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BrainNCT06897332

Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

An observational study of Brain and Virtual Reality, run by Cliniques universitaires Saint-Luc- Université Catholique de Louvain at 1 site in Belgium.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Brain, Virtual Reality, EEG
What is being tested?
Real-world manual dexterity task and Immersive virtual reality with hand-tracking
How many people
12 participants
Where
1 siteBelgium
Study dates
20 Mar 2025to 30 Jun 2025
Phase
Observational
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Study population: Participants will be recruited through word-of-mouth within the Belgian population

Who may be able to join

  • Age over 18 years old
  • Normal-to-corrected vision
  • Ability to understand simple instructions

Who cannot join

  • History of seizure
  • Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
  • Neurologic or orthopaedic pathology potentially affecting upper extremity movement

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Gauthier Everard, PT, PhD contact

+32 472 500 158

gauthier.everard@uclouvain.be

Thérèse Ntabuhashe Bibentyo, Er, PhD student contact

Belgium1 site
  • Neuro Musculo Skeletal Lab

    Brussels, Brussels Capital, 1200

    Gauthier Everard, PT, PhD, +32 472 500 158, gauthier.everard@uclouvain.be

    Thierry Lejeune, MD, PhD

Other trials in Belgium

About this study

With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.

This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:

  • Examining the relationship between brain cortical activity and kinematics in both conditions.
  • Comparing brain cortical activity between hand-tracking and controller-based interactions.
Being tested
Real-world manual dexterity task, Immersive virtual reality with controllers, Immersive virtual reality with hand-tracking

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Real-world manual dexterity taskBehavioural

    Participants will perform a manual dexterity task involving the displacement of physical cubes

  • Immersive virtual reality with controllersBehavioural

    Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers

  • Immersive virtual reality with hand-trackingBehavioural

    Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology

Study groups in NCT06897332
Study groupRoleWhat they receive
Healthy individualsNot described
Receives: Behavioral: Real-world manual dexterity task; Behavioral: Immersive virtual reality with controllers; Behavioral: Immersive virtual reality with hand-tracking

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Brain cortical activity

    Measures of brain cortical activity using EEG/fNIRS

    Measured: Baseline (at rest: before task performance) and Day 1 (during each of the three task performances within the single study session)

Secondary outcomes (6)
  1. Average speed

    Mean instant velocity of the upper extremity during task performance

    Measured: Day 1 (during each of the three task performances within the single study session)

  2. Maximal movement speed

    Peak instant velocity of the upper extremity during task performance

    Measured: Day 1 (during each of the three task performances within the single study session)

  3. Movement smoothness

    Spectral arc length of the normalised instant velocity (SPARC) of the upper extremity during task performance

    Measured: Day 1 (during each of the three task performances within the single study session)

  4. Variation of velocity

    Coefficient of variation of the instant velocity of the upper extremity during task performance

    Measured: Day 1 (during each of the three task performances within the single study session)

  5. Average distance between thumb and other fingers

    Mean distance between thumb and other fingers during task performance

    Measured: Day 1 (during each of the three task performances within the single study session)

  6. Variation of distance between thumb and other fingers

    Coefficient of variation of the distance between thumb and other fingers during task performance

    Measured: Day 1 (during each of the three task performances within the single study session)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Mar 2025
  2. Study start20 Mar 2025 (estimated)
  3. Primary completion30 Jun 2025 (estimated)
  4. Study completion30 Jun 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Other
Time perspective
Prospective
Enrolment
12 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06897332
Sponsor's protocol ID
Real vs iVR Manual Dexterity
Status last verified
Mar 2025
First submitted
13 Mar 2025
Last updated
26 Mar 2025
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

An observational study of Brain and Virtual Reality, run by Cliniques universitaires Saint-Luc- Université Catholique de Louvain at 1 site in Belgium.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 26 Mar 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Belgium. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Gauthier Everard, PT, PhD (+32 472 500 158, gauthier.everard@uclouvain.be), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Brain cortical activity (time frame: Baseline (at rest: before task performance) and Day 1 (during each of the three task performances within the single study session)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Mar 2025.

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