 people
- Sponsor
- Centre for Research and Technology Hellas
Nutrition Intervention
Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents
The aim of this study is to conduct an outcome and process evaluation of the REWARD intervention, a serious game intervention using reward-based strategies as a main method to trigger healthy snacking in Flemish adolescents.
- Trial name
- REWARD (NCT02622165)
- Testing
- The REWARD serious game intervention
- Where
- Belgium
- Volunteers
- 1,463 people, healthy volunteers welcome
- Sponsor
- University Ghent
Upper Extremity Dysfunction After the Stroke
The Development of Upper Extremity Rehabilitation Program Using Virtual Reality for the Stroke Patients
Using the upper extremity rehabilitation program developed by virtual reality would help the recovery upper extremity function in patients with stroke.
- Trial name
- NCT02013999
- Testing
- Virtual reality program for upper extremity rehabilitation, standard occupational therapy
- Where
- South Korea
- Volunteers
- 33 people
- Sponsor
- Seoul National University Bundang Hospital
Inflammatory Bowel Diseases, Anorectal Malformations
StoMakker Mobile Application
The goal of this clinical trial is to investigate if access to the StoMakker application will significantly improve health-related quality of life in children receiving surgery resulting in an ileostomy, colostomy or continent…
- Conditions
- Inflammatory Bowel Diseases, Anorectal Malformations, Spina Bifida, Ostomy
- Trial name
- StoMakker (NCT06065995)
- Testing
- StoMakker
- Where
- Netherlands
- Volunteers
- 30 people
- Sponsor
- Academisch Medisch Centrum - Universiteit van Amsterdam (AMC-UvA)
Autism Spectrum Disorder, Autism
Feasibility of Mobile Game System for Potential Treatment of Developmental Delays
The investigators will test the feasibility and preliminary efficacy of a Mobile game system meant to generate valuable data for measuring progress and building novel artificial intelligence models while delivering impactful…
- Trial name
- NCT04909710
- Testing
- Mobile Game System for Potential Treatment of Developmental Delays
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Stanford University
Preoperative Anxiety, Postoperative Pain
Effect of Mobile Phone Video Games on Preoperative Anxiety and Postoperative Pain in Children
This randomized controlled trial will evaluate the effect of mobile phone video game distraction on preoperative anxiety and postoperative pain in pediatric surgical patients.
- Conditions
- Preoperative Anxiety, Postoperative Pain, Elective Surgical Procedure
- Trial name
- VAPiC (NCT07128056)
- Testing
- Mobile phone video game distraction, Standard peri operative care
- Where
- Pakistan
- Volunteers
- 150 people
- Sponsor
- Fatima Numeri
Sexually Transmitted Diseases
The "Notijoves" Randomised Controlled
Background: Increase of sexually transmitted infections (STIs) as well as increased use of new information and communication technologies (ICTs) among young people in Catalonia triggers the idea of designing a mobile phone…
- Trial name
- notijoves (NCT03986567)
- Testing
- gamification for partner notification among youngsters
- Where
- Spain
- Volunteers
- 416 people
- Sponsor
- Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Physical Activity, Health Behavior
Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame.
- Trial name
- NCT03659604
- Testing
- 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback, No game
- Where
- Belgium
- Volunteers
- 240 people, healthy volunteers welcome
- Sponsor
- University Ghent
Dental Anxiety, Child, Only
Books, Videos And Mobile Games İn Pediatric Dentistry
The objective of this study was to examine the impact of educational video viewing, reading educational books, and playing educational mobile games on children's dental anxiety prior to dental examinations.
- Trial name
- NCT06463067
- Testing
- playing mobile game, reading book, watching video
- Where
- Turkey (Türkiye)
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- Bulent Ecevit University
Child, Only, Chronic Renal Failure in Children
The Effect of a Mobile Game Application on Children With CRF
The aim of this study was to investigate the effect of a mobile game application developed for children with Chronic Renal Failure (CRF) on disease management. The study was a randomized controlled trial.
- Conditions
- Child, Only, Chronic Renal Failure in Children, Gambling, Disease
- Trial name
- NCT07162220
- Testing
- The clinic's routine education program, Mobile game app
- Where
- Turkey (Türkiye)
- Volunteers
- 68 people
- Sponsor
- Akdeniz University
Obesity, Pediatric
Investigating the Efficacy of a Mobile App Intervention to Change Youth and Their Families' Health Behaviours
This study is the second of three sub-studies aimed at evaluating the outcomes of the Living Green and Healthy for Teens (LiGHT) program, delivered through the Aim2Be app (v2.2).
- Trial name
- NCT03651284
- Testing
- Aim2Be app with Live Coach + Fitbit + BMI tracking tools, Aim2Be app waitlist + Canadian Health Recommendations + Fitbit + BMI tracking tools, then flip to Aim2Be app with Virtual Coach + Fitbit + BMI tracking tools
- Where
- 6 sites in Canada
- Volunteers
- 200 people
- Sponsor
- University of British Columbia
Infectious Disease, COVID-19
The Study Estimates the Longitudinal Impact of a Gamified Health Education App on Students' Health and Learning Outcomes
The primary aim of this study is to assess and quantify the longitudinal impact of a mobile App-based module - FYA-003 - which is a gamified health education module for children promoting nutrition, physical activity, health…
- Conditions
- Infectious Disease, COVID-19, Physical Inactivity, Health Behavior
- Trial name
- DVx-SCHOOL (NCT05458141)
- Testing
- FYA-003
- Where
- India
- Volunteers
- 240 people, healthy volunteers welcome
- Sponsor
- Carnegie Mellon University
Down Syndrome
Performance Analysis in Down Syndrome on Mobile Phone
The game Marble Maze Classic® will be used, in which the participants have to move the mobile phone to conduct a virtual marble through a maze design.
- Trial name
- NCT02882698
- Testing
- Down Syndrome Group 1, Down Syndrome Group 2, Typical Development Group 1
- Where
- Brazil
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- University of Sao Paulo
Asthma in Children, Life Style
The Effect of Mobile Application Game Training Designed for Children
The aim of this research is to examine the effect of mobile application game training designed for children aged 8-16 years on asthma management and quality of life.
- Conditions
- Asthma in Children, Life Style, Quality of Life
- Trial name
- NCT05633823
- Testing
- Mobile Application Game Training
- Where
- Turkey (Türkiye)
- Volunteers
- 74 people
- Sponsor
- Tarsus University
Physical Activity
Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
Increasing physical activity is critical for children's overall health. Smartphone apps using gamification has shown promise to increasing physical activity using game techniques.
- Trial name
- NCT04593199
- Testing
- Gamified Smartphone App, Physical activity tracking app
- Where
- Canada
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- University of Victoria
Burns, Acute Pain
VR for Burn Dressing Changes at Home
This study will evaluate the impact of our smartphone-based Virtual Reality Pain Alleviation Tool (VR-PAT) during the repeated at-home burn dressing changes of children (5-17 years) with a burn injury in comparison with a control…
- Conditions
- Burns, Acute Pain, Procedural Pain
- Trial name
- NCT04548635
- Testing
- VR-PAT
- Where
- United States
- Volunteers
- 36 people
- Sponsor
- Nationwide Children's Hospital
Autism Spectrum Disorder
Mobile-based Games for Cognitive Training in Children With Neurodevelopmental Disorders
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder with characteristic deficits in social functioning and presence of stereotypic behavior.
- Trial name
- NCT04308915
- Testing
- Game-based cognitive training
- Where
- India
- Volunteers
- 14 people
- Sponsor
- Indian Institute of Technology Kanpur