Clinical trials: Serious Game
Bipolar Disorders, Euthymic Status
Evaluation of a Serious Game for Patients With Bipolar Disorder Involved in a Psychoeducation Group
Bipolar disorder is a condition characterized by succession of episodes- manic, hypomanic, and depressive episodes. Major risks factors of relapses are poor compliance, sleep disorder, and toxics consumption.
- Trial name
- Bipolife (NCT02936466)
- Testing
- Bipolife® group
- Where
- France
- Volunteers
- 42 people
- Sponsor
- University Hospital, Montpellier
Education
Validity Assessment of the "LabForGames Warning" Serious Game
The use of simulation in medical education has been associated with positive results in the acquisition of knowledge, skills, behaviors and patient outcome.
- Trial name
- NCT03092440
- Testing
- serious game
- Where
- France
- Volunteers
- 71 people, healthy volunteers welcome
- Sponsor
- Université Paris-Sud
Education, Medical
The Gaming for Medical Education Research (G4MER) Program
The "G4MER" Program aims to investigate whether serious games add value to medical education in comparison to an online learning package or clinical practice guidelines.
- Trial name
- G4MER (NCT03666468)
- Testing
- PlayMed, Online Package, Paper Guidelines
- Where
- Australia
- Volunteers
- 264 people, healthy volunteers welcome
- Sponsor
- The University of New South Wales
Cerebral Palsy
Serious Games for Serious Outcomes: Enhancing Cognition, Balance, and Quality of Life in Children With Cerebral Palsy
Children with cerebral palsy (CP) often face challenges with balance, movement, and skills such as memory, problem-solving, and attention. These difficulties can affect not only daily activities but also their quality of life.
- Trial name
- Games4CP (NCT07158424)
- Testing
- Serious games, Intensive rehabilitation, Physical therapy
- Where
- Ukraine
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Nataliya Hrabarchuk
Dental Education, Serious Games
Effectiveness of D'Antibiotika Academy Board Game for Dental Education
The goal of this clinical trial study is to evaluate the effectiveness of a board game-based serious game as a learning strategy to improve knowledge and study motivation on antibiotics and bacteria topics in undergraduate dental…
- Conditions
- Dental Education, Serious Games, Dental Education and Teaching Learning Processes
- Trial name
- NCT07484880
- Testing
- D'Antibiotika Academy Board Game, Handout
- Where
- Indonesia
- Volunteers
- 101 people, healthy volunteers welcome
- Sponsor
- Universitas Indonesia
Attention Deficit Hyperactivity Disorder
Αn Information System for Symptom Diagnosis and Improvement of Attention Deficit Hyperactivity Disorder (ADHD360)
ADHD360 will be an innovative integrated platform for early ADHD diagnosis and intervention against its symptoms. In the core of the platform design there will be a serious game along with a mobile application to monitor behavior…
- Trial name
- ADHD360 (NCT04362982)
- Testing
- ADHD360 platform: An intervention intergrating a serious game along with a mobile application for daily behavioral monitoring.
- Where
- Greece
- Volunteers
- 43 people, healthy volunteers welcome
- Sponsor
- Aristotle University Of Thessaloniki
Overweight, Obesity
Mobile Exergaming in Type 2 Diabetes
The purpose of this study is to investigate if MOBIGAME (an innovative, mobile phone-based game application) is suitable to increase daily physical activity and physical activity adherence as well as health parameters such as…
- Conditions
- Overweight, Obesity, Diabetes Mellitus, Type 2
- Trial name
- MOBIGAME (NCT02657018)
- Testing
- MOBIGAME, Control
- Where
- Switzerland
- Volunteers
- 36 people
- Sponsor
- University of Basel
Dysexecutive Syndrome, Serious Game
Implementation of the S'TIM Serious-Game for Rehabilitation of Dysexecutive Disorders (S'TIM)
This study proposes to improve the management of dysexecutive syndrome by a serious game (SG) in addition to the usual management including work in occupational therapy and neuropsychology.
- Trial name
- S'TIM 1 (NCT05122923)
- Testing
- Serious Game S'TIM
- Where
- France
- Volunteers
- 80 people
- Sponsor
- GCS Ramsay Santé pour l'Enseignement et la Recherche
COVID-19, Vaccination Hesitancy
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one…
- Conditions
- COVID-19, Vaccination Hesitancy, Health Misinformation, Communication
- Trial name
- NCT07758296
- Testing
- Gamified misinformation refutation quiz, Refutational text blog post (active control)
- Where
- United States
- Volunteers
- 4,071 people, healthy volunteers welcome
- Sponsor
- University of South Carolina