Clinical trials: Computer Games
Cerebral Palsy
Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy
As children with cerebral palsy (CP) become teenagers, they experience a decrease in their physical function and mobility. Decreased mobility leads to increased social isolation for the teens and impacts negatively on their…
- Trial name
- NCT01901211
- Testing
- Exergaming Intervention
- Where
- Canada
- Volunteers
- 11 people
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Study Individuals' Activity Choices After Playing a Computer Game
Influence of a Computer Game on Youth's Choices of Activities
Study of activity choices after playing a computer game.
- Trial name
- NCT01409629
- Testing
- Computer game
- Where
- United States
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- University at Buffalo
Alcohol Drinking, Binge Drinking
An Animation- Versus Text-based Computer-tailored Game Intervention to Prevent Alcohol Consumption in Adolescents
This study consists in the design, implementation and evaluation of an animation (Alerta Alcohol 2.0)- versus text-based (Alerta Alcohol) computer-tailored game intervention aimed to prevent alcohol consumption and binge drinking…
- Conditions
- Alcohol Drinking, Binge Drinking, Adolescent Behavior
- Trial name
- NCT04853628
- Testing
- Alerta Alcohol, Alerta Alcohol 2.0
- Where
- Spain
- Volunteers
- 2,625 people, healthy volunteers welcome
- Sponsor
- University of Seville
Cerebral Palsy, Exercise Therapy
RCT on Interactive Computer Play on Trunk Control in CP
Objectives: This proposal is to investigate the effect of a 6-week training programme using an Interactive computer play (ICP) on the trunk control, balance and gross motor function in children with cerebral palsy (CP).
- Conditions
- Cerebral Palsy, Exercise Therapy, Postural Balance
- Trial name
- NCT02975804
- Testing
- Tymo
- Where
- Hong Kong
- Volunteers
- 18 people
- Sponsor
- The Hong Kong Polytechnic University
Leadership
The Effect of a Game on the Development of Leadership Behaviors of Nursing Students
The aim of this randomized controlled trial is to examine the effect of a leadership role-playing computer game on nursing students' leadership practices.
- Trial name
- RCT (NCT06638203)
- Testing
- The 2-hour Exemplary Leadership Course (ELC), The NurseLead in Progress Game
- Where
- Turkey (Türkiye)
- Volunteers
- 70 people, healthy volunteers welcome
- Sponsor
- Canberk Akdeniz
Post-traumatic Stress Disorder (PTSD), Postpartum Mental Health
A Computer Game for Postpartum Mental Health After Emergency Cesarean Birth
This study aims to explore whether playing the computer game Tetris can reduce PTSD symptoms in women who have undergone emergency caesarean births.
- Trial name
- NCT07290127
- Testing
- implementation of a brief computer-based intervention "Tetris"
- Where
- Japan
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Kyoto University, Graduate School of Medicine
Mobility Limitations, Geriatric Disorder
Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People?
The main objective of this study is to determine whether elderly people in rehabilitation setting show higher adherence to self-training when using computer-based-learning games (i.e.
- Trial name
- NCT02077049
- Testing
- serious games, Conventional self-training
- Where
- Switzerland
- Volunteers
- 54 people
- Sponsor
- Klinik Valens
ADHD, Executive Function
Effectiveness of the Indonesian Computer-based Game
The aim of this study was to develop an Indonesian computer-based game prototype that targets the clinical symptoms of ADHD as well as executive function and to investigate effectiveness through fMRI BOLD examination.
- Trial name
- NCT04329663
- Testing
- Indonesian computer-based game prototype
- Where
- Indonesia
- Volunteers
- 10 people
- Sponsor
- Tjhin Wiguna
Asthma
Asthma Education Using Child Life Services and an Asthma-based Computer Game
This is a single center pilot study designed to evaluate the effectiveness of an asthma education program in the pediatric emergency department. Asthma has reached epidemic proportions.
- Trial name
- NCT01072123
- Testing
- Quest for the Code
- Where
- United States
- Volunteers
- 27 people
- Sponsor
- NYU Langone Health
Parkinson Disease
Dual Task and Virtuality Training Innovation to Improve Balance, Posture and Gait in Patients With Parkinson Disease
Individuals affected with Parkinson disease (PD), are found to be at high risk of motor impairment and non-motor impairment as well.
- Trial name
- NCT04084743
- Testing
- Virtual reality intervention, Dual task intervention, Conventional physiotherapy
- Volunteers
- 64 people
- Sponsor
- Asir John Samuel
Healthy
Forced Inspiratory Flow Volume Curve in Healthy Young Children
Spirometry testing should include both expiratory and inspiratory measurements as it may influence the expiratory flow volume curve indices. The ability to inhale medication may by judged by inspiratory flows.
