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Gaming DisorderPhase 2NCT04649892

Predicting Response to Naltrexone With Eye Tracking in Gaming Disorder

A Phase 2 study testing Naltrexone group A, Naltrexone and Psychoeducational in people with Gaming Disorder, run by University of Sao Paulo at 1 site in Brazil.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

It is a double blind controlled study to test the hypothesis that it's possible to predict the response to naltrexone in Videogame Disorder with the use of Eye Tracking device, during a period of 12 weeks Read more about this study

Who is it for?
Ages 18 to 60 years
Conditions the study is for
Gaming Disorder
What is being tested?
Naltrexone group A, Naltrexone and Psychoeducational
Could I receive a placebo?
No, everyone receives an active treatment
How many people
40 participants
Where
1 siteBrazil
Study dates
1 Jul 2026to Jul 2027
Phase
Phase 2
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 60 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Patients will be evaluated initially in a clinical interview by a specialized psychiatrist and then by a second interviewer who will use a semi-structured interview to check the DSM-5 criteria for Video Game Disorder (VGD) modeled in the standard format of Schedules for clinical assessment in neuropsychiatry (SCID). Only a specific subgroup of VGD will be included in our sample, which will be called VGDa, a sample that represent a framework of behavioral dependence in essence. Patients in this sample must necessarily have the following symptoms: salience, withdrawal, relapse, conflict, mood modification and fissure. The criteria to delimit this subgroup are listed below:
  • Patients diagnosed with Internet Gaming Disorder according to DSM-5
  • Patients who have a score of 4 or higher on the following questions on the IGDS9-SF scale (Internet Gaming Disorder Scale 9 - Short Form):
  • Question 1: Salience assessment. Question 2: Abstinence assessment. Question 4: Relapse assessment. Question 6: Conflict assessment. Question 8: Mood modification assessment.
  • Patients with craving according to the adaptation of the Gambling Follow-up Scale (GFS) described below.
  • An adaptation of the GFS scale, originally used to evaluate patients with Gambling Disorder, was made in order to allow the evaluation of the craving symptom in a patient with VGD. It will only be used the fourth question on this scale as follows.
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  • "4) In the past 4 weeks, how was your desire to play?
  • I felt an irresistible urge to play.
  • I felt a strong desire to play, sometimes resistable, sometimes not.
  • I felt a strong desire to play, but resistable most of the time.
  • I felt a slight desire to play.
  • I didn't feel like playing. " It will considered that the patient has craving if he answers this question by selecting items 1, 2 or 3.
  • Patients must meet the following criteria before randomization:
  • Have read and signed the informed consent form after the nature of the study has been fully explained and before carrying out any procedures related to the study;
  • Age between 18 and 60 years old, inclusive;
  • Female patients must be:
  • In post-menopause for at least one year, or;
  • Being surgically incapable of becoming pregnant (undergoing bilateral hysterectomy or oophorectomy or tubal ligation or otherwise being unable to become pregnant), or;
  • Be practicing an acceptable method of birth control (defined as: hormonal contraceptives, spermicide plus barrier, a single vasectomized partner and / or intrauterine device).
  • If a patient with the potential to become pregnant is practicing an acceptable method of birth control (as mentioned above), she must have a negative urine pregnancy test at the enrollment stage, as well as, at baseline, before receiving the study drug.

