Chronic Non Specific Neck PainNCT06750718
Innovative Rehabilitation: Integrating VR-Based Sensorimotor Training Into Comprehensive Neck Rehabilitation
A study testing Virtual Reality (VR) and laser-guided Sensorimotor Training in people with Chronic Non Specific Neck Pain, run by MTI University at 2 sites in Egypt.
Trial summary
The research aims to treat chronic non-specific neck pain using virtual reality (VR) technologies with sensory-motor training. Chronic neck pain is widespread and highly prevalent in Egyptian society due to many factors, such as sitting for long periods in front of a computer or smartphone, which leads to a decline in… Read more about this study
- Who is it for?
- Ages 18 to 40 years
- Conditions the study is for
- Chronic Non Specific Neck Pain
- What is being tested?
- Virtual Reality (VR) and laser-guided Sensorimotor Training
- Type of treatment
- Medical device
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 40 participants
- Where
- 2 sitesEgypt
- Study dates
- 1 Jul 2025to 15 May 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 40 years
- All sexes
- No healthy volunteers
- Adult
Who may be able to join
- Fourty patients diagnosed with mechanical neck pain between 18- and 40 years old with mechanical neck pain.
- Patients with pain intensity scores (>3) on the visual analog scale (VAS; 0-100mm) for an average of three weeks before the study.
- Neck Disability Index (NDI) scoring 20%-60% (>6) (moderate to severe disability).
Who cannot join
- Any history of lower extremity or spine trauma or surgery, recognized and observable spinal deformity, neurological disorders, cervical fracture/dislocation, whiplash injuries, neurological/cardiovascular/respiratory disorders affecting patients' physical performance, or inability to provide informed consent.
- Benign paroxysmal positional vertigo (BPPV), as confirmed by the Dix Hallpike test.
- Pregnancy.
- Patients who had received physical therapy interventions for neck pain within three months preceding the study were also ineligible for participation and were excluded.
Trial locations and contacts
2 sites in 1 country.
About this study
Official title: Virtual Reality Neck-based Sensorimotor Training Versus Sensorimotor Training in Mechanical Non-specific Neck Pain
The research aims to treat chronic non-specific neck pain using virtual reality (VR) technologies with sensory-motor training. Chronic neck pain is widespread and highly prevalent in Egyptian society due to many factors, such as sitting for long periods in front of a computer or smartphone, which leads to a decline in productivity at work and a constant feeling of fatigue. This problem is considered one of the widespread health problems that affect individuals of all ages and greatly affect their daily lives.
This project was chosen based on the growing awareness of the need to search for innovative solutions to this health problem that hinders productivity and affects the general comfort of individuals.
The reserch aims to integrate sensory-motor therapy with virtual reality, which helps patients improve movement and flexibility and reduce pain. It does this by simulating exciting interactive environments that engage their attention and help them relieve pain away from traditional treatment methods.
Read the detailed description
Virtual reality, a novel form of technology, is gaining attention in the medical field for its potential to aid inpatient rehabilitation. This experience will immerse the patient in an interactive and engaging journey. Virtual reality feedback can assist patients with chronic musculoskeletal pain by offering them various sensory and motor tasks to enhance their postural control.
Moreover, virtual reality offers a distracting experience that aids in reducing patients' pain and emotional distress. Using a specialized device on their head (Head-mounted device) (HMD) or screen, patients can participate in computer-based exercises as part of virtual reality physical therapy.
Combining virtual reality with comprehensive sensorimotor training can be beneficial in treating chronic neck pain.
- Conditions
- Chronic Non Specific Neck Pain
- Being tested
- Virtual Reality (VR), laser-guided Sensorimotor Training
- Keywords
- Virtual Reality (VR), Non specific Neck Pain (NSNP), Neck-based Training Sensorimotor Training, Sensorimotor Training
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Virtual Reality (VR)Device
Also called Oculus Quest 3 Pro (OQ3 Pro)
Oculus Quest 3 Pro (OQ3 Pro) advanced 256 GB all-in-one virtual reality headset, Wi-Fi will be used.
laser-guided Sensorimotor TrainingOther
An exercise program consisting of Cervical JPSM and Cervical movement sense
| Study group | Role | What they receive |
|---|---|---|
| Virtual Reality | Experimental | The virtual reality group will engage in targeted cervical sensorimotor training through VR Oculus Quest 3 Pro (OQ3 Pro) Receives: Device: Virtual Reality (VR) |
| laser-guided Sensorimotor Training | Active comparator | An exercise program consisting of Cervical JPSM, Cervical movement sense Receives: Other: laser-guided Sensorimotor Training |
What is being measured
The primary outcome is the main question the study is designed to answer.
