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Aminoglycoside ToxicityVAROTNCT05847556

Video Game Hearing Tests for Remote Monitoring of Ototoxicity

A study testing video game hearing tests and Audio-training in people with Aminoglycoside Toxicity and Aminoglycoside-Induced Hearing Loss, run by Imperial College London at 2 sites in United Kingdom.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

The reason for this clinical trial is to test different ways of carrying out hearing tests to be able to detect for hearing loss within the hospital and at home. Pathway 1: The goal of this clinical trial is to learn whether video game hearing tests work well to detect hearing loss caused by antibiotics at home in… Read more about this study

Who is it for?
Ages 16 years and olderHealthy volunteers can take part
What is being tested?
video game hearing tests and Audio-training
Type of treatment
Pill or oral medicine
Could I receive a placebo?
No, everyone receives an active treatment
How many people
140 participants
Where
2 sitesUnited Kingdom
Study dates
16 Mar 2022to 15 Sep 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 16 years and older
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • All patients ≥16 years old intended to receive >1 day of an ototoxic agent (Pathway 1)
  • All patients ≥16 years old (Pathways 2 and 3)
  • Able to provide informed consent to participate in study (written and witnessed).

Who cannot join

  • Inability of patient to provide informed consent.
  • Patients with previous diagnosed visual impairment that cannot be corrected with glasses.
  • Inability to attend audiology appointments due to state of health.
  • Pregnant women.

Trial locations and contacts

2 sites in 1 country.

United Kingdom2 sites, 2 recruiting
  • Guy's & St Thomas' NHS Foundation Trust

    London, sw3 6NP

    Jamie Cheong, +442073528121, j.cheong@rbht.nhs.uk

    Recruiting
  • University Hospitals Dorset NHS Foundation Trust

    Poole, BH15 2JB

    Emma King, emmabarker@doctors.org.uk

    Recruiting

Other trials in United Kingdom

About this study

Official title: Development and Validation of the Use of Video Games and Virtual Reality to Enable Autonomous Remote Monitoring of OTotoxicity in High-risk Population Groups.

The reason for this clinical trial is to test different ways of carrying out hearing tests to be able to detect for hearing loss within the hospital and at home.

Pathway 1:

Read more

The goal of this clinical trial is to learn whether video game hearing tests work well to detect hearing loss caused by antibiotics at home in patients with long-term lung infections.

Pathway 2:

The goal of this clinical trial is to compare tablet-based (iPad) hearing tests with formal sound booth hearing tests in patients attending hospital outpatient clinics.

Pathway 3:

The goal of this clinical trial is to learn whether audio-training improves listening to speech in the presence of background noise. Researchers will compare participants receiving audio-training with those who did not receive audio-training. This will test if audio-training can improve participant's everyday listening experiences.

Read the detailed description

Aminoglycoside antibiotics are widely used in clinical practice to treat life-threatening infections. However, they are associated with ototoxicity leading to hearing loss, tinnitus and vestibular problems.

Mobile devices such as tablet audiometry have recently been validated as a screening tool for hearing loss in an adult cystic fibrosis cohort demonstrating good sensitivity, specificity and positive predictive value when compared to formal sound booth audiometry (Vijayasingam 2020).

Technology from the BEARS project is being adapted to integrate hearing tests within video games and virtual reality software. This technology (Spatial Speech in Noise virtual reality (SSIN-VR) test) will then be used as a tool to perform hearing tests to see if it can detect ototoxicity in adult patients receiving ototoxic agents. The video game-based virtual reality technology (Spatial Speech in Noise and Localisation (SSIN-Loc Training)) will be used to train and potentially improve spatial hearing. This can be done remotely at the convenience of the patient and aims to be an effective way of monitoring hearing autonomously with high usability.

There are 3 pathways within this study:

Pathway 1 (monitoring ototoxicity) is a pilot study to measure the utility and effectiveness of video game-based virtual reality (SSIN-VR) hearing tests as an effective means to monitor hearing loss in patients receiving ototoxic agents. It will be compared with tablet-based audiometry carried out by non-specialist staff, and formal standard sound-booth extended high-frequency audiometry performed by an audiologist. 30 patients receiving an ototoxic agent, presenting at one of the recruiting centres, will be recruited into this pathway.

Pathway 2 is a prospective observational cohort study which continues to validate the use of tablet-based audiometry compared with formal standard sound-booth extended high-frequency audiometry performed by an audiologist. 80 patients, presenting at one of the recruiting centres, will be prospectively recruited into this pathway.

Pathway 3 is a pilot study which assesses whether audio-training (SSIN-Loc training) with video game-based virtual reality (SSIN-VR) hearing tests can improve spatial hearing perception and speech intelligibility. 30 participants will be recruited into this pathway. They will be randomised to either the intervention group (Arm 1) or the control group (Arm 2). All participants will carry out a baseline video game-based virtual reality hearing (SSIN-VR) test in the first week.

