Clinical trials: Gamification
Healthy Young Adults
Exergames Enjoyment and Awareness of Their Use for Physical Activity and Health Among Young Adults
The goal of this observational, non-interventional study is to explore how different exergame devices are perceived by young adults in terms of enjoyment and awareness of their potential use for physical activity and health…
- Trial name
- NCT07235631
- Where
- Poland
- Volunteers
- 227 people, healthy volunteers welcome
- Sponsor
- Poznan University of Physical Education
Cardiopulmonary Resuscitation, Educational Problems
Continuous Chest Compressions Training Among Schoolchildren With Gamification in Brazil: a Pilot Study
This study employed a randomized cluster intervention design to evaluate differences in chest compression depth among children's groups, using active learning methodologies and serious game-based learning as part of the Kids Save…
- Trial name
- CSC (NCT06565767)
- Testing
- cardiopulmonary resuscitation quality
- Where
- Brazil
- Volunteers
- 336 people, healthy volunteers welcome
- Sponsor
- Hospital Israelita Albert Einstein
Knowledge, Attitudes, Practice
GEMAS Proyect. Gamification in Nursing and Medicine for Simulation Learning.
The GEMAS project is based on the creation of a virtual serious game in which, by carrying out clinical cases that simulate real environments and episodes of a hospital emergency service, the aim is to improve and reinforce the…
- Trial name
- NCT06516250
- Testing
- Virtual serious game GEMAS
- Volunteers
- 121 people, healthy volunteers welcome
- Sponsor
- Consorci Sanitari de Terrassa
Breast Feeding
Integrated Sensory Supported Virtual Reality and Gamified Digital Breastfeeding Education
Breastfeeding is the most ideal form of nutrition that concerns the health of mother and baby. The World Health Organization (WHO) recommends that breastfeeding should be started within the first hour after birth.
- Trial name
- NCT06722053
- Testing
- virtual reality and digital education, virtual reality and digital education and lemon scent
- Where
- Turkey (Türkiye)
- Volunteers
- 105 people, healthy volunteers welcome
- Sponsor
- ipek turhan
Medication Adherence
Investigation of a Patient Support Intervention for Statin Medication Adherence
Statins have been demonstrated to significantly reduce the risk of cardiovascular disease, but adherence to these medications is suboptimal.
- Trial name
- NCT06972979
- Testing
- Text Message Gamification and Remote Support
- Where
- United States
- Volunteers
- 2,200 people, healthy volunteers welcome
- Sponsor
- Ascension Health
Medical Education, Gamification
The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education
This study will evaluate the effectiveness of a gamification-based learning method (board game) versus traditional teaching (lecture) in enhancing the knowledge of acute cholecystitis and pancreatitis among medical students in…
- Trial name
- NCT06763627
- Testing
- Gamification ( Board game ), Traditional lecture-based teaching
- Where
- Iran
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Iran University of Medical Sciences
General Population (no Specific Condition or Disease)
Effect of Storytelling on Questionnaire Completion and Quality of Collected Data in an E-Cohort
This study is a randomized controlled trial, nested in the SKETHIS e-cohort, aiming to evaluate whether adding a modest, narrative-driven, strorytelling introduction to a Patient-Reported Outcome questionnaire increases…
- Trial name
- PEGASYS (NCT07475338)
- Testing
- Storytelling questionnaire
- Where
- France
- Volunteers
- 500 people, healthy volunteers welcome
- Sponsor
- SKEZI
COVID-19, Vaccination Hesitancy
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one…
- Conditions
- COVID-19, Vaccination Hesitancy, Health Misinformation, Communication
- Trial name
- NCT07758296
- Testing
- Gamified misinformation refutation quiz, Refutational text blog post (active control)
- Where
- United States
- Volunteers
- 4,071 people, healthy volunteers welcome
- Sponsor
- University of South Carolina
Virtual Reality Simulation, Escape Room Games and Role Playing Gamification
The Effect of Virtual Reality and Escape Rooms in Subcutaneous Injection Teaching
Objective: This study was planned to determine the effect of gamification-based virtual reality and escape room teaching methods on nursing students' skill learning and self-confidence levels in subcutaneous injection skill…
- Conditions
- Virtual Reality Simulation, Escape Room Games and Role Playing Gamification, Nursing Students, Subcutaneous Injection
- Trial name
- NCT06858514
- Testing
- Virtual reality, Escape room
- Where
- Turkey (Türkiye)
- Volunteers
- 54 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Pressure Injuries, Pressure Ulcer Prevention
Gamified Learning for Pressure Injury Prevention
The goal of this Randomized Controlled Trial is to define the effect of gamified teaching methods for pressure injury prevention in intensive care nurses.
- Trial name
- NCT07028892
- Testing
- A gamified mobile learning, Booklet training
- Where
- United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Mehmet Akif Ersoy University
Endoscopy, Gamification
Applying Gamification to Postgraduate Endoscopic Training
Simulation-based training curricula for gastrointestinal endoscopy have been developed and have been shown to be effective. It is possible that these curricula may be further improved.