Cervical proprioception and neck reposition sense
Cervical joint position error (JPE) Test is a measurement tool used to clinically assess an individual's cervicocephalic proprioception ability.
Measured: Before Treatment and after 6 weeks of treatment
Secondary outcomes (4)
Measurement of pain intensity (VAS)
Asking the patient to put a horizontal mark on a continuous 10 cm line that represents his/her pain intensity, ranging from zero, which indicates no pain, or 29 discomfort to 10, which indicates the worst possible pain he could feel.
Measured: Before Treatment and after 6 weeks of treatment
Measurement of disability due to neck pain (NDI)
The patient will complete a condition-specific functional status questionnaire with 10 items. The NDI consists of 10 domains-pain intensity, personal care, lifting, reading, headache, concentration, work, driving, sleep, and recreation-designed to assess the level of disability in patients with neck pain. Patients self-report their level of function/disability in each domain, after which a composite score is calculated.
Measured: Before Treatment and after 6 weeks of treatment
Cervical range of motion (ROM)
Cervical ROM results were calculated by averaging the three best values from each direction
Measured: Before Treatment and after 6 weeks of treatment
Eye Movement Control (Gaze Stability)
The Dynamic Visual Acuity (DVA) test is used for assessing gaze stability.
Measured: Before Treatment and after 6 weeks of treatment
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted27 Dec 2024
- Study start1 Jul 2025
- Primary completion1 Jan 2026
- Study completion15 May 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Chronic Non Specific Neck PainStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Fourty patients with mechanical neck pain patients will be randomly allocated into 2 equal groups; group (A) received VR neck-based sensorimotor training only, group (B) received comprehensive sensorimotor training only. (Parallel Group Two-Armed Comparative Randomized Controlled Trial)
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 40 participants (actual)
Sponsor and investigators
- Lead sponsor
- MTI University
- Sponsor type
- University, hospital or other
- Collaborators
- Cairo University
- Responsible party
- Principal investigator, Hadeer Gamal Abd-Elmaboud Maghraby, MTI University
- Investigators
- Hadeer Maghraby, MSc, Principal investigator, Assistant Lecturer
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06750718
- Sponsor's protocol ID
- P.T.REC/012/005274
- Status last verified
- May 2026
- First submitted
- 16 Dec 2024
- Last updated
- 19 May 2026
- Results posted
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Study at a glance
From the registry record, last updated by the sponsor on 19 May 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Virtual Reality Neck-based Sensorimotor Training Versus Sensorimotor Training in Mechanical Non-specific Neck Pain
- ClinicalTrials.gov ID
- NCT06750718
- Acronym / sponsor ID
- P.T.REC/012/005274
- Conditions
- Chronic Non Specific Neck Pain
- Keywords
- Virtual Reality (VR), Non specific Neck Pain (NSNP), Neck-based Training Sensorimotor Training, Sensorimotor Training
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 40 participants (actual)
- Lead sponsor
- MTI UniversityUniversity, hospital or other
- Collaborators
- Cairo University
- Study start
- 1 Jul 2025 (actual)
- Primary completion
- 1 Jan 2026 (actual)
- Study completion
- 15 May 2026 (actual)
- First posted
- 27 Dec 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The research aims to treat chronic non-specific neck pain using virtual reality (VR) technologies with sensory-motor training. Chronic neck pain is widespread and highly prevalent in Egyptian society due to many factors, such as sitting for long periods in front of a computer or smartphone, which leads to a decline in productivity at work and a constant feeling of fatigue. This problem is considered one of the widespread health problems that affect individuals of all ages and greatly affect their daily lives.
This project was chosen based on the growing awareness of the need to search for innovative solutions to this health problem that hinders productivity and affects the general comfort of individuals.
