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Vestibular DisorderKG-REHABNCT04353115

A Serious Game to Rehabilitate Gaze Stability in Children with Vestibular Deficit

An observational study of Vestibular Disorder, run by Hospices Civils de Lyon at 1 site in France.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Since the early 2000s, vestibular rehabilitation has been proposed as a therapeutic tool to improve the balancing function and the various motor skills in children, in particular in children with hearing loss suffering from concomitant vestibular deficit. Read more about this study

Who is it for?
Ages 4 to 13 years
Conditions the study is for
Vestibular Disorder
What is being tested?
Training with Serious game
Type of treatment
Medical device
How many people
12 participants
Where
1 siteFrance
Study dates
29 Sep 2021to 15 Feb 2023
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 4 to 13 years
  • All sexes
  • No healthy volunteers
  • Child

Study population: Children with vestibular disorde

Who may be able to join

  • Diagnosed with a vestibular disorder by the batteries of tests used in clinical routine.
  • Supported by the multidisciplinary team of the Audiology and Otoneurological Exploration Department at the HFME
  • Patient or parents able to understand the ins and outs of the study
  • No opposition from children and parents

Who cannot join

  • Associated visual sensorineural deficit
  • Orthopedic or muscular disorder in the cervical spine

Trial locations and contacts

1 site in 1 country.

France1 site
  • Pr THAI VAN

    Bron, Bron, 69500

Other trials in France

About this study

Official title: Usability of a Serious Game to Rehabilitate Gaze Stability in Children with Vestibular Deficit: "Kids Gaze Rehabilitation"

Since the early 2000s, vestibular rehabilitation has been proposed as a therapeutic tool to improve the balancing function and the various motor skills in children, in particular in children with hearing loss suffering from concomitant vestibular deficit. It has been demonstrated in adults with vestibular deficit that the fact of adding to the classic exercises on the control of balance per se and habituation, specific exercises of adaptation and substitution of the vestibulo-ocular reflex brought therapeutic benefit. These exercises, which are started in the presence of the physiotherapist and then continued by the patient himself at his home, aim to improve the stabilization of the gaze during head movements. In pediatrics, however, performing them is more difficult than conventional exercises, since their immediate interest is not well understood by the child, who may be reluctant to perform them. The present project aims to enrich the therapeutic offer by a pediatric rehabilitation method of eye stabilization sufficiently playful to win adherence to treatment, including in the absence of the physiotherapist when the child is at home.

Being tested
Training with Serious game
Keywords
Vestibular Disorder, serious game, vestibular rehabilitation
Medical subject headings
Vestibular Diseases

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Training with Serious gameDevice

    training the gaze stability with a serious game, 20 minutes a day, 2 days a week for 5 weeks in the presence of a doctor or physiotherapist, at the hospital to avoid addiction at home.

Study groups in NCT04353115
Study groupRoleWhat they receive
Training with Serious GameTrained group, 5 weeks training with the serious game; patients have a vestibular impairment.
Receives: Device: Training with Serious game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Numbers of patients able to use the serious game without side effects

    the purpose is to defined the proportion of patients able to use the serious game without side effects for 20 minutes a day, 2 days a week for 5 weeks in the presence of a doctor or physiotherapist at the hospital in addition to the usual rehabilitation.

    Measured: Week 5

Secondary outcomes (6)
  1. side effects after the 5 weeks of intervention

    The side effects collected after the 5 weeks of intervention or at the end of the intervention if it is interrupted before the end are:

    Intolerance to the screen sickness technique, motion sickness type (dizziness, headache, nausea, vomiting, eyestrain, visual disturbances, inability to stand after a session) By means of an adapted questionnaire SSQ (Child Simulator Sickness Questionnaire), adapted and translated into French.

    Values from 0 to 70 : 70 means that childs feel sick

    Measured: Week 5

  2. Patient satisfaction

    Description: will be defined using a Likert scale of faces after each session (5 questions, from 1 to 5 points). 1 being not at all satisfied with the game and 5 being completely satisfied with the game after each session. Suggestions for modifying the game will also be collected

    Measured: week 5

  3. Satisfaction of the patient's parents

    Satisfaction of the patient's parents will be defined using a Likert scale of 5 questions out of 5 points, 1 being not at all satisfied with the game and 5 being completely satisfied with the game after each session. Game modification suggestions will also collected

    Measured: Week 5

  4. Alouette test

    The Alouette test which assesses the fluency in reading questionnaires. The interest of the serious game at the end of the 5 weeks will be evaluated using the comparison between the initial and 5 week evaluation.

    Measured: Week 5

  5. Posturo-motor control

    The Posturo-motor control with the movement evaluation battery in children M-ABC 2.

    The interest of the serious game at the end of the 5 weeks will be evaluated using the comparison between the initial and 5 week evaluation.

    Measured: Week 5

  6. Visual acuity

    The interest of the serious game at the end of the 5 weeks will be evaluated using the comparison between the initial and 5 week evaluation.

    Measured: Week 5

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted20 Apr 2020
  2. Study start29 Sep 2021
  3. Primary completion15 Feb 2023
  4. Study completion15 Feb 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Case only
Time perspective
Prospective
Enrolment
12 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04353115
Sponsor's protocol ID
69HCL19_0692
Acronym
KG-REHAB
Status last verified
Mar 2025
First submitted
2 Mar 2020
Last updated
13 Mar 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Ortega Solis J, Reynard P, Spruyt K, Becaud C, Ionescu E, Thai-Van H. Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction. J Neuroeng Rehabil. 2023 Sep 26;20(1):128. doi: 10.1186/s12984-023-01249-x.

    PubMed 37752531

Questions about this trial

What is this clinical trial studying?

An observational study of Vestibular Disorder, run by Hospices Civils de Lyon at 1 site in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 13 Mar 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Numbers of patients able to use the serious game without side effects (time frame: Week 5). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04353115, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 13 Mar 2025.

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