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Primary Progressive Multiple SclerosisNCT03094364

Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis

A study testing Gaming CI Therapy in people with Primary Progressive Multiple Sclerosis and Hemiparesis, run by University of Massachusetts, Lowell at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Participants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. Read more about this study

Who is it for?
Ages 18 years and older
What is being tested?
Gaming CI Therapy
Could I receive a placebo?
No, everyone receives an active treatment
How many people
31 participants
Where
1 siteUnited States
Study dates
Nov 2015to 31 Oct 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Patients who have progressive multiple sclerosis resulting in upper extremity motor impairment.
  • Have the ability to comprehend and participate in basic elements of the therapy.
  • Have substantial non-use in the more affected upper extremity.

Who cannot join

  • Are currently participating in other experimental trials.
  • Are currently participating in additional upper extremity therapy.
  • Experienced relapse within the past 6 months.
  • Too frail to undergo intensive rehabilitation,
  • Those with serious, uncontrolled medical problems.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • The Ohio State University, 2154 Dodd Hall

    Columbus, Ohio, 43210

Other trials in United States

About this study

Participants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. They will also receive 4 home visits from a therapist designed to increase use of their arm for daily activities that are important to them. Participants will also receive a smart watch that will measure use of their weaker arm and alert them when their arm is not participating in activities. Arm strength and function will be measured before and after the therapy program.

Read the detailed description

Randomized waitlist control trial. One group will receive treatment immediately (50%) and the other group will receive treatment following a three-week delay (50%). Group 1 will be assessed by physical/occupational therapists and rehabilitation psychologists (blinded to treatment phase) before and after the virtual gaming treatment. Group 2 will receive two baseline assessments (baseline followed by three weeks of usual and customary care and then another baseline before starting the gaming treatment), and again after three weeks of virtual gaming treatment.

Being tested
Gaming CI Therapy
Keywords
Constraint-induced movement therapy, video game, virtual reality, upper extremity, CI therapy, rehabilitation, hemiparesis, MS, multiple sclerosis, progressive multiple sclerosis, primary progressive multiple sclerosis, secondary progressive multiple sclerosis, motor, physical therapy, physiotherapy, occupational therapy, arm, hand
Medical subject headings
Multiple Sclerosis, Chronic Progressive, Paresis, Multiple Sclerosis

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gaming CI TherapyBehavioural

    Intensive remote (via video game) therapy for upper extremity hemiparesis.

Study groups in NCT03094364
Study groupRoleWhat they receive
Immediate TreatmentActive comparatorPatients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention. The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.
Receives: Behavioral: Gaming CI Therapy
Delayed TreatmentActive comparatorPatients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention. The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.
Receives: Behavioral: Gaming CI Therapy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Bilateral Activity Monitors (Accelerometers)

    Devices to monitor upper extremity movement throughout treatment

    Measured: 0 to 1 Months

  2. Wolf Motor Function Test

    Assessment to evaluate motor function

    Measured: 0 to 1 Months

Secondary outcomes (6)
  1. Biomechanical Measures

    Recorded during game play through limb activation device and Kinect

    Measured: 0 to 1 Months

  2. Multiple Sclerosis Impact Scale (MSIS-29)

    Scale to asses living with MS

    Measured: 0 to 1 Months

  3. Short form-36 Health Survey

    Survey

    Measured: 0 to 1 Months

  4. Neuro-QOL

    Assessment to measure quality of life

    Measured: 0 to 1 Months

  5. Patient Health Questionnaire (PHQ-9)

    Measured: 0 to 1 Months

  6. Montreal Cognitive Assessment (MoCA)

    Assessment to measure cognitive function

    Measured: 0 to 1 Months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted29 Mar 2017
  2. Study startNov 2015
  3. Primary completion31 Oct 2018
  4. Study completion31 Oct 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
31 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03094364
Sponsor's protocol ID
60052127
Status last verified
Apr 2019
First submitted
23 Mar 2017
Last updated
18 Apr 2019
Results posted
No
Data monitoring committee
No
Individual data sharing
Yes: Data will be made public 1 year after study completion.

Questions about this trial

What is this clinical trial studying?

A study testing Gaming CI Therapy in people with Primary Progressive Multiple Sclerosis and Hemiparesis, run by University of Massachusetts, Lowell at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 18 Apr 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Bilateral Activity Monitors (Accelerometers) (time frame: 0 to 1 Months). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Apr 2019.

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