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Virtual Reality Exposure TherapyRVCOCNCT05557149

Virtual Reality Exposure and Respiratory Relaxation-Based Coping With Cocaine Craving in Cocaine Users

A study testing Virtual Reality Exposure to Neutral Cues, Respiratory Relaxation and Virtual Reality Exposure to Cocaine-Related Cues in people with Virtual Reality Exposure Therapy and Cocaine Use Disorder, run by Laboratoire de Psychologie des Cognitions at 1 site in France.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Our study main objective is to test whether virtual reality exposure could elicit cocaine craving and its physiological arousal in cocaine users. Investigators aim to compare self-reported cocaine craving, self-efficacy to cope with craving and emotional states levels in 11 voluntary and adults cocaine users in 3… Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
Virtual Reality Exposure to Neutral Cues, Respiratory Relaxation and Virtual Reality Exposure to Cocaine-Related Cues
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
11 participants
Where
1 siteFrance
Study dates
31 Mar 2021to 29 Jul 2021
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Cocaine use within the past 28 days

Who cannot join

  • Actual manic or hypomanic episode (MINI, Lecrubier and al., 1998)
  • Actual psychotic episode (MINI, Lecrubier and al., 1998)
  • Actual high suicidal risk (MINI, Lecrubier and al., 1998)
  • Being involved in incarceration procedure
  • Medical risk for safety while physiological arousal (e.g. cardiac disease)
  • Disability for performing virtual reality task (e.g. blindness or deafness)
  • Significant motion sickness symptoms (SSQ pre-post total score ≥ 15, Bimberg et al., 2020)

Trial locations and contacts

1 site in 1 country.

France1 site
  • Laboratoire de Psychologie des Cognitions (Strasbourg University)

    Strasbourg, Bas-Rhin, 67000

Other trials in France

About this study

Official title: Development and Evaluation of a Virtual Reality Application for Eliciting Craving and Its Physiological Arousal in Cocaine Users

Our study main objective is to test whether virtual reality exposure could elicit cocaine craving and its physiological arousal in cocaine users. Investigators aim to compare self-reported cocaine craving, self-efficacy to cope with craving and emotional states levels in 11 voluntary and adults cocaine users in 3 consecutive 10-mins conditions: Neutral VR (virtual reality exposure to neutral stimuli), Cocaine VR (virtual reality exposure to cocaine use-related stimuli) and Relaxation (respiratory relaxation).

Being tested
Virtual Reality Exposure to Neutral Cues, Respiratory Relaxation, Virtual Reality Exposure to Cocaine-Related Cues
Keywords
Virtual Reality, Cocaine Craving, Cue Exposure Therapy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Exposure to Neutral CuesDevice

    Virtual reality exposure to neutral stimuli (360 degrees visual and audio immersion with Oculus Quest 2 virtual reality headset). Participants stay sitted on chair and can tilt, rotate and move forward and backward upper body members. No interaction with the investigator during the virtual reality immersion.

  • Respiratory RelaxationBehavioural

    Respiratory relaxation practise. No interaction with the investigator during the relaxation practise.

  • Virtual Reality Exposure to Cocaine-Related CuesDevice

    Virtual reality exposure to cocaine-related stimuli (360 degrees visual and audio immersion with Oculus Quest 2 virtual reality headset). Participants stay sitted on chair and can tilt, rotate and move forward and backward upper body members. No interaction with the investigator during the virtual reality immersion.

Study groups in NCT05557149
Study groupRoleWhat they receive
Neutral VRSham comparatorTen minutes virtual reality exposure to neutral stimuli (e.g. neutral picture frames)
Receives: Device: Virtual Reality Exposure to Neutral Cues
Cocaine VRExperimentalTen minutes virtual reality exposure to cocaine use-related stimuli (i.e. peers using cocaine, cocaine paraphernalia, cocaine use preparing, cocaine use, etc.)
Receives: Device: Virtual Reality Exposure to Cocaine-Related Cues
RelaxationOtherTen minutes respiratory relaxation (eyes closed and sitted on a chair)
Receives: Behavioral: Respiratory Relaxation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Cocaine Craving Intensity

    Change in self-reported cocaine craving intensity between 3 consecutive interventions: Neutral VR, Cocaine VR and Relaxation (CCQ-Brief total score, french version; Karila and al., 2011). CCQ-Brief total score varies from 10 to 70 (higher score suggesting higher craving intensity).

    Measured: Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)

Secondary outcomes (3)
  1. Self-Efficacy to Cope with Cocaine Craving without Using

    Change in self-reported efficacy level to cope with cocaine craving without using between 3 consecutive interventions: Neutral VR, Cocaine VR and Relaxation (DTCQ-8 total score, original version translated in french; Sklar and Turner, 1999). DTCQ-8 total score varies from 0 to 800 (higher score suggesting higher self-efficacy to cope with cocaine craving without using).

    Measured: Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)

  2. Negative Emotional States

    Change in negative emotional states level between 3 consecutive interventions: Neutral VR, Cocaine VR and Relaxation (BMIS negative emotional states total score, adapted version translated in french Mayer et al., 1988). BMIS negative emotional states total score varies from 0 to 21 (higher score suggesting higher negative emotional states).

    Measured: Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)

  3. Positive Emotional States

    Change in positive emotinal states level between 3 consecutive interventions: Neutral VR, Cocaine VR and Relaxation (BMIS positive emotional states total score, adapted version translated in french Mayer et al., 1988). BMIS positive emotional states total score varies from 0 to 9 (higher score suggesting higher positive emotional states).

    Measured: Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted27 Sep 2022
  2. Study start31 Mar 2021
  3. Primary completion29 Jul 2021
  4. Study completion29 Jul 2021

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Non-randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
11 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05557149
Sponsor's protocol ID
RVCOC2021
Other IDs
AAC21-SPA-04, 2021-A00242-39, 21.02.14.82513
Acronym
RVCOC
Status last verified
Sep 2022
First submitted
19 Sep 2022
Last updated
27 Sep 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Exposure to Neutral Cues, Respiratory Relaxation and Virtual Reality Exposure to Cocaine-Related Cues in people with Virtual Reality Exposure Therapy and Cocaine Use Disorder, run by Laboratoire de Psychologie des Cognitions at 1 site in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 27 Sep 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Cocaine Craving Intensity (time frame: Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Sep 2022.

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