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Proprioception KneeEarly Phase 1NCT07141290

Motor Control Exergame

A Early Phase 1 study testing Silent fish and bunny game and Sound supported fish and bunny game in people with Proprioception Knee and Healthy Volunteers, run by University of Groningen at 1 site in Netherlands.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Proprioception Knee, Healthy Volunteers
What is being tested?
Silent fish and bunny game and Sound supported fish and bunny game
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
14 participants
Where
1 siteNetherlands
Study dates
4 Apr 2025to 11 Apr 2025
Phase
Early Phase 1
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • 18 years or older
  • Healthy based on self-report

Who cannot join

  • Pregnancy based on self-report
  • Orthopedic problems, musculoskeletal disorder, or prior surgery on the lower extremities based on self-report
  • Abuse of drugs, growth hormones, anabolic steroids, or performance enhancing substances based on self-report
  • Participants with a known plaster or metal allergy based on self-report
  • Not being able to follow the instructions given in Dutch or English
  • Not willing to wear shorts/ expose the skin of the legs for any reason

Trial locations and contacts

1 site in 1 country.

Netherlands1 site
  • University of Groningen

    Groningen

Other trials in Netherlands

About this study

Official title: Motor Control Enhancement Based on Augmented Feedback Exergame

This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance.

During the study participants are wearing sensors that record the movement of their upper and lower leg and the muscle activity of the muscles used to perform squatting and kicking. At the beginning of the measurement participants will be asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Then participants will be allocated to group 1 or group 2 by a draw.

Read more

Group 1: plays the exergame without sound Group 2: plays the exergame with sound

Participants play four rounds of a squatting and four rounds of a kicking game. After playing the game they are again asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Furthermore, they fill a questionnaire in which they indicate whether they liked the game.

The researchers use the measurements taken prior and after the game to see whether participants improved in kicking and squatting. Furthermore they compare which group scores better in the game to see whether auditory feedback helps to understand the game story.

Being tested
Silent fish and bunny game, Sound supported fish and bunny game
Keywords
Home-based exergame, auditory feedback

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Silent fish and bunny gameDevice

    Participants play two levels of a computer game. In one level they need to squat at different levels to make a bunny jump and catch some carrots. In the other level they need to catch fiches by adjusting the extension of their leg.

  • Sound supported fish and bunny gameDevice

    In the auditory feedback group sound is used to transfer the Knowledge of Results. The sound is linked to the joint position.

Study groups in NCT07141290
Study groupRoleWhat they receive
Auditory feedback groupExperimentalParticipants play the game with auditory feedback
Receives: Device: Sound supported fish and bunny game
Control groupActive comparatorParticipants play the game without auditory feedback
Receives: Device: Silent fish and bunny game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Knee angle error

    The knee angle is defined as the angle between the calibrated coordinate system of the mid-shank and that of the BF of the non-dominant leg measured by means of inertial measurement units. This value is compared to the desired knee angle.

    Measured: Baseline and Day1

Secondary outcomes (4)
  1. User experience questionnaire (UEQ)

    User experience is assessed with the standardized user experience questionnaire (UEQ). The UEQ is a stnadardized 26 item questionnaire which assesses the dimensions Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation and Novelty. For each question the participant answers on a 7 point Likert scale. The maximum number of points is 128. The minimum number of points is 26.

    Measured: Day 1

  2. Muscle activity and coordination

    Electromyography data was accumulated from the major muscles in the leg. These were analyzed using NMF to see whether activation patterns are different depending on the presence of auditory feedback.

    Measured: baseline and Day1

  3. Motivation

    Motivation of the participants during game play is assessed with the standardized Intrinsic Motivation Inventory (IMI) questionnaire. The version that is used within this study has 22 questions. The questions are answered on 7 point likert scales. The minimum score is 22. The maximum score is 154.

    Measured: Day1

  4. In game performance

    In game performance is measured by comparing scores participants get in the game.

    Measured: baseline and Day 1

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Aug 2025
  2. Study start4 Apr 2025
  3. Primary completion11 Apr 2025
  4. Study completion11 Apr 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Early Phase 1
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
14 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07141290
Sponsor's protocol ID
Motor_control_exergame
Status last verified
Jul 2025
First submitted
21 Jul 2025
Last updated
26 Aug 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Zhang Y, Garcia Arias LF, Timmerman H, Cao M, Wilhelm E. Enhancing Knee Joint Proprioception in Healthy Adults Through Exergame Training With Augmented Feedback: Randomized Controlled Pilot Trial. JMIR Rehabil Assist Technol. 2026 Feb 26;13:e78525. doi: 10.2196/78525.

    PubMed 41747255

Questions about this trial

What is this clinical trial studying?

A Early Phase 1 study testing Silent fish and bunny game and Sound supported fish and bunny game in people with Proprioception Knee and Healthy Volunteers, run by University of Groningen at 1 site in Netherlands.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 26 Aug 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Netherlands. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

What does this phase mean?

Early Phase 1 (sometimes called Phase 0) studies give a very small amount of a treatment to a few people, mainly to see how the body handles it.

Not every study follows the same path, and some studies (observational studies, device studies) have no phase.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Knee angle error (time frame: Baseline and Day1). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07141290, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Aug 2025.

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