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Family ResearchNCT06626100

A Digital Game on Promoting Family Well-being

A study testing Exercise-themed game and Diet-themed game in people with Family Research and Family-centered Care, run by The University of Hong Kong at 1 site in Hong Kong.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Read more about this study

Who is it for?
Ages 10 years and olderHealthy volunteers can take part
Conditions the study is for
Family Research, Family-centered Care
What is being tested?
Exercise-themed game and Diet-themed game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
800 participants
Where
1 siteHong Kong
Study dates
30 Oct 2024to 31 Mar 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 years and older
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • Chinese-speaking;
  • Parental consent for those under 18;
  • Able to understand and play the game;
  • Has a smartphone.

Who cannot join

  • Individuals who cannot meet the inclusion criteria.

Trial locations and contacts

1 site in 1 country.

Agnes Y Lai, PhD contact

85239176779

agneslai@hku.hk

Shirley M Sit, MPhil contact

ssit@connect.hku.hk

Hong Kong1 site
  • The University of Hong Kong

    Hong Kong

    Agnes Y Lai, PhD, 85239176283, agneslai@hku.hk

    Shirley M Sit, MPhil, ssit@connect.hku.hk

Other trials in Hong Kong

About this study

Official title: SMART Family-Link Project: A Digital Game on Promoting Family Well-being

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and conduct an online survey to assess the use of games and gamification for health promotion, as well as a family-based randomized controlled trial to promote healthy living.

Read the detailed description

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being beyond the COVID-19 pandemic. Additionally, the pandemic led to increased sedentary behavior and unhealthy eating. New, innovative health promotion strategies and approaches to increase physical activity and healthy diet and enhance well-being are needed.

This study aims to investigate and use a game-based approach to enhance knowledge and behaviours on healthy living and family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

Being tested
Exercise-themed game, Diet-themed game
Keywords
Gamification, Family well-being

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Exercise-themed gameBehavioural

    The intervention includes three parts: quiz questions on knowledge on and benefits of exercise; monitored step count using smartphone tracker; whatsapp reminders on the benefits of exercise.

  • Diet-themed gameBehavioural

    The intervention includes two parts: quiz questions on knowledge on and benefits of healthy diet; whatsapp reminders on the benefits of healthy diet.

Study groups in NCT06626100
Study groupRoleWhat they receive
Exercise-themed gameExperimentalThe intervention includes an exercise-themed quiz game and monitored step count.
Receives: Behavioral: Exercise-themed game
Diet-themed gameActive comparatorThe intervention includes a diet-themed quiz game.
Receives: Behavioral: Diet-themed game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Step count

    Average daily step count

    Measured: Baseline and one month

Secondary outcomes (4)
  1. Perceived improved family happiness

    Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).

    Measured: Baseline and one month

  2. Game satisfaction score

    Overall game rating (on a scale of 0-5, higher scores indicate higher satisfaction).

    Measured: One month

  3. Family well-being knowledge and behaviors

    Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors)

    Measured: Baseline and one month

  4. Self-reported healthy habits

    Change assessed by frequency-based questions related to exercise levels and consumption of fruits and vegetables (scores from 0 to 7 days, higher scores indicate more engagement in healthy habits)

    Measured: Baseline and one month

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted3 Oct 2024
  2. Study start30 Oct 2024 (estimated)
  3. Primary completion30 Dec 2025 (estimated)
  4. Study completion31 Mar 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
800 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06626100
Sponsor's protocol ID
UW 20-353-2
Status last verified
Oct 2024
First submitted
1 Oct 2024
Last updated
3 Oct 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Will share after the study is completed

Publications

  • Runacres A, Mackintosh KA, Knight RL, Sheeran L, Thatcher R, Shelley J, McNarry MA. Impact of the COVID-19 Pandemic on Sedentary Time and Behaviour in Children and Adults: A Systematic Review and Meta-Analysis. Int J Environ Res Public Health. 2021 Oct 27;18(21):11286. doi: 10.3390/ijerph182111286.

    PubMed 34769800
  • Ameryoun A, Sanaeinasab H, Saffari M, Koenig HG. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29.

    PubMed 29185787
  • Chagas CMDS, Pontes E Silva TB, Reffatti LM, Botelho RBA, Toral N. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0.

    PubMed 30041639
  • Edwards EA, Lumsden J, Rivas C, Steed L, Edwards LA, Thiyagarajan A, Sohanpal R, Caton H, Griffiths CJ, Munafo MR, Taylor S, Walton RT. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447.

    PubMed 27707829

Questions about this trial

What is this clinical trial studying?

A study testing Exercise-themed game and Diet-themed game in people with Family Research and Family-centered Care, run by The University of Hong Kong at 1 site in Hong Kong.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 3 Oct 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Hong Kong. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Agnes Y Lai, PhD (85239176779, agneslai@hku.hk), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Step count (time frame: Baseline and one month). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06626100, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 3 Oct 2024.

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