The reserch aims to integrate sensory-motor therapy with virtual reality, which helps patients improve movement and flexibility and reduce pain. It does this by simulating exciting interactive environments that engage their attention and help them relieve pain away from traditional treatment methods.
Detailed description
Virtual reality, a novel form of technology, is gaining attention in the medical field for its potential to aid inpatient rehabilitation. This experience will immerse the patient in an interactive and engaging journey. Virtual reality feedback can assist patients with chronic musculoskeletal pain by offering them various sensory and motor tasks to enhance their postural control.
Moreover, virtual reality offers a distracting experience that aids in reducing patients' pain and emotional distress. Using a specialized device on their head (Head-mounted device) (HMD) or screen, patients can participate in computer-based exercises as part of virtual reality physical therapy.
Combining virtual reality with comprehensive sensorimotor training can be beneficial in treating chronic neck pain.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
- Model description
- Fourty patients with mechanical neck pain patients will be randomly allocated into 2 equal groups; group (A) received VR neck-based sensorimotor training only, group (B) received comprehensive sensorimotor training only. (Parallel Group Two-Armed Comparative Randomized Controlled Trial)
| Arm | Type | Receives |
|---|---|---|
| Virtual Reality | Experimental | Device: Virtual Reality (VR)The virtual reality group will engage in targeted cervical sensorimotor training through VR Oculus Quest 3 Pro (OQ3 Pro) |
| laser-guided Sensorimotor Training | Active comparator | Other: laser-guided Sensorimotor TrainingAn exercise program consisting of Cervical JPSM, Cervical movement sense |
Who may qualify
- Ages
- 18 to 40 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult
Key inclusion criteria (3 listed)
- Fourty patients diagnosed with mechanical neck pain between 18- and 40 years old with mechanical neck pain.
- Patients with pain intensity scores (>3) on the visual analog scale (VAS; 0-100mm) for an average of three weeks before the study.
- Neck Disability Index (NDI) scoring 20%-60% (>6) (moderate to severe disability).
Key exclusion criteria (4 listed)
- Any history of lower extremity or spine trauma or surgery, recognized and observable spinal deformity, neurological disorders, cervical fracture/dislocation, whiplash injuries, neurological/cardiovascular/respiratory disorders affecting patients' physical performance, or inability to provide informed consent.
- Benign paroxysmal positional vertigo (BPPV), as confirmed by the Dix Hallpike test.
- Pregnancy.
- Patients who had received physical therapy interventions for neck pain within three months preceding the study were also ineligible for participation and were excluded.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Virtual Reality (VR)Also: Oculus Quest 3 Pro (OQ3 Pro)Oculus Quest 3 Pro (OQ3 Pro) advanced 256 GB all-in-one virtual reality headset, Wi-Fi will be used. | Device | Virtual Reality |
| laser-guided Sensorimotor TrainingAn exercise program consisting of Cervical JPSM and Cervical movement sense | Other | laser-guided Sensorimotor Training |
Primary outcome
Cervical proprioception and neck reposition sense
Time frame: Before Treatment and after 6 weeks of treatment
Cervical joint position error (JPE) Test is a measurement tool used to clinically assess an individual's cervicocephalic proprioception ability.
4 secondary outcomes
Measurement of pain intensity (VAS)
Time frame: Before Treatment and after 6 weeks of treatment
Measurement of disability due to neck pain (NDI)
Time frame: Before Treatment and after 6 weeks of treatment
Cervical range of motion (ROM)
Time frame: Before Treatment and after 6 weeks of treatment
Eye Movement Control (Gaze Stability)
Time frame: Before Treatment and after 6 weeks of treatment
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 19 May 2026.
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Comparison of the Effectiveness of Motor Imagery Exercises and Suboccipital Myofascial Release Techniques in Nonspecific Chronic Neck Pain
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Hadeer Maghraby, MSc principal investigator
Assistant Lecturer
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Virtual Reality (VR) and laser-guided Sensorimotor Training in people with Chronic Non Specific Neck Pain, run by MTI University at 2 sites in Egypt.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 19 May 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Cervical proprioception and neck reposition sense (time frame: Before Treatment and after 6 weeks of treatment). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 19 May 2026.