Who cannot join

  • - Established contraindication to naltrexone (opioid dependence, in the process of opioid withdrawal or current use of opioid analgesics) or hypersensitivity to naltrexone;
  • Exposure to any other drug or experimental device in the 30 days prior to inclusion, except for occasional use of benzodiazepines;
  • Pregnancy, breastfeeding or patients who intend to become pregnant during the study;
  • Evidence of renal failure, defined as serum creatinine levels> 133 mmol / L in men and> 124 mmol / L in women, which correspond to> 1.51 mg / dl and> 1.41 mg / dl, respectively on Week 1 of inclusion;
  • Evidence of clinically significant liver failure (defined as AST or ALT> 2 times the upper limit of normal) in Week 1 of inclusion;
  • Significant cardiovascular disease, including a history of myocardial infarction in the last 5 years, stroke, clinically significant heart valve disease, unstable angina, clinically abnormal ECG, arrhythmia or congestive heart failure, determining functional class III or IV (NYHA, 1964);
Show all 18Show fewer
  • Uncontrolled hypertension (defined as a diastolic blood pressure of 100 mm / Hg and / or a systolic blood pressure of 180 mm / Hg with or without medication). Hypertensive patients receiving medication should be receiving the same dose of the same antihypertensive medication for at least two months;
  • Evidence of uncontrolled thyroid disorders, including hyper or hypothyroidism or abnormal TSH level. Patients who are known to have thyroid hormone replacement need to have had a stable dose for at least three months prior to inclusion and a normal TSH level upon inclusion
  • History or current comorbidity with bipolar affective disorder, obsessive compulsive disorder, psychotic disorder, schizophrenia or severe depression, additionally verified through the Patient Health Questionnaire 9 (PQH-9> 19), current suicide risk, or any other neuropsychiatric condition in severe cognitive impairment;
  • Current or previous history (in the previous two years) of abuse / dependence on alcohol or other psychoactive substance (except nicotine);
  • If at any moment the clinician responsible for the patient identifies suicidal ideation with risk of self-harm, or death;
  • Clinically significant hematological or immunological disorder;
  • Patients currently receiving psychotropic medications, except for the episodic use of benzodiazepines;
  • Illiteracy, or any other condition that prevents the reading and understanding of the research instruments;
  • Do not have a telephone line available for remote monitoring;
  • Living alone, or not being able to present a family member capable of providing collateral information on gaming behavior;
  • To be followed up in another therapeutic program.
  • The Mini International Neuropsychiatric Interview (MINI) will be used to verify the psychiatric exclusion diagnoses. This is a structured diagnostic interview, with quick application - approximately 45 minutes - compatible with the DSM-IV criteria. Its objective is the verification and standardization of the main Psychiatric Disorders of Axis 1 of DSM IV. It is performed by clinicians after rapid training (1 to 3 hours). The translated and adapted Brazilian version showed globally satisfactory reliability.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Vinicius Andrade Clorado de Sa, Psychiatrist contact

+55-11-972423500

vinicius.andrade@hc.fm.usp.br

Hermano Tavares, Professor contact

+55-11-26617805

hermanot@uol.com.br

Brazil1 site, 1 recruiting
  • Hospital das Clínicas da faculdade de medicina da Universidade de São Paulo

    São Paulo, São Paulo, 05403-000

    Hermano Tavares, professor, +55-11-26617597, hermanot@uol.com.br

    Recruiting

Other trials in Brazil

About this study

Official title: Predicting Response to Naltrexone With Eye Tracking in Videogame Disorder

It is a double blind controlled study to test the hypothesis that it's possible to predict the response to naltrexone in Videogame Disorder with the use of Eye Tracking device, during a period of 12 weeks

Read the detailed description

This will be a double blind controlled study in which the investigators will select a specific sample of individuals diagnosed with a video game disorder representing a picture of genuine dependence on this technology. The sample will be submitted to the use of naltrexone over a period of 12 weeks and it wiil be assessed whether there was a response to this intervention and whether that response can be predicted through attentional bias analysis using the Eye Tracking device.

Conditions
Gaming Disorder
Being tested
Naltrexone group A, Naltrexone, Psychoeducational, Eye-tracking
Keywords
Videogame disorder, Gaming disorder, eye tracking, naltrexone, problematic videogame users

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Naltrexone group ADrug

    Also called Active drug

    The patient undergoes an initial admission assessment, including an eye-tracking pattern analysis. During weeks 1 and 2, the patient starts naltrexone 50 mg orally once daily, with a new eye-tracking assessment 1 hour after the first dose. During weeks 3 and 4, an eye-tracking assessment is performed, the medication is switched to oral placebo once daily in the morning, and the assessment is repeated 1 hour after the first dose. During weeks 5 and 6 (washout), a new eye-tracking assessment is conducted and the placebo is maintained once daily. Finally, during weeks 7 to 12 (maintenance), the placebo is replaced by naltrexone 50 mg orally once daily in the morning for 6 weeks, with eye-tracking assessments performed every two weeks.

  • NaltrexoneDrug

    The patient undergoes an initial admission assessment, including an eye-tracking pattern analysis. During weeks 1 and 2, the patient starts placebo orally once daily, with a new eye-tracking assessment 1 hour after the first dose. During weeks 3 and 4, an eye-tracking assessment is performed, the medication is switched to naltrexone 50 mg orally once daily in the morning, and the assessment is repeated 1 hour after the first dose. During weeks 5 and 6 (washout), a new eye-tracking assessment is conducted and the medication is switched back to placebo once daily in the morning. Finally, during weeks 7 to 12 (maintenance), the placebo is replaced by naltrexone 50 mg orally once daily in the morning for 6 weeks, with eye-tracking assessments performed every two weeks.