- Trial name
- NCT00533715
- Where
- Israel
- Volunteers
- 157 people, healthy volunteers welcome
- Sponsor
- Sheba Medical Center
Psychosis
Computer-Aided Learning for Managing Stress
The purpose of this study is to learn whether a new family therapy using computer games with biofeedback might help people at clinical high risk for psychosis and their family members learn to experience less stress and have…
- Trial name
- CALMS (NCT02531243)
- Testing
- CALMS
- Where
- United States
- Volunteers
- 25 people
- Sponsor
- Beth Israel Deaconess Medical Center
Stroke
An Interactive Computer Game, Called Duck Duck Punch, for Stroke Rehabilitation at Home and in a Rehabilitation Clinic
This study will determine the feasibility of using an interactive computer game to elicit repetitive practice of paretic arm movements in the homes of community dwelling stroke survivors and during non-therapy hours at an…
- Trial name
- DDPHme/Hsp (NCT02882997)
- Testing
- an interactive computer game, standard activities
- Where
- United States
- Volunteers
- 40 people
- Sponsor
- Medical University of South Carolina
Mild Cognitive Impairment, Dementia
SCGs as a Proxy for Determining the Cognitive Status of Older Adults
Detecting memory problems early is crucial for treating conditions like Mild Cognitive Impairment (MCI), which often leads to dementia. Currently, doctors use tests in clinics to check for these issues.
- Conditions
- Mild Cognitive Impairment, Dementia, Alzheimer Disease, Healthy Aging
- Trial name
- NCT06367231
- Testing
- VibrantMinds
- Where
- 8 sites in Canada
- Volunteers
- 6 people, healthy volunteers welcome
- Sponsor
- University of Alberta
Stroke, Spinal Cord Injury
Computer Game-based Exercise Program Targeting Manual Dexterity for People With Spinal Cord Injury or Stroke.
Recovery programs of the upper extremity can be extensive, for many adults with neurological disorders/injuries, including maintenance exercises that need to be done continually to maintain function and to prevent secondary…
- Trial name
- NCT05071885
- Testing
- games based exercise
- Where
- Canada
- Volunteers
- 35 people
- Sponsor
- University of Manitoba
Rheumatology, Scleroderma, Systemic
Leap Motion Based Gamefication Exercises in the Individuals With Systemic Sclerosis
Leap Motion Based Gamefication Exercises in the Individuals With Systemic Sclerosis
- Conditions
- Rheumatology, Scleroderma, Systemic, Video Games, Physiotherapy
- Trial name
- NCT05821335
- Testing
- Leap motion assisted rehabilitation, Traditional program
- Volunteers
- 32 people
- Sponsor
- Istanbul University
Intrusion Symptom
Remote Delivery of a Visuospatial Intervention to Reduce Traumatic Intrusive Memories After Paediatric Intensive Care
This study aims to examine the feasibility and acceptability of a brief intervention, involving a imagery-competing task, remotely delivered to parents who are currently experiencing persistent intrusive traumatic memories at…
- Trial name
- NCT05500105
- Testing
- Simple cognitive task intervention
- Where
- United Kingdom
- Volunteers
- 17 people, healthy volunteers welcome
- Sponsor
- Queen's University, Belfast
Rehabilitation, Recovery of Function
Functional Viability Duck Duck Punch
This study has 2 parts: In one part of this study, people with stroke will either play a custom designed computer game for stroke rehabilitation called Duck Duck Punch or an off the shelf computer game with their weaker arm 3…
- Conditions
- Rehabilitation, Recovery of Function, Stroke
- Trial name
- DDPSBIR (NCT03053492)
- Testing
- Duck Duck Punch Play, Commercially Available Game Play
- Where
- United States
- Volunteers
- 66 people
- Sponsor
- Medical University of South Carolina
Healthy Children, CP (Cerebral Palsy)
Training Upper Limbs of Neurodiverse Children by Connecting Brain Activities to a Virtual Reality Based Game
This study is testing ways to help children with cerebral palsy (CP) improve how their hands work. Investigators want to see if brain activity using a virtual reality (VR) program can make their hands work better.
- Conditions
- Healthy Children, CP (Cerebral Palsy), CP, Cerebral Palsy
- Trial name
- NCT06818877
- Testing
- Brain-Computer Interface (BCI)-HABIT-VR, Hand and Bimanual Intensive Therapy Virtual Reality (HABIT-VR)
- Where
- United States
- Volunteers
- 51 people, healthy volunteers welcome
- Sponsor
- University of Nebraska
Cognitive Impairment
GAME Veterans With PTSD Using Computer-Based Cognitive Training
The investigators hypothesis are as follows: H1a: OEF/OIF veterans with PTSD who perform cognitive training (CT) will demonstrate greater objective improvements on standard (untrained) neurocognitive measures, with the largest…
- Trial name
- NCT01087775
- Testing
- Cognitive Training
- Where
- United States
- Volunteers
- 25 people, healthy volunteers welcome
- Sponsor
- Karen Seal