Clinical trials: Exergaming
Mobility Limitation
The Effectiveness of Exergaming for Older People Mobility and Balance
The mobility problems of older people are often related to the decrease of functional capacity and health [1], weakened physical condition, attitude to life and fear of falling [2].
- Trial name
- YetiExergame (NCT06711393)
- Testing
- Exercise, Exercise as usual
- Where
- Finland
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- University of Oulu
Exergaming, Metabolic Syndrome
Immersive Virtual Reality Exergames and Office Workers' Cardiometabolic Health
The worldwide increasing of prevalence of non-communicable diseases has grown the recognition of necessity for identifying the modifiable risk in preventing and managing these diseases.
- Trial name
- NCT06556784
- Testing
- 12-week at-home immersive virtual reality exergame
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Guangzhou University
Internet Gaming Disorder
Virtual Reality Exercise for Young Adults at Risk of Digital Gaming Addiction
Digital game addiction is associated with reduced physical activity, increased sedentary behavior, and adverse physical and psychosocial health outcomes in young adults.
- Trial name
- VR-GAME (NCT07718763)
- Testing
- Traditional Aerobic Exercise, Virtual Reality-Based Aerobic Exercise
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Istanbul Nisantasi University
Childhood Obesity, Sleep Problems
Evaluation of Innovative School-based Interventions on Health Outcomes Among Primary School Students During Post COVID-19 Pandemic
Objectives: (1) to evaluate the feasibility of innovative school-based interventions on health outcomes (psychological well-being, depressive symptoms, anxiety symptoms, physical activity, sleep duration, and sleep quality) among…
- Conditions
- Childhood Obesity, Sleep Problems, Physical Activity
- Trial name
- WeJoy+WeHop (NCT06766890)
- Testing
- WeJoy+WeHop
- Where
- Hong Kong
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Chinese University of Hong Kong
Exergaming, Frail Elderly
Home-Based Exergame Program for Community-Dwelling Older Adults
The purpose of this study was to investigate the effect of a home-based exergame program on physical function, fall efficacy, depression, and quality of life in older adults.
- Trial name
- NCT05802537
- Testing
- Home-based exergame program, Online education on fall prevention and musculoskeletal health management
- Where
- South Korea
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Kyungdong University
Exergaming, Virtual Reality Physical Activity
Virtual Reality Exergaming During Work Breaks in Office Employees
The goal of this trial is to learn how different exercise formats used during workplace breaks affect the immediate physical and emotional responses of office employees.
- Conditions
- Exergaming, Virtual Reality Physical Activity, Workplace Exercise
- Trial name
- NCT07749196
- Testing
- Gamified Virtual Reality Exergaming (GVRE), Serious Virtual Reality Exergaming (SVRE), Traditional Video Exercise (TVE)
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Cardiorespiratory Fitness or Endurance
Effect of Virtual Reality Exercise Versus Aerobic Training on Performance and Endurance in Physical Therapy Students
Low levels of physical activity and sedentary lifestyle have become a major public health problem contributing to the prevalence of many chronic diseases and reduced life expectancy worldwide, and also increase the risk of heart…
- Trial name
- NCT06396182
- Testing
- group (A ) study group :virtual reality cycling by fully immersive Head-Mounted Display virtual reality (Oculus Quest virtual reality (VR) headset with hand controller).
- Where
- Egypt
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Cairo University
Exergame, Active Video Games (AVG)
Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative…
- Conditions
- Exergame, Active Video Games (AVG), Virtual Reality, Mood Changes
- Trial name
- NCT06830772
- Testing
- Experimental, Active comparator
- Where
- Turkey (Türkiye)
- Volunteers
- 33 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Obesity
Family Exergaming: A Research Study Testing a Videogame Intervention to Increase Physical Activity for Families
The purpose of this study is to determine if an interactive game (Dance Dance Revolution/DDR) can promote healthy physical activity for the health of all family members
- Trial name
- NCT00889122
- Testing
- Exergame (DDR)
- Where
- United States
- Volunteers
- 213 people, healthy volunteers welcome
- Sponsor
- MaineHealth
Mental Health, Mood
Examining the Effects of Virtual Reality Exercise on Mental Health
The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period.
- Conditions
- Mental Health, Mood, Well-Being, Psychological, Physical Activity
- Trial name
- UVIC VR Fit (NCT06367439)
- Testing
- Virtual reality exercise condition
- Where
- Canada
- Volunteers
- 154 people, healthy volunteers welcome
- Sponsor
- University of Victoria
Hospital Associated Disability, Immobility
Targeting Muscle Strength Loss Due to Hospitalization in Older Adults by Blood-flow Restriction Combined With an Electromyography-driven Serious Game.
This study investigates a new training method designed to help older adults preserve their muscle strength during hospitalization.