  • PsychoeducationalBehavioural

    Participants will also attend to 4 sessions of psychoeducational intervention in weeks 2, 4, 6, and 8

  • Eye-trackingDevice

    Also called Tobii eye-tracker

    The attentional bias of the participants will be assessed using the Eye-tracking device in 4 moments throughout the study:

    • Before taking the first dose of naltrexone or placebo.
    • One hour after taking the first dose of naltrexone or placebo.
    • One week after continuous and daily use of naltrexone or placebo.
    • At the end of the intervention, after 12 weeks of continuous and daily use of naltrexone or placebo.
Study groups in NCT04649892
Study groupRoleWhat they receive
Group AExperimentalA 12 week Naltrexone flexible dose administration plus 4 sessions of a psychoeducational intervention and 4 eye-tracking sessions.
Receives: Drug: Naltrexone group A; Behavioral: Psychoeducational; Device: Eye-tracking
Group BExperimentalA 12 week Naltrexone flexible dose administration plus 4 sessions of a psychoeducational intervention and 4 eye-tracking sessions.
Receives: Drug: Naltrexone; Behavioral: Psychoeducational; Device: Eye-tracking

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Adpated Internet Gaming Disorder Scale-Short Form (IGDS9-SF)

    IGDS9-SF is 9 items scale in which the patient must answer how often he performs a certain behavior in the last 12 months, the score ranges from 9 to 45, patients with 21 points or more are diagnosed with Video Game Disorder according to the Brazilian validation carried out in 2020.

    As the IGDS9-SF is a diagnostic scale, the adaptations described below were necessary to use it to assess the response to the intervention:

    • Reduction of the time interval to which the scale questions refer, from 12 months to the last 12 weeks.
    • Adaptation of the text of each item in order to reflect the interaction with the video game and its repercussions in the last 12 weeks.

    To validate these changes, the investigators will perform a cross-validation with the Gambling Follow-up Scale adapted for video games described in the next item.

    The application of the adapted IGDS9-SF will occur at the beginning of the follow-up, before the intervention, and at the end of the intervention.

    Measured: 12 Weeks.

  2. Gambling Follow-Up Scale adapted to Videogames (Gaming Follow-up Scale)

    The Gambling Follow-up Scale (GFS) is a self-administered scale of ten items for assessing pathological gamblers throughout treatment. For the use of GFS in this study, the third and fifth questions were excluded, which assessed the financial impact due to gambling, a rare situation in patients with Video Game Disorder (VGD). The eighth question were adapted in order to assess whether the patient had time to dedicate himself to his basic needs, a question that is more congruent to the psychopathology of VGD. And finally, the text of all the questions were adapted by exchanging the word gambling for video games.

    This adapted scale will be applied at the beginning of patient follow-up, before the intervention, being reapplied in 4 weeks and at the end of the intervention in the 12th week.

    To validate this adaptation, the investigators will do a cross-validation with the adapted IGDS9-SF scale described in the previous item.

    Measured: 12 Weeks

Secondary outcomes (10)
  1. Gaming Timeline Follow-Back Method (TFB)

    TFB is a retrospective interview technique designed to assess alcohol consumption. It has been used in a similar way to address other impulsive behaviors, for example, gambling. In this study it will be used to assess the patient's dedication to the video game.

    With this technique, the interviewer obtains information about the days and the amount of resources and time invested in the behavior. Initially, the interviewer identifies relevant dates for the patient in this period and uses them as markers that facilitate the recall of information. It helps and encourages the patient to recall, retrospectively, information about episodes of excessive gaming and write them down on a calendar sheet. Thus, a diary of the activity is obtained in the desired period.

    Measured: 12 weeks

  2. Short Impulsive Behavior Scale (UPPS-P)

    The Short UPPS-P, like the original UPPS-P, is a Likert scale with 4 possible answers for each item (from Strongly Agree to Strongly Disagree). This scale takes the form of self-report and has 20 items, which then produce scores for the five factors of impulsivity. Each factor ranges from 4 to 16, being the lower values indicative of dysfunctionality. This brief version was successfully validated in English, successfully replicating the internal consistency and the correlations between the factors of the original scale with the benefit of saving about 66% of the time required for application.

    Measured: 12 weeks

  3. Social Adjustment Scale self-report version (SAS)

    SAS is considered the most carefully developed social adjustment scale, showing the highest levels of reliability and validity. It is widely used and cited in the scientific literature, being useful to assess social adjustment in a wide variety of populations, both clinical and non-clinical. SAS allows an assessment of social adjustment in seven areas: work outside the home, work at home, studies, social life and leisure, relationship with family, spouse, children, home life and financial situation. It consists of 54 questions with 5 possible answers, with higher scores indicating greater impairment. In this study, it will be used to verify the effect of experimental treatment on social adjustment as a secondary outcome.

    Measured: 12 weeks

  4. Global Clinical Scale

    The Global Clinical Scale will be used to assess global severity, considering the frequency and intensity of symptoms. It is applied by a trained person. Its score varies between 1 (normal, not sick) and 7 (extremely sick). The criterion used for improvement (positive response to treatment) is 1 = improved and 2 = greatly improved.

