Clinical trials: Serious Games
Type 1 Diabetes
Serious Game in the Therapeutic Education of Type 1 Diabetes Paediatric Patients
The aim of this study is to evaluate the contribution of a serious game in the reinforcement of knowledge acquired during therapeutic education of type 1 diabetes paediatric patients.
- Trial name
- eDIVE (NCT03520855)
- Testing
- Serious game, ETP
- Where
- France
- Volunteers
- 78 people
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Family Caregiver of Patient With Alzheimer Disease
Impact of the Eurékoi Serious Game on Family Caregivers of Patients With a Major Neurocognitive Disorder
This study aims to assess the effectiveness of serious EUREKOI gambling on the anxiety of family caregivers of patients with newly diagnosed Alzheimer's disease.
- Trial name
- NCT04573985
- Testing
- Serious game Eurekoi intervention
- Where
- France
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Centre Hospitalier Universitaire de Nice
Newborn; Vitality
Use of Serious Game Simulation on Newborn Resuscitation Education
Neonatal death is one of the important indicators showing the development level of countries. Many newborn deaths are preventable. Preventable neonatal deaths arise from events such as birth asphyxia at the time of delivery.
- Trial name
- NCT04623411
- Testing
- Neonatal resuscitation training with classical method and serious game simulation method, Control Group
- Where
- Turkey (Türkiye)
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Type 1 Diabetes Mellitus (T1DM), Diabetes Distress
GlycoQuest: An AI-Adaptive CGM-Integrated Serious Game for Pediatric Type 1 Diabetes
Type 1 diabetes diagnosed in childhood requires rapid acquisition of complex self-management skills while children and caregivers are also adapting emotionally and socially to a chronic condition.
- Conditions
- Type 1 Diabetes Mellitus (T1DM), Diabetes Distress, Hypoglycemia (Diabetic), Family Conflict
- Trial name
- GlycoQuest (NCT07726680)
- Testing
- GlycoQuest Digital Therapeutic, Enhanced Digital Psychoeducation
- Where
- Pakistan
- Volunteers
- 110 people
- Sponsor
- Shifa International Hospital
Mild Cognitive Impairment, Mild Dementia
Combined Cognitive and Physical Exercises Through Computer Games in Elderly: The LLM Project
The study involved Information and Communication Technologies (ICT) and more specifically computer exercises blended with game activities.
- Conditions
- Mild Cognitive Impairment, Mild Dementia, Healthy
- Trial name
- LLM (NCT02267499)
- Testing
- LLM training
- Volunteers
- 322 people, healthy volunteers welcome
- Sponsor
- Aristotle University Of Thessaloniki
Serious Game, Videogames
Video-Based Gaming Therapy in Pes Planus Rehabilitation
Purpose: It is aimed to evaluate the effect of structured exercise, wii-based exergame and wii-based serious game exercise protocols on functional parameters in individuals with pes planus.
- Conditions
- Serious Game, Videogames, Pes Planus, Virtual Reality
- Trial name
- NCT05679219
- Testing
- Structured Pes Planus Exercises, Wii Based Exergame, Wii Based Serious Game
- Where
- Turkey (Türkiye)
- Volunteers
- 69 people
- Sponsor
- Istanbul Medipol University Hospital
Mobility Limitations, Geriatric Disorder
Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People?
The main objective of this study is to determine whether elderly people in rehabilitation setting show higher adherence to self-training when using computer-based-learning games (i.e.
- Trial name
- NCT02077049
- Testing
- serious games, Conventional self-training
- Where
- Switzerland
- Volunteers
- 54 people
- Sponsor
- Klinik Valens
Alcohol Use, Cannabis Use
Evaluation of Purple Town
Purple Town is a media literacy-based prevention and harm reduction program that uses a mobile game, with or without accompanying facilitated workshops, to raise young people's awareness of the risks associated with alcohol and…
- Conditions
- Alcohol Use, Cannabis Use, Health Literacy
- Trial name
- Purple Town (NCT07919639)
- Testing
- Purple Town prevention program, Purple town mobile game
- Where
- France
- Volunteers
- 352 people, healthy volunteers welcome
- Sponsor
- Paris Nanterre University
Interprofessional Education, Serious Games
Impacts of Immersive Virtual Reality (iHealthEd-IVR) and a Mobile Online Game (V-Care) on Interprofessional Education
The goal of this randomised controlled trial is to compare the effectiveness of IVR and game-based learning in Interprofessional education (IPE), with significant implications for IPE delivery.
- Trial name
- NCT07474701
- Testing
- IVR group, web-based group
- Where
- Hong Kong
- Volunteers
- 271 people
- Sponsor
- The Hong Kong Polytechnic University
Emergencies
Non-technical Skills of Emergency Physicians in a Virtual Emergency Department
The investigators will study nontechnical skills of emergency physicians in a virtual standardized emergency room and their impact on quality of care.
- Trial name
- 3D-QUAMU (NCT03478579)
- Testing
- observational
- Where
- France
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- University Hospital, Toulouse
Cardiopulmonary Arrest With Successful Resuscitation
Cardiopulmonary Resuscitation Self-training
Participants were 45 first-year medical students randomly assigned to cardiopulmonary resuscitation (CPR) self-training using either a video-based presentation or a serious game developed in a 3D learning environment for up to 20…
- Trial name
- NCT03729037
- Testing
- CPR self-training
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Pontificia Universidade Católica do Rio Grande do Sul