AzTrials
AzTrials

Type 2 Diabetes (T2DM)NCT07542834

Using Virtual Reality to Improve Medical Training

A study testing Cinematic Virtual Reality Training and Traditional Didactic Lecture in people with Type 2 Diabetes (T2DM) and Geriatric Syndromes, run by Ohio University at 1 site in United States.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
Search all trials

Trial summary

As the U.S. population ages, future physicians must be prepared to care for older adults with multiple health conditions and complex needs. This study will test whether cinematic virtual reality (VR)-an immersive, interactive learning tool-is more effective than traditional lectures in helping medical students learn… Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
Cinematic Virtual Reality Training and Traditional Didactic Lecture
Could I receive a placebo?
No, everyone receives an active treatment
How many people
100 participants
Where
1 siteUnited States
Study dates
15 Apr 2026to 30 Jun 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Inclusion Criteria: able to read and speak English, are age 18 years and older, and are a medical student enrolled at the Ohio University Heritage College of Osteopathic Medicine enrolled in the 2025-2026 academic year.

-

Exclusion Criteria: unable to read and speak English, 17 years or younger, and are not a medical student enrolled at the Ohio University Heritage College of Osteopathic Medicine enrolled in the 2025-2026 academic year.

-

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Elizabeth A Beverly, PhD contact

740-593-2524

beverle1@ohio.edu

Jennifer Gwilym, DO contact

740-597-3056

gwilymj2@ohio.edu

United States1 site, 1 recruiting
  • Ohio University

    Athens, Ohio, 45701

    Daniel Counts, MS, 859.433.2823, countsd@ohio.edu

    Jennifer Frithchley, 740-593-2101, fritchlj@ohio.edu

    Recruiting

Other trials in United States

About this study

Official title: Enhancing Osteopathic Medical Education Through Cinematic Virtual Reality

As the U.S. population ages, future physicians must be prepared to care for older adults with multiple health conditions and complex needs. This study will test whether cinematic virtual reality (VR)-an immersive, interactive learning tool-is more effective than traditional lectures in helping medical students learn about geriatric care. Students who complete the VR training will experience realistic patient scenarios that show what can go wrong in medical care and learn how to apply osteopathic principles to improve outcomes. Researchers will compare students' performance on a clinical skills assessment and explore their experiences with the VR training. The goal is to determine whether cinematic virtual reality can better prepare students for residency and improve their ability to provide compassionate, high-quality care for older adults.

Read the detailed description

Background: The United States population is aging. With this demographic shift, more older adults will be living with chronic conditions and geriatric syndromes. To prepare the next generation of osteopathic physicians for this aging population, we need to provide training that captures the complexity of geriatric care. Cinematic virtual reality may be an innovative approach to teaching osteopathic medical students about the complexity of care in older adults. Prior research shows cinematic virtual reality's effectiveness in increasing empathy, improving attitudes toward chronic disease, reducing stigma towards disability, and increasing cultural self-efficacy. However, little to no research has compared the effectiveness of cinematic virtual reality to traditional learning methods.

Osteopathic Relevance: The proposed grant aligns with the American Osteopathic Association's mission by emphasizing the role of innovative educational technologies, like cinematic virtual reality, in advancing osteopathic medical education. Cinematic virtual reality is state-of-the-art training that offers an immersive and interactive approach to learn and practice clinical skills in safe, controlled environments, thus enhancing the quality and scope of osteopathic education.

Objective: We propose a two-arm, parallel designed, randomized controlled trial of a Graduate Medical Education (GME) Readiness Assessment with standardized patients to compare the effectiveness of a cinematic virtual reality training group to an attention control group (i.e., traditional didactic lecture). In addition, we will explore osteopathic medical students' experiences with the cinematic virtual reality training.