Being tested
video game hearing tests, Audio-training
Medical subject headings
Hearing Loss

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • video game hearing testsOther

    Also called SSIN-VR, Spatial Speech in Noise-Virtual Reality

    Video game hearing tests (as a non-medical device) used to monitor ototoxicity

  • Audio-trainingOther

    Also called SSIN-Loc training, Spatial Speech in Noise and Localisation Training

    Audio-training (as a non-medical device) used to determine if it can improve spatial hearing perception.

Study groups in NCT05847556
Study groupRoleWhat they receive
Monitoring of ototoxicityExperimentalVideo game hearing tests will be used to determine if they can effectively monitor changes in hearing function over time remotely.
Receives: Other: video game hearing tests
Tablet-based audiometry validationNo interventionFurther validation of tablet-based audiometry compared to formal sound-booth audiometry.
Audio-training - intervention armExperimentalAudio-training with video game hearing tests will be used to determine if it can improve spatial hearing perception.
Receives: Other: Audio-training
Audio-training - control armNo interventionNo audio-training but video game hearing tests will be used as a comparator arm to identify if audio-training can improve spatial hearing perception.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Pure-tone thresholds analysed through tablet-based audiometry and standard extended high-frequency audiometry.

    Measured: For the 4 months that patient is enrolled

Secondary outcomes (6)
  1. Analysis of spatial speech in noise scores from video game-based virtual reality hearing tests.

    Measured: For the 4 months that patient is enrolled

  2. Interclass correlation coefficient (ICC) with a 95% confidence interval will be used as a measure of reliability.

    Measured: For the 4 months that patient is enrolled

  3. Sensitivity, specificity and negative predictive value will be analysed to determine utility of video game-based virtual reality and tablet-based audiometry.

    Measured: For the 4 months that patient is enrolled

  4. Logistical regression modelling to determine risk factors for developing hearing loss

    Measured: For the 4 months that patient is enrolled

  5. 7-point Likert scale questionnaires will be used to evaluate patient satisfaction of video game-based virtual reality hearing tests, audio-training, tablet-based and formal audiometry.

    Attractiveness, perspicuity, efficiency, dependability, simulation and novelty will be interpreted and scaled from -3 (minimum) to +3 (maximum). Scores above +1 indicate a positive impression and values below -1, a negative impression.

    Measured: For the 4 months that patient is enrolled

  6. Pearsons correlation will be used to identify if demographic variables have an effect on questionnaire results.

    Measured: For the 4 months that patient is enrolled

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 May 2023
  2. Study start16 Mar 2022
  3. Primary completion15 Sep 2023 (estimated)
  4. Study completion15 Sep 2023 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Diagnosis
Allocation
Randomised
Intervention model
Parallel groups
Model description
Pathway 1: pilot study of non-medical device Pathway 2: observational cohort study of medical device Pathway 3: randomised pilot study of non-medical device
Masking
None (open label)
Enrolment
140 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05847556
Sponsor's protocol ID
21HH7217
Acronym
VAROT
Status last verified
May 2023
First submitted
7 Mar 2023
Last updated
12 May 2023
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Publications

  • Vijayasingam A, Frost E, Wilkins J, Gillen L, Premachandra P, Mclaren K, Gilmartin D, Picinali L, Vidal-Diez A, Borsci S, Ni MZ, Tang WY, Morris-Rosendahl D, Harcourt J, Elston C, Simmonds NJ, Shah A. Tablet and web-based audiometry to screen for hearing loss in adults with cystic fibrosis. Thorax. 2020 Aug;75(8):632-639. doi: 10.1136/thoraxjnl-2019-214177. Epub 2020 May 14.

    PubMed 32409613
  • Cheong J, Lowe E, Lee CW, Barbosa C, Gillen L, King E, Premachandra P, Shah A, Drobniewski F. Globally applicable solution to hearing loss screening: a diagnostic accuracy study of tablet-based audiometry. BMJ Open. 2025 May 22;15(5):e097550. doi: 10.1136/bmjopen-2024-097550.

    PubMed 40404318

Questions about this trial

What is this clinical trial studying?

A study testing video game hearing tests and Audio-training in people with Aminoglycoside Toxicity and Aminoglycoside-Induced Hearing Loss, run by Imperial College London at 2 sites in United Kingdom.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 12 May 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in United Kingdom. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Jamie Cheong (+442073528121, j.cheong@rbht.nhs.uk), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Pure-tone thresholds analysed through tablet-based audiometry and standard extended high-frequency audiometry. (time frame: For the 4 months that patient is enrolled). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05847556, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 12 May 2023.

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