- Conditions
- Hospital Associated Disability, Immobility, Older Adults (65 Years and Older)
- Trial name
- GHOSTLY+ (NCT07294131)
- Testing
- Gamified isometric strength training with blood flow restriction, Standard Physiotherapy
- Where
- 3 sites in Belgium
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Vrije Universiteit Brussel
Healthy Athlete
Relationship Between Modality-specific Dual-task Performance and Immersive Exergaming Outcomes in Healthy Athletes
The goal of this clinical trial is to provide a more specific understanding of which dual task conditions elicit changes in either motor or cognitive performance.
- Trial name
- DUTACO (NCT07461025)
- Testing
- different dual-task paradigms
- Where
- Switzerland
- Volunteers
- 61 people, healthy volunteers welcome
- Sponsor
- Zurich University of Applied Sciences
Healthy Older Adults
The Effects of Immersive Virtual Reality-Based Exergaming Combined With Transcranial Direct Current Stimulation on Executive Functions in Healthy Older Adults
The goal of this clinical trial is to investigate the acute effects of immersive virtual reality (VR)-based exergaming combined with transcranial direct current stimulation (tDCS) on executive functions in healthy older adults.
- Trial name
- NCT07591194
- Testing
- transcranial direct current stimulation, VR-exergaming, VR-video
- Volunteers
- 24 people, healthy volunteers welcome
- Sponsor
- Beijing Sport University
Childhood Obesity
Impact of Exergaming on Adolescent Youth
The purpose of this study is to gather information on how much exercising with video games (ExerGaming) can increase the physical activity among overweight and youth.
- Trial name
- NCT01374386
- Testing
- Exergaming
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Charles Drew University of Medicine and Science
Exergame, Active Video Games (AVG)
Effects of VR and MR Exergaming on Mood and Executive Function During Workplace Microbreaks
This study aims to evaluate the effects of virtual reality (VR) and mixed reality (MR) exergaming interventions during workplace microbreaks on mood and executive functions.
- Conditions
- Exergame, Active Video Games (AVG), Mood State, Executive Function (Cognition)
- Trial name
- NCT06889597
- Testing
- Experimental
- Where
- Turkey (Türkiye)
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Degenerative Lumbar Spinal Stenosis, Degenerative Disc Disease
Clinical Decision-Making and Virtual Reality Exercise
Degenerative lumbar spine disease (DLSD) is common in elderly individuals and can result in pain, muscle weakness, and paresthesia.
- Conditions
- Degenerative Lumbar Spinal Stenosis, Degenerative Disc Disease, Degenerative Spondylolisthesis, Degenerative Intervertebral Discs
- Trial name
- NCT05375201
- Testing
- VR skateboarding training
- Where
- Taiwan
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- National Taiwan University Hospital
Elderly, Exercise
Exergaming for Community-Dwelling Older Adults
This study aimed to utilize an interactive exergame mat system to develop a novel cognitive-physical training program and explore the training effects on physical performance, cognitive function, dual-task walking (DTW), and fall…
- Trial name
- NCT04284709
- Testing
- cognitive-physical training
- Where
- Taiwan
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- National Taipei University of Nursing and Health Sciences
Psychological Well-being, Nursing Homes Residents
Effects of Exergaming and Autogenic Relaxation on Psychological Well-Being in Nursing Home Residents
This interventional clinical trial was conducted to evaluate the effects of Antroyun (exergaming) and autogenic relaxation techniques on psychological well-being and life engagement among older adults living in nursing homes.
- Conditions
- Psychological Well-being, Nursing Homes Residents, Aging, Exergaming
- Trial name
- NCT06965959
- Testing
- Exergaming Intervention Group, Autogenic Relaxation
- Where
- Turkey (Türkiye)
- Volunteers
- 69 people, healthy volunteers welcome
- Sponsor
- Cumhuriyet University
Physical Inactivity, Cognitive Decline
Developing and Assessing an Innovative Exergaming Technology for Older Adults Living in Long-term Care Homes
Residents living in long-term care (LTC) homes spend up to 75% of their day in sedentary, socially withdrawn situations which increases their risk for depression, dementia, decreased functional status and increased care costs.
- Conditions
- Physical Inactivity, Cognitive Decline, Aging, Social Isolation
- Trial name
- MouvMat (NCT05130203)
- Testing
- MouvMat Exergaming, Standard Recreational Programming
- Where
- 2 sites in Canada
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- University of Toronto
Exergaming, Sedentary Behavior
Effect of Exergame-Based Exercise on Hamstring and Quadriceps Isokinetic Muscle Parameters
The aim of this study is to investigate the effects of two different exercise methods (video-based game exercise group and real (non-game) exercise group) to increase knee strength in healthy individuals on muscle strength…
- Conditions
- Exergaming, Sedentary Behavior, Muscle Strength
- Trial name
- NCT06422234
- Testing
- Exergame, Game-free Exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Halic University