Methods: We will compare the effectiveness of the cinematic virtual reality training to a standard didactic lecture as preparation for a GME Readiness Assessment. The participants randomly assigned to the cinematic virtual reality training will follow an older adult with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The cinematic virtual reality training will show three interactions with physicians who can intervene, but do not, to prevent a bad outcome. The cinematic virtual reality simulations are designed intentionally to demonstrate what not to do in a medical encounter, based on learning theories which suggest that we are more likely to remember our mistakes than our successes. The visual content will be reinforced with a written curriculum addressing key mistakes while highlighting the integration of osteopathic principles, practices, and tenets. Participants in the attention control arm will receive the same written curriculum without the cinematic virtual reality simulations. After both groups complete their trainings, they will participate in a GME Readiness Assessment of an older adult brought to the emergency department for treatment of fever and altered mental status. All GME Readiness Assessments will be videotaped and recorded for blinded grading by osteopathic physicians not affiliated with the project. We will perform statistical analyses to compare GME Readiness Assessment scores by each osteopathic core competency between the cinematic virtual reality group and the standard didactic lecture group. Additionally, we will interview a subset of participants in the cinematic virtual reality group to explore their experiences with this new technology. We hypothesize that the osteopathic medical students in the cinematic virtual reality training group will record higher assessment scores on professionalism, patient care and procedural skills, medical knowledge and clinical reasoning, and interpersonal and communication skills compared to students in the standard didactic lecture group. If our hypothesis is supported, the cinematic virtual reality training may be an effective approach to preparing osteopathic medical students for graduate medical education.

Being tested
Cinematic Virtual Reality Training, Traditional Didactic Lecture
Keywords
virtual reality, type 2 diabetes, geriatric syndromes, disability, elder abuse and neglect
Medical subject headings
Diabetes Mellitus, Type 2, Urinary Tract Infections, Confusion

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Cinematic Virtual Reality TrainingBehavioural

    The participants randomly assigned to the cinematic virtual reality training will view 6 virtual reality episodes of an older adult, Mr. Chen, with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The content will cover medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets.

  • Traditional Didactic LectureBehavioural

    Participants randomized to the traditional didactic lecture will receive a lecture on geriatric care that includes medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets.

Study groups in NCT07542834
Study groupRoleWhat they receive
Traditional didactic lecture armActive comparatorParticipants in this arm will receive a traditional lecture on geriatric medication that covers medication, mentation, mobility, what matters to older adults, nutrition and hydration, and the integration of osteopathic tenets into geriatric care.
Receives: Behavioral: Traditional Didactic Lecture
Cinematic virtual reality training armExperimentalThe participants randomly assigned to the cinematic virtual reality training will view 6 episodes about an older adult with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The content will cover medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets.
Receives: Behavioral: Cinematic Virtual Reality Training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Number of Participants with Passing Score on Graduate Medical Education Readiness Assessment

    Participants will be asked to perform a comprehensive evaluation of the standardized patient, Henry Johnson. The case is based on a virtual patient case from the American Geriatric Society and the American Board of Medical Specialties. All participants will have 20 minutes to perform the clinical visit. The comprehensive evaluation will be filmed for all participants in the medical school's clinical skills examination rooms. Osteopathic physicians not involved in the study will be invited to score the videos of the participants' comprehensive evaluations. Graders will be blinded to the trial arm.

    Measured: From enrollment to the end of the graduate medical education readiness assessment at 6 weeks.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted21 Apr 2026
  2. Study start15 Apr 2026 (estimated)
  3. Primary completion31 Dec 2026 (estimated)
  4. Study completion30 Jun 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Model description
We propose a two-arm, parallel designed, randomized controlled trial to compare the effectiveness of a 360-degree cinematic virtual reality training to a standard didactic lecture.
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
100 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07542834
Sponsor's protocol ID
25008897
Status last verified
Apr 2026
First submitted
14 Apr 2026
Last updated
21 Apr 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified individual participant data (IPD), including GME Readiness Assessment scores and demographic variables, will be shared with qualified researchers upon request. Data will be available within 12 months of publication and remain accessible for five years. Interested researchers must submit a methodologically sound proposal and sign a data use agreement to ensure confidentiality. Requests will be reviewed by the study team for scientific merit and ethical compliance.

Publications

  • Beverly EA, Miller S, Love M, Love C. Feasibility of a Cinematic-Virtual Reality Program Educating Health Professional Students About the Complexity of Geriatric Care: Pilot Pre-Post Study. JMIR Aging. 2025 Feb 12;8:e64633. doi: 10.2196/64633.

    PubMed 39937111

Questions about this trial

What is this clinical trial studying?

A study testing Cinematic Virtual Reality Training and Traditional Didactic Lecture in people with Type 2 Diabetes (T2DM) and Geriatric Syndromes, run by Ohio University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 21 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Elizabeth A Beverly, PhD (740-593-2524, beverle1@ohio.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Number of Participants with Passing Score on Graduate Medical Education Readiness Assessment (time frame: From enrollment to the end of the graduate medical education readiness assessment at 6 weeks.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07542834, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Apr 2026.

Free account

Keep searching with a free account

You’ve used your 3 free searches for this session. Log in or create a free AzTrials account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in