- Conditions
- Endoscopy, Gamification, Simulation
- Trial name
- NCT03176251
- Testing
- Gamified-Integrated Curriculum
- Where
- Canada
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Unity Health Toronto
Muscular Fitness
Resistance Training Based on Gamification in Children Aged 10-12 Years Old During Physical Education
For this investigation a total of ≃300 children (grades 5 and 6; 10-12 years of age) from 6 randomly selected schools in Valencia (Spain) will be enrolled during 8 weeks in one of the experimental groups (EG): EG1 (15' of RT…
- Trial name
- RETRAGAM (NCT06145529)
- Testing
- RT Functional HIIT circuit program (15 minutes) with or without gamification approach
- Where
- Spain
- Volunteers
- 300 people, healthy volunteers welcome
- Sponsor
- University of Valencia
Hemorrhage Management Training, Gamification in Health Education
Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery Students
This study was designed to compare the effects of web-based gamification and online classical teaching methods on knowledge level, motivation toward instructional materials, clinical self-efficacy, and satisfaction in midwifery…
- Trial name
- NCT07688122
- Testing
- Web-Based Gamification Education, Online Classical Education
- Volunteers
- 128 people, healthy volunteers welcome
- Sponsor
- Mersin University
Gamification, Nutrition
Usability and Feasibility of the NutriQuest Application
The study is a pilot study (phase 2) that includes a usability study (phase 1). The aim of the study is to investigate the feasibility and usability of the healthy nutrition application and the effects on adherence to Modified…
- Conditions
- Gamification, Nutrition, Behavior Change
- Trial name
- NCT05884489
- Testing
- A gamified smartphone app-based eating behaviour intervention
- Where
- Belgium
- Volunteers
- 21 people, healthy volunteers welcome
- Sponsor
- Jessa Hospital
Surgical Education, Operating Room Nursing
Digital Gamification vs. Traditional Training for Hip Replacement Instrument Table Setup (ORNurse)
This randomized controlled trial aims to compare the effectiveness of a digital gamification-based training method and a traditional training method on instrument table layout skills in total hip replacement surgery.
- Conditions
- Surgical Education, Operating Room Nursing, Educational Technology
- Trial name
- ORNurse (NCT07194148)
- Testing
- Gamified Digital Education (ORNurse: Steril Setup 1.0), Traditional Training
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- DERYA ESENKAYA
Sexual Health, Sexually Transmitted Infection (STI)
Gamified Interactive Narrative (REPRO-QUEST) on Sexual Health Literacy and Sexually Transmitted Infection Prevention Behaviors
This randomized controlled trial evaluates the effectiveness of an analog gamification-based interactive narrative intervention (REPRO-QUEST) on enhancing sexual health literacy and behaviors aimed at protecting against sexually…
- Conditions
- Sexual Health, Sexually Transmitted Infection (STI), Health Literacy
- Trial name
- REPRO-QUEST (NCT07886073)
- Testing
- REPRO-QUEST Interactive Narrative, Educational Booklet
- Where
- Turkey (Türkiye)
- Volunteers
- 82 people, healthy volunteers welcome
- Sponsor
- Karamanoğlu Mehmetbey University
Nursing Caries, Pressure Injuries
Virtual Escape Room Game About Medical Device in Nurses
The research was planned as a pre-test-post-test single-group, quasi-experimental design in order to develop a web-based digital education game to improve nurses' knowledge level on pressure injuries related to medical devices…
- Trial name
- NCT07081490
- Testing
- Virtual Escape Room Game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Kahramanmaraş İstiklal University
Educational Problems
Comparison of the Effects of the Education Given to Nursing Students by Gamification Method and Flipped Learning Method on the Level of Participation, Attitude, Interest and Motivation
In this study, it is aimed to compare the effects of the education given to nursing students with the gamification method and the flipped learning method on the level of participation, attitude, interest and motivation.
- Trial name
- NCT05711420
- Testing
- Gamification method group, Flipped learning group
- Where
- Turkey (Türkiye)
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Distracted Driving, Driving Impaired
Reducing Cell Phone Use While Driving Among High Risk UBI Auto Policy Holders
Insurance User Based Insurance (UBI) users will be invited to participate in a randomized control trial where they will be randomized into 1 of 4 arms: (Arm 1) standard UBI, (Arm 2) Standard UBI + Free phone mounts (Arm 3)…
- Trial name
- NCT04587609
- Testing
- Free Phone Mounts, Commitment Contract, Personalized Habit Tips
- Where
- United States
- Volunteers
- 1,668 people, healthy volunteers welcome
- Sponsor
- University of Pennsylvania
Gamification, Nursing Students
Gamification in Disaster Nursing Education
This research will be conducted as a randomized controlled study with a parallel design to evaluate the effectiveness of the disaster nursing training program prepared with a gamification strategy based on multiple intelligence…
- Conditions
- Gamification, Nursing Students, Multiple Intelligence Theory, Disaster Nursing
- Trial name
- NCT06380374
- Testing
- Gamification in Disaster Nursing Education
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Selcuk University