    Measured: 12 weeks

  5. Rotter's Locus of Control Scale

    The prediction analysis in this study will be based on individual variation characteristics, more specifically on the internal-external control locus trait, for this the Rotter scale translated and adapted to Brazilian Portuguese will be used. It consists of 29 questions with 2 possible answers, with higher scores indicating External Locus of Control and lower scores indicating Internal Locus of Control

    Measured: 12 weeks

  6. Eye tracking

    The purpose of this intervention is to carry out assessments of the visual tracking patterns and verify their correlation with the clinical response of the individuals who underwent the intervention.

    The slide shows projected in the test will consist of neutral and video game related images. Each attempt will contain two images (video games and neutrals) and will last for 8 seconds, with 25 attempts in total. Each of the four eye tracking sessions will contain an exclusive slide show (that is, new images each time) and the order of presentation will be random. The dependent variables that will be measured will include: total number of fixations, average length of stay and duration of the first fixation in a video game figure.

    Measured: 12 weeks

  7. Mini International Neuropsychiatric Interview (MINI)

    Compared with several reference criteria, in different contexts (psychiatric units and primary care centers), this structured diagnostic interview showed psychometric qualities similar to more complex standardized diagnostic interviews and allows a reduction of at least 50% in the evaluation time, with duration 15 to 30 minutes. It will be used in this study to describe and control DSM-IV Axis 1 psychiatric disorders. MINI has a translated and adapted version for Brazil and will be used in this study to control psychiatric comorbidities.

    Measured: 12 weeks

  8. PHQ-9 Patient Health Questionnaire

    PHQ-9 is one of the most studied psychometric assessment tools for assessing depression in medicine. It is part of a more comprehensive and entirely self-administered test, the PHQ, developed with the aim of screening for frequent mental disorders in the context of primary care such as depression, alcohol use anxiety, somatoform disorders and eating disorders.

    PHQ-9 consists of nine questions, which correspond to the DSM-5's nine diagnostic criteria for depression. Each item receives a score from 0 to 3, indicating the frequency of the presence of symptoms in the last two weeks. The total score ranges from 0 to 27 and represents the sum of the responses of the nine items.

    Measured: 12 weeks

  9. Beck Anxiety Inventory (BAI)

    The Beck Anxiety Inventory is a self-administered scale composed of 21 questions that measure the intensity of anxiety symptoms in the last week (0 = absent to 3 = severe) through descriptive statements and does not aim at diagnostic aspects. The proposed cut-off note for the Portuguese version, in samples from psychiatric patients, suggests:

    <10 = minimum; 10-19 = light 20-30 = moderate; 31-63 = severe. This scale will be used in this study to control the associated anxious symptoms.

    Measured: 12 weeks

  10. Ugvalg for Kliniske Undersgelser (UKU) scale of side effects

    The UKU is a detailed scale for assessing drug side effects comprising the following 4 groups of psychic, neurological, autonomic and other side effects. Each item is evaluated on a scale from zero (absent) to 3 (severe). For each item, the causal relationship with the medication in use (unlikely, possible and probable) is marked. There is also an item of global assessment of the interference of side effects on the patient's daily performance (0 = no side effects, 3 = side effects markedly interfering with performance). There is also another item that assesses the consequence of interference: from 0 = no action to 3 = discontinuation of medication.

    Measured: 12 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted2 Dec 2020
  2. Study start1 Jul 2026
  3. Primary completionDec 2026 (estimated)
  4. Study completionJul 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase 2
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Crossover
Model description
Participants will be randomly allocated to two groups: 1. Naltrexone and brief psychoeducational intervention 2. Placebo and brief psychoeducational intervention This will be double-blind controlled study.
Masking
Triple blind
Who is masked
Participant, Care provider, Investigator
Enrolment
40 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04649892
Sponsor's protocol ID
Gaming Naltrexone Eye Tracking
Status last verified
Jul 2026
First submitted
24 Nov 2020
Last updated
27 Jul 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A Phase 2 study testing Naltrexone group A, Naltrexone and Psychoeducational in people with Gaming Disorder, run by University of Sao Paulo at 1 site in Brazil.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 20 inclusion and 18 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 27 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Brazil. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

What does this phase mean?

Phase 2 studies give the treatment to a larger group to see whether it has the intended effect and to keep checking safety.

Not every study follows the same path, and some studies (observational studies, device studies) have no phase.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Vinicius Andrade Clorado de Sa, Psychiatrist (+55-11-972423500, vinicius.andrade@hc.fm.usp.br), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Adpated Internet Gaming Disorder Scale-Short Form (IGDS9-SF) (time frame: 12 Weeks.). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Jul